Пример #1
0
Файл: smp.c Проект: zwegner/zct
/**
thread_init():
Initialize a thread on Windows. This is written by Teemu Pudas.
Created 071108; last modified 071108
**/
DWORD WINAPI thread_init(LPVOID arg)
{
	board.id = *(int *)arg;
	initialize_board(NULL);
	initialize_hash();
	board.split_ply = board.split_ply_stack;
	board.split_ply_stack[0] = -1;
	board.split_point = board.split_point_stack;
	board.split_point_stack[0] = NULL;
	idle_loop(board.id);
	return 0;
}
Пример #2
0
static void dump_PLTE(FILE *fpout)
{
    int i;

    initialize_hash(hash_by_rgb, rgb_hashbuckets, &rgb_initialized);

    if (info_ptr->color_type & PNG_COLOR_MASK_PALETTE)
    {
	fprintf(fpout, "PLTE {\n");
#ifndef MNG_INTERFACE
	for (i = 0;  i < info_ptr->num_palette;  i++)
#else
	for (i = 0;  i < info_ptr->palette.size;  i++)
#endif /* GUG */
	{
	    char	*name = NULL;

	    fprintf(fpout, 
		    "    (%3u,%3u,%3u)     # rgb = (0x%02x,0x%02x,0x%02x)",
#ifndef MNG_INTERFACE
		    info_ptr->palette[i].red,
		    info_ptr->palette[i].green,
		    info_ptr->palette[i].blue,
		    info_ptr->palette[i].red,
		    info_ptr->palette[i].green,
		    info_ptr->palette[i].blue);
#else
		    info_ptr->palette.colors[i].red,
		    info_ptr->palette.colors[i].green,
		    info_ptr->palette.colors[i].blue,
		    info_ptr->palette.colors[i].red,
		    info_ptr->palette.colors[i].green,
		    info_ptr->palette.colors[i].blue);
#endif /* GUG */

	    if (rgb_initialized)
#ifndef MNG_INTERFACE
		name = find_by_rgb(info_ptr->palette[i].red,
				   info_ptr->palette[i].green,
				   info_ptr->palette[i].blue);
#else
		name = find_by_rgb(info_ptr->palette.colors[i].red,
				   info_ptr->palette.colors[i].green,
				   info_ptr->palette.colors[i].blue);
#endif /* GUG */
	    if (name)
		fprintf(fpout, " %s", name);
	    fputc('\n', fpout);
	}

	fprintf(fpout, "}\n");
    }
Пример #3
0
Файл: smp.c Проект: zwegner/zct
/**
idle_loop():
Loop the child processes while waiting for work.
Created 081405; last modified 122208
**/
void idle_loop(int id)
{
	char buf[2];
	while (TRUE)
	{
		while (smp_block[id].input == 0)
			;
		SMP_DEBUG(print("cpu %i got input %i\n", id, smp_block[id].input));
		switch (smp_block[id].input)
		{
			case SMP_INIT:
				/* Nothing here at the moment... */
				smp_block[id].input = 0;
				smp_block[id].output = SMP_DONE;
				break;
			case SMP_SEARCH:
				/* Jump into the search() function, where we actively wait
					for nodes to search, and then search them... (duh) */
				smp_copy_root(&board, &smp_data->root_board);
				smp_block[id].input = 0;
				smp_block[id].output = SMP_DONE;
				root_entry = board.game_entry;
				set_idle();
				board.search_stack[0].search_state = SEARCH_CHILD_RETURN;
				board.search_stack[1].search_state = SEARCH_WAIT;
				search(&board.search_stack[1]);
				break;
			case SMP_UPDATE_HASH:
				/* Resize the hash tables. */
				initialize_hash();
				smp_block[id].input = 0;
				smp_block[id].output = SMP_DONE;
				break;
			case SMP_IDLE:
				/* After we are done searching, do a blocked read on our
					pipe. This is so that we don't consume CPU time. */
				smp_block[id].input = 0;
				smp_block[id].output = SMP_DONE;
				read(smp_block[id].wait_pipe[0], buf, 1);
				break;
			default:
				/* Just send back the message if we're idle. */
				smp_block[id].data = -1;
				smp_block[id].input = 0;
				smp_block[id].output = SMP_DONE;
				break;
		}
	}
}
void run_autotest(char *testset)
{
	FILE *testsuite;
	char readbuff[STR_BUFF];
        int searchdepth;
	rtime_t start, end;
	
	move_s comp_move;

	testsuite = fopen(testset, "r");

	if (testsuite == NULL) exit(EXIT_FAILURE);

	start = rtime();
	
	while (fgets(readbuff, STR_BUFF, testsuite) != NULL)
 	{
		setup_epd_line(readbuff);
                root_to_move = ToMove;
					        
		clear_tt();
		initialize_hash();
		           
		printf("\n");
		display_board(stdout, 1);

		printf("EPD: %s\n", readbuff);

		if (fgets(readbuff, STR_BUFF, testsuite) == NULL) exit(EXIT_FAILURE);
		searchdepth = atoi(readbuff);
		
		printf("Searching to %d ply\n", searchdepth);
		maxdepth = searchdepth;

		fixed_time = INF;
		comp_move = think();
	}
		
	end = rtime();
/*        printf("Total elapsed: %i.%02i seconds\n", rdifftime(end, start)/100,
			                           rdifftime(end, start)%100);
*/
	fclose(testsuite);
	exit(EXIT_SUCCESS);
}
Пример #5
0
void loop(char *input, render_callback render_board){
	
	/* case where it's the computer's turn to move: */
	if (!is_edit_mode && (comp_color == white_to_move || automode) 
		&& !force_mode && !must_sit && !result) {
		
		/* whatever happens, never allow pondering in normal search */
		is_pondering = FALSE_C;
		
		cpu_start = clock ();
		comp_move = think ();
		cpu_end = clock();
		
		ply = 0;
		
		/* must_sit can be changed by search */
		if (!must_sit || must_go != 0)
		{
			/* check for a game end: */
			if ((
				 ((Variant == Losers || Variant == Suicide)
				  && 
				  ((result != white_is_mated) && (result != black_is_mated)))
				 || 
				 ((Variant == Normal || Variant == Crazyhouse || Variant == Bughouse)
				  && ((comp_color == 1 && result != white_is_mated) 
					  ||
					  (comp_color == 0 && result != black_is_mated)
					  ))) 
				&& result != stalemate 
				&& result != draw_by_fifty 
				&& result != draw_by_rep) 
			{
				
				comp_to_coord (comp_move, output);
				
				hash_history[move_number] = hash;
				
				game_history[move_number] = comp_move;
				make (&comp_move, 0);
				
				/* saves state info */
				game_history_x[move_number++] = path_x[0];
				
				userealholdings = 0;
				must_go--;
				
				/* check to see if we draw by rep/fifty after our move: */
				if (is_draw ()) {
					result = draw_by_rep;
				}
				else if (fifty > 100) {
					result = draw_by_fifty;
				}
				
				root_to_move ^= 1;
				
				reset_piece_square ();
				
				if (book_ply < 40) {
					if (!book_ply) {
						strcpy(opening_history, output);
					}
					else {
						strcat(opening_history, output);
					}
				}
				
				book_ply++;
				
				printf ("\nNodes: %d (%0.2f%% qnodes)\n", nodes,
						(float) ((float) qnodes / (float) nodes * 100.0));
				
				elapsed = (cpu_end-cpu_start)/(double) CLOCKS_PER_SEC;
				nps = (float) nodes/(float) elapsed;
				
				if (!elapsed)
					printf ("NPS: N/A\n");
				else
					printf ("NPS: %d\n", (int32_t) nps);
				
				printf("ECacheProbes : %d   ECacheHits : %d   HitRate : %f%%\n", 
					   ECacheProbes, ECacheHits, 
					   ((float)ECacheHits/((float)ECacheProbes+1)) * 100);
				
				printf("TTStores : %d TTProbes : %d   TTHits : %d   HitRate : %f%%\n", 
					   TTStores, TTProbes, TTHits, 
					   ((float)TTHits/((float)TTProbes+1)) * 100);
				
				printf("NTries : %d  NCuts : %d  CutRate : %f%%  TExt: %d\n", 
					   NTries, NCuts, (((float)NCuts*100)/((float)NTries+1)), TExt);
				
				printf("Check extensions: %d  Razor drops : %d  Razor Material : %d\n", ext_check, razor_drop, razor_material);
				
				printf("EGTB Hits: %d  EGTB Probes: %d  Efficiency: %3.1f%%\n", EGTBHits, EGTBProbes,
					   (((float)EGTBHits*100)/(float)(EGTBProbes+1)));
				
				printf("Move ordering : %f%%\n", (((float)FHF*100)/(float)(FH+1)));
				
				printf("Material score: %d   Eval : %d  White hand: %d  Black hand : %d\n", 
					   Material, (int)eval(), white_hand_eval, black_hand_eval);
				
				printf("Hash : %X  HoldHash : %X\n", (unsigned)hash, (unsigned)hold_hash);
				
				/* check to see if we mate our opponent with our current move: */
				if (!result) {
					if (xb_mode) {
						
						/* safety in place here */
						if (comp_move.from != dummy.from || comp_move.target != dummy.target)
							printf ("move %s\n", output);
						
						if (Variant == Bughouse)
						{
							CheckBadFlow(FALSE_C);
						}	
					}
					else {
						if (comp_move.from != dummy.from || comp_move.target != dummy.target)
							printf ("\n%s\n", output);
					}
				}
				else {
					if (xb_mode) {
						if (comp_move.from != dummy.from || comp_move.target != dummy.target)
							printf ("move %s\n", output);
					}
					else {
						if (comp_move.from != dummy.from || comp_move.target != dummy.target)
							printf ("\n%s\n", output);
					}
					if (result == white_is_mated) {
						printf ("0-1 {Black Mates}\n");
					}
					else if (result == black_is_mated) {
						printf ("1-0 {White Mates}\n");
					}
					else if (result == draw_by_fifty) {
						printf ("1/2-1/2 {Fifty move rule}\n");
					}
					else if (result == draw_by_rep) {
						printf ("1/2-1/2 {3 fold repetition}\n");
					}
					else {
						printf ("1/2-1/2 {Draw}\n");
					}
					automode = 0;
				}
			}
			/* we have been mated or stalemated: */
			else {
				if (result == white_is_mated) {
					printf ("0-1 {Black Mates}\n");
				}
				else if (result == black_is_mated) {
					printf ("1-0 {White Mates}\n");
				}
				else if (result == draw_by_fifty) {
					printf ("1/2-1/2 {Fifty move rule}\n");
				}
				else if (result == draw_by_rep) {
					printf ("1/2-1/2 {3 fold repetition}\n");
				}
				else {
					printf ("1/2-1/2 {Draw}\n");
				}
				automode = 0;
			}
		}
	}
	
	/* get our input: */
	if (!xb_mode) {
		if (show_board) {
			printf ("\n");
			display_board (stdout, 1-comp_color);
			render_board(1-comp_color);
		}
		if (!automode)
		{
			printf ("Sjeng: ");
			//readStr(input, STR_BUFF);
			//			rinput (input, STR_BUFF, stdin);
		}
	}
	else {
		/* start pondering */
		
		if ((must_sit || (allow_pondering && !is_edit_mode && !force_mode &&
						  move_number != 0) || is_analyzing) && !result && !automode)
		{
			is_pondering = TRUE_C;
			think();
			is_pondering = FALSE_C;
			
			ply = 0;
		}
		if (!automode)
		{
			//rinput (input, STR_BUFF, stdin);
		}
	}
	
	/* check to see if we have a move.  If it's legal, play it. */
	if (!is_edit_mode && is_move (&input[0])) {
		if (verify_coord (input, &human_move)) {
			
			if (confirm_moves) printf ("Legal move: %s\n", input);
			
			game_history[move_number] = human_move;
			hash_history[move_number] = hash;
			
			make (&human_move, 0);
			game_history_x[move_number++] = path_x[0];
			
			reset_piece_square ();
			
			root_to_move ^= 1;
			
			if (book_ply < 40) {
				if (!book_ply) {
					strcpy(opening_history, input);
				}
				else {
					strcat(opening_history, input);
				}
			}
			
			book_ply++;
			
			if (show_board) {
				printf ("\n");
				display_board (stdout, 1-comp_color);
				render_board(1-comp_color);
			}
		}
		else {
			printf ("Illegal move: %s\n", input);
		}
	}
	else {
		
		/* make everything lower case for convenience: */
		/* GCP: except for setboard, which is case sensitive */
		if (!strstr(input, "setboard")){
			for (p = input; *p; p++) {
				*p = tolower (*p);
			}
		}
		
		/* command parsing: */
		if (!strcmp (input, "quit") || (!input[0] && feof(stdin))) {
			safe_fclose(lrn_standard);
			safe_fclose(lrn_zh);
			safe_fclose(lrn_suicide);
			safe_fclose(lrn_losers);
			free_hash();
			free_ecache();
			exit (EXIT_SUCCESS);
		}
		else if (!strcmp (input, "exit"))
		{
			if (is_analyzing)
			{
				is_analyzing = FALSE_C;
				is_pondering = FALSE_C;
				time_for_move = 0;
			}
			else
			{
				safe_fclose(lrn_standard);
				safe_fclose(lrn_zh);
				safe_fclose(lrn_suicide);
				safe_fclose(lrn_losers);
				free_hash();
				free_ecache();
				exit (EXIT_SUCCESS);
			}
		}
		else if (!strcmp (input, "diagram") || !strcmp (input, "d")) {
			toggle_bool_c (&show_board);
		}
		else if (!strncmp (input, "perft", 5)) {
			sscanf (input+6, "%d", &depth);
			raw_nodes = 0;
			xstart_time = rtime();
			perft (depth);
			printf ("Raw nodes for depth %d: %d\n", depth, raw_nodes);
			printf("Time : %.2f\n", (float)rdifftime(rtime(), xstart_time)/100.);
		}
		else if (!strcmp (input, "confirm_moves")) {
			confirm_moves = TRUE_C;
			printf("Will now confirm moves.\n");
		}
		else if (!strcmp (input, "new")) {
			
			if (xb_mode)
			{
				printf("tellics set 1 Sjeng " VERSION " (2001-9-28/%s)\n", setcode);
			}
			
			if (!is_analyzing)
			{	
				memcpy(material, std_material, sizeof(std_material));
				Variant = Normal;
				
				// memcpy(material, zh_material, sizeof(zh_material));
				//Variant = Crazyhouse;
				
				init_game ();
				initialize_hash();
				
				if (!braindeadinterface)
				{
					clear_tt();
					init_book();
					reset_ecache();
				}
				
				force_mode = FALSE_C;
				must_sit = FALSE_C;
				go_fast = FALSE_C;
				piecedead = FALSE_C;
				partnerdead = FALSE_C;
				kibitzed = FALSE_C;
				fixed_time = FALSE_C;
				
				root_to_move = WHITE;
				
				comp_color = 0;
				move_number = 0;
				hash_history[move_number] = 0;
				bookidx = 0;
				my_rating = opp_rating = 2000;
				must_go = 0;
				tradefreely = 1;
				automode = 0;
				
				CheckBadFlow(TRUE_C);
				ResetHandValue();
			}
			else
			{
				init_game ();
				move_number = 0;
			}
			
		}
		else if (!strcmp (input, "xboard")) {
			xb_mode = TRUE_C;
			toggle_bool_c (&show_board);
			signal (SIGINT, SIG_IGN);
			printf ("\n");
			
			/* Reset f5 in case we left with partner */
			printf("tellics set f5 1=1\n");
			
			BegForPartner();
		}
		else if (!strcmp (input, "nodes")) {
			printf ("Number of nodes: %d (%0.2f%% qnodes)\n", nodes,
					(float) ((float) qnodes / (float) nodes * 100.0));
		}
		else if (!strcmp (input, "nps")) {
			elapsed = (cpu_end-cpu_start)/(double) CLOCKS_PER_SEC;
			nps = (float) nodes/(float) elapsed;
			if (!elapsed)
				printf ("NPS: N/A\n");
			else
				printf ("NPS: %d\n", (int32_t) nps);
		}
		else if (!strcmp (input, "post")) {
			toggle_bool_c (&post);
			if (xb_mode)
				post = TRUE_C;
		}
		else if (!strcmp (input, "nopost")) {
			post = FALSE_C;
		}
		else if (!strcmp (input, "random")) {
			return;
		}
		else if (!strcmp (input, "hard")) {
			
			allow_pondering = TRUE_C;
			
			return;
		}
		else if (!strcmp (input, "easy")) {
			
			allow_pondering = FALSE_C;
			
			return;
		}
		else if (!strcmp (input, "?")) {
			return;
		}
		else if (!strcmp (input, "white")) {
			white_to_move = 1;
			root_to_move = WHITE;
			comp_color = 0;
		}
		else if (!strcmp (input, "black")) {
			white_to_move = 0;
			root_to_move = BLACK;
			comp_color = 1;
		}
		else if (!strcmp (input, "force")) {
			force_mode = TRUE_C;
		}
		else if (!strcmp (input, "eval")) {
			check_phase();
			printf("Eval: %d\n", (int)eval());
		}
		else if (!strcmp (input, "go")) {
			comp_color = white_to_move;
			force_mode = FALSE_C;
		}
		else if (!strncmp (input, "time", 4)) {
			sscanf (input+5, "%d", &time_left);
		}
		else if (!strncmp (input, "otim", 4)) {
			sscanf (input+5, "%d", &opp_time);
		}
		else if (!strncmp (input, "level", 5)) {
			if (strstr(input+6, ":"))
			{
				/* time command with seconds */
				sscanf (input+6, "%d %d:%d %d", &moves_to_tc, &min_per_game, 
						&sec_per_game, &inc);
				time_left = (min_per_game*6000) + (sec_per_game * 100);
				opp_time = time_left;
			}
			else
			{
				/* extract the time controls: */
				sscanf (input+6, "%d %d %d", &moves_to_tc, &min_per_game, &inc);
				time_left = min_per_game*6000;
				opp_time = time_left;
			}
			fixed_time = FALSE_C;
			time_cushion = 0; 
		}
		else if (!strncmp (input, "rating", 6)) {
			sscanf (input+7, "%d %d", &my_rating, &opp_rating);
			if (my_rating == 0) my_rating = 2000;
			if (opp_rating == 0) opp_rating = 2000;
		}
		else if (!strncmp (input, "holding", 7)) {
			ProcessHoldings(input);     
		}
		else if (!strncmp (input, "variant", 7)) {
			if (strstr(input, "normal"))
			{
				Variant = Normal;
				memcpy(material, std_material, sizeof(std_material));
				init_book();
			}
			else if (strstr(input, "crazyhouse"))
			{
				Variant = Crazyhouse;
				memcpy(material, zh_material, sizeof(zh_material));
				init_book();
			}
			else if (strstr(input, "bughouse"))
			{
				Variant = Bughouse;
				memcpy(material, zh_material, sizeof(zh_material));
				init_book();
			}
			else if (strstr(input, "suicide"))
			{
				Variant = Suicide;
				Giveaway = FALSE_C;
				memcpy(material, suicide_material, sizeof(suicide_material));
				init_book();
			}
			else if (strstr(input, "giveaway"))
			{
				Variant = Suicide;
				Giveaway = TRUE_C;
				memcpy(material, suicide_material, sizeof(suicide_material));
				init_book();
			}
			else if (strstr(input, "losers"))
			{
				Variant = Losers;
				memcpy(material, losers_material, sizeof(losers_material));
				init_book();
			}
			
			initialize_hash();
			clear_tt();
			reset_ecache();
			
		}
		else if (!strncmp (input, "analyze", 7)) {
			is_analyzing = TRUE_C;
			is_pondering = TRUE_C;
			think();
			ply = 0;
		}
		else if (!strncmp (input, "undo", 4)) {
			printf("Move number : %d\n", move_number);
			if (move_number > 0)
			{
				path_x[0] = game_history_x[--move_number];
				unmake(&game_history[move_number], 0);
				reset_piece_square();
				root_to_move ^= 1;
			}
			result = 0;
		}
		else if (!strncmp (input, "remove", 5)) {
			if (move_number > 1)
			{
				path_x[0] = game_history_x[--move_number];
				unmake(&game_history[move_number], 0);
				reset_piece_square();
				
				path_x[0] = game_history_x[--move_number];
				unmake(&game_history[move_number], 0);
				reset_piece_square();
			}
			result = 0;
		}
		else if (!strncmp (input, "edit", 4)) {
			is_edit_mode = TRUE_C;
			edit_color = WHITE;
		}
		else if (!strncmp (input, ".", 1) && is_edit_mode) {
			is_edit_mode = FALSE_C;
			if (wking_loc == 30) white_castled = no_castle;
			if (bking_loc == 114) black_castled = no_castle;
			book_ply = 50;
			ep_square = 0;
			move_number = 0;
			memset(opening_history, 0, sizeof(opening_history));
			clear_tt();
			initialize_hash();
			reset_piece_square();
		}
		else if (is_edit_mode && !strncmp (input, "c", 1)) {
			if (edit_color == WHITE) edit_color = BLACK; else edit_color = WHITE;
		}
		else if (is_edit_mode && !strncmp (input, "#", 1)) {
			reset_board();
			move_number = 0;
		}
		else if (is_edit_mode 
				 && isalpha(input[0]) 
				 && isalpha(input[1]) 
				 && isdigit(input[2])) {
			PutPiece(edit_color, input[0], input[1], input[2]);
		}
		else if (!strncmp (input, "partner", 7)) {
			HandlePartner(input+7);
		}
		else if (!strncmp (input, "$partner", 8)) {
			HandlePartner(input+8);
		}
		else if (!strncmp (input, "ptell", 5)) {
			HandlePtell(input);
		}
		else if (!strncmp (input, "test", 4)) {
			run_epd_testsuite();
		}
		else if (!strncmp (input, "st", 2)) {
			sscanf(input+3, "%d", &fixed_time);
			fixed_time = fixed_time * 100;
		}
		else if (!strncmp (input, "book", 4)) {
			build_book();
		}
		else if (!strncmp (input, "speed",  5)) {
			speed_test();
		}
		else if (!strncmp (input, "result", 6)) {
			if (cfg_booklearn)
			{
				if (strstr (input+7, "1-0"))
				{
					if (comp_color == 1)
						book_learning(WIN);
					else
						book_learning(LOSS);
				}
				else if (strstr(input+7, "0-1"))
				{
					if (comp_color == 1)
						book_learning(LOSS);
					else
						book_learning(WIN);
				}
				else if (strstr(input+7, "1/2-1/2"))
				{
					book_learning(DRAW);
				};
			}
		}
		else if (!strncmp (input, "prove", 5)) {
			printf("\nMax time to search (s): ");
			start_time = rtime();
			rinput(readbuff, STR_BUFF, stdin);
			pn_time = atoi(readbuff) * 100;
			printf("\n");
			proofnumbersearch();      
		}
		else if (!strncmp (input, "ping", 4)) {
			sscanf (input+5, "%d", &pingnum);
			printf("pong %d\n", pingnum);
		}
		else if (!strncmp (input, "fritz", 5)) {
			braindeadinterface = TRUE_C;
		}
		else if (!strncmp (input, "reset", 5)) {
			
			memcpy(material, std_material, sizeof(std_material));
			Variant = Normal;
			
			init_game ();
			initialize_hash();
			
			clear_tt();
			init_book();
			reset_ecache();       
			
			force_mode = FALSE_C;
			fixed_time = FALSE_C;
			
			root_to_move = WHITE;
			
			comp_color = 0;
			move_number = 0;
			bookidx = 0;
			my_rating = opp_rating = 2000;
		}
		else if (!strncmp (input, "setboard", 8)) {
			setup_epd_line(input+9);
		}
		else if (!strncmp (input, "buildegtb", 9)) {
			Variant = Suicide;
			gen_all_tables();
		}
		else if (!strncmp (input, "lookup", 6)) {
			Variant = Suicide;
			printf("Value : %d\n", egtb(white_to_move));
		}
		else if (!strncmp (input, ".", 1)) {
			/* periodic updating and were not searching */
			/* most likely due to proven mate */
			return;
		}
		else if (!strncmp (input, "sd", 2)) {
			sscanf(input+3, "%d", &maxdepth);
			printf("New max depth set to: %d\n", maxdepth);
			return;
		}
		else if (!strncmp (input, "auto", 4)) {
			automode = 1;
			return;
		}
		else if (!strncmp (input, "protover", 8)) {
			printf("feature ping=1 setboard=1 playother=0 san=0 usermove=0 time=1\n");
			printf("feature draw=0 sigint=0 sigterm=0 reuse=1 analyze=1\n");
			printf("feature myname=\"Sjeng " VERSION "\"\n");
			printf("feature variants=\"normal,bughouse,crazyhouse,suicide,giveaway,losers\"\n");
			printf("feature colors=1 ics=0 name=0 pause=0 done=1\n");
			xb_mode = 2;
		}
		else if (!strncmp (input, "accepted", 8)) {
			/* do nothing as of yet */
		}
		else if (!strncmp (input, "rejected", 8)) {
			printf("Interface does not support a required feature...expect trouble.\n");
		}
		else if (!strncmp (input, "warranty", 8)) {
			printf("\n  BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY\n"
				   "FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN\n"
				   "OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES\n"
				   "PROVIDE THE PROGRAM \"AS IS\" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED\n"
				   "OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n"
				   "MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS\n"
				   "TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE\n"
				   "PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,\n"
				   "REPAIR OR CORRECTION.\n"
				   "\n");
			printf("  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING\n"
				   "WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR\n"
				   "REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,\n"
				   "INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING\n"
				   "OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED\n"
				   "TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY\n"
				   "YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER\n"
				   "PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE\n"
				   "POSSIBILITY OF SUCH DAMAGES.\n\n");
			
		}
		else if (!strncmp (input, "distribution", 12)) {
			printf("\n  You may copy and distribute verbatim copies of the Program's\n"
				   "source code as you receive it, in any medium, provided that you\n"
				   "conspicuously and appropriately publish on each copy an appropriate\n"
				   "copyright notice and disclaimer of warranty; keep intact all the\n"
				   "notices that refer to this License and to the absence of any warranty;\n"
				   "and give any other recipients of the Program a copy of this License\n"
				   "along with the Program.\n"
				   "\n"
				   "You may charge a fee for the physical act of transferring a copy, and\n"
				   "you may at your option offer warranty protection in exchange for a fee.\n\n");
			
		}
		else if (!strcmp (input, "help")) {
			printf ("\n%s\n\n", divider);
			printf ("diagram/d:       toggle diagram display\n");
			printf ("exit/quit:       terminate Sjeng\n");
			printf ("go:              make Sjeng play the side to move\n");
			printf ("new:             start a new game\n");
			printf ("level <x>:       the xboard style command to set time\n");
			printf ("  <x> should be in the form: <a> <b> <c> where:\n");
			printf ("  a -> moves to TC (0 if using an ICS style TC)\n");
			printf ("  b -> minutes per game\n");
			printf ("  c -> increment in seconds\n");
			printf ("nodes:           outputs the number of nodes searched\n");
			printf ("nps:             outputs Sjeng's NPS in search\n");
			printf ("perft <x>:       compute raw nodes to depth x\n");
			printf ("post:            toggles thinking output\n");
			printf ("xboard:          put Sjeng into xboard mode\n");
			printf ("test:            run an EPD testsuite\n");
			printf ("speed:           test movegen and evaluation speed\n");
			printf ("warranty:        show warranty details\n");
			printf ("distribution:    show distribution details\n");
			printf( "proof:           try to prove or disprove the current pos\n");
			printf( "sd <x>:          limit thinking to depth x\n");
			printf( "st <x>:          limit thinking to x centiseconds\n");
			printf( "setboard <FEN>:  set board to a specified FEN string\n");
			printf( "undo:            back up a half move\n");
			printf( "remove:          back up a full move\n");
			printf( "force:           disable computer moving\n");
			printf( "auto:            computer plays both sides\n");
			printf ("\n%s\n\n", divider);
			
			show_board = 0;
		}
		else if (!xb_mode) {
			printf ("Illegal move: %s\n", input);
		}
		
	}
	
}
Пример #6
0
int start_chess() {
	read_rcfile();
	initialize_zobrist();
	
	Variant = Normal;
	//Variant = Crazyhouse;
	
	memcpy(material, std_material, sizeof(std_material));
	//memcpy(material, zh_material, sizeof(zh_material));
	
	if (!init_book())
		printf("No .OPN opening book found.\n");
	
	lrn_standard = learn_open("standard", "standard");
	lrn_zh	   = learn_open("crazyhouse", "bug");
	lrn_suicide  = learn_open("suicide", "suicide");
	lrn_losers   = learn_open("losers", "losers");
	
	start_up ();
	init_game ();
	
	initialize_hash();
	clear_tt();
	
	init_egtb();
	
	if (init_segtb())
		SEGTB = TRUE_C;
	else
		SEGTB = FALSE_C;
	
	EGTBProbes = 0;
	EGTBHits = 0;
	ECacheProbes = 0;
	ECacheHits = 0;
	TTProbes = 0;
	TTStores = 0;
	TTHits = 0;
	bookidx = 0;
	total_moves = 0;
	ply = 0;
	braindeadinterface = 0;
	moves_to_tc = 40;
	min_per_game = 5;
	time_left = 30000;
	my_rating = opp_rating = 2000;
	maxdepth = 40;
	must_go = 1;
	tradefreely = 1;
	automode = 0;
	
	xb_mode = FALSE_C;
	force_mode = FALSE_C;
	comp_color = 0;
	show_board = TRUE_C;
	is_pondering = FALSE_C;
	allow_pondering = TRUE_C;
	is_analyzing = FALSE_C;
	is_edit_mode = FALSE_C;
	have_partner = FALSE_C;
	must_sit = FALSE_C;
	go_fast = FALSE_C;
	fixed_time = FALSE_C;
	phase = Opening;
	root_to_move = WHITE;
	kibitzed = FALSE_C;
	confirm_moves = FALSE_C;
	
	move_number = 0;
	memset(game_history, 0, sizeof(game_history));
	memset(game_history_x, 0, sizeof(game_history_x));
	
	hash_history[move_number] = hash;
	
	setbuf (stdout, NULL);
	setbuf (stdin, NULL);
	
	depth = 4;
	return 0;
}
void run_epd_testsuite(void)
{
  FILE *testsuite;
  char readbuff[2000];
  char testname[FILENAME_MAX];
  char tempbuff[2000];
  int nps;
  int thinktime;
	move_s comp_move;
  int tested, found;	
  
  tested = 0;
  found = 0;
  
  printf("\nName of EPD testsuite: ");
  rinput(testname, STR_BUFF, stdin);
  printf("\nTime per move (s): ");
  rinput(readbuff, STR_BUFF, stdin);
  thinktime = atol(readbuff);
  printf("\n");

  thinktime *= 100;

  testsuite = fopen(testname, "r");

  while (fgets(readbuff, 2000, testsuite) != NULL)
    {
      tested++;

      setup_epd_line(readbuff);

      root_to_move = ToMove;
      
      clear_tt();
      initialize_hash();
      
      display_board(stdout, 1); 
 
      forcedwin = FALSE;    
       
     if (interrupt()) rinput(tempbuff, STR_BUFF, stdin);
      
      fixed_time = thinktime;
      
       comp_move = think();
      

      printf ("\nNodes: %i (%0.2f%% qnodes)\n", nodes,
	      (float) ((float) qnodes / (float) nodes * 100.0));
    
      printf("ECacheProbes : %u   ECacheHits : %u   HitRate : %f%%\n", 
	     ECacheProbes, ECacheHits, 
	     ((float)ECacheHits/((float)ECacheProbes+1)) * 100);
      
      printf("TTStores : %u TTProbes : %u   TTHits : %u   HitRate : %f%%\n", 
	     TTStores, TTProbes, TTHits, 
	     ((float)TTHits/((float)TTProbes+1)) * 100);
      
      printf("NTries : %u  NCuts : %u  CutRate : %f%%  TExt: %u\n", 
	     NTries, NCuts, (((float)NCuts*100)/((float)NTries+1)), TExt);
      
      printf("Check extensions: %u  Razor drops : %u  Razor Material : %u\n", ext_check, razor_drop, razor_material);
      
      printf("Move ordering : %f%%\n", (((float)FHF*100)/(float)FH+1));
      
      printf("Material score: %d  Eval : %d  MaxPosDiff: %d\n", Material, eval(-INF,INF), maxposdiff);
      printf("\n");
     
      if (!forcedwin)
      {
      if(check_solution(readbuff, comp_move))
	{
	  found++;
	  printf("Solution found.\n");
	}
      else
	{
	  printf("Solution not found.\n");
	}
      }
      else
      {
	found++;
      }
      
      printf("Solved: %d/%d\n", found, tested);
      
    };
 
  printf("\n");
}
void setup_epd_line(char* inbuff)
{
  int i = 0;
  int rankp = 0;   /* a8 */
  int rankoffset = 0;
  int fileoffset = 0;
  int j;

  /* 0 : FEN data */
  /* 1 : Active color */
  /* 2 : Castling status */
  /* 3 : EP info */
  /* 4 : 50 move */
  /* 5 : movenumber */
  /* 6 : EPD data */
  int stage = 0;

  static int rankoffsets[] = {110, 98, 86, 74, 62, 50, 38, 26};
 
  /* conversion from algebraic to sjeng internal for ep squares */
  int converterf = (int) 'a';
  int converterr = (int) '1';
  int ep_file, ep_rank, norm_file, norm_rank;
  
  memset(board, frame, sizeof(board));
  
  white_castled = no_castle;
  black_castled = no_castle;

  book_ply = 50;

  rankoffset = rankoffsets[0];

  while (inbuff[i] == ' ') {i++;};

  while((inbuff[i] != '\n') && (inbuff[i] != '\0'))
    {
      if(stage == 0 && isdigit(inbuff[i]))
	{
	  for (j = 0; j < atoi(&inbuff[i]); j++)
	    board[rankoffset + j + fileoffset] = npiece;
	  
	  fileoffset += atoi(&inbuff[i]);
	}
      else if (stage == 0 && inbuff[i] == '/')
	{
	  rankp++;
	  rankoffset = rankoffsets[rankp];	
	  fileoffset = 0;
	}
      else if (stage == 0 && isalpha(inbuff[i]))
	{
	  switch (inbuff[i])
	    {
	    case 'p' : board[rankoffset + fileoffset] = bpawn; break;
	    case 'P' : board[rankoffset + fileoffset] = wpawn; break;	
	    case 'n' : board[rankoffset + fileoffset] = bknight; break;
	    case 'N' : board[rankoffset + fileoffset] = wknight; break;	
	    case 'b' : board[rankoffset + fileoffset] = bbishop; break;
	    case 'B' : board[rankoffset + fileoffset] = wbishop; break;	
	    case 'r' : board[rankoffset + fileoffset] = brook; break;
	    case 'R' : board[rankoffset + fileoffset] = wrook; break;	
	    case 'q' : board[rankoffset + fileoffset] = bqueen; break;
	    case 'Q' : board[rankoffset + fileoffset] = wqueen; break;	
	    case 'k' : 
	      bking_loc = rankoffset + fileoffset;
	      board[bking_loc] = bking; 
	      break;
	    case 'K' :
	      wking_loc = rankoffset + fileoffset;
	      board[wking_loc] = wking; 
	      break;	
	    }
	  fileoffset++;
	}
      else if (inbuff[i] == ' ')
	{
	  stage++;

	  if (stage == 1)
	    {
	      /* skip spaces */
	      while (inbuff[i] == ' ') i++;
	      
	      if (inbuff[i] == 'w') 
		white_to_move = 1;
	      else
		white_to_move = 0;
	    }
	  else if (stage == 2)
	    {
	      /* assume no castling at all */
	      moved[26] = moved[33] = moved[30] = 1;
	      moved[110] = moved[114] = moved[117] = 1;

	      while(inbuff[i] == ' ') i++;
	     
	      while (inbuff[i] != ' ')
		{
		  switch (inbuff[i])
		    {
		    case '-' :
		      break;
		    case 'K' :
		      moved[30] = moved[33] = 0;
		      break;
		    case 'Q' :
		      moved[30] = moved[26] = 0;
		      break;
		    case 'k' :
		      moved[114] = moved[117] = 0;
		      break;
		    case 'q' :
		      moved[114] = moved[110] = 0;
		      break;
		    }
		  i++;
		}
	      i--; /* go back to space so we move to next stage */
	      
	    }
	  else if (stage == 3)
	    {
	      /* skip spaces */
	      while (inbuff[i] == ' ') i++;
	      
	      if (inbuff[i] == '-')
		{
		  ep_square = 0;
		}
	      else
		{
		  ep_file = inbuff[i++];
		  ep_rank = inbuff[i++];
		  
		  norm_file = ep_file - converterf;
		  norm_rank = ep_rank - converterr;
		  
		  ep_square = ((norm_rank * 12) + 26) + (norm_file);		  
		}
	    }
	  else if (stage == 4)
	    {
	      /* ignore this for now */
	    }
	  else if (stage == 5)
	    {
	      /* ignore this for now */
	    }
	  else if (stage == 6)
	    {
	      /* ignore this for now */
	    }	  
	};
      
      i++;
    }

  reset_piece_square();
  initialize_hash();

}
Пример #9
0
void run_epd_testsuite(void)
{
  FILE *testsuite;
  char readbuff[2000];
  char testname[FILENAME_MAX];
  char tempbuff[2000];
  float elapsed; 
  int nps;
  int32_t thinktime;
	move_s comp_move;
  int tested, found;
	
  clock_t cpu_start, cpu_end;
  
  tested = 0;
  found = 0;
  
  printf("\nName of EPD testsuite: ");
  rinput(testname, STR_BUFF, stdin);
  printf("\nTime per move (s): ");
  rinput(readbuff, STR_BUFF, stdin);
  thinktime = atoi(readbuff);
  printf("\n");

  thinktime *= 100;

  testsuite = fopen(testname, "r");

  while (fgets(readbuff, 2000, testsuite) != NULL)
    {
      tested++;

      setup_epd_line(readbuff);

      root_to_move = ToMove;
      
      clear_tt();
      initialize_hash();
      
      display_board(stdout, 1); 
 
      forcedwin = FALSE;    
    //  pn_time = thinktime;
    //  cpu_start = clock();
    //  proofnumbersearch();
    //  cpu_end = clock();
     // rdelay(2);
     
     elapsed = (cpu_end-cpu_start)/(float) CLOCKS_PER_SEC;
     printf("Time: %f\n", elapsed);
      
     if (interrupt()) rinput(tempbuff, STR_BUFF, stdin);
      
      fixed_time = thinktime;
      
       cpu_start = clock();
       comp_move = think();
       cpu_end = clock();
      

      printf ("\nNodes: %d (%0.2f%% qnodes)\n", nodes,
	      (float) ((float) qnodes / (float) nodes * 100.0));
      
      elapsed = (cpu_end-cpu_start)/(float) CLOCKS_PER_SEC;
      nps = (int)((float) nodes/(float) elapsed);
      
      if (!elapsed)
	printf ("NPS: N/A\n");
      else
	printf ("NPS: %d\n", (int32_t) nps);
      
      printf("ECacheProbes : %d   ECacheHits : %d   HitRate : %f%%\n", 
	     ECacheProbes, ECacheHits, 
	     ((float)ECacheHits/((float)ECacheProbes+1)) * 100);
      
      printf("TTStores : %d TTProbes : %d   TTHits : %d   HitRate : %f%%\n", 
	     TTStores, TTProbes, TTHits, 
	     ((float)TTHits/((float)TTProbes+1)) * 100);
      
      printf("NTries : %d  NCuts : %d  CutRate : %f%%  TExt: %d\n", 
	     NTries, NCuts, (((float)NCuts*100)/((float)NTries+1)), TExt);
      
      printf("Check extensions: %d  Razor drops : %d  Razor Material : %d\n", ext_check, razor_drop, razor_material);
      printf("EGTB Hits: %d  EGTB Probes: %d  Efficiency: %3.1f%%\n", EGTBHits, EGTBProbes,
             (((float)EGTBHits*100)/(float)(EGTBProbes+1)));		 
      
      printf("Move ordering : %f%%\n", (((float)FHF*100)/(float)FH+1));
      
      printf("Material score: %d   Eval : %d\n", Material, eval());
      printf("\n");
     
      if (!forcedwin)
      {
      if(check_solution(readbuff, comp_move))
	{
	  found++;
	  printf("Solution found.\n");
	}
      else
	{
	  printf("Solution not found.\n");
	}
      }
      else
      {
	found++;
      }
      
      printf("Solved: %d/%d\n", found, tested);
      
    };
 
  printf("\n");
};