Пример #1
0
void
abandon(int v __unused)
{
	struct quad	*q;
	int		i;
	int		j;
	struct event	*e;

	if (Ship.ship == QUEENE) {
		printf("You may not abandon ye Faire Queene\n");
		return;
	}
	if (Ship.cond != DOCKED) {
		if (damaged(SHUTTLE)) {
			out(SHUTTLE);
			return;
		}
		printf("Officers escape in shuttlecraft\n");
		/* decide on fate of crew */
		q = &Quad[Ship.quadx][Ship.quady];
		if (q->qsystemname == 0 || damaged(XPORTER)) {
			printf("Entire crew of %d left to die in outer space\n",
				Ship.crew);
			Game.deaths += Ship.crew;
		} else {
			printf("Crew beams down to planet %s\n", systemname(q));
		}
	}
	/* see if you can be exchanged */
	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
		lose(L_CAPTURED);
	/* re-outfit new ship */
	printf("You are hereby put in charge of an antiquated but still\n");
	printf("  functional ship, the Fairie Queene.\n");
	Ship.ship = QUEENE;
	Ship.shipname = "Fairie Queene";
	Param.energy = Ship.energy = 3000;
	Param.torped = Ship.torped = 6;
	Param.shield = Ship.shield = 1250;
	Ship.shldup = 0;
	Ship.cloaked = 0;
	Ship.warp = 5.0;
	Ship.warp2 = 25.0;
	Ship.warp3 = 125.0;
	Ship.cond = GREEN;
	/* clear out damages on old ship */
	for (i = 0; i < MAXEVENTS; i++) {
		e = &Event[i];
		if (e->evcode != E_FIXDV)
			continue;
		unschedule(e);
	}
	/* get rid of some devices and redistribute probabilities */
	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
	while (i > 0)
		for (j = 0; j < NDEV; j++) {
			if (Param.damprob[j] != 0) {
				Param.damprob[j] += 1;
				i--;
				if (i <= 0)
					break;
			}
		}
	/* pick a starbase to restart at */
	i = ranf(Now.bases);
	Ship.quadx = Now.base[i].x;
	Ship.quady = Now.base[i].y;
	/* setup that quadrant */
	while (1) {
		initquad(1);
		Sect[Ship.sectx][Ship.secty] = EMPTY;
		for (i = 0; i < 5; i++) {
			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
				continue;
			Ship.secty = Etc.starbase.y + ranf(3) - 1;
			if (Ship.secty < 0 || Ship.secty >= NSECTS)
				continue;
			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
				Sect[Ship.sectx][Ship.secty] = QUEENE;
				dock(0);
				compkldist(0);
				return;
			}
		}
	}
}
Пример #2
0
void
setup()
{
	const struct cvntab	*r;
	int			i, j;
	double			f;
	int			d;
	int			klump;
	int			ix, iy;
	struct quad		*q;
	struct event		*e;

	while (1)
	{
		r = getcodpar("What length game", Lentab);
		Game.length = (long) r->value;
		if (Game.length == 0)
		{
			if (restartgame())
				continue;
			return;
		}
		break;
	}
	r = getcodpar("What skill game", Skitab);
	Game.skill = (long) r->value;
	Game.tourn = 0;
	getstrpar("Enter a password", Game.passwd, 14, 0);
	if (strcmp(Game.passwd, "tournament") == 0)
	{
		getstrpar("Enter tournament code", Game.passwd, 14, 0);
		Game.tourn = 1;
		d = 0;
		for (i = 0; Game.passwd[i]; i++)
			d += Game.passwd[i] << i;
		srand(d);
	}
	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
	if (Game.skill == 6)
		Param.bases = Now.bases = 1;
	Param.time = Now.time = 6.0 * Game.length + 2.0;
	i = Game.skill;
	j = Game.length;
	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
	if (Param.klings < i * j * 5)
		Param.klings = Now.klings = i * j * 5;
	if (Param.klings <= i)		/* numerical overflow problems */
		Param.klings = Now.klings = 127;
	Param.energy = Ship.energy = 5000;
	Param.torped = Ship.torped = 10;
	Ship.ship = ENTERPRISE;
	Ship.shipname = "Enterprise";
	Param.shield = Ship.shield = 1500;
	Param.resource = Now.resource = Param.klings * Param.time;
	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
	Param.crew = Ship.crew = 387;
	Param.brigfree = Ship.brigfree = 400;
	Ship.shldup = 1;
	Ship.cond = GREEN;
	Ship.warp = 5.0;
	Ship.warp2 = 25.0;
	Ship.warp3 = 125.0;
	Ship.sinsbad = 0;
	Ship.cloaked = 0;
	Param.date = Now.date = (ranf(20) + 20) * 100;
	f = Game.skill;
	f = log(f + 0.5);
	for (i = 0; i < NDEV; i++)
		if (Device[i].name[0] == '*')
			Param.damfac[i] = 0;
		else
			Param.damfac[i] = f;
	/* these probabilities must sum to 1000 */
	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
	/* check to see that I didn't blow it */
	for (i = j = 0; i < NDEV; i++)
		j += Param.damprob[i];
	if (j != 1000)
		errx(1, "Device probabilities sum to %d", j);
	Param.dockfac = 0.5;
	Param.regenfac = (5 - Game.skill) * 0.05;
	if (Param.regenfac < 0.0)
		Param.regenfac = 0.0;
	Param.warptime = 10;
	Param.stopengy = 50;
	Param.shupengy = 40;
	i = Game.skill;
	Param.klingpwr = 100 + 150 * i;
	if (i >= 6)
		Param.klingpwr += 150;
	Param.phasfac = 0.8;
	Param.hitfac = 0.5;
	Param.klingcrew = 200;
	Param.srndrprob = 0.0035;
	Param.moveprob[KM_OB] = 45;
	Param.movefac[KM_OB] = .09;
	Param.moveprob[KM_OA] = 40;
	Param.movefac[KM_OA] = -0.05;
	Param.moveprob[KM_EB] = 40;
	Param.movefac[KM_EB] = 0.075;
	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
	Param.movefac[KM_EA] = -0.06 * Game.skill;
	Param.moveprob[KM_LB] = 0;
	Param.movefac[KM_LB] = 0.0;
	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
	Param.movefac[KM_LA] = 0.25;
	Param.eventdly[E_SNOVA] = 0.5;
	Param.eventdly[E_LRTB] = 25.0;
	Param.eventdly[E_KATSB] = 1.0;
	Param.eventdly[E_KDESB] = 3.0;
	Param.eventdly[E_ISSUE] = 1.0;
	Param.eventdly[E_SNAP] = 0.5;
	Param.eventdly[E_ENSLV] = 0.5;
	Param.eventdly[E_REPRO] = 2.0;
	Param.navigcrud[0] = 1.50;
	Param.navigcrud[1] = 0.75;
	Param.cloakenergy = 1000;
	Param.energylow = 1000;
	for (i = 0; i < MAXEVENTS; i++)
	{
		e = &Event[i];
		e->date = 1e50;
		e->evcode = 0;
	}
	xsched(E_SNOVA, 1, 0, 0, 0);
	xsched(E_LRTB, Param.klings, 0, 0, 0);
	xsched(E_KATSB, 1, 0, 0, 0);
	xsched(E_ISSUE, 1, 0, 0, 0);
	xsched(E_SNAP, 1, 0, 0, 0);
	Ship.sectx = ranf(NSECTS);
	Ship.secty = ranf(NSECTS);
	Game.killk = Game.kills = Game.killb = 0;
	Game.deaths = Game.negenbar = 0;
	Game.captives = 0;
	Game.killinhab = 0;
	Game.helps = 0;
	Game.killed = 0;
	Game.snap = 0;
	Move.endgame = 0;

	/* setup stars */
	for (i = 0; i < NQUADS; i++)
		for (j = 0; j < NQUADS; j++)
		{
			q = &Quad[i][j];
			q->klings = q->bases = 0;
			q->scanned = -1;
			q->stars = ranf(9) + 1;
			q->holes = ranf(3) - q->stars / 5;
			if (q->holes < 0)
				q->holes = 0;
			q->qsystemname = 0;
		}

	/* select inhabited starsystems */
	for (d = 1; d < NINHAB; d++)
	{
		do
		{
			i = ranf(NQUADS);
			j = ranf(NQUADS);
			q = &Quad[i][j];
		} while (q->qsystemname);
		q->qsystemname = d;
	}

	/* position starbases */
	for (i = 0; i < Param.bases; i++)
	{
		while (1)
		{
			ix = ranf(NQUADS);
			iy = ranf(NQUADS);
			q = &Quad[ix][iy];
			if (q->bases > 0)
				continue;
			break;
		}
		q->bases = 1;
		Now.base[i].x = ix;
		Now.base[i].y = iy;
		q->scanned = 1001;
		/* start the Enterprise near starbase */
		if (i == 0)
		{
			Ship.quadx = ix;
			Ship.quady = iy;
		}
	}

	/* position klingons */
	for (i = Param.klings; i > 0; )
	{
		klump = ranf(4) + 1;
		if (klump > i)
			klump = i;
		while (1)
		{
			ix = ranf(NQUADS);
			iy = ranf(NQUADS);
			q = &Quad[ix][iy];
			if (q->klings + klump > MAXKLQUAD)
				continue;
			q->klings += klump;
			i -= klump;
			break;
		}
	}

	/* initialize this quadrant */
	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
	if (Param.bases > 1)
		printf("s");
	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
	for (i = 1; i < Param.bases; i++)
		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
	Move.free = 0;
	initquad(0);
	srscan(1);
	attack(0);
}
Пример #3
0
double
move(int ramflag, int course, double p_time, double speed)
{
	double			angle;
	double			x, y, dx, dy;
	int		ix, iy;
	double			bigger;
	int			n;
	int		i;
	double			dist;
	double			sectsize;
	double			xn;
	double			evtime;

	ix = iy = 0;
#ifdef xTRACE
	if (Trace)
		printf("move: ramflag %d course %d time %.2f speed %.2f\n",
			ramflag, course, p_time, speed);
#endif
	sectsize = NSECTS;
	/* initialize delta factors for move */
	angle = course * 0.0174532925;
	if (damaged(SINS))
		angle += Param.navigcrud[1] * (franf() - 0.5);
	else
		if (Ship.sinsbad)
			angle += Param.navigcrud[0] * (franf() - 0.5);
	dx = -cos(angle);
	dy = sin(angle);
	bigger = fabs(dx);
	dist = fabs(dy);
	if (dist > bigger)
		bigger = dist;
	dx /= bigger;
	dy /= bigger;

	/* check for long range tractor beams */
	/****  TEMPORARY CODE == DEBUGGING  ****/
	evtime = Now.eventptr[E_LRTB]->date - Now.date;
#ifdef xTRACE
	if (Trace)
		printf("E.ep = %p, ->evcode = %d, ->date = %.2f, evtime = %.2f\n",
			(void *)Now.eventptr[E_LRTB],
			Now.eventptr[E_LRTB]->evcode,
			Now.eventptr[E_LRTB]->date, evtime);
#endif
	if (p_time > evtime && Etc.nkling < 3) {
		/* then we got a LRTB */
		evtime += 0.005;
		p_time = evtime;
	} else
		evtime = -1.0e50;
	dist = p_time * speed;

	/* move within quadrant */
	Sect[Ship.sectx][Ship.secty] = EMPTY;
	x = Ship.sectx + 0.5;
	y = Ship.secty + 0.5;
	xn = NSECTS * dist * bigger;
	n = xn + 0.5;
#ifdef xTRACE
	if (Trace)
		printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n", dx, dy, xn, n);
#endif
	Move.free = 0;

	for (i = 0; i < n; i++) {
		ix = (x += dx);
		iy = (y += dy);
#ifdef xTRACE
		if (Trace)
			printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n", ix, x, iy, y);
#endif
		if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize) {
			/* enter new quadrant */
			dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
			dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
			if (dx < 0.0)
				ix = -1;
			else
				ix = dx + 0.5;
			if (dy < 0.0)
				iy = -1;
			else
				iy = dy + 0.5;
#ifdef xTRACE
			if (Trace)
				printf("New quad: ix = %d, iy = %d\n", ix, iy);
#endif
			Ship.sectx = x;
			Ship.secty = y;
			compkldist(0);
			Move.newquad = 2;
			attack(0);
			checkcond();
			Ship.quadx = ix / NSECTS;
			Ship.quady = iy / NSECTS;
			Ship.sectx = ix % NSECTS;
			Ship.secty = iy % NSECTS;
			if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 ||
			    Ship.quady >= NQUADS) {
				if (!damaged(COMPUTER)) {
					dumpme(0);
				} else
					lose(L_NEGENB);
			}
			initquad(0);
			n = 0;
			break;
		}
		if (Sect[ix][iy] != EMPTY) {
			/* we just hit something */
			if (!damaged(COMPUTER) && ramflag <= 0) {
				ix = x - dx;
				iy = y - dy;
				printf("Computer reports navigation error; %s stopped at %d,%d\n",
					Ship.shipname, ix, iy);
				Ship.energy -= Param.stopengy * speed;
				break;
			}
			/* test for a black hole */
			if (Sect[ix][iy] == HOLE) {
				/* get dumped elsewhere in the galaxy */
				dumpme(1);
				initquad(0);
				n = 0;
				break;
			}
			ram(ix, iy);
			break;
		}
	}
	if (n > 0) {
		dx = Ship.sectx - ix;
		dy = Ship.secty - iy;
		dist = sqrt(dx * dx + dy * dy) / NSECTS;
		p_time = dist / speed;
		if (evtime > p_time)
			p_time = evtime;		/* spring the LRTB trap */
		Ship.sectx = ix;
		Ship.secty = iy;
	}
	Sect[Ship.sectx][Ship.secty] = Ship.ship;
	compkldist(0);
	return (p_time);
}