Пример #1
0
void glk_make_sdl_window(void)
{


	s=initsdl(w,h,&bpp,SDL_OPENGL);
	SDL_EnableUNICODE(1);
	SDL_InitSubSystem( SDL_INIT_TIMER);
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY/2, SDL_DEFAULT_REPEAT_INTERVAL/3);
	gle();
	resetviewport();
	resetmatrices();
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
	glClearColor( 0.0, 0.0, 0.0, 0.0 );
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	printf("LEMON\n");
}
Пример #2
0
int RunGLTest ()
{
	int bpp;
	int w = 500;
	int h = 500;
	int done = 0;
	int shrink=0;
	int grow=0;

	xy s	   	=		   parsemodes(w,h,"mode",1,0,0);
	if (s.x!=-1){w=s.x;h=s.y;};
	
	Uint32 video_flags=initsdl(w,h,&bpp);
    
	/* Set the window manager title bar */
	SDL_WM_SetCaption( "SDL GL test", "testgl" );
	SDL_EnableUNICODE(1);
	
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
	
	wm(w,h);
	glDepthFunc(GL_LESS);
	glEnable(GL_BLEND);
	glShadeModel(GL_SMOOTH);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE);

	add_terminal();
	glLineWidth(1);
	glClearColor( 0.0, 0.0, 0.0, 1.0 );
	while( !done )
	{
		GLenum gl_error;
		char* sdl_error;
		SDL_Event event;
		glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
				
		rote_vt_update(t);
		glPushMatrix();
		glRotatef(rot,1,0,0);
		glPushMatrix();
		    glTranslatef(-2.52,1.92,0);
		    glPushMatrix();
		    activetext=(active==2);
		    if (active==2)
			glScalef(0.003,-0.003,1);
		    else
			glScalef(0.002,-0.002,1);
		    draw_terminal(t);
		    glPopMatrix();
		    glPushMatrix();
		    activetext=(active==1);
		    if (active==1)
			glScalef(0.003,-0.003,1);
		    else
			glScalef(0.002,-0.002,1);
		    glTranslatef(0,plscroll*60,0);
		    PyRun_SimpleString("dr_aw()");
		    glPopMatrix();
		glPopMatrix();
		glPopMatrix();

		SDL_GL_SwapBuffers( );
    
		gl_error = glGetError( );

		if( gl_error != GL_NO_ERROR )
			fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error );

		sdl_error = SDL_GetError( );

		if( sdl_error[0] != '\0' ) 
		{
		    fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
		    SDL_ClearError();
		}
		
		{
		}
		
		/* Check if there's a pending event. */
		while( SDL_PollEvent( &event ) )
		{
			switch( event.type )
			{
			case SDL_KEYDOWN:
				printf("%i\n",event.key.keysym.unicode);
				int key=event.key.keysym.sym;
				if ( key==SDLK_UP )
				{
					PyRun_SimpleString("pl_up()");
					active=1;
				}
				if ( key==(SDLK_DOWN) )
				{
					PyRun_SimpleString("pl_down()");
					active=1;
				}
				if ( key==(SDLK_PAGEUP) )
				{
					PyRun_SimpleString("pl_pgup()");
					active=1;
				}
				if ( key==(SDLK_PAGEDOWN) )
				{
					PyRun_SimpleString("pl_pgdown()");
					active=1;
				}
				else
				if ( (key == SDLK_SPACE) )
				    keyp(32);
				else
				if ( (key == SDLK_q) )
				    rot++;
				else
				if ( (key == SDLK_w) )
				    rot--;
				else
				if ( (key == SDLK_e) )
				    glLineWidth(3);
				else
				if ( (key == SDLK_r) )
				    glLineWidth(4);
				else
				if ( (key == SDLK_t) )
				    glLineWidth(5);
				else
				if ( (key == SDLK_y) )
				    glLineWidth(6);
				else
				if ( (key == SDLK_F1) )
					shrink=1;
				else
				if ( (key == SDLK_F2) )
					grow=1;
				else
				if ( (key == SDLK_END) )
				{
					PyRun_SimpleString("pl_end()");
					active=1;
				}
				else
				if ( (key == SDLK_HOME) )
				{
					PyRun_SimpleString("pl_home()");
					active=1;
				}
				else
				if ( (key == SDLK_q) )
				{
					PyRun_SimpleString("wanna_play()");
					wannaplay=1;
					active=2;
				}
				else
				if ( (key == SDLK_RETURN) )
				{
					keyp(10);					
					PyRun_SimpleString("wanna_play()");
					wannaplay=1;
					active=2;
				}
				else
				if ( (key == SDLK_c) )
					done=1;
				break;
	 		case SDL_QUIT:
				done = 1;
			break;
			}
		}
		if (wannaplay)
		{
		    FILE *f;
		    if (f=fopen("/tmp/sftkoko","r"))
			fclose(f);
		    else
		    {
			wannaplay=0;
			PyRun_SimpleString("pl_ay()");
		    }
		}
		if (shrink||grow)
		    resize(&w,&h,&bpp,&video_flags,&shrink,&grow);
	}
	SDL_Quit( );
	return(0);
}
Пример #3
0
int RunGLTest (void)
{

#ifdef GL
	int mm=1;
#else
	int mm = 0;
#endif
	int mode=0;
	cam.x=0;
	cam.y=0;
	int bpp;
	int w = 200;
	int h = 200;
	int done = 0;
	int shrink=0;
	int grow=0;
	int gofullscreen=0;
	int mustresize = 1;
	int justresized = 0;
	xy  ss = parsemodes(w,h,"mode",1,0,0);
	printf("wtf\n");
	if (ss.x!=-1){w=ss.x;h=ss.y;};
	SDL_Surface* s;
#ifdef GL
	s=initsdl(w,h,&bpp,SDL_OPENGL

#else
	gltextsdlsurface=s=initsdl(w,h,&bpp,
#endif

	+0);printf("inito\n");
	SDL_InitSubSystem( SDL_INIT_TIMER);
	SDL_EnableUNICODE(1);
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY/2, SDL_DEFAULT_REPEAT_INTERVAL*2);
#ifdef GL
	newtermmsg=GetFileIntoCharPointer1("newtermmsg");
	printf("pretty far\n");
	wm(w,h);
	int down=0;
	glEnable(GL_BLEND);
	glShadeModel(GL_FLAT);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
	glClearColor( 0.0, 0.0, 0.04, 0.0 );
	glLineWidth(lv);
#else
	gltextsdlsurface=s;
#endif
	roteface *face1;
	roteface *activeface;
	face1=add_face();
	activeface =face1 ;
	face1->next=add_face();
	printf("still?\n");
	add_terminal(face1);
	printf("2threaad\n");
	loadl2();
	struct state *nerv=0;
#ifdef nerve
	nerv=nerverot_init(w,h);
#endif

	int dirty=1;
	printf("mainloop descent commencing\n");
	while( !done )
	{	
	        lockterms(face1);


		if(dirty||faces_dirty(face1))
		{
			dirty=0;
			facesclean(face1);
#ifdef GL
			glClear(GL_COLOR_BUFFER_BIT);
#else
			SDL_FillRect	( s, NULL, 0 );

#endif

#ifndef GL

#else

				if(nerv)
				{
				    shownerv(nerv);
				    dirty=1;
				}
				glPushMatrix();
				glScalef(sx,sy,0.004);
				glTranslatef(cam.x,cam.y,0);
				

#endif
				Uint8 * k;
				int integer;

				k=SDL_GetKeyState(&integer);
				if(k[SDLK_RCTRL])
					focusline(activeface);
				int nf;
				switch(mode)
				{
				    case 0:
					showfaces(face1);
				    break;
#ifdef GL
				    case 1:
					krychlus(face1);
				    break;
#endif
				}
#ifdef GL
				glPopMatrix();
#endif


#ifndef GL
			SDL_UpdateRect(s,0,0,0,0);
#else
			SDL_GL_SwapBuffers( );
#endif
			facesclean(face1);
			
		}
#ifdef GL
		GLenum gl_error;
		gl_error = glGetError( );
		if( gl_error != GL_NO_ERROR )
		{
			if(gl_error==GL_STACK_OVERFLOW)
				printf("QUACK QUACK QUACK, OVERFLOVING STACK\n");
			else if(gl_error==GL_INVALID_OPERATION)
				printf("INVALID OPERATION, PATIENT EXPLODED\n");
			else	fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error );
			
		}
#endif
		char* sdl_error;
		sdl_error = SDL_GetError( );
		if( sdl_error[0] != '\0' )
		{
		    fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
		    SDL_ClearError();
		}

		SDL_TimerID x=0;
		if(dirty)
		    x= SDL_AddTimer(55, NewTimerCallback, 0);
		                     
		unlockterms(face1);
//		printf("---------unlocked wating\n");
		SDL_Event event;
		if(SDL_WaitEvent( &event ))
		{
	    	    lockterms(face1);
//		    printf("---------locked goooin %i\n", event.type);
		    if(x)SDL_RemoveTimer(x);x=0;	    	    
		    do {
			int mod=event.key.keysym.mod;
			int key=event.key.keysym.sym;
    			Uint8 *keystate = SDL_GetKeyState(NULL);

			switch( event.type )
			{
			
#ifdef GL
				case SDL_MOUSEMOTION:
				if((SDL_BUTTON(1)|SDL_BUTTON(2))&SDL_GetMouseState(0,0))
				{
					activeface->x+=event.motion.xrel;
					activeface->y+=event.motion.yrel;
				}
				if((SDL_BUTTON(3)|SDL_BUTTON(2))&SDL_GetMouseState(0,0))
				{
					cam.x-=event.motion.xrel;
					cam.y-=event.motion.yrel;
				}
				
				break;
#endif
				case SDL_KEYUP:
				{
					if ( (key == SDLK_RCTRL) )
					{
						dirty=1;
					}
				}
				break;
				case SDL_KEYDOWN:
				

					if(mod&KMOD_RSHIFT&&(key==SDLK_PAGEUP||key==SDLK_PAGEDOWN))
					{
						if(key==SDLK_PAGEUP)
							tscroll+=9;
						if(key==SDLK_PAGEDOWN)
							tscroll-=9;
						if(tscroll<0)tscroll=0;
//						printf("scroll:%i,logl:%i, log&%i, t:%i ,b:%i\n", tscroll,activeface->t->logl, activeface->t->log,activeface->t->scrolltop,activeface->t->scrollbottom);
					}
					else
					if(key==SDLK_RCTRL||mod&KMOD_RCTRL)
					{
						dirty=1;
						switch (key)
						{
							case SDLK_TAB:
							    cycle(face1, &activeface);
							break;
							case SDLK_F2:
							    gofullscreen=1;
							break;
							case SDLK_F3:
							    rastio+=0.05;
							    mustresize=1;
							    dirty=1;
							break;
							case SDLK_F4:
							    rastio-=0.05;
							    mustresize=1;
							    dirty=1;
							break;
							case SDLK_F5:
							    sx-=0.001;
							    sy+=0.001;
							break;
							case SDLK_F6:
							    sx+=0.001;
							    sy-=0.001;
							break;

							case SDLK_F7:
							    savemode(w,h);
							break;
							case SDLK_F8:
							    loadl2();
							break;
							case SDLK_p:
							    saveScreenshot();
							break;
#ifdef GL
							case SDLK_F9:
							    lv-=1;	glLineWidth(lv);
							break;
							case SDLK_F10:
							    lv+=1;	glLineWidth(lv);
							break;
#endif
							case SDLK_F11:
							    shrink=1;
							break;
							case SDLK_F12:
							    grow=1;
							break;
							case SDLK_PAGEUP:
							     mode++;
							     if(mode>mm)mode= mm;
							break;
							case SDLK_INSERT:
							     mode--;
							     if(mode<0)mode= 0;
							break;
							case SDLK_END:
							    resizooo(activeface, 0,1,keystate);
							break;
							case SDLK_HOME:
							    resizooo(activeface, 0,-1,keystate);
							break;
							case SDLK_DELETE:
							    resizooo(activeface, -1,0,keystate);
							break;
							case SDLK_PAGEDOWN:
							    resizooo(activeface, 1,0,keystate);
							break;
#ifdef nerve
							case SDLK_F1:
								if(nerv)
								{
									nerverot_free(nerv);
							        	dirty=1;
									nerv=0;
								}
								else
								{
							        	nerv=nerverot_init(w,h);
									
									dirty=1;
								}
							break;
#endif
						}
					}
					else
					{
					    if(activeface->t==0)
					    {
						printf("debug messages r fun\n");
						add_terminal(activeface);
						activeface->next=add_face();
					    }
					    if ( (key >= SDLK_F1) && (key <= SDLK_F15) )
					    {
						char *k;
						if(asprintf(&k ,"kf%i", key-SDLK_F1+1)!=-1)
						{
						    rote_vt_terminfo(activeface->t, k);
						    free(k);
						}
					    }
					    else
					    if ( (key == SDLK_SPACE) )
						keyp(activeface,32);
					    else
					    #define magic(x) rote_vt_terminfo(activeface->t, x )
					    if ( (key == SDLK_BACKSPACE) )
						magic( "kbs");
					    else
					    if ( (key == SDLK_ESCAPE) )
						keyp(activeface,27);
					    else
					    if ( (key == SDLK_LEFT) )
						magic("kcub1");
					    else
					    if ( (key == SDLK_RIGHT) )
						magic( "kcuf1");
					    else
					    if ( (key == SDLK_UP) )
						magic( "kcuu1");
					    else
					    if ( (key == SDLK_DOWN) )
						magic( "kcud1");
					    else
					    if ( (key == SDLK_END) )
						magic( "kend");
					    else
					    if ( (key == SDLK_HOME) )
						magic("khome");
					    else
					    if ( (key == SDLK_DELETE) )
						magic( "kdch1");
					    else
					    if ( (key == SDLK_PAGEDOWN) )
						magic( "knp");
					    else
					    if ( (key == SDLK_INSERT) )
					    	magic( "kich1");
					    else
					    if ( (key == SDLK_PAGEUP) )
						magic ( "kpp" );
					    else
					    if ( (key == SDLK_RETURN) )
						keyp(activeface,10);
					    else
					    if( event.key.keysym.unicode && ( (event.key.keysym.unicode & 0xFF80) == 0 ) )
						keyp(activeface, event.key.keysym.unicode);
					}
				break;
	 			case SDL_QUIT:
					done = 1;
					break;
#ifndef GL
	 			case SDL_MOUSEBUTTONDOWN:
					rote_vt_mousedown(activeface->t,event.button.x/13, event.button.y/26);
					break;
	 			case SDL_MOUSEBUTTONUP:
					rote_vt_mouseup  (activeface->t,event.button.x/13, event.button.y/26);
					break;
	 			case SDL_MOUSEMOTION:
					rote_vt_mousemove(activeface->t,event.button.x/13, event.button.y/26);
					break;
#endif
				case SDL_VIDEORESIZE:
				    {
					w=event.resize.w;h=event.resize.h;
//					printf("videoresize %i %i\n", w,h);
					dirty=1;
					if (s=SDL_SetVideoMode( w,h, bpp, s->flags ) ) 
//						printf("hmm\n");
					wm(w,h);
				    if(!justresized)

					mustresize=1;
				        justresized=0;
				        
				    }

					break;
				case SDL_USEREVENT:
					if(event.user.code==1)
					    RemoveTerm(&activeface,&face1, event.user.data1);
					break;
			}
		    }
		    while (SDL_PollEvent(&event));
		    if (shrink||grow)
		    { 
		        resize(&w,&h,&bpp,&s->flags,&shrink,&grow);
		        wm(w,h);
		    }
		    if (mustresize)
		    {
			mustresize=0;
			justresized=1;
//			if(activeface->t->cols!=event.resize.w/13/rastio||
//			    activeface->t->rows!=event.resize.h/26/rastio)
				//rote_vt_resize(activeface->t,event.resize.h/26/rastio ,event.resize.w/13/rastio);
		    }
		    if(gofullscreen)
			if(s->flags & SDL_FULLSCREEN )
			{
    			    s=SDL_SetVideoMode( w,h, bpp, (s->flags & ~SDL_FULLSCREEN ));
			
			}
			else
    			    s=SDL_SetVideoMode( w,h, bpp, (s->flags | SDL_FULLSCREEN ));
		    gofullscreen=0;
		    unlockterms(face1);
		}

	}
	SDL_Quit( );
	return(0);
}
Пример #4
0
int main(int argc, char *argv[])
{
    int mode = SDL_HWSURFACE | SDL_HWACCEL |
        SDL_DOUBLEBUF | SDL_OPENGL;

    if (argc >= 2 && (! strcmp(argv[1], "-h") ||
                      ! strcmp(argv[1], "--help"))) {
        printf("Uso: %s [-fs] resolucao-x resolucao-y\n\n"
               "Exemplo: ./walker 1024 768\n\n"
               "Para mais informacoes, leia o README.\n",
               argv[0]);
        exit(0);
    }

    int shift = 1;
    if (argc >= 2 && ! strcmp(argv[1], "-fs")) {
        mode |= SDL_FULLSCREEN;
        res_x = 1360;
        res_y = 768;
        shift++;
    }
    if (argc >= 3) {
        res_x = atoi(argv[shift]);
        res_y = atoi(argv[shift+1]);
    }

    init_event_keys();

    glutInit(&argc, argv);
    initsdl(mode);
    initgl();

    carregar_texturas();

    SDL_Event ev;

    while (1)
        if (! SDL_PollEvent(&ev)
            || ev.type == SDL_MOUSEMOTION)
            break;
        else
            event_handler(ev);

    uint64_t old_time, new_time;
    uint64_t old_border, new_border;
    old_time = time_get();
    old_border = time_in_secs(old_time);

    float dt = 0;
    int count = 0;

    while (1) {
        while (SDL_PollEvent(&ev))
            event_handler(ev);

        new_time = time_get();
        new_border = time_in_secs(new_time);

        dt = time_diff(new_time, old_time);

        if (new_border > old_border) {
            update_fps_str(count);
            old_border = new_border;
            count = 0;
        }

        old_time = new_time;
        count++;

        update_status_str();

        toggle();
        model(dt);
        physics(dt);
        update_map_pos();
        draw();
    }
}