/* * Make a chameleon look like a new monster * returns 1 if the monster actuall changed */ int newcham(struct monst *mtmp, struct permonst *mdat) { int mhp; int hpn; int hpd; /* Still the same monster */ if(mdat == mtmp->data) { return 0; } #ifndef NOWORM /* Throw tail away */ if(mtmp->wormno) { wormdead(mtmp); } #endif hpn = mtmp->mhp; hpd = mtmp->data->mlevel * 8; if(hpd == 0) { hpd = 4; } mtmp->data = mdat; mhp = mdat->mlevel * 8; /* New hp: same fraction of max as before */ mtmp->mhp = 2 + ((hpn * mhp) / hpd); hpn = mtmp->orig_hp; mtmp->orig_hp = 2 + ((hpn * mhp) / hpd); if(mdat->mlet == 'I') { mtmp->minvis = 1; } else { mtmp->minvis = 0; } #ifndef NOWORM if((mdat->mlet == 'w') && (getwn(mtmp) != 0)) { initworm(mtmp); } #endif /* Necessary for 'I' and to force pmon */ unpmon(mtmp); pmon(mtmp); return 1; }
/* * called with [x,y] = coordinates; * [0,0] means anyplace * [u.ux,u.uy] means: call mnexto (if !in_mklev) * * In case we make an Orc or killer bee, we make an entire horde (swarm); * note that in this case we return only one of them (the one at [x,y]). */ struct monst * makemon(struct permonst *ptr, int x, int y) { struct monst *mtmp; int tmp, ct; boolean anything = (!ptr); extern boolean in_mklev; if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0); if(ptr){ if(strchr(fut_geno, ptr->mlet)) return((struct monst *) 0); } else { ct = CMNUM - strlen(fut_geno); if(strchr(fut_geno, 'm')) ct++; /* make only 1 minotaur */ if(strchr(fut_geno, '@')) ct++; if(ct <= 0) return(0); /* no more monsters! */ tmp = rn2(ct*dlevel/24 + 7); if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12); if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2); for(ct = 0; ct < CMNUM; ct++){ ptr = &mons[ct]; if(strchr(fut_geno, ptr->mlet)) continue; if(!tmp--) goto gotmon; } panic("makemon?"); } gotmon: mtmp = newmonst(ptr->pxlth); *mtmp = zeromonst; /* clear all entries in structure */ for(ct = 0; ct < ptr->pxlth; ct++) ((char *) &(mtmp->mextra[0]))[ct] = 0; mtmp->nmon = fmon; fmon = mtmp; mtmp->m_id = flags.ident++; mtmp->data = ptr; mtmp->mxlth = ptr->pxlth; if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80; else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4); else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8); mtmp->mx = x; mtmp->my = y; mtmp->mcansee = 1; if(ptr->mlet == 'M'){ mtmp->mimic = 1; mtmp->mappearance = ']'; } if(!in_mklev) { if(x == u.ux && y == u.uy && ptr->mlet != ' ') mnexto(mtmp); if(x == 0 && y == 0) rloc(mtmp); } if(ptr->mlet == 's' || ptr->mlet == 'S') { mtmp->mhide = mtmp->mundetected = 1; if(in_mklev) if(mtmp->mx && mtmp->my) (void) mkobj_at(0, mtmp->mx, mtmp->my); } if(ptr->mlet == ':') { mtmp->cham = 1; (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); } if(ptr->mlet == 'I' || ptr->mlet == ';') mtmp->minvis = 1; if(ptr->mlet == 'L' || ptr->mlet == 'N' || (in_mklev && strchr("&w;", ptr->mlet) && rn2(5)) ) mtmp->msleep = 1; #ifndef NOWORM if(ptr->mlet == 'w' && getwn(mtmp)) initworm(mtmp); #endif /* NOWORM */ if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') { coord mm; int cnt = rnd(10); mm.x = x; mm.y = y; while(cnt--) { mm = enexto(mm.x, mm.y); (void) makemon(ptr, mm.x, mm.y); } } return(mtmp); }
/* called from resurrect() in addition to losedogs() */ void mon_arrive(struct monst *mtmp, boolean with_you) { struct trap *t; struct obj *otmp; xchar xlocale, ylocale, xyloc, xyflags, wander; int num_segs; mtmp->dlevel = level; mtmp->nmon = level->monlist; level->monlist = mtmp; if (mtmp->isshk) set_residency(mtmp, FALSE); num_segs = mtmp->wormno; /* baby long worms have no tail so don't use is_longworm() */ if ((mtmp->data == &mons[PM_LONG_WORM]) && (mtmp->wormno = get_wormno(mtmp->dlevel)) != 0) { initworm(mtmp, num_segs); /* tail segs are not yet initialized or displayed */ } else mtmp->wormno = 0; /* some monsters might need to do something special upon arrival _after_ the current level has been fully set up; see dochug() */ mtmp->mstrategy |= STRAT_ARRIVE; xyloc = mtmp->xyloc; xyflags = mtmp->xyflags; xlocale = mtmp->xlocale; ylocale = mtmp->ylocale; for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj) set_obj_level(mtmp->dlevel, otmp); if (mtmp == u.usteed) return; /* don't place steed on the map */ if (with_you) { /* When a monster accompanies you, sometimes it will arrive at your intended destination and you'll end up next to that spot. This code doesn't control the final outcome; goto_level(do.c) decides who ends up at your target spot when there is a monster there too. */ if (!MON_AT(level, u.ux, u.uy) && !rn2(mtmp->mtame ? 10 : mtmp->mpeaceful ? 5 : 2)) rloc_to(mtmp, u.ux, u.uy); else mnexto(mtmp); return; } /* * The monster arrived on this level independently of the player. * Its coordinate fields were overloaded for use as flags that * specify its final destination. */ if (mtmp->mlstmv < moves - 1L) { /* heal monster for time spent in limbo */ long nmv = moves - 1L - mtmp->mlstmv; mon_catchup_elapsed_time(mtmp, nmv); mtmp->mlstmv = moves - 1L; /* let monster move a bit on new level (see placement code below) */ wander = (xchar) min(nmv, 8); } else wander = 0; switch (xyloc) { case MIGR_APPROX_XY: /* {x,y}locale set above */ break; case MIGR_EXACT_XY: wander = 0; break; case MIGR_NEAR_PLAYER: xlocale = u.ux, ylocale = u.uy; break; case MIGR_STAIRS_UP: xlocale = level->upstair.sx, ylocale = level->upstair.sy; break; case MIGR_STAIRS_DOWN: xlocale = level->dnstair.sx, ylocale = level->dnstair.sy; break; case MIGR_LADDER_UP: xlocale = level->upladder.sx, ylocale = level->upladder.sy; break; case MIGR_LADDER_DOWN: xlocale = level->dnladder.sx, ylocale = level->dnladder.sy; break; case MIGR_SSTAIRS: xlocale = level->sstairs.sx, ylocale = level->sstairs.sy; break; case MIGR_PORTAL: if (In_endgame(&u.uz)) { /* there is no arrival portal for endgame levels */ /* BUG[?]: for simplicity, this code relies on the fact that we know that the current endgame levels always build upwards and never have any exclusion subregion inside their TELEPORT_REGION settings. */ xlocale = rn1(level->updest.hx - level->updest.lx + 1, level->updest.lx); ylocale = rn1(level->updest.hy - level->updest.ly + 1, level->updest.ly); break; } /* find the arrival portal */ for (t = level->lev_traps; t; t = t->ntrap) if (t->ttyp == MAGIC_PORTAL) break; if (t) { xlocale = t->tx, ylocale = t->ty; break; } else { impossible("mon_arrive: no corresponding portal?"); } /*FALLTHRU*/ default: case MIGR_RANDOM: xlocale = COLNO; ylocale = ROWNO; break; } if ((xlocale != COLNO) && wander) { /* monster moved a bit; pick a nearby location */ /* mnearto() deals w/stone, et al */ char *r = in_rooms(level, xlocale, ylocale, 0); if (r && *r) { coord c; /* somexy() handles irregular level->rooms */ if (somexy(level, &level->rooms[*r - ROOMOFFSET], &c, rng_main)) xlocale = c.x, ylocale = c.y; else { xlocale = COLNO; ylocale = ROWNO; } } else { /* not in a room */ int i, j; i = max(0, xlocale - wander); j = min(COLNO - 1, xlocale + wander); xlocale = rn1(j - i, i); i = max(0, ylocale - wander); j = min(ROWNO - 1, ylocale + wander); ylocale = rn1(j - i, i); } } /* moved a bit */ mtmp->mx = COLNO; /* (already is 0) */ mtmp->my = xyflags; if (xlocale != COLNO) mnearto(mtmp, xlocale, ylocale, FALSE); else { if (!rloc(mtmp, TRUE)) { /* Failed to place migrating monster, probably because the level is full. Dump the monster's cargo and leave the monster dead. */ struct obj *obj; while ((obj = mtmp->minvent) != 0) { obj_extract_self(obj); obj_no_longer_held(obj); if (obj->owornmask & W_MASK(os_wep)) setmnotwielded(mtmp, obj); obj->owornmask = 0L; if (xlocale != COLNO && ylocale != ROWNO) place_object(obj, level, xlocale, ylocale); else { rloco(obj); get_obj_location(obj, &xlocale, &ylocale, 0); } } mkcorpstat(CORPSE, NULL, mtmp->data, level, xlocale, ylocale, FALSE, rng_main); mongone(mtmp); } } mtmp->mux = COLNO; mtmp->muy = ROWNO; }