/* make md run through the cave */ void mdrush(struct monst *md, boolean away) { int uroom = inroom(u.ux, u.uy); if (uroom >= 0) { int tmp = rooms[uroom].fdoor; int cnt = rooms[uroom].doorct; int fx = u.ux, fy = u.uy; while (cnt--) { if (dist(fx, fy) < dist(doors[tmp].x, doors[tmp].y)) { fx = doors[tmp].x; fy = doors[tmp].y; } tmp++; } tmp_at(-1, md->data->mlet); /* open call */ if (away) { /* interchange origin and destination */ unpmon(md); tmp = fx; fx = md->mx; md->mx = tmp; tmp = fy; fy = md->my; md->my = tmp; } while (fx != md->mx || fy != md->my) { int dx, dy, nfx = fx, nfy = fy, d1, d2; tmp_at(fx, fy); d1 = DIST(fx, fy, md->mx, md->my); for (dx = -1; dx <= 1; dx++) for (dy = -1; dy <= 1; dy++) if (dx || dy) { d2 = DIST(fx + dx, fy + dy, md->mx, md->my); if (d2 < d1) { d1 = d2; nfx = fx + dx; nfy = fy + dy; } } if (nfx != fx || nfy != fy) { fx = nfx; fy = nfy; } else { if (!away) { md->mx = fx; md->my = fy; } break; } } tmp_at(-1, -1); /* close call */ } if (!away) pmon(md); }
struct room * roomin(coord *cp) { struct room *rp; for (rp = rooms; rp <= &rooms[MAXROOMS-1]; rp++) if (inroom(rp, cp)) return rp; return NULL; }
struct room * roomin(coord *cp) { register struct room *rp; for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) if (inroom(rp, cp)){ return rp; } return NULL; }
void inrange(struct monst *mtmp) { schar tx; schar ty; /* Spit fire only when both in a room or both in a corridor */ if(inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my)) { return; } tx = u.ux - mtmp->mx; ty = u.uy - mtmp->my; if(((tx == 0) && (abs(ty) < 8)) || ((ty == 0) && (abs(tx) < 8)) || ((abs(tx) == abs(ty)) && (abs(tx) < 8))) { /* Spit fire in the direction of @ (not necessarily hitting) */ buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty)); if(u.uhp < 1) { done_in_by(mtmp); } } }
bool shkcatch(struct obj *obj) { struct monst *shkp = shopkeeper; if (u.uinshop && shkp && !shkp->mfroz && !shkp->msleep && u.dx && u.dy && inroom(u.ux + u.dx, u.uy + u.dy) + 1 == u.uinshop && shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y && u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y) { pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj)); obj->nobj = shkp->minvent; shkp->minvent = obj; return (1); } return (0); }
Boolean shkcatch(obj_t *obj) { monst_t *shkp = shopkeeper; if (you.uinshop && shkp && !(shkp->bitflags & (M_IS_FROZEN | M_IS_ASLEEP)) && you.dx && you.dy && inroom(you.ux+you.dx, you.uy+you.dy) + 1 == you.uinshop && shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y && you.ux == ESHK(shkp)->shd.x && you.uy == ESHK(shkp)->shd.y) { StrPrintF(ScratchBuffer, "%s nimbly catches the %s.", Monnam(shkp), xname(obj)); message(ScratchBuffer); obj->nobj = shkp->minvent; shkp->minvent = obj; return true; } return false; }
void inrange(struct monst *mtmp) { schar tx,ty; /* do nothing if cancelled (but make '1' say something) */ if(mtmp->data->mlet != '1' && mtmp->mcan) return; /* spit fire only when both in a room or both in a corridor */ if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return; tx = u.ux - mtmp->mx; ty = u.uy - mtmp->my; if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM) || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){ switch(mtmp->data->mlet) { case 'D': /* spit fire in the direction of @ (not nec. hitting) */ buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); break; case '1': if(rn2(WIZSHOT)) break; /* if you zapped wizard with wand of cancellation, he has to shake off the effects before he can throw spells successfully. 1/2 the time they fail anyway */ if(mtmp->mcan || rn2(2)) { if(canseemon(mtmp)) pline("%s makes a gesture, then curses.", Monnam(mtmp)); else pline("You hear mumbled cursing."); if(!rn2(3)) { mtmp->mspeed = 0; mtmp->minvis = 0; } if(!rn2(3)) mtmp->mcan = 0; } else { if(canseemon(mtmp)){ if(!rn2(6) && !Invis) { pline("%s hypnotizes you.", Monnam(mtmp)); nomul(rn2(3) + 3); break; } else pline("%s chants an incantation.", Monnam(mtmp)); } else pline("You hear a mumbled incantation."); switch(rn2(Invis ? 5 : 6)) { case 0: /* create a nasty monster from a deep level */ /* (for the moment, 'nasty' is not implemented) */ (void) makemon((struct permonst *)0, u.ux, u.uy); break; case 1: pline("\"Destroy the thief, my pets!\""); aggravate(); /* aggravate all the monsters */ /* fall into next case */ case 2: if (flags.no_of_wizards == 1 && rnd(5) == 0) /* if only 1 wizard, clone himself */ clonewiz(mtmp); break; case 3: if(mtmp->mspeed == MSLOW) mtmp->mspeed = 0; else mtmp->mspeed = MFAST; break; case 4: mtmp->minvis = 1; break; case 5: /* Only if not Invisible */ pline("You hear a clap of thunder!"); /* shoot a bolt of fire or cold, or a sleep ray */ buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); break; } } } if(u.uhp < 1) done_in_by(mtmp); } }
/* * shk_move: return 1: he moved 0: he didnt -1: let m_move do it */ int shk_move(struct monst *shkp) { struct monst *mtmp; struct permonst *mdat = shkp->data; xchar gx, gy, omx, omy, nx, ny, nix, niy; schar appr, i; int udist; int z; schar shkroom, chi, chcnt, cnt; boolean uondoor = 0, satdoor, avoid = 0, badinv; coord poss[9]; int info[9]; struct obj *ib = NULL; omx = shkp->mx; omy = shkp->my; if ((udist = dist(omx, omy)) < 3) { if (ANGRY(shkp)) { hitu(shkp, d(mdat->damn, mdat->damd) + 1); return (0); } if (ESHK(shkp)->following) { if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) { pline("Hello %s! I was looking for %s.", plname, ESHK(shkp)->customer); ESHK(shkp)->following = 0; return (0); } if (!ESHK(shkp)->robbed) { /* impossible? */ ESHK(shkp)->following = 0; return (0); } if (moves > followmsg + 4) { pline("Hello %s! Didn't you forget to pay?", plname); followmsg = moves; } if (udist < 2) return (0); } } shkroom = inroom(omx, omy); appr = 1; gx = ESHK(shkp)->shk.x; gy = ESHK(shkp)->shk.y; satdoor = (gx == omx && gy == omy); if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z * z <= udist)) { gx = u.ux; gy = u.uy; if (shkroom < 0 || shkroom != inroom(u.ux, u.uy)) if (udist > 4) return (-1); /* leave it to m_move */ } else if (ANGRY(shkp)) { long saveBlind = Blind; Blind = 0; if (shkp->mcansee && !Invis && cansee(omx, omy)) { gx = u.ux; gy = u.uy; } Blind = saveBlind; avoid = FALSE; } else { #define GDIST(x, y) ((x - gx) * (x - gx) + (y - gy) * (y - gy)) if (Invis) avoid = FALSE; else { uondoor = (u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y); if (uondoor) { if (ESHK(shkp)->billct) pline("Hello %s! Will you please pay before leaving?", plname); badinv = (carrying(PICK_AXE) || carrying(ICE_BOX)); if (satdoor && badinv) return (0); avoid = !badinv; } else { avoid = (u.uinshop && dist(gx, gy) > 8); badinv = FALSE; } if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid) && GDIST(omx, omy) < 3) { if (!badinv && !online(omx, omy)) return (0); if (satdoor) appr = gx = gy = 0; } } } if (omx == gx && omy == gy) return (0); if (shkp->mconf) { avoid = FALSE; appr = 0; } nix = omx; niy = omy; cnt = mfndpos(shkp, poss, info, ALLOW_SSM); if (avoid && uondoor) { /* perhaps we cannot avoid him */ for (i = 0; i < cnt; i++) if (!(info[i] & NOTONL)) goto notonl_ok; avoid = FALSE; notonl_ok: ; } chi = -1; chcnt = 0; for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; if (levl[nx][ny].typ == ROOM || shkroom != ESHK(shkp)->shoproom || ESHK(shkp)->following) { #ifdef STUPID /* cater for stupid compilers */ int zz; #endif /* STUPID */ if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) { nix = nx; niy = ny; chi = i; break; } if (avoid && (info[i] & NOTONL)) continue; if ((!appr && !rn2(++chcnt)) || #ifdef STUPID (appr && (zz = GDIST(nix, niy)) && zz > GDIST(nx, ny)) #else (appr && GDIST(nx, ny) < GDIST(nix, niy)) #endif /* STUPID */ ) { nix = nx; niy = ny; chi = i; } } } if (nix != omx || niy != omy) { if (info[chi] & ALLOW_M) { mtmp = m_at(nix, niy); if (hitmm(shkp, mtmp) == 1 && rn2(3) && hitmm(mtmp, shkp) == 2) return (2); return (0); } else if (info[chi] & ALLOW_U) { hitu(shkp, d(mdat->damn, mdat->damd) + 1); return (0); } shkp->mx = nix; shkp->my = niy; pmon(shkp); if (ib) { freeobj(ib); mpickobj(shkp, ib); } return (1); } return (0); }
void subfrombill(struct obj *obj) { long ltmp; int tmp; struct obj *otmp; struct bill_x *bp; if (!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) || (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y)) return; if ((bp = onbill(obj)) != NULL) { obj->unpaid = 0; if (bp->bquan > obj->quan) { otmp = newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quan = (bp->bquan -= obj->quan); otmp->owt = 0; /* superfluous */ otmp->onamelth = 0; bp->useup = 1; otmp->nobj = billobjs; billobjs = otmp; return; } ESHK(shopkeeper)->billct--; *bp = bill[ESHK(shopkeeper)->billct]; return; } if (obj->unpaid) { pline("%s didn't notice.", Monnam(shopkeeper)); obj->unpaid = 0; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if (shopkeeper->msleep || shopkeeper->mfroz || inroom(shopkeeper->mx, shopkeeper->my) != ESHK(shopkeeper)->shoproom) return; if (ESHK(shopkeeper)->billct == BILLSZ || ((tmp = shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]) && tmp != obj->olet) || strchr("_0", obj->olet)) { pline("%s seems not interested.", Monnam(shopkeeper)); return; } ltmp = getprice(obj) * obj->quan; if (ANGRY(shopkeeper)) { ltmp /= 3; NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (ESHK(shopkeeper)->robbed) { if ((ESHK(shopkeeper)->robbed -= ltmp) < 0) ESHK(shopkeeper)->robbed = 0; pline("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) pline("%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else pline("You sold %s and got %ld gold piece%s.", doname(obj), ltmp, plur(ltmp)); }
int dopay(void) { long ltmp; struct bill_x *bp; struct monst *shkp; int pass, tmp; multi = 0; inshop(); for (shkp = fmon; shkp; shkp = shkp->nmon) if (shkp->isshk && dist(shkp->mx, shkp->my) < 3) break; if (!shkp && u.uinshop && inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { pline("There is nobody here to receive your payment."); return (0); } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) pline("You do not owe %s anything.", monnam(shkp)); else if (!u.ugold) pline("You have no money."); else { long ugold = u.ugold; if (u.ugold > ltmp) { pline("You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); pay(ltmp, shkp); } else { pline("You give %s all your gold.", monnam(shkp)); pay(u.ugold, shkp); } if (ugold < ltmp / 2) pline("Unfortunately, he doesn't look satisfied."); else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = 0; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = 0; /* %% */ shkp->mgold = 0; mondead(shkp); } } } return (1); } if (!ESHK(shkp)->billct) { pline("You do not owe %s anything.", monnam(shkp)); if (!u.ugold) { pline("Moreover, you have no money."); return (1); } if (ESHK(shkp)->robbed) { #define min(a, b) ((a < b) ? a : b) pline("But since his shop has been robbed recently,"); pline("you %srepay %s's expenses.", (u.ugold < ESHK(shkp)->robbed) ? "partially " : "", monnam(shkp)); pay(min(u.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return (1); } if (ANGRY(shkp)) { pline("But in order to appease %s,", amonnam(shkp, "angry")); if (u.ugold >= 1000) { ltmp = 1000; pline(" you give him 1000 gold pieces."); } else { ltmp = u.ugold; pline(" you give him all your money."); } pay(ltmp, shkp); if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ) || rn2(3)) { pline("%s calms down.", Monnam(shkp)); NOTANGRY(shkp) = 1; } else pline("%s is as angry as ever.", Monnam(shkp)); } return (1); } if (shkp != shopkeeper) { impossible("dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return (0); } for (pass = 0; pass <= 1; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return (1); bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } pline("Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); NOTANGRY(shopkeeper) = 1; return (1); }
int inshop(void) { int roomno = inroom(u.ux, u.uy); /* Did we just leave a shop? */ if (u.uinshop && (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { if (shopkeeper) { if (ESHK(shopkeeper)->billct) { if (inroom(shopkeeper->mx, shopkeeper->my) == u.uinshop - 1) /* ab@unido */ pline("Somehow you escaped the shop without paying!"); addupbill(); pline("You stole for a total worth of %ld zorkmids.", total); ESHK(shopkeeper)->robbed += total; setpaid(); if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL) == (rn2(3) == 0)) ESHK(shopkeeper)->following = 1; } shopkeeper = NULL; shlevel = 0; } u.uinshop = 0; } /* Did we just enter a zoo of some kind? */ if (roomno >= 0) { int rt = rooms[roomno].rtype; struct monst *mtmp; if (rt == ZOO) pline("Welcome to David's treasure zoo!"); else if (rt == SWAMP) pline("It looks rather muddy down here."); else if (rt == MORGUE) { if (midnight()) pline("Go away! Go away!"); else pline("You get an uncanny feeling ..."); } else rt = 0; if (rt != 0) { rooms[roomno].rtype = 0; for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) if (rt != ZOO || !rn2(3)) mtmp->msleep = 0; } } /* Did we just enter a shop? */ if (roomno >= 0 && rooms[roomno].rtype >= 8) { if (shlevel != dlevel || !shopkeeper || ESHK(shopkeeper)->shoproom != roomno) findshk(roomno); if (!shopkeeper) { rooms[roomno].rtype = 0; u.uinshop = 0; } else if (!u.uinshop) { if (!ESHK(shopkeeper)->visitct || strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) { /* He seems to be new here */ ESHK(shopkeeper)->visitct = 0; ESHK(shopkeeper)->following = 0; strncpy(ESHK(shopkeeper)->customer, plname, PL_NSIZ); NOTANGRY(shopkeeper) = 1; } if (!ESHK(shopkeeper)->following) { boolean box, pick; pline("Hello %s! Welcome%s to %s's %s shop!", plname, ESHK(shopkeeper)->visitct++ ? " again" : "", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); box = carrying(ICE_BOX); pick = carrying(PICK_AXE); if (box || pick) { if (dochug(shopkeeper)) { u.uinshop = 0; /* he died moving */ return (0); } pline("Will you please leave your %s outside?", (box && pick) ? "box and pick-axe" : box ? "box" : "pick-axe"); } } u.uinshop = roomno + 1; } } return (u.uinshop); }
// What does the return value indicate?? Boolean dopay() { Long ltmp; bill_t *bp; monst_t *shkp; Short pass, tmp; multi = 0; inshop(); for (shkp = fmon ; shkp ; shkp = shkp->nmon) if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3) break; if (!shkp && you.uinshop && inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { message("There is nobody here to receive your payment."); return false; } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); } else if (!you.ugold) { message("You have no money."); } else { Long ugold = you.ugold; if (you.ugold > ltmp) { StrPrintF(ScratchBuffer, "You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); message(ScratchBuffer); pay(ltmp, shkp); } else { StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp)); message(ScratchBuffer); pay(you.ugold, shkp); } if (ugold < ltmp/2) { message("Unfortunately, he doesn't look satisfied."); } else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = false; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = NULL; /* %% */ // xxx leak? shkp->mgold = 0; mondead(shkp); } } } return true; } if (!ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); if (!you.ugold) { message("Moreover, you have no money."); return true; } if (ESHK(shkp)->robbed) { message("But since his shop has been robbed recently,"); StrPrintF(ScratchBuffer, "you%srepay %s's expenses.", (you.ugold < ESHK(shkp)->robbed) ? " partially " : " ", monnam(shkp)); message(ScratchBuffer); pay(min(you.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return true; } if (ANGRY(shkp)) { StrPrintF(ScratchBuffer, "But in order to appease %s,", amonnam(shkp, "angry")); message(ScratchBuffer); if (you.ugold >= 1000) { ltmp = 1000; message(" you give him 1000 gold pieces."); } else { ltmp = you.ugold; message(" you give him all your money."); } pay(ltmp, shkp); if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ) || rund(3)){ StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp)); message(ScratchBuffer); shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else { StrPrintF(ScratchBuffer, "%s is as angry as ever.", Monnam(shkp)); message(ScratchBuffer); } } return true; } if (shkp != shopkeeper) { message("BUG: dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return false; } for (pass = 0 ; pass <= 1 ; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return true; bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; return true; }
void invault() { int tmp = inroom(u.ux, u.uy); if(tmp < 0 || rooms[tmp].rtype != VAULT) { u.uinvault = 0; return; } if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) { char buf[BUFSZ]; int x,y,dd,gx,gy; /* first find the goal for the guard */ for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) { for(y = u.uy-dd; y <= u.uy+dd; y++) { if(y < 0 || y > ROWNO-1) continue; for(x = u.ux-dd; x <= u.ux+dd; x++) { if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd) x = u.ux+dd; if(x < 0 || x > COLNO-1) continue; if(levl[x][y].typ == CORR) goto fnd; } } } impossible("Not a single corridor on this level??"); tele(); return; fnd: gx = x; gy = y; /* next find a good place for a door in the wall */ x = u.ux; y = u.uy; while(levl[x][y].typ == ROOM) { int dx,dy; dx = (gx > x) ? 1 : (gx < x) ? -1 : 0; dy = (gy > y) ? 1 : (gy < y) ? -1 : 0; if(abs(gx-x) >= abs(gy-y)) x += dx; else y += dy; } /* make something interesting happen */ if(!(guard = makemon(&pm_guard,x,y))) return; guard->isgd = guard->mpeaceful = 1; EGD->gddone = 0; gdlevel = dlevel; if(!cansee(guard->mx, guard->my)) { mondead(guard); guard = 0; return; } pline("Suddenly one of the Vault's guards enters!"); pmon(guard); do { pline("\"Hello stranger, who are you?\" - "); getlin(buf); } while (!letter(buf[0])); if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) { pline("\"Oh, yes - of course. Sorry to have disturbed you.\""); mondead(guard); guard = 0; return; } clrlin(); pline("\"I don't know you.\""); if(!u.ugold) pline("\"Please follow me.\""); else { pline("\"Most likely all that gold was stolen from this vault.\""); pline("\"Please drop your gold (say d$ ) and follow me.\""); } EGD->gdx = gx; EGD->gdy = gy; EGD->fcbeg = 0; EGD->fakecorr[0].fx = x; EGD->fakecorr[0].fy = y; EGD->fakecorr[0].ftyp = levl[x][y].typ; levl[x][y].typ = DOOR; EGD->fcend = 1; } }
int m_move(struct monst *mtmp, int after) { struct monst *mtmp2; int nx = 0; int ny = 0; int omx; int omy; int appr; int nearer; int cnt; int i; int j; xchar gx; xchar gy; xchar nix; xchar niy; xchar chcnt; schar chi; boolean likegold = 0; boolean likegems = 0; boolean likeobjs = 0; /* Not strictly necessary: chi >= 0 will do */ schar mmoved = 0; coord poss[9]; int info[9]; if(mtmp->mtrapped != 0) { i = mintrap(mtmp); if(i == 2) { /* He died */ return 2; } if(i == 1) { /* Still in trap so didn't move */ return 0; } } if((mtmp->mhide != 0) && (o_at(mtmp->mx, mtmp->my) != NULL) && (rn2(10) != 0)) { /* Do not leave hiding place */ return 0; } /* My dog gets a special treatment */ if(mtmp->mtame != 0) { return dog_move(mtmp, after); } /* Likewise for shopkeeper */ if(mtmp->isshk != 0) { mmoved = shk_move(); if(mmoved == 1) { if(mintrap(mtmp) == 2) { /* He died */ return 2; } if(likegold != 0) { mpickgold(mtmp); } if(likegems != 0) { mpickgems(mtmp); } if(mtmp->mhide != 0) { mtmp->mundetected = 1; } } return mmoved; } /* And for the guard */ if(mtmp->isgd != 0) { mmoved = gd_move(); if(mmoved == 1) { if(mintrap(mtmp) == 2) { /* He died */ return 2; } if(likegold != 0) { mpickgold(mtmp); } if(likegems != 0) { mpickgems(mtmp); } if(mtmp->mhide != 0) { mtmp->mundetected = 1; } } return mmoved; } if((mtmp->data->mlet == 't') && (rn2(5) == 0)) { if(rn2(2) != 0) { mnexto(mtmp); } else { rloc(mtmp); } mmoved = 1; if(mmoved == 1) { if(mintrap(mtmp) == 2) { /* He died */ return 2; } if(likegold != 0) { mpickgold(mtmp); } if(likegems != 0) { mpickgems(mtmp); } if(mtmp->mhide != 0) { mtmp->mundetected = 1; } } return mmoved; } if((mtmp->data->mlet == 'D') && (mtmp->mcan == 0)) { inrange(mtmp); } if((Blind == 0) && (Confusion == 0) && (mtmp->data->mlet == 'U') && (mtmp->mcan == 0) && (cansee(mtmp->mx, mtmp->my) != 0) && (rn2(5) != 0)) { pline("%s's gaze has confused you!", Monnam(mtmp)); if(rn2(5) != 0) { mtmp->mcan = 1; } /* Timeout */ Confusion = d(3, 4); } if((mtmp->mflee == 0) && (u.uswallow != 0) && (u.ustuck != mtmp)) { return 1; } appr = 1; if(mtmp->mflee != 0) { appr = -1; } if((mtmp->mconf != 0) || (Invis != 0) || (mtmp->mcansee == 0) || ((index("Biy", mtmp->data->mlet) != 0) && (rn2(3) == 0))) { appr = 0; } omx = mtmp->mx; omy = mtmp->my; gx = u.ux; gy = u.uy; if((mtmp->data->mlet == 'L') && (appr == 1) && (mtmp->mgold > u.ugold)) { appr = -1; } #ifdef TRACK /* * Random criterion for 'smell' * should use mtmp->msmell */ if(('a' <= mtmp->data->mlet) && (mtmp->data->mlet <= 'z')) { coord *cp; schar mroom; mroom = inroom(omx, omy); if((mroom < 0) || (mroom != inroom(u.ux, u.uy))) { cp = gettrack(omx, omy); if(cp != 0) { gx = cp->x; gy = cp->y; } } } #endif /* Look for gold or jewels nearby */ if(index("LOD", mtmp->data->mlet) != NULL) { likegold = 1; } else { likegold = 0; } if(index("ODu", mtmp->data->mlet) != NULL) { likegems = 1; } else { likegems = 0; } likeobjs = mtmp->mhide; #define SRCHRADIUS 25 /* Not too far away */ xchar mind = SRCHRADIUS; int dd; if(likegold != 0) { struct gen *gold; for(gold = fgold; gold != NULL; gold = gold->ngen) { dd = DIST(omx, omy, gold->gx, gold->gy); if(dd < mind) { mind = dd; gx = gold->gx; gy = gold->gy; } } } if((likegems != 0) || (likeobjs != 0)) { struct obj *otmp; for(otmp = fobj; otmp != NULL; otmp = otmp->nobj) { if((likeobjs != 0) || (otmp->olet == GEM_SYM)) { if((mtmp->data->mlet != 'u') || (objects[otmp->otyp].g_val != 0)) { dd = DIST(omx, omy, otmp->ox, otmp->oy); if(dd < mind) { mind = dd; gx = otmp->ox; gy = otmp->oy; } } } } } if((mind < SRCHRADIUS) && (appr == -1)) { if(dist(omx, omy) < 10) { gx = u.ux; gy = u.uy; } else { appr = 1; } } nix = omx; niy = omy; if(mtmp->data->mlet == 'u') { cnt = mfndpos(mtmp, poss, info, NOTONL); } else { if(index(" VWZ", mtmp->data->mlet) != 0) { cnt = mfndpos(mtmp, poss, info, NOGARLIC); } else { cnt = mfndpos(mtmp, poss, info, ALLOW_TRAPS); } } /* ALLOW_ROCK for some monsters? */ chcnt = 0; chi = -1; for(i = 0; i < cnt; ++i) { nx = poss[i].x; nx = poss[i].y; for(j = 0; (j < MTSZ) && (j < (cnt - 1)); ++j) { if((nx == mtmp->mtrack[j].x) && (ny == mtmp->mtrack[j].y)) { if(rn2(4 * (cnt - j)) == 0) { #ifdef STUPID /* Some stupid compilers thing that is is too complicated */ int d1 = DIST(nx, ny, gx, gy); int d2 = DIST(nix, niy, gx, gy); if(d1 < d2) { nearer = 1; } else { nearer = 0; } #else if(DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy)) { nearer = 1; } else { nearer = 0; } #endif if(((appr == 1) && (nearer != 0)) || ((appr == -1) && (nearer == 0)) || (mmoved == 0)) { nix = nx; niy = ny; chi = i; mmoved = 1; } else { if(appr == 0) { if(rn2(chcnt) == 0) { ++chcnt; nix = nx; niy = ny; chi = i; mmoved = 1; } else { ++chcnt; } } } } } } } if(mmoved != 0) { if((info[(int)chi] & ALLOW_M) != 0) { mtmp2 = m_at(nix, niy); if((hitmm(mtmp, mtmp2) == 1) && (rn2(4) != 0) && (hitmm(mtmp2, mtmp) == 2)) { return 2; } return 0; } if((info[(int)chi] & ALLOW_U) != 0) { hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1); return 0; } mtmp->mx = nix; mtmp->my = niy; for(j = MTSZ - 1; j > 0; --j) { mtmp->mtrack[j] = mtmp->mtrack[j - 1]; } mtmp->mtrack[0].x = omx; mtmp->mtrack[0].y = omy; #ifndef NOWORM if(mtmp->wormno != 0) { worm_move(mtmp); } #endif } else { if((mtmp->data->mlet == 'u') && (rn2(2) != 0)) { rloc(mtmp); return 0; } #ifndef NOWORM if(mtmp->wormno != 0) { worm_nomove(mtmp); } #endif } if(mmoved == 1) { if(mintrap(mtmp) == 2) { /* He died */ return 2; } if(likegold != 0) { mpickgold(mtmp); } if(likegems != 0) { mpickgems(mtmp); } if(mtmp->mhide != 0) { mtmp->mundetected = 1; } } pmon(mtmp); return mmoved; }
/* * shk_move: return 1: he moved 0: he didnt -1: let m_move do it * (what about "return 2" ??? */ Short shk_move(monst_t *shkp) { monst_t *mtmp; permonst_t *mdat = shkp->data; UChar gx,gy,omx,omy,nx,ny,nix,niy; Int8 appr,i; Short udist; Short z; Int8 shkroom,chi,chcnt,cnt; Boolean uondoor=false, satdoor, avoid=false, badinv; coord poss[9]; Short info[9]; obj_t *ib = NULL; omx = shkp->mx; omy = shkp->my; if ((udist = dist(omx,omy)) < 3) { if (ANGRY(shkp)) { hit_you(shkp, dice(mdat->damn, mdat->damd)+1); return 0; } if (ESHK(shkp)->following) { if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)) { StrPrintF(ScratchBuffer, "Hello %s! I was looking for %s.", plname, ESHK(shkp)->customer); message(ScratchBuffer); ESHK(shkp)->following = false; return 0; } if (!ESHK(shkp)->robbed) { /* impossible? */ ESHK(shkp)->following = false; return 0; } if (moves > followmsg+4) { StrPrintF(ScratchBuffer, "Hello %s! Didn't you forget to pay?", plname); message(ScratchBuffer); followmsg = moves; } if (udist < 2) return 0; } } shkroom = inroom(omx,omy); appr = 1; gx = ESHK(shkp)->shk.x; gy = ESHK(shkp)->shk.y; satdoor = (gx == omx && gy == omy); if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){ gx = you.ux; gy = you.uy; if (shkroom < 0 || shkroom != inroom(you.ux,you.uy)) if (udist > 4) return -1; /* leave it to m_move */ } else if (ANGRY(shkp)) { Long saveBlind = Blind; Blind = 0; if ((shkp->mcansee_and_blinded & M_CAN_SEE) && !Invis && cansee(omx,omy)) { gx = you.ux; gy = you.uy; } Blind = saveBlind; avoid = false; } else { #define GDIST(x,y) ((x-gx)*(x-gx)+(y-gy)*(y-gy)) if (Invis) avoid = false; else { uondoor = (you.ux == ESHK(shkp)->shd.x && you.uy == ESHK(shkp)->shd.y); if (uondoor) { if (ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "Hello %s! Will you please pay before leaving?", plname); message(ScratchBuffer); } badinv = (carrying(PICK_AXE) || carrying(ICE_BOX)); if (satdoor && badinv) return 0; avoid = !badinv; } else { avoid = (you.uinshop && dist(gx,gy) > 8); badinv = false; } if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid) && GDIST(omx,omy) < 3) { if (!badinv && !online(omx,omy)) return 0; if (satdoor) appr = gx = gy = 0; } } } if (omx == gx && omy == gy) return 0; if (shkp->bitflags & M_IS_CONFUSED) { avoid = false; appr = 0; } nix = omx; niy = omy; cnt = mfindpos(shkp,poss,info,ALLOW_SSM); if (avoid && uondoor) { /* perhaps we cannot avoid him */ for (i=0; i<cnt; i++) if (!(info[i] & NOTONL)) goto notonl_ok; avoid = false; notonl_ok: ; } chi = -1; chcnt = 0; for (i = 0 ; i < cnt ; i++) { nx = poss[i].x; ny = poss[i].y; if (get_cell_type(floor_info[nx][ny]) == ROOM || shkroom != ESHK(shkp)->shoproom || ESHK(shkp)->following) { #ifdef STUPID /* cater for stupid compilers */ Short zz; #endif STUPID if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) { nix = nx; niy = ny; chi = i; break; } if (avoid && (info[i] & NOTONL)) continue; if ((!appr && !rund(++chcnt)) || #ifdef STUPID (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny)) #else (appr && GDIST(nx,ny) < GDIST(nix,niy)) #endif STUPID ) { nix = nx; niy = ny; chi = i; } } } if (nix != omx || niy != omy) { if (info[chi] & ALLOW_M){ mtmp = mon_at(nix,niy); if (hitmm(shkp,mtmp) == 1 && rund(3) && hitmm(mtmp,shkp) == 2) return 2; return 0; } else if (info[chi] & ALLOW_U){ hit_you(shkp, dice(mdat->damn, mdat->damd)+1); return 0; } shkp->mx = nix; shkp->my = niy; pmon(shkp); if (ib) { unlink_obj(ib);//freeobj mpickobj(shkp, ib); } return 1; } return 0; }
void subfrombill(struct obj *obj) { Long ltmp; Short tmp; obj_t *otmp; bill_t *bp; eshk_t *eshk = (shopkeeper ? ESHK(shopkeeper) : NULL); if (!inshop() || (you.ux == eshk->shk.x && you.uy == eshk->shk.y) || (you.ux == eshk->shd.x && you.uy == eshk->shd.y)) return; if ((bp = onbill(obj)) != 0) { obj->bitflags &= ~O_IS_UNPAID; if (bp->bquantity > obj->quantity) { otmp = (obj_t *) md_malloc(sizeof(obj_t));// newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quantity = (bp->bquantity -= obj->quantity); otmp->owt = 0; /* superfluous */ do_name(otmp, NULL); // otmp->onamelth = 0; // Undo name (if any) bp->useup = true; otmp->nobj = billobjs; billobjs = otmp; return; } eshk->billct--; *bp = bill[eshk->billct]; return; } if (obj->bitflags & O_IS_UNPAID) { StrPrintF(ScratchBuffer, "%s didn't notice.", Monnam(shopkeeper)); message(ScratchBuffer); obj->bitflags &= ~O_IS_UNPAID; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if ((shopkeeper->bitflags & (M_IS_ASLEEP | M_IS_FROZEN)) || inroom(shopkeeper->mx,shopkeeper->my) != eshk->shoproom) return; if (eshk->billct == BILLSZ || ((tmp = shtypes[rooms[eshk->shoproom].rtype-8]) && tmp != obj->olet) || StrChr("_0", obj->olet)) { StrPrintF(ScratchBuffer, "%s seems not interested.", Monnam(shopkeeper)); message(ScratchBuffer); return; } ltmp = getprice(obj) * obj->quantity; if (ANGRY(shopkeeper)) { ltmp /= 3; shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (eshk->robbed) { if ((eshk->robbed -= ltmp) < 0) eshk->robbed = 0; message("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) StrPrintF(ScratchBuffer, "%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else StrPrintF(ScratchBuffer, "You sold %s and got %ld gold piece%s", doname(obj), ltmp, (ltmp == 1 ? "." : "s.")); message(ScratchBuffer); }
/* return 0 (no move), 1 (move) or 2 (dead) */ int dog_move(struct monst *mtmp, int after) { int nx, ny, omx, omy, appr, nearer, j; int udist, chi, i, whappr; struct monst *mtmp2; struct permonst *mdat = mtmp->data; struct edog *edog = EDOG(mtmp); struct obj *obj; struct trap *trap; xchar cnt, chcnt, nix, niy; schar dogroom, uroom; xchar gx, gy, gtyp, otyp; /* current goal */ coord poss[9]; int info[9]; #define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy)) #define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy)) if(moves <= edog->eattime) return(0); /* dog is still eating */ omx = mtmp->mx; omy = mtmp->my; whappr = (moves - EDOG(mtmp)->whistletime < 5); if(moves > edog->hungrytime + 500 && !mtmp->mconf){ mtmp->mconf = 1; mtmp->mhpmax /= 3; if(mtmp->mhp > mtmp->mhpmax) mtmp->mhp = mtmp->mhpmax; if(cansee(omx,omy)) pline("%s is confused from hunger.", Monnam(mtmp)); else pline("You feel worried about %s.", monnam(mtmp)); } else if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){ if(cansee(omx,omy)) pline("%s dies from hunger.", Monnam(mtmp)); else pline("You have a sad feeling for a moment, then it passes."); mondied(mtmp); return(2); } dogroom = inroom(omx,omy); uroom = inroom(u.ux,u.uy); udist = dist(omx,omy); /* maybe we tamed him while being swallowed --jgm */ if(!udist) return(0); /* if we are carrying sth then we drop it (perhaps near @) */ /* Note: if apport == 1 then our behaviour is independent of udist */ if(mtmp->minvent){ if(!rn2(udist) || !rn2((int) edog->apport)) if(rn2(10) < edog->apport){ relobj(mtmp, (int) mtmp->minvis); if(edog->apport > 1) edog->apport--; edog->dropdist = udist; /* hpscdi!jon */ edog->droptime = moves; } } else { if ((obj = o_at(omx,omy))) if(!strchr("0_", obj->olet)){ if((otyp = dogfood(obj)) <= CADAVER){ nix = omx; niy = omy; goto eatobj; } if (obj->owt < 10*mtmp->data->mlevel) if (rn2(20) < edog->apport+3) if (rn2(udist) || !rn2((int) edog->apport)){ freeobj(obj); unpobj(obj); /* if(levl[omx][omy].scrsym == obj->olet) newsym(omx,omy); */ mpickobj(mtmp,obj); } } } /* first we look for food */ gtyp = UNDEF; /* no goal as yet */ gx = gy = 0; for(obj = fobj; obj; obj = obj->nobj) { otyp = dogfood(obj); if(otyp > gtyp || otyp == UNDEF) continue; if(inroom(obj->ox,obj->oy) != dogroom) continue; if(otyp < MANFOOD && (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) { if(otyp < gtyp || (otyp == gtyp && DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){ gx = obj->ox; gy = obj->oy; gtyp = otyp; } } else if(gtyp == UNDEF && dogroom >= 0 && uroom == dogroom && !mtmp->minvent && edog->apport > rn2(8)){ gx = obj->ox; gy = obj->oy; gtyp = APPORT; } } if(gtyp == UNDEF || (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){ if(dogroom < 0 || dogroom == uroom){ gx = u.ux; gy = u.uy; #ifndef QUEST } else { int tmp = rooms[(int)dogroom].fdoor; cnt = rooms[(int)dogroom].doorct; gx = gy = FAR; /* random, far away */ while(cnt--){ if(dist(gx,gy) > dist(doors[tmp].x, doors[tmp].y)){ gx = doors[tmp].x; gy = doors[tmp].y; } tmp++; } /* here gx == FAR e.g. when dog is in a vault */ if(gx == FAR || (gx == omx && gy == omy)){ gx = u.ux; gy = u.uy; } #endif /* QUEST */ } appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0; if(after && udist <= 4 && gx == u.ux && gy == u.uy) return(0); if(udist > 1){ if (!IS_ROOM(levl[(int)u.ux][(int)u.uy].typ) || !rn2(4) || whappr || (mtmp->minvent && rn2((int) edog->apport))) appr = 1; } /* if you have dog food he'll follow you more closely */ if (appr == 0) { obj = invent; while(obj){ if(obj->otyp == TRIPE_RATION){ appr = 1; break; } obj = obj->nobj; } } } else appr = 1; /* gtyp != UNDEF */ if(mtmp->mconf) appr = 0; if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){ coord *cp; cp = gettrack(omx,omy); if(cp){ gx = cp->x; gy = cp->y; } } nix = omx; niy = omy; cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS); chcnt = 0; chi = -1; for(i=0; i<cnt; i++){ nx = poss[i].x; ny = poss[i].y; if(info[i] & ALLOW_M){ mtmp2 = m_at(nx,ny); if(mtmp2->data->mlevel >= mdat->mlevel+2 || mtmp2->data->mlet == 'c') continue; if(after) return(0); /* hit only once each move */ if(hitmm(mtmp, mtmp2) == 1 && rn2(4) && mtmp2->mlstmv != moves && hitmm(mtmp2,mtmp) == 2) return(2); return(0); } /* dog avoids traps */ /* but perhaps we have to pass a trap in order to follow @ */ if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){ if(!trap->tseen && rn2(40)) continue; if(rn2(10)) continue; } /* dog eschewes cursed objects */ /* but likes dog food */ obj = fobj; while(obj){ if(obj->ox != nx || obj->oy != ny) goto nextobj; if(obj->cursed) goto nxti; if(obj->olet == FOOD_SYM && (otyp = dogfood(obj)) < MANFOOD && (otyp < ACCFOOD || edog->hungrytime <= moves)){ /* Note: our dog likes the food so much that he might eat it even when it conceals a cursed object */ nix = nx; niy = ny; chi = i; eatobj: edog->eattime = moves + obj->quan * objects[obj->otyp].oc_delay; if(edog->hungrytime < moves) edog->hungrytime = moves; edog->hungrytime += 5*obj->quan * objects[obj->otyp].nutrition; mtmp->mconf = 0; if(cansee(nix,niy)) pline("%s ate %s.", Monnam(mtmp), doname(obj)); /* perhaps this was a reward */ if(otyp != CADAVER) edog->apport += 200/(edog->dropdist+moves-edog->droptime); delobj(obj); goto newdogpos; } nextobj: obj = obj->nobj; } for(j=0; j<MTSZ && j<cnt-1; j++) if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) if(rn2(4*(cnt-j))) goto nxti; /* Some stupid C compilers cannot compute the whole expression at once. */ nearer = GDIST(nx,ny); nearer -= GDIST(nix,niy); nearer *= appr; if((nearer == 0 && !rn2(++chcnt)) || nearer<0 || (nearer > 0 && !whappr && ((omx == nix && omy == niy && !rn2(3)) || !rn2(12)) )){ nix = nx; niy = ny; if(nearer < 0) chcnt = 0; chi = i; } nxti: ; } newdogpos: if(nix != omx || niy != omy){ if(info[chi] & ALLOW_U){ (void) hitu(mtmp, d(mdat->damn, mdat->damd)+1); return(0); } mtmp->mx = nix; mtmp->my = niy; for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; mtmp->mtrack[0].x = omx; mtmp->mtrack[0].y = omy; } if(mintrap(mtmp) == 2) /* he died */ return(2); pmon(mtmp); return(1); }
int doread() { struct obj *scroll; boolean confused = (Confusion != 0); boolean known = FALSE; scroll = getobj("?", "read"); if(!scroll) return(0); if(!scroll->dknown && Blind) { pline("Being blind, you cannot read the formula on the scroll."); return(0); } if(Blind) pline("As you pronounce the formula on it, the scroll disappears."); else pline("As you read the scroll, it disappears."); if(confused) pline("Being confused, you mispronounce the magic words ... "); switch(scroll->otyp) { #ifdef MAIL case SCR_MAIL: readmail(/* scroll */); break; #endif /* MAIL */ case SCR_ENCHANT_ARMOR: { struct obj *otmp = some_armor(); if(!otmp) { strange_feeling(scroll,"Your skin glows then fades."); return(1); } if(confused) { pline("Your %s glows silver for a moment.", objects[otmp->otyp].oc_name); otmp->rustfree = 1; break; } if(otmp->spe > 3 && rn2(otmp->spe)) { pline("Your %s glows violently green for a while, then evaporates.", objects[otmp->otyp].oc_name); useup(otmp); break; } pline("Your %s glows green for a moment.", objects[otmp->otyp].oc_name); otmp->cursed = 0; otmp->spe++; break; } case SCR_DESTROY_ARMOR: if(confused) { struct obj *otmp = some_armor(); if(!otmp) { strange_feeling(scroll,"Your bones itch."); return(1); } pline("Your %s glows purple for a moment.", objects[otmp->otyp].oc_name); otmp->rustfree = 0; break; } if(uarm) { pline("Your armor turns to dust and falls to the floor!"); useup(uarm); } else if(uarmh) { pline("Your helmet turns to dust and is blown away!"); useup(uarmh); } else if(uarmg) { pline("Your gloves vanish!"); useup(uarmg); selftouch("You"); } else { strange_feeling(scroll,"Your skin itches."); return(1); } break; case SCR_CONFUSE_MONSTER: if(confused) { pline("Your hands begin to glow purple."); Confusion += rnd(100); } else { pline("Your hands begin to glow blue."); u.umconf = 1; } break; case SCR_SCARE_MONSTER: { int ct = 0; struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(cansee(mtmp->mx,mtmp->my)) { if(confused) mtmp->mflee = mtmp->mfroz = mtmp->msleep = 0; else mtmp->mflee = 1; ct++; } if(!ct) { if(confused) pline("You hear sad wailing in the distance."); else pline("You hear maniacal laughter in the distance."); } break; } case SCR_BLANK_PAPER: if(confused) pline("You see strange patterns on this scroll."); else pline("This scroll seems to be blank."); break; case SCR_REMOVE_CURSE: { struct obj *obj; if(confused) pline("You feel like you need some help."); else pline("You feel like someone is helping you."); for(obj = invent; obj ; obj = obj->nobj) if(obj->owornmask) obj->cursed = confused; if(Punished && !confused) { Punished = 0; freeobj(uchain); unpobj(uchain); free(uchain); uball->spe = 0; uball->owornmask &= ~W_BALL; uchain = uball = (struct obj *) 0; } break; } case SCR_CREATE_MONSTER: { int cnt = 1; if(!rn2(73)) cnt += rnd(4); if(confused) cnt += 12; while(cnt--) (void) makemon(confused ? PM_ACID_BLOB : (struct permonst *) 0, u.ux, u.uy); break; } case SCR_ENCHANT_WEAPON: if(uwep && confused) { pline("Your %s glows silver for a moment.", objects[uwep->otyp].oc_name); uwep->rustfree = 1; } else if(!chwepon(scroll, 1)) /* tests for !uwep */ return(1); break; case SCR_DAMAGE_WEAPON: if(uwep && confused) { pline("Your %s glows purple for a moment.", objects[uwep->otyp].oc_name); uwep->rustfree = 0; } else if(!chwepon(scroll, -1)) /* tests for !uwep */ return(1); break; case SCR_TAMING: { int i,j; int bd = confused ? 5 : 1; struct monst *mtmp; for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++) if ((mtmp = m_at(u.ux+i, u.uy+j))) (void) tamedog(mtmp, NULL); break; } case SCR_GENOCIDE: { extern char genocided[], fut_geno[]; char buf[BUFSZ]; struct monst *mtmp, *mtmp2; pline("You have found a scroll of genocide!"); known = TRUE; if(confused) *buf = u.usym; else do { pline("What monster do you want to genocide (Type the letter)? "); getlin(buf); } while(strlen(buf) != 1 || !monstersym(*buf)); if(!strchr(fut_geno, *buf)) charcat(fut_geno, *buf); if(!strchr(genocided, *buf)) charcat(genocided, *buf); else { pline("Such monsters do not exist in this world."); break; } for(mtmp = fmon; mtmp; mtmp = mtmp2){ mtmp2 = mtmp->nmon; if(mtmp->data->mlet == *buf) mondead(mtmp); } pline("Wiped out all %c's.", *buf); if(*buf == u.usym) { killer = "scroll of genocide"; u.uhp = -1; } break; } case SCR_LIGHT: if(!Blind) known = TRUE; litroom(!confused); break; case SCR_TELEPORTATION: if(confused) level_tele(); else { #ifdef QUEST int oux = u.ux, ouy = u.uy; tele(); if(dist(oux, ouy) > 100) known = TRUE; #else /* QUEST */ int uroom = inroom(u.ux, u.uy); tele(); if(uroom != inroom(u.ux, u.uy)) known = TRUE; #endif /* QUEST */ } break; case SCR_GOLD_DETECTION: /* Unfortunately this code has become slightly less elegant, now that gold and traps no longer are of the same type. */ if(confused) { struct trap *ttmp; if(!ftrap) { strange_feeling(scroll, "Your toes stop itching."); return(1); } else { for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) if(ttmp->tx != u.ux || ttmp->ty != u.uy) goto outtrapmap; /* only under me - no separate display required */ pline("Your toes itch!"); break; outtrapmap: cls(); for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) at(ttmp->tx, ttmp->ty, '$'); prme(); pline("You feel very greedy!"); } } else { struct gold *gtmp; if(!fgold) { strange_feeling(scroll, "You feel materially poor."); return(1); } else { known = TRUE; for(gtmp = fgold; gtmp; gtmp = gtmp->ngold) if(gtmp->gx != u.ux || gtmp->gy != u.uy) goto outgoldmap; /* only under me - no separate display required */ pline("You notice some gold between your feet."); break; outgoldmap: cls(); for(gtmp = fgold; gtmp; gtmp = gtmp->ngold) at(gtmp->gx, gtmp->gy, '$'); prme(); pline("You feel very greedy, and sense gold!"); } } /* common sequel */ more(); docrt(); break; case SCR_FOOD_DETECTION: { int ct = 0, ctu = 0; struct obj *obj; char foodsym = confused ? POTION_SYM : FOOD_SYM; for(obj = fobj; obj; obj = obj->nobj) if(obj->olet == FOOD_SYM) { if(obj->ox == u.ux && obj->oy == u.uy) ctu++; else ct++; } if(!ct && !ctu) { strange_feeling(scroll,"Your nose twitches."); return(1); } else if(!ct) { known = TRUE; pline("You smell %s close nearby.", confused ? "something" : "food"); } else { known = TRUE; cls(); for(obj = fobj; obj; obj = obj->nobj) if(obj->olet == foodsym) at(obj->ox, obj->oy, FOOD_SYM); prme(); pline("Your nose tingles and you smell %s!", confused ? "something" : "food"); more(); docrt(); } break; } case SCR_IDENTIFY: /* known = TRUE; */ if(confused) pline("You identify this as an identify scroll."); else pline("This is an identify scroll."); useup(scroll); objects[SCR_IDENTIFY].oc_name_known = 1; if(!confused) while( !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5)) && invent ); return(1); case SCR_MAGIC_MAPPING: { struct rm *lev; int num, zx, zy; known = TRUE; pline("On this scroll %s a map!", confused ? "was" : "is"); for(zy = 0; zy < ROWNO; zy++) for(zx = 0; zx < COLNO; zx++) { if(confused && rn2(7)) continue; lev = &(levl[zx][zy]); if((num = lev->typ) == 0) continue; if(num == SCORR) { lev->typ = CORR; lev->scrsym = CORR_SYM; } else if(num == SDOOR) { lev->typ = DOOR; lev->scrsym = '+'; /* do sth in doors ? */ } else if(lev->seen) continue; #ifndef QUEST if(num != ROOM) #endif /* QUEST */ { lev->seen = lev->new = 1; if(lev->scrsym == ' ' || !lev->scrsym) newsym(zx,zy); else on_scr(zx,zy); } } break; } case SCR_AMNESIA: { int zx, zy; known = TRUE; for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++) if(!confused || rn2(7)) if(!cansee(zx,zy)) levl[zx][zy].seen = 0; docrt(); pline("Thinking of Maud you forget everything else."); break; } case SCR_FIRE: { int num; struct monst *mtmp; known = TRUE; if(confused) { pline("The scroll catches fire and you burn your hands."); losehp(1, "scroll of fire"); } else { pline("The scroll erupts in a tower of flame!"); if(Fire_resistance) pline("You are uninjured."); else { num = rnd(6); u.uhpmax -= num; losehp(num, "scroll of fire"); } } num = (2*num + 1)/3; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { if(dist(mtmp->mx,mtmp->my) < 3) { mtmp->mhp -= num; if(strchr("FY", mtmp->data->mlet)) mtmp->mhp -= 3*num; /* this might well kill 'F's */ if(mtmp->mhp < 1) { killed(mtmp); break; /* primitive */ } } } break; } case SCR_PUNISHMENT: known = TRUE; if(confused) { pline("You feel guilty."); break; } pline("You are being punished for your misbehaviour!"); if(Punished){ pline("Your iron ball gets heavier."); uball->owt += 15; break; } Punished = INTRINSIC; setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN); setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL); uball->spe = 1; /* special ball (see save) */ break; default: impossible("What weird language is this written in? (%u)", scroll->otyp); }
UInt inshop() { Short roomno = inroom(you.ux,you.uy); /* Did we just leave a shop? */ if (you.uinshop && (you.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { if (shopkeeper) { if (ESHK(shopkeeper)->billct) { if (inroom(shopkeeper->mx, shopkeeper->my) == you.uinshop - 1) /* ab@unido */ message("Somehow you escaped the shop without paying!"); addupbill(); StrPrintF(ScratchBuffer,"You stole for a total worth of %ld zorkmids.", total); message(ScratchBuffer); ESHK(shopkeeper)->robbed += total; setpaid(); if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL) == (rund(3) == 0)) ESHK(shopkeeper)->following = true; } shopkeeper = NULL; shlevel = 0; } you.uinshop = 0; } /* Did we just enter a zoo of some kind? */ if (roomno >= 0) { Short rt = rooms[roomno].rtype; monst_t *mtmp; if (rt == ZOO) { message("Welcome to David's treasure zoo!"); } else if (rt == SWAMP) { message("It looks rather muddy down here."); } else if (rt == MORGUE) { if (midnight()) message("Go away! Go away!"); else message("You get an uncanny feeling ..."); } else rt = 0; if (rt != 0) { rooms[roomno].rtype = 0; for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon) if (rt != ZOO || !rund(3)) mtmp->bitflags &= ~M_IS_ASLEEP; } } /* Did we just enter a shop? */ if (roomno >= 0 && rooms[roomno].rtype >= 8) { if (shlevel != dlevel || !shopkeeper || ESHK(shopkeeper)->shoproom != roomno) findshk(roomno); if (!shopkeeper) { rooms[roomno].rtype = 0; you.uinshop = 0; } else if (!you.uinshop) { if (!ESHK(shopkeeper)->visitct || StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) { /* He seems to be new here */ ESHK(shopkeeper)->visitct = 0; ESHK(shopkeeper)->following = false; StrNCopy(ESHK(shopkeeper)->customer, plname, PL_NSIZ); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } if (!ESHK(shopkeeper)->following) { Boolean box, pick; StrPrintF(ScratchBuffer, "Hello %s! Welcome%sto %s's %s shop!", plname, ESHK(shopkeeper)->visitct++ ? " again " : " ", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] ); message(ScratchBuffer); box = carrying(ICE_BOX); pick = carrying(PICK_AXE); if (box || pick) { if (do_chug(shopkeeper)) { you.uinshop = 0; /* he died moving */ return 0; } StrPrintF(ScratchBuffer, "Will you please leave your %s outside?", (box && pick) ? "box and pick-axe" : box ? "box" : "pick-axe"); message(ScratchBuffer); } } you.uinshop = roomno + 1; // (0 is "not in shop") } } return you.uinshop; }
int gd_move() { int x,y,dx,dy,gx,gy,nx,ny,typ; struct fakecorridor *fcp; struct rm *crm; if(!guard || gdlevel != dlevel){ impossible("Where is the guard?"); return(2); /* died */ } if(u.ugold || goldincorridor()) return(0); /* didnt move */ if(dist(guard->mx,guard->my) > 1 || EGD->gddone) { restfakecorr(); return(0); /* didnt move */ } x = guard->mx; y = guard->my; /* look around (hor & vert only) for accessible places */ for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) { if(nx == x || ny == y) if(nx != x || ny != y) if(isok(nx,ny)) if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) { int i; for(i = EGD->fcbeg; i < EGD->fcend; i++) if(EGD->fakecorr[i].fx == nx && EGD->fakecorr[i].fy == ny) goto nextnxy; if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT) goto nextnxy; /* seems we found a good place to leave him alone */ EGD->gddone = 1; if(ACCESSIBLE(typ)) goto newpos; crm->typ = (typ == SCORR) ? CORR : DOOR; goto proceed; } nextnxy: ; } nx = x; ny = y; gx = EGD->gdx; gy = EGD->gdy; dx = (gx > x) ? 1 : (gx < x) ? -1 : 0; dy = (gy > y) ? 1 : (gy < y) ? -1 : 0; if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy; while((typ = (crm = &levl[nx][ny])->typ) != 0) { /* in view of the above we must have IS_WALL(typ) or typ == POOL */ /* must be a wall here */ if(isok(nx+nx-x,ny+ny-y) && typ != POOL && ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){ crm->typ = DOOR; goto proceed; } if(dy && nx != x) { nx = x; ny = y+dy; continue; } if(dx && ny != y) { ny = y; nx = x+dx; dy = 0; continue; } /* I don't like this, but ... */ crm->typ = DOOR; goto proceed; } crm->typ = CORR; proceed: if(cansee(nx,ny)) { mnewsym(nx,ny); prl(nx,ny); } fcp = &(EGD->fakecorr[EGD->fcend]); if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow"); fcp->fx = nx; fcp->fy = ny; fcp->ftyp = typ; newpos: if(EGD->gddone) nx = ny = 0; guard->mx = nx; guard->my = ny; pmon(guard); restfakecorr(); return(1); }
static int dig() { struct rm *lev; int dpx = dig_pos.x, dpy = dig_pos.y; /* perhaps a nymph stole his pick-axe while he was busy digging */ /* or perhaps he teleported away */ if(u.uswallow || !uwep || uwep->otyp != PICK_AXE || dig_level != dlevel || ((dig_down && (dpx != u.ux || dpy != u.uy)) || (!dig_down && dist(dpx,dpy) > 2))) return(0); dig_effort += 10 + abon() + uwep->spe + rn2(5); if(dig_down) { if(!xdnstair) { pline("The floor here seems too hard to dig in."); return(0); } if(dig_effort > 250) { dighole(); return(0); /* done with digging */ } if(dig_effort > 50) { struct trap *ttmp = t_at(dpx,dpy); if(!ttmp) { ttmp = maketrap(dpx,dpy,PIT); ttmp->tseen = 1; pline("You have dug a pit."); u.utrap = rn1(4,2); u.utraptype = TT_PIT; return(0); } } } else if (dig_effort > 100) { char *digtxt; struct obj *obj; lev = &levl[dpx][dpy]; if ((obj = sobj_at(ENORMOUS_ROCK, dpx, dpy))) { fracture_rock(obj); digtxt = "The rock falls apart."; } else if(!lev->typ || lev->typ == SCORR) { lev->typ = CORR; digtxt = "You succeeded in cutting away some rock."; } else if(lev->typ == HWALL || lev->typ == VWALL || lev->typ == SDOOR) { lev->typ = xdnstair ? DOOR : ROOM; digtxt = "You just made an opening in the wall."; } else digtxt = "Now what exactly was it that you were digging in?"; mnewsym(dpx, dpy); prl(dpx, dpy); pline(digtxt); /* after mnewsym & prl */ return(0); } else { if(IS_WALL(levl[dpx][dpy].typ)) { int rno = inroom(dpx,dpy); if(rno >= 0 && rooms[rno].rtype >= 8) { pline("This wall seems too hard to dig into."); return(0); } } pline("You hit the rock with all your might."); } return(1); }