Пример #1
0
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
{
    if(priority <= mPartPriorities[type])
        return false;

    removeIndividualPart(type);
    mPartslots[type] = group;
    mPartPriorities[type] = priority;

    for(size_t i = 0;i < sPartListSize;i++)
    {
        if(type == sPartList[i].type)
        {
            mEntityParts[i] = insertBoundedPart(mesh, group, sPartList[i].name);
            break;
        }
    }
    return true;
}
Пример #2
0
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
{
    if(priority <= mPartPriorities[type])
        return false;

    removeIndividualPart(type);
    mPartslots[type] = group;
    mPartPriorities[type] = priority;
    switch(type)
    {
        case ESM::PRT_Head:                           //0
            head = insertBoundedPart(mesh, group, "Head");
            break;
        case ESM::PRT_Hair:                          //1
            hair = insertBoundedPart(mesh, group, "Head");
            break;
        case ESM::PRT_Neck:                          //2
            neck = insertBoundedPart(mesh, group, "Neck");
            break;
        case ESM::PRT_Cuirass:                          //3
            chest = insertBoundedPart(mesh, group, "Chest");
            break;
        case ESM::PRT_Groin:                          //4
            groin = insertBoundedPart(mesh, group, "Groin");
            break;
        case ESM::PRT_Skirt:                          //5
            skirt = insertBoundedPart(mesh, group, "Groin");
            break;
        case ESM::PRT_RHand:                         //6
            rHand = insertBoundedPart(mesh, group, "Right Hand");
            break;
        case ESM::PRT_LHand:                         //7
            lHand = insertBoundedPart(mesh, group, "Left Hand");
            break;
        case ESM::PRT_RWrist:                          //8
            rWrist = insertBoundedPart(mesh, group, "Right Wrist");
            break;
        case ESM::PRT_LWrist:                          //9
            lWrist = insertBoundedPart(mesh, group, "Left Wrist");
            break;
        case ESM::PRT_Shield:                         //10
            break;
        case ESM::PRT_RForearm:                          //11
            rForearm = insertBoundedPart(mesh, group, "Right Forearm");
            break;
        case ESM::PRT_LForearm:                          //12
            lForearm = insertBoundedPart(mesh, group, "Left Forearm");
            break;
        case ESM::PRT_RUpperarm:                          //13
            rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
            break;
        case ESM::PRT_LUpperarm:                          //14
            lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
            break;
        case ESM::PRT_RFoot:                             //15
            rfoot = insertBoundedPart(mesh, group, "Right Foot");
            break;
        case ESM::PRT_LFoot:                             //16
            lfoot = insertBoundedPart(mesh, group, "Left Foot");
            break;
        case ESM::PRT_RAnkle:                          //17
            rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
            break;
        case ESM::PRT_LAnkle:                          //18
            lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
            break;
        case ESM::PRT_RKnee:                          //19
            rKnee = insertBoundedPart(mesh, group, "Right Knee");
            break;
        case ESM::PRT_LKnee:                          //20
            lKnee = insertBoundedPart(mesh, group, "Left Knee");
            break;
        case ESM::PRT_RLeg:                          //21
            rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
            break;
        case ESM::PRT_LLeg:                          //22
            lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
            break;
        case ESM::PRT_RPauldron:                          //23
            rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
            break;
        case ESM::PRT_LPauldron:                          //24
            lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
            break;
        case ESM::PRT_Weapon:                             //25
            break;
        case ESM::PRT_Tail:                              //26
            tail = insertBoundedPart(mesh, group, "Tail");
            break;
    }
    return true;
}