Пример #1
0
OffsetSet instrSuccOffsets(Op* opc, const Unit* unit) {
  OffsetSet succBcOffs;
  Op* bcStart = (Op*)(unit->entry());

  if (!instrIsControlFlow(*opc)) {
    Offset succOff = opc + instrLen(opc) - bcStart;
    succBcOffs.insert(succOff);
    return succBcOffs;
  }

  if (instrAllowsFallThru(*opc)) {
    Offset succOff = opc + instrLen(opc) - bcStart;
    succBcOffs.insert(succOff);
  }

  if (isSwitch(*opc)) {
    foreachSwitchTarget(opc, [&](Offset& offset) {
        succBcOffs.insert(offset + opc - bcStart);
      });
  } else {
    Offset target = instrJumpTarget(bcStart, opc - bcStart);
    if (target != InvalidAbsoluteOffset) {
      succBcOffs.insert(target);
    }
  }
  return succBcOffs;
}
Пример #2
0
OffsetSet instrSuccOffsets(PC opc, const Unit* unit) {
  OffsetSet succBcOffs;
  auto const bcStart = unit->entry();
  auto const op = peek_op(opc);

  if (!instrIsControlFlow(op)) {
    Offset succOff = opc + instrLen(opc) - bcStart;
    succBcOffs.insert(succOff);
    return succBcOffs;
  }

  if (instrAllowsFallThru(op)) {
    Offset succOff = opc + instrLen(opc) - bcStart;
    succBcOffs.insert(succOff);
  }

  if (isSwitch(op)) {
    foreachSwitchTarget(opc, [&](Offset offset) {
      succBcOffs.insert(offset + opc - bcStart);
    });
  } else {
    Offset target = instrJumpTarget(bcStart, opc - bcStart);
    if (target != InvalidAbsoluteOffset) {
      succBcOffs.insert(target);
    }
  }
  return succBcOffs;
}
Пример #3
0
void endRegion(IRGS& env) {
  auto const curSk  = curSrcKey(env);
  if (!instrAllowsFallThru(curSk.op())) return; // nothing to do here

  auto const nextSk = curSk.advanced(curUnit(env));
  endRegion(env, nextSk);
}
Пример #4
0
// Place internal breakpoints to get out of the current function. This may place
// multiple internal breakpoints, and it may place them more than one frame up.
// Some instructions can cause PHP to be invoked without an explicit call. A set
// which causes a destructor to run, a iteration init which causes an object's
// next() method to run, a RetC which causes destructors to run, etc. This
// recgonizes such cases and ensures we have internal breakpoints to cover the
// destination(s) of such instructions.
void CmdFlowControl::setupStepOuts() {
  // Existing step outs should be cleaned up before making new ones.
  assert(!hasStepOuts());
  auto fp = g_context->getFP();
  if (!fp) return; // No place to step out to!
  Offset returnOffset;
  bool fromVMEntry;
  while (!hasStepOuts()) {
    fp = g_context->getPrevVMState(fp, &returnOffset, nullptr, &fromVMEntry);
    // If we've run off the top of the stack, just return having setup no
    // step outs. This will cause cmds like Next and Out to just let the program
    // run, which is appropriate.
    if (!fp) break;
    Unit* returnUnit = fp->m_func->unit();
    PC returnPC = returnUnit->at(returnOffset);
    TRACE(2, "CmdFlowControl::setupStepOuts: at '%s' offset %d opcode %s\n",
          fp->m_func->fullName()->data(), returnOffset,
          opcodeToName(*reinterpret_cast<const Op*>(returnPC)));
    // Don't step out to generated functions, keep looking.
    if (fp->m_func->line1() == 0) continue;
    if (fromVMEntry) {
      TRACE(2, "CmdFlowControl::setupStepOuts: VM entry\n");
      // We only execute this for opcodes which invoke more PHP, and that does
      // not include switches. Thus, we'll have at most two destinations.
      assert(!isSwitch(*reinterpret_cast<const Op*>(returnPC)) &&
        (numSuccs(reinterpret_cast<const Op*>(returnPC)) <= 2));
      // Set an internal breakpoint after the instruction if it can fall thru.
      if (instrAllowsFallThru(*reinterpret_cast<const Op*>(returnPC))) {
        Offset nextOffset = returnOffset + instrLen((Op*)returnPC);
        TRACE(2, "CmdFlowControl: step out to '%s' offset %d (fall-thru)\n",
              fp->m_func->fullName()->data(), nextOffset);
        m_stepOut1 = StepDestination(returnUnit, nextOffset);
      }
      // Set an internal breakpoint at the target of a control flow instruction.
      // A good example of a control flow op that invokes PHP is IterNext.
      if (instrIsControlFlow(*reinterpret_cast<const Op*>(returnPC))) {
        Offset target =
          instrJumpTarget(reinterpret_cast<const Op*>(returnPC), 0);
        if (target != InvalidAbsoluteOffset) {
          Offset targetOffset = returnOffset + target;
          TRACE(2, "CmdFlowControl: step out to '%s' offset %d (jump target)\n",
                fp->m_func->fullName()->data(), targetOffset);
          m_stepOut2 = StepDestination(returnUnit, targetOffset);
        }
      }
      // If we have no place to step out to, then unwind another frame and try
      // again. The most common case that leads here is Ret*, which does not
      // fall-thru and has no encoded target.
    } else {
      TRACE(2, "CmdFlowControl: step out to '%s' offset %d\n",
            fp->m_func->fullName()->data(), returnOffset);
      m_stepOut1 = StepDestination(returnUnit, returnOffset);
    }
  }
}