Пример #1
0
/**
 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
 *
 * To determine which DRI buffers to request, examine the renderbuffers
 * attached to the drawable's framebuffer. Then request the buffers with
 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
 *
 * This is called from intel_update_renderbuffers().
 *
 * \param drawable      Drawable whose buffers are queried.
 * \param buffers       [out] List of buffers returned by DRI2 query.
 * \param buffer_count  [out] Number of buffers returned.
 *
 * \see intel_update_renderbuffers()
 * \see DRI2GetBuffers()
 * \see DRI2GetBuffersWithFormat()
 */
static void
intel_query_dri2_buffers(struct brw_context *brw,
			 __DRIdrawable *drawable,
			 __DRIbuffer **buffers,
			 int *buffer_count)
{
   __DRIscreen *screen = brw->intelScreen->driScrnPriv;
   struct gl_framebuffer *fb = drawable->driverPrivate;
   int i = 0;
   unsigned attachments[8];

   struct intel_renderbuffer *front_rb;
   struct intel_renderbuffer *back_rb;

   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);

   memset(attachments, 0, sizeof(attachments));
   if ((brw->is_front_buffer_rendering ||
	brw->is_front_buffer_reading ||
	!back_rb) && front_rb) {
      /* If a fake front buffer is in use, then querying for
       * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
       * the real front buffer to the fake front buffer.  So before doing the
       * query, we need to make sure all the pending drawing has landed in the
       * real front buffer.
       */
      intel_flush(&brw->ctx);
      intel_flush_front(&brw->ctx);

      attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
      attachments[i++] = intel_bits_per_pixel(front_rb);
   } else if (front_rb && brw->front_buffer_dirty) {
      /* We have pending front buffer rendering, but we aren't querying for a
       * front buffer.  If the front buffer we have is a fake front buffer,
       * the X server is going to throw it away when it processes the query.
       * So before doing the query, make sure all the pending drawing has
       * landed in the real front buffer.
       */
      intel_flush(&brw->ctx);
      intel_flush_front(&brw->ctx);
   }

   if (back_rb) {
      attachments[i++] = __DRI_BUFFER_BACK_LEFT;
      attachments[i++] = intel_bits_per_pixel(back_rb);
   }

   assert(i <= ARRAY_SIZE(attachments));

   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
							&drawable->w,
							&drawable->h,
							attachments, i / 2,
							buffer_count,
							drawable->loaderPrivate);
}
Пример #2
0
static void
intel_glFlush(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);
   if (intel->is_front_buffer_rendering)
      intel->need_throttle = true;
}
Пример #3
0
static void
intel_glFlush(struct gl_context *ctx)
{
   struct brw_context *brw = brw_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);
   if (brw->is_front_buffer_rendering)
      brw->need_throttle = true;
}
Пример #4
0
static void
intel_glFlush(struct gl_context *ctx)
{
   struct brw_context *brw = brw_context(ctx);

   intel_batchbuffer_flush(brw);
   intel_flush_front(ctx);
   if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
      brw->need_throttle = true;
}
static void
intel_glFlush(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);
   if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
      intel->need_throttle = true;
}
Пример #6
0
void
intelFinish(struct gl_context * ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);

   if (intel->batch.last_bo)
      drm_intel_bo_wait_rendering(intel->batch.last_bo);
}
Пример #7
0
void
intelFinish(struct gl_context * ctx)
{
   struct brw_context *brw = brw_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);

   if (brw->batch.last_bo)
      drm_intel_bo_wait_rendering(brw->batch.last_bo);
}
Пример #8
0
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
   struct gl_framebuffer *fb = drawable->driverPrivate;
   struct intel_renderbuffer *rb;
   struct intel_context *intel = context->driverPrivate;
   __DRIbuffer *buffers = NULL;
   int i, count;
   const char *region_name;

   /* If we're rendering to the fake front buffer, make sure all the
    * pending drawing has landed on the real front buffer.  Otherwise
    * when we eventually get to DRI2GetBuffersWithFormat the stale
    * real front buffer contents will get copied to the new fake front
    * buffer.
    */
   if (intel->is_front_buffer_rendering) {
      intel_flush(&intel->ctx);
      intel_flush_front(&intel->ctx);
   }

   /* Set this up front, so that in case our buffers get invalidated
    * while we're getting new buffers, we don't clobber the stamp and
    * thus ignore the invalidate. */
   drawable->lastStamp = drawable->dri2.stamp;

   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);

   intel_query_dri2_buffers(intel, drawable, &buffers, &count);

   if (buffers == NULL)
      return;

   for (i = 0; i < count; i++) {
       switch (buffers[i].attachment) {
       case __DRI_BUFFER_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 front buffer";
	   break;

       case __DRI_BUFFER_FAKE_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 fake front buffer";
	   break;

       case __DRI_BUFFER_BACK_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
	   region_name = "dri2 back buffer";
	   break;

       case __DRI_BUFFER_DEPTH:
       case __DRI_BUFFER_HIZ:
       case __DRI_BUFFER_DEPTH_STENCIL:
       case __DRI_BUFFER_STENCIL:
       case __DRI_BUFFER_ACCUM:
       default:
	   fprintf(stderr,
		   "unhandled buffer attach event, attachment type %d\n",
		   buffers[i].attachment);
	   return;
       }

       intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
   }

   driUpdateFramebufferSize(&intel->ctx, drawable);
}