void interactRays(thrust::host_vector<Ray> &h_rays) { int n = h_rays.size(); for (int i = 0; i < n; i++) { Ray &r = h_rays[i]; interact(r); } }
void ProcessRunner::run() { if (!process) process = new QProcess(); #ifdef WIN32 QProcessEnvironment env = env.systemEnvironment(); env.insert("CYGWIN", "nodosfilewarning"); process->setProcessEnvironment(env); #endif connect(process, SIGNAL(readyReadStandardError()), this, SLOT(updateError()), Qt::DirectConnection); connect(process, SIGNAL(readyReadStandardOutput()), this, SLOT(updateText()), Qt::DirectConnection); if(arguments) process->start(program, *arguments); else process->start(program); interact(process); process->waitForFinished(-1); // no timeout process->close(); disconnect(process, SIGNAL(readyReadStandardError()), this, SLOT(updateError())); disconnect(process, SIGNAL(readyReadStandardOutput()), this, SLOT(updateText())); }
void playSongs(char nots[100]){ int i = 0; while(i < 100 && strcmp(¬s[i], "\0")){ interact(nots[i]); i++; } }
int main() { int retval; char cont; struct stack *stack; stack = stack_new(STACK_SIZE); cont = 1; while(cont) { retval = interact(stack); switch (retval) { case EXIT_OP: cont = 0; break; case INVALID_CHAR: printf("Invalid char!\n"); break; case STACK_UNDERFLOW: printf("Stack underflow!\n"); break; case STACK_OVERFLOW: printf("Stack overflow!\n"); break; default: continue; } } stack_free(stack); return 0; }
static void real_start(void *param) { dbgio_printk_func old; /* Set debug output to the serial console again */ old = dbgio_set_printk(dbgio_write_str); /* Make a semaphore */ /* chr_ready = sem_create(0); */ /* Hook the serial IRQ */ /* irq_set_handler(EXC_SCIF_RXI, ser_irq); *SCSCR2 |= 1 << 6; *iprc |= 0x000e << 4; */ /* Do the shell */ interact(); dbgio_write_str("shell exiting\n"); /* Unhook serial IRQ */ /* *iprc &= ~(0x000e << 4); *SCSCR2 &= ~(1 << 6); irq_set_handler(EXC_SCIF_RXI, NULL); */ /* Destroy the semaphore */ /* sem_destroy(chr_ready); */ dbgio_set_printk(old); }
int main(int argc, char *argv[]) { greet(); interact(); /* When interact returns, session is done. */ printf("Bye!\n"); return 0; }
bool process_input(){ key = getKeyB(); if(key == -1 || key == 44){ quit = 1; } if(RIGHT && maze[py][px+1] != B){ move_player(py, px+1); interact(); } if(LEFT && maze[py][px-1]!= B ){ move_player(py, px-1); interact(); } if(UP && maze[py+1][px] != B){ move_player(py+1, px); interact(); } if(DOWN && maze[py-1][px] != B){ move_player(py-1, px); interact(); } return true; }
SchObj sch_read ( FILE* fp ) { if ( fp ) { return 0; } else { return interact(); } }
// Function for computing interaction between two sets of particles void compute_self_interaction(struct Particle *set, int size){ int j,k; for(j = 0; j < size; j++){ for(k = j+1; k < size; k++){ interact(&set[j],&set[k]); } } }
// Function for computing interaction between two sets of particles void compute_interaction(struct Particle *first, struct Particle *second, int limit){ int j,k; for(j = 0; j < limit; j++){ for(k = 0; k < limit; k++){ interact(&first[j],&second[k]); } } }
int main(int argc, char **argv) { char *host; if(argc > 1) host = argv[1]; else host = "localhost"; interact(connect_to_server(host)); return 0; }
// ----------------------------------------------------------------- // Name : checkInteractions // ----------------------------------------------------------------- void AI::checkInteractions() { list<PartitionableItem*> lstSurrounding; getSurroundingObjects(&lstSurrounding, isSurrounding); for (PartitionableItem * pItem : lstSurrounding) { interact((GameObject*) pItem); } }
static void run_scripts(struct bu_list *sl, struct rt_i *rtip) { struct script_rec *srp; char *cp; FILE *fPtr; if (nirt_debug & DEBUG_SCRIPTS) show_scripts(sl, "before running them"); while (BU_LIST_WHILE(srp, script_rec, sl)) { BU_LIST_DEQUEUE(&(srp->l)); BU_CKMAG(srp, SCRIPT_REC_MAGIC, "script record"); cp = bu_vls_addr(&(srp->sr_script)); if (nirt_debug & DEBUG_SCRIPTS) { bu_log(" Attempting to run %s '%s'\n", (srp->sr_type == READING_STRING) ? "literal" : (srp->sr_type == READING_FILE) ? "file" : "???", cp); } switch (srp->sr_type) { case READING_STRING: interact(READING_STRING, cp, rtip); break; case READING_FILE: if ((fPtr = fopen(cp, "rb")) == NULL) { bu_log("Cannot open script file '%s'\n", cp); } else { interact(READING_FILE, fPtr, rtip); fclose(fPtr); } break; default: bu_exit (1, "%s:%d: script of type %d. This shouldn't happen\n", __FILE__, __LINE__, srp->sr_type); } free_script(srp); } if (nirt_debug & DEBUG_SCRIPTS) show_scripts(sl, "after running them"); }
// // move() - Hit a monster, or move to a square // // We calculate the coordinates we are trying to move to, then check if there is // a monster there. If there is, we hit it. Otherwise, we interact with the tile // bool player::move( command d ) { int newx, newy; switch( d ) { case NORTH: newx = x; newy = y - 1; break; case SOUTH: newx = x; newy = y + 1; break; case EAST: newx = x + 1; newy = y; break; case WEST: newx = x - 1; newy = y; break; case NW: newx = x - 1; newy = y - 1; break; case NE: newx = x + 1; newy = y - 1; break; case SW: newx = x - 1; newy = y + 1; break; case SE: newx = x + 1; newy = y + 1; break; // This isn't a direction! default: return false; } entity* monster = get_entity_at( newx, newy ); if( monster != NULL ) { monster->hurt( damage ); return true; } else { bool done; done = interact( newx, newy, this ); return done; } }
void AGOSEngine_PN::opn_opcode37() { _curwrdptr = NULL; _inputReady = true; interact(_inputline, 49); if ((_inpp = strchr(_inputline,'\n')) != NULL) *_inpp = '\0'; _inpp = _inputline; setScriptReturn(true); }
Piece &Agent::operator*(Piece &other) { Piece *p = &other; Resource *res = dynamic_cast<Resource*>(p); if (res) { interact(res); } Agent *agent = dynamic_cast<Agent*>(p); if (agent) { interact(agent); } if (!isFinished()) { //survivor Position pNew; pNew = other.getPosition(); Position pOld; pOld = getPosition(); setPosition(pNew); other.setPosition(pOld); } return *this; }
static void run_calibration() { float roll_trim, pitch_trim; // clear off any other characters (like line feeds,etc) while( hal.console->available() ) { hal.console->read(); } AP_InertialSensor_UserInteractStream interact(hal.console); ins.calibrate_accel(&interact, roll_trim, pitch_trim); }
int main(int argc, char *argv[], char *envv[], struct bootinfo *bootinfop) { struct devsw **dp; /* NB: Must be sure to bzero() before using any globals. */ bzero(&__bss_start, (uintptr_t)&__bss_end - (uintptr_t)&__bss_start); boot2_argc = argc; boot2_argv = argv; boot2_envv = envv; boot2_bootinfo = *bootinfop; /* Copy rather than by reference. */ setheap((void *)&__heap_start, (void *)&__heap_end); /* * Pick up console settings from boot2; probe console. */ if (bootinfop->bi_boot2opts & RB_MULTIPLE) { if (bootinfop->bi_boot2opts & RB_SERIAL) setenv("console", "comconsole vidconsole", 1); else setenv("console", "vidconsole comconsole", 1); } else if (bootinfop->bi_boot2opts & RB_SERIAL) setenv("console", "comconsole", 1); else if (bootinfop->bi_boot2opts & RB_MUTE) setenv("console", "nullconsole", 1); cons_probe(); setenv("LINES", "24", 1); printf("%s(%d, %p, %p, %p (%p))\n", __func__, argc, argv, envv, bootinfop, (void *)bootinfop->bi_memsize); /* * Initialise devices. */ for (dp = devsw; *dp != NULL; dp++) { if ((*dp)->dv_init != NULL) (*dp)->dv_init(); } extract_currdev(bootinfop); printf("\n"); printf("%s, Revision %s\n", bootprog_name, bootprog_rev); printf("(%s, %s)\n", bootprog_maker, bootprog_date); #if 0 printf("bootpath=\"%s\"\n", bootpath); #endif interact(NULL); return (0); }
void back::interactcheck(gamelevel* level) { bool inmenu; string iminput; int tick = 0; do { cout<<"#"<<endl; cout<<"# with:"<<endl; getline(cin,iminput); searcher = current->childone; if(searcher->menuname == iminput) { interact(searcher); } else if(searcher->menuname != iminput) { while(searcher->menuname != iminput) { searcher = searcher->next; tick++; if(tick > 10) { cout<<"# wrong input"<<endl; EImenu(level); } } interact(searcher); } else { cout<<"# wrong input"<<endl; inmenu = true; } } while(inmenu == true); }
void load_state(char *UNUSED(buffer), com_table *UNUSED(ctp), struct rt_i *rtip) { FILE *sfPtr; if ((sfPtr = fopen(sf_name, "rb")) == NULL) { fprintf(stderr, "Cannot open statefile '%s'\n", sf_name); return; } bu_log("Loading NIRT state from file '%s'...", sf_name); interact(READING_FILE, sfPtr, rtip); bu_log("\n"); fclose(sfPtr); }
int main(int argc, char* argv[]) { int sockfd = init_socket(); logf("Server listening on port %d\n", PORT); if (signal(SIGCHLD, SIG_IGN) == SIG_ERR) { perror("Error setting SIGCHILD handler."); return EXIT_FAILURE; } load_module(); while (1) { socklen_t client_len = sizeof(client); int client_fd = accept(sockfd, (struct sockaddr*) &client, &client_len); if (client_fd < 0) { perror("Error creating socket for incoming connection"); exit(EXIT_FAILURE); } logf("New connection from %s on port %d\n", inet_ntoa(client.sin_addr), htons(client.sin_port)); int pid = fork(); if (pid < 0) { perror("Unable to fork"); exit(EXIT_FAILURE); } if (pid == 0) { // client alarm(300); close(sockfd); dup2(client_fd, 0); dup2(client_fd, 1); setvbuf(stdout, NULL, _IONBF, 0); drop_privs(); interact(); close(client_fd); logf("%s:%d disconnected\n", inet_ntoa(client.sin_addr), htons(client.sin_port)); exit(EXIT_SUCCESS); } else { // server logf("%s:%d forked new process with pid %d\n", inet_ntoa(client.sin_addr), htons(client.sin_port), pid); close(client_fd); } } }
void attack() { // Select a hard-coded guess ... char* G = "guess"; int t; int r; // ... then interact with the attack target. interact( &t, &r, G ); // Print all of the inputs and outputs. printf( "G = %s\n", G ); printf( "t = %d\n", t ); printf( "r = %d\n", r ); }
int main(int argc, char *argv[]) { //QAppliction app(argc, argv); //Qtdemo *w = new Qtdemo; usb_dev_handle *dev=NULL; float fit[10]; init(dev,fit);//show(); interact(dev); //if (argc>1) save(argv[1],0); //else save("data1.txt",0); usb_close(dev); //w->on_CloseCommBtn_clicked(); //app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit())); return 1;//app.exec(); }
void BedTest2(){ std::cout<<"ROOM AND COMFORTABLE BED 2\n"<<std::endl; Infector::Container ioc; ioc.bindSingleAs<ComfortableBedVS, IBedVS>(); ioc.bindSingleAs<BedRoomVS, IRoomVS>(); ioc.wire<ComfortableBedVS>(); ioc.wire<BedRoomVS, IBedVS>(); auto room = ioc.buildSingle<IRoomVS>(); room->interact(); assert("test 8 failed" && CCallBedVS==1); assert("test 8 failed" && CCallRoomVS==1); std::cout<<"\nend of test 8\n"<<std::endl; }
void CmdManager::run(int argc, char** argv) { bool isint = argc <= 1; for(int i = 1; i<argc; ++i) { std::string a = getargv(i, argc, argv); if(a == "-i") isint = true; else if(a == "-e") execfile(getargv(++i, argc, argv)); else if(a == "-p") execute(getargv(++i, argc, argv)); } interact(); }
void BedTest(){ std::cout<<"ROOM AND COMFORTABLE BED\n"<<std::endl; Infector::Container ioc; ioc.bindAs<ComfortableBed, IBed>(); ioc.bindAs<BedRoom, IRoom>(); ioc.wire<ComfortableBed>(); ioc.wire<BedRoom, IBed>(); auto room = ioc.build<IRoom>(); room->interact(); assert("test 2 failed" && CCallBed==1); assert("test 2 failed" && CCallRoom==1); std::cout<<"\nend of test 2\n"<<std::endl; }
bool myBox::collidesZ( myBox b, int speed ){ if(minz - speed < b.getMaxZ() && maxz - speed > b.getMinZ() ){ if(minx < b.getMaxX() && maxx > b.getMinX() ){ if(miny > b.getMaxY() && maxy < b.getMinY()){ interact(); return true; } } } return false; }
void GameObjectManager::handleInteractions() { // Default interaction handler: Check all movable objects against all objects for(ObjectSetIter mit = m_movableObjects.begin(); mit != m_movableObjects.end(); ++mit) { if((*mit)->m_lifeState != GameObject::LS_ALIVE) continue; for(ObjectSetIter oit = m_objects.begin(); oit != m_objects.end(); ++oit) { // Handling duplicate interactions (i.e., preventing interact(o1,o2) // and interact(o2,o1)): Duplicates only occur between any pair of // movable objects o1 and o2. (Think about it.) Therefore, if both // objects are movable, only call once. A simple ID ordering // accomplishes our objective. if((*oit)->m_lifeState != GameObject::LS_ALIVE) continue; if((*mit)->m_id != (*oit)->m_id && ((*mit)->m_id < (*oit)->m_id || m_movableObjects.find(*oit) == m_movableObjects.end())) interact(**mit, **oit); } } }
// uppdaterar alla objekt void EntityManager::update() { if(mPlayerLife > 0) { for(EntityVector::size_type i = 0; i < mCharacters.size(); ++i) { //if(!mCantMoveCharacters) //{ mCharacters[i]->update(mPrimaryCharacter); //} //else //{ // Entity::EntityKind noCharacter = Entity::DOOR; // mCharacters[i]->update(noCharacter); //} } for(EntityVector::size_type i = 0; i < mEntities.size(); ++i) { if(mEntities[i]->getBaseKind() != Entity::CHARACTER) { mEntities[i]->update(mPrimaryCharacter); } } updatePlayerLife(); interact(); killEntity(); updatePlayerLife(); lifeAndMaskPosition(); updatePlayerPortrait(); updateBackgroundParalax(); } killPlayers(); }
int main(int argc, char **argv) { // Lot of arg parsing here clean_exedir(); parse_opts(argc, argv); struct sigaction sa = {}; REQUIRE (sigemptyset(&sa.sa_mask) == 0); sa.sa_sigaction = sigchld_handler; sa.sa_flags = SA_NOCLDSTOP | SA_SIGINFO; REQUIRE (sigaction(SIGCHLD, &sa, NULL) == 0); if (isatty(STDIN_FILENO)) interact(argv[0]); else pipe_mode(); return 0; }