Пример #1
0
void BedItem::wakeUp()
{
	if(!house)
		return;

	if(sleeper)
	{
		if(Player* player = g_game.getPlayerByGuidEx(sleeper))
		{
			regeneratePlayer(player);
			if(player->isVirtual())
			{
				IOLoginData::getInstance()->savePlayer(player);
				delete player;
			}
			else
				g_game.addCreatureHealth(player);
		}
	}

	Beds::getInstance().setBedSleeper(NULL, sleeper);
	internalRemoveSleeper();

	BedItem* nextBedItem = getNextBedItem();
	if(nextBedItem)
		nextBedItem->internalRemoveSleeper();

	updateAppearance(NULL);
	if(nextBedItem)
		nextBedItem->updateAppearance(NULL);
}
Пример #2
0
void BedItem::wakeUp(Player* player)
{
	// avoid crashes
	if (!house) {
		return;
	}

	if (sleeperGUID != 0) {
		if (!player) {
			std::string name;

			if (IOLoginData::getInstance()->getNameByGuid(sleeperGUID, name)) {
				Player* _player = new Player(name, NULL);

				if (IOLoginData::getInstance()->loadPlayer(_player, name)) {
					regeneratePlayer(_player);
					IOLoginData::getInstance()->savePlayer(_player);
				}

				delete _player;
				_player = NULL;
			}
		} else {
			regeneratePlayer(player);
			g_game.addCreatureHealth(player);
		}
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(NULL, sleeperGUID);

	BedItem* nextBedItem = getNextBedItem();

	// unset sleep info
	internalRemoveSleeper();

	if (nextBedItem) {
		nextBedItem->internalRemoveSleeper();
	}

	// change self and partner's appearance
	updateAppearance(NULL);

	if (nextBedItem) {
		nextBedItem->updateAppearance(NULL);
	}
}
Пример #3
0
void BedItem::wakeUp(Player* player)
{
	// avoid crashes
	if (!house) {
		return;
	}

	if (sleeperGUID != 0) {
		if (!player) {
			Player _player(nullptr);
			if (IOLoginData::loadPlayerById(&_player, sleeperGUID)) {
				regeneratePlayer(&_player);
				IOLoginData::savePlayer(&_player);
			}
		} else {
			regeneratePlayer(player);
			g_game.addCreatureHealth(player);
		}
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(nullptr, sleeperGUID);

	BedItem* nextBedItem = getNextBedItem();

	// unset sleep info
	internalRemoveSleeper();

	if (nextBedItem) {
		nextBedItem->internalRemoveSleeper();
	}

	// change self and partner's appearance
	updateAppearance(nullptr);

	if (nextBedItem) {
		nextBedItem->updateAppearance(nullptr);
	}
}
Пример #4
0
BedItem::BedItem(uint16_t _id) : Item(_id)
{
	house = NULL;
	internalRemoveSleeper();
}
Пример #5
0
BedItem::BedItem(uint16_t _id) : Item(_id)
{
	house = nullptr;
	internalRemoveSleeper();
}
Пример #6
0
BedItem::BedItem(uint16_t id) : Item(id)
{
	internalRemoveSleeper();
}