Пример #1
0
void BedItem::sleep(Player* player)
{
	if(!house || !player || player->isRemoved())
		return;

	if(!sleeper)
	{
		Beds::getInstance().setBedSleeper(this, player->getGUID());
		internalSetSleeper(player);

		BedItem* nextBedItem = getNextBedItem();
		if(nextBedItem)
			nextBedItem->internalSetSleeper(player);

		updateAppearance(player);
		if(nextBedItem)
			nextBedItem->updateAppearance(player);

		player->getTile()->moveCreature(NULL, player, getTile());
		g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP);
		Scheduler::getScheduler().addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, player->getID(), false)));
	}
	else if(Item::items[getID()].transformToFree)
	{
		wakeUp();
		g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
	}
	else
		player->sendCancelMessage(RET_NOTPOSSIBLE);
}
Пример #2
0
bool BedItem::sleep(Player* player)
{
	if (!house || !player || player->isRemoved()) {
		return false;
	}

	if (sleeperGUID != 0) {
		return false;
	}

	BedItem* nextBedItem = getNextBedItem();

	internalSetSleeper(player);

	if (nextBedItem) {
		nextBedItem->internalSetSleeper(player);
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(this, player->getGUID());

	// make the player walk onto the bed
	player->getTile()->moveCreature(player, getTile());

	// display 'Zzzz'/sleep effect
	g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP);

	// kick player after he sees himself walk onto the bed and it change id
	uint32_t playerId = player->getID();
	g_scheduler.addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, playerId, false)));

	// change self and partner's appearance
	updateAppearance(player);

	if (nextBedItem) {
		nextBedItem->updateAppearance(player);
	}

	return true;
}