Пример #1
0
// [RH] Set an area to a specified color
void DCanvas::Clear (int left, int top, int right, int bottom, int color) const
{
	int x, y;

	if (is8bit())
	{
		byte *dest;

		dest = buffer + top * pitch + left;
		x = right - left;
		for (y = top; y < bottom; y++)
		{
			memset (dest, color, x);
			dest += pitch;
		}
	}
	else
	{
		unsigned int *dest;

		dest = (unsigned int *)(buffer + top * pitch + (left << 2));
		right -= left;

		for (y = top; y < bottom; y++)
		{
			for (x = 0; x < right; x++)
			{
				dest[x] = color;
			}
			dest += pitch >> 2;
		}
	}
}
Пример #2
0
static
void
fxputc(FILE *f, int ch)
{
	/* drop any sign */
	ch = ch&0xff;

	/* on 7-bit terminals, strip high bit */
	if (!is8bit()) ch &= 0x7f; 

	/* 
	 * Assume anything that isn't a control character is printable.
	 * We can't count on locale stuff to tell us what's printable 
	 * because we might be looking at someone who uses different
	 * locale settings or is on the other side of the planet. So,
	 * strip 0-31, 127, 128-159, and 255. Note that not stripping
	 * 128-159 is asking for trouble, as 155 (M-esc) is interpreted
	 * as esc-[ by most terminals. Hopefully this won't break anyone's
	 * charset.
	 * 
	 * It would be nice if we could set the terminal to display in the
	 * right charset, but we have no way to know what it is. feh.
	 */
	
	if (((ch&0x7f) >= 32 && (ch&0x7f) != 0x7f) || ch=='\t') {
		putc(ch, f);
		return;
	}

	if (ch=='\n') {
		if (send_crs) putc('\r', f);
		putc('\n', f);
		return;
	}

	if (ch&0x80) {
		putc('M', f);
		putc('-', f);
		ch &= 0x7f;
	}

	putc('^', f);
	if (ch==0x7f) putc('?', f);
	else putc(ch+'@', f);
}
Пример #3
0
// [RH] Fill an area with a 64x64 flat texture
//		right and bottom are one pixel *past* the boundaries they describe.
void DCanvas::FlatFill (int left, int top, int right, int bottom, const byte *src) const
{
	int x, y;
	int advance;
	int width;

	width = right - left;
	right = width >> 6;

	if (is8bit())
	{
		byte *dest;

		advance = pitch - width;
		dest = buffer + top * pitch + left;

		for (y = top; y < bottom; y++)
		{
			for (x = 0; x < right; x++)
			{
				memcpy (dest, src + ((y&63)<<6), 64);
				dest += 64;
			}

			if (width & 63)
			{
				memcpy (dest, src + ((y&63)<<6), width & 63);
				dest += width & 63;
			}
			dest += advance;
		}
	}
	else
	{
		unsigned int *dest;
		int z;
		const byte *l;

		advance = (pitch - (width << 2)) >> 2;
		dest = (unsigned int *)(buffer + top * pitch + (left << 2));

		for (y = top; y < bottom; y++)
		{
			l = src + ((y&63)<<6);
			for (x = 0; x < right; x++)
			{
				for (z = 0; z < 64; z += 4, dest += 4)
				{
					// Try and let the optimizer pair this on a Pentium
					// (even though VC++ doesn't anyway)
					dest[0] = V_Palette[l[z]];
					dest[1] = V_Palette[l[z+1]];
					dest[2] = V_Palette[l[z+2]];
					dest[3] = V_Palette[l[z+3]];
				}
			}

			if (width & 63)
			{
				// Do any odd pixel left over
				if (width & 1)
					*dest++ = V_Palette[l[0]];

				// Do the rest of the pixels
				for (z = 1; z < (width & 63); z += 2, dest += 2)
				{
					dest[0] = V_Palette[l[z]];
					dest[1] = V_Palette[l[z+1]];
				}
			}

			dest += advance;
		}
	}
}