void WMLInputElement::initialize()
{
    String nameVariable = formControlName();
    String variableValue;
    WMLPageState* pageSate = wmlPageStateForDocument(document()); 
    ASSERT(pageSate);
    if (!nameVariable.isEmpty())
        variableValue = pageSate->getVariable(nameVariable);

    if (variableValue.isEmpty() || !isConformedToInputMask(variableValue)) {
        String val = value();
        if (isConformedToInputMask(val))
            variableValue = val;
        else
            variableValue = "";
 
        pageSate->storeVariable(nameVariable, variableValue);
    }
    setValue(variableValue);
 
    if (!hasAttribute(WMLNames::emptyokAttr)) {
        if (m_formatMask.isEmpty() || 
            // check if the format codes is just "*f"
           (m_formatMask.length() == 2 && m_formatMask[0] == '*' && formatCodes().find(m_formatMask[1]) != notFound))
            m_isEmptyOk = true;
    }
}
bool WMLInputElement::isConformedToInputMask(const String& inputChars)
{
    for (unsigned i = 0; i < inputChars.length(); ++i)
        if (!isConformedToInputMask(inputChars[i], i + 1, false))
            return false;

    return true;
}
Пример #3
0
void WMLInputElement::defaultEventHandler(Event* evt)
{
    bool clickDefaultFormButton = false;

    if (evt->type() == eventNames().textInputEvent && evt->isTextEvent()) {
        TextEvent* textEvent = static_cast<TextEvent*>(evt);
        if (textEvent->data() == "\n")
            clickDefaultFormButton = true;
        else if (renderer() && !isConformedToInputMask(textEvent->data()[0], toRenderTextControl(renderer())->text().length() + 1))
            // If the inputed char doesn't conform to the input mask, stop handling 
            return;
    }

    if (evt->type() == eventNames().keydownEvent && evt->isKeyboardEvent() && focused() && document()->frame()
        && document()->frame()->editor()->doTextFieldCommandFromEvent(this, static_cast<KeyboardEvent*>(evt))) {
        evt->setDefaultHandled();
        return;
    }
    
    // Let the key handling done in EventTargetNode take precedence over the event handling here for editable text fields
    if (!clickDefaultFormButton) {
        WMLElement::defaultEventHandler(evt);
        if (evt->defaultHandled())
            return;
    }

    // Use key press event here since sending simulated mouse events
    // on key down blocks the proper sending of the key press event.
    if (evt->type() == eventNames().keypressEvent && evt->isKeyboardEvent()) {
        // Simulate mouse click on the default form button for enter for these types of elements.
        if (static_cast<KeyboardEvent*>(evt)->charCode() == '\r')
            clickDefaultFormButton = true;
    }

    if (clickDefaultFormButton) {
        // Fire onChange for text fields.
        if (wasChangedSinceLastFormControlChangeEvent()) {
            setChangedSinceLastFormControlChangeEvent(false);
            dispatchEvent(Event::create(eventNames().changeEvent, true, false));
        }

        evt->setDefaultHandled();
        return;
    }

    if (evt->isBeforeTextInsertedEvent())
        InputElement::handleBeforeTextInsertedEvent(m_data, this, this, evt);

    if (renderer() && (evt->isMouseEvent() || evt->isDragEvent() || evt->isWheelEvent() || evt->type() == eventNames().blurEvent || evt->type() == eventNames().focusEvent))
        toRenderTextControlSingleLine(renderer())->forwardEvent(evt);

    //add. When has two input element, can't move second input element.
    if (evt->type() == eventNames().webkitEditableContentChangedEvent && renderer() && renderer()->isTextControl()) {
        toRenderTextControl(renderer())->subtreeHasChanged();
    }
    /*guoxiaolei 20120827 end>*/
}
Пример #4
0
void WMLInputElement::defaultEventHandler(Event* evt)
{
    bool clickDefaultFormButton = false;

    if (evt->type() == eventNames().textInputEvent && evt->isTextEvent()) {
        TextEvent* textEvent = static_cast<TextEvent*>(evt);
        if (textEvent->data() == "\n")
            clickDefaultFormButton = true;
        else if (renderer() && !isConformedToInputMask(textEvent->data()[0], toRenderTextControl(renderer())->text().length() + 1))
            // If the inputed char doesn't conform to the input mask, stop handling 
            return;
    }

    if (evt->type() == eventNames().keydownEvent && evt->isKeyboardEvent() && focused() && document()->frame()
        && document()->frame()->doTextFieldCommandFromEvent(this, static_cast<KeyboardEvent*>(evt))) {
        evt->setDefaultHandled();
        return;
    }
    
    // Let the key handling done in EventTargetNode take precedence over the event handling here for editable text fields
    if (!clickDefaultFormButton) {
        WMLElement::defaultEventHandler(evt);
        if (evt->defaultHandled())
            return;
    }

    // Use key press event here since sending simulated mouse events
    // on key down blocks the proper sending of the key press event.
    if (evt->type() == eventNames().keypressEvent && evt->isKeyboardEvent()) {
        // Simulate mouse click on the default form button for enter for these types of elements.
        if (static_cast<KeyboardEvent*>(evt)->charCode() == '\r')
            clickDefaultFormButton = true;
    }

    if (clickDefaultFormButton) {
        // Fire onChange for text fields.
        RenderObject* r = renderer();
        if (r && toRenderTextControl(r)->isEdited()) {
            dispatchEvent(Event::create(eventNames().changeEvent, true, false));
            
            // Refetch the renderer since arbitrary JS code run during onchange can do anything, including destroying it.
            r = renderer();
            if (r)
                toRenderTextControl(r)->setEdited(false);
        }

        evt->setDefaultHandled();
        return;
    }

    if (evt->isBeforeTextInsertedEvent())
        InputElement::handleBeforeTextInsertedEvent(m_data, this, this, evt);

    if (renderer() && (evt->isMouseEvent() || evt->isDragEvent() || evt->isWheelEvent() || evt->type() == eventNames().blurEvent || evt->type() == eventNames().focusEvent))
        toRenderTextControlSingleLine(renderer())->forwardEvent(evt);
}
void WMLInputElement::dispatchBlurEvent()
{
    // Firstly check if it is allowed to leave this input field
    String val = value();
    if ((!m_isEmptyOk && val.isEmpty()) || !isConformedToInputMask(val)) {
        updateFocusAppearance(true);
        return;
    }

    // update the name variable of WML input elmenet
    String nameVariable = formControlName();
    if (!nameVariable.isEmpty())
        wmlPageStateForDocument(document())->storeVariable(nameVariable, val); 

    InputElement::dispatchBlurEvent(this, this);
    WMLElement::dispatchBlurEvent();
}