Пример #1
0
bool Minion::IsGuardianPet() const
{
    return isPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
}
Пример #2
0
bool Creature::CreateFromProto(uint32 guidlow,uint32 Entry)
{
    Object::_Create(guidlow, HIGHGUID_UNIT);

    m_DBTableGuid = guidlow;

    SetUInt32Value(OBJECT_FIELD_ENTRY,Entry);
    CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
    if(!cinfo)
    {
        sLog.outError("Error: creature entry %u does not exist.",Entry);
        return false;
    }
    uint32 rank = isPet()? 0 : cinfo->rank;
    float damagemod = _GetDamageMod(rank);;

    uint32 display_id = cinfo->randomDisplayID();

    SetUInt32Value(UNIT_FIELD_DISPLAYID,display_id );
    SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID,display_id );
    SetUInt32Value(UNIT_FIELD_BYTES_2,1);                   // let creature used equiped weapon in fight

    SetName(GetCreatureInfo()->Name);

    SelectLevel(cinfo);

    SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction);

    SetUInt32Value(UNIT_NPC_FLAGS,cinfo->npcflag);

    SetFloatValue(UNIT_FIELD_MINDAMAGE,cinfo->mindmg * damagemod);
    SetFloatValue(UNIT_FIELD_MAXDAMAGE,cinfo->maxdmg * damagemod);

    SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
    SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);

    SetAttackTime(BASE_ATTACK,  cinfo->baseattacktime);
    SetAttackTime(RANGED_ATTACK,cinfo->rangeattacktime);

    SetUInt32Value(UNIT_FIELD_FLAGS,cinfo->Flags);
    SetUInt32Value(UNIT_DYNAMIC_FLAGS,cinfo->dynamicflags);

    SetArmor(cinfo->armor);
    SetResistance(SPELL_SCHOOL_HOLY,cinfo->resistance1);
    SetResistance(SPELL_SCHOOL_FIRE,cinfo->resistance2);
    SetResistance(SPELL_SCHOOL_NATURE,cinfo->resistance3);
    SetResistance(SPELL_SCHOOL_FROST,cinfo->resistance4);
    SetResistance(SPELL_SCHOOL_SHADOW,cinfo->resistance5);
    SetResistance(SPELL_SCHOOL_ARCANE,cinfo->resistance6);

    //this is probably wrong
    SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, cinfo->equipmodel[0]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , cinfo->equipinfo[0]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO  + 1, cinfo->equipslot[0]);

    SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, cinfo->equipmodel[1]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 2, cinfo->equipinfo[1]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 2 + 1, cinfo->equipslot[1]);

    SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+2, cinfo->equipmodel[2]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 4, cinfo->equipinfo[2]);
    SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 4 + 1, cinfo->equipslot[2]);

    SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->size);

    SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,cinfo->bounding_radius);
    SetFloatValue(UNIT_FIELD_COMBATREACH,cinfo->combat_reach );

    FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cinfo->faction);
    if (factionTemplate)
    {
        FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction);
        if (factionEntry)
            if (cinfo->civilian != 1 && (factionEntry->team == ALLIANCE || factionEntry->team == HORDE))
                SetPvP(true);
    } else
    sLog.outErrorDb("Error: invalid faction (%u) for creature (GUIDLow: %u Entry: %u)", cinfo->faction, GetGUIDLow(),Entry);

    if (cinfo->mount != 0)
        Mount(cinfo->mount);

    m_spells[0] = cinfo->spell1;
    m_spells[1] = cinfo->spell2;
    m_spells[2] = cinfo->spell3;
    m_spells[3] = cinfo->spell4;

    SetSpeed(MOVE_WALK,     cinfo->speed );
    SetSpeed(MOVE_RUN,      cinfo->speed );
    SetSpeed(MOVE_WALKBACK, cinfo->speed );
    SetSpeed(MOVE_SWIM,     cinfo->speed);
    SetSpeed(MOVE_SWIMBACK, cinfo->speed);

    if(cinfo->MovementType < MAX_DB_MOTION_TYPE)
        m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
    else
    {
        m_defaultMovementType = IDLE_MOTION_TYPE;
        sLog.outErrorDb("Creature template %u have wrong movement generator type value %u, ignore and set to IDLE.",Entry,cinfo->MovementType);
    }

    return true;
}
Пример #3
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit *owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        switch (stat)
        {
        case STAT_STAMINA:
            mod = 0.3f;
            break;                // Default Owner's Stamina scale
        case STAT_STRENGTH:
            mod = 0.7f;
            break;                // Default Owner's Strength scale
        default:
            break;
        }
        // Ravenous Dead
        AuraEffect const *aurEff = NULL;
        // Check just if owner has Ravenous Dead since it's effect is not an aura
        aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellEntry const* sProto = aurEff->GetSpellProto();                                                 // Then get the SpellProto and add the dummy effect value
            AddPctN(mod, SpellMgr::CalculateSpellEffectAmount(sProto, 1));                                      // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePctN(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet())
        {
            ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75);
            value += ownersBonus;
        }
        else
        {
            mod = 0.45f;
            if (isPet())
            {
                PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
                if (itr == ToPet()->m_spells.end())
                    itr = ToPet()->m_spells.find(62762);                            // Wild Hunt rank 2

                if (itr != ToPet()->m_spells.end())                                 // If pet has Wild Hunt
                {
                    SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
                    AddPctN(mod, SpellMgr::CalculateSpellEffectAmount(sProto, 0));
                }
            }
            ownersBonus = float(owner->GetStat(stat)) * mod;
            value += ownersBonus;
        }
    }
    //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePctN(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
    /*
        else if (stat == STAT_STRENGTH)
        {
            if (IsPetGhoul())
                value += float(owner->GetStat(stat)) * 0.3f;
        }
    */

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
    case STAT_STRENGTH:
        UpdateAttackPowerAndDamage();
        break;
    case STAT_AGILITY:
        UpdateArmor();
        break;
    case STAT_STAMINA:
        UpdateMaxHealth();
        break;
    case STAT_INTELLECT:
        UpdateMaxPower(POWER_MANA);
        break;
    case STAT_SPIRIT:
    default:
        break;
    }

    return true;
}
Пример #4
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    
    float mod = 0.75f;

    switch (stat)
    {
        case STAT_STRENGTH:
        {
            if (IsPetGhoul())
            {
                mod = 0.7f;
                
                // Glyph of the Ghoul
                if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
                    mod += CalculatePct(1.0f, aurEff->GetAmount());

                ownersBonus = owner->GetStat(stat) * mod;
                value += ownersBonus;
            }
            break;
        }
        case STAT_STAMINA:
        {
            mod = 0.0f;
            if (IsPetGhoul() || IsPetGargoyle())
            {
                // Glyph of the Ghoul
                if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
                    mod += CalculatePct(1.0f, aurEff->GetAmount()); 
            }

            ownersBonus = owner->GetStat(stat) * mod;
            ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
            value += ownersBonus;
            break;
        }
        case STAT_INTELLECT:
        {
            if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
            {
                mod = 0.3f;
                ownersBonus = owner->GetStat(stat) * mod;
            }
            else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
            {
                mod = 0.3f;
                if (owner->getSimulacrumTarget())
                    ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod;
                else
                    ownersBonus = owner->GetStat(stat) * mod;
            }
            value += ownersBonus;
            break;
        }
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
                UpdateAttackPowerAndDamage(); 
            break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #5
0
void Guardian::UpdateAttackPowerAndDamage(bool ranged)
{
    if (ranged)
        return;

    float val = 0.0f;
    float bonusAP = 0.0f;
    UnitMods unitMod = UNIT_MOD_ATTACK_POWER;

    if (GetEntry() == ENTRY_IMP)                                   // imp's attack power
        val = GetStat(STAT_STRENGTH) - 10.0f;
    else
        val = 2 * GetStat(STAT_STRENGTH) - 20.0f;

    Unit* owner = GetOwner();
    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (isHunterPet())                      //hunter pets benefit from owner's attack power
        {
            float mod = 1.0f;                                                 //Hunter contribution modifier
            if (isPet())
            {
                PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758);    //Wild Hunt rank 1
                if (itr == ToPet()->m_spells.end())
                    itr = ToPet()->m_spells.find(62762);                            //Wild Hunt rank 2

                if (itr != ToPet()->m_spells.end())                                 // If pet has Wild Hunt
                {
                    SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
                    mod += CalculatePctN(1.0f, SpellMgr::CalculateSpellEffectAmount(sProto, 1));
                }
            }

            bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
            SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
        }
        else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not)
        {
            bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
            SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
        }
        //demons benefit from warlocks shadow or fire damage
        else if (isPet())
        {
            int32 fire  = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
            int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
            int32 maximum  = (fire > shadow) ? fire : shadow;
            if (maximum < 0)
                maximum = 0;
            SetBonusDamage(int32(maximum * 0.15f));
            bonusAP = maximum * 0.57f;
        }
        //water elementals benefit from mage's frost damage
        else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
        {
            int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
            if (frost < 0)
                frost = 0;
            SetBonusDamage(int32(frost * 0.4f));
        }
    }

    SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP);

    //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
    float base_attPower  = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
    float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
    float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;

    //UNIT_FIELD_(RANGED)_ATTACK_POWER field
    SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
    //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
    SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
    //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
    SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);

    //automatically update weapon damage after attack power modification
    UpdateDamagePhysical(BASE_ATTACK);
}
Пример #6
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;

    switch (stat)
    {
        case STAT_STAMINA:
        {
            mod = 0.3f;

            if (IsPetGhoul() || IsPetGargoyle())
                mod = 0.45f;
            else if (owner->getClass() == CLASS_WARLOCK && isPet())
                mod = 0.75f;
            else if (owner->getClass() == CLASS_MAGE && isPet())
                mod = 0.75f;
            else
                mod = 0.7f;

            ownersBonus = float(owner->GetStat(stat)) * mod;
            ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
            value += ownersBonus;
            break;
        }
        case STAT_STRENGTH:
        {
            mod = 0.7f;

            ownersBonus = owner->GetStat(stat) * mod;
            value += ownersBonus;
            break;
        }
        case STAT_INTELLECT:
        {
            if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
            {
                mod = 0.3f;
                ownersBonus = owner->GetStat(stat) * mod;
            }
            else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
            {
                mod = 0.3f;
                if (owner->GetSimulacrumTarget())
                    ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod;
                else
                    ownersBonus = owner->GetStat(stat) * mod;
            }

            value += ownersBonus;
            break;
        }
        default:
            break;
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:
            UpdateAttackPowerAndDamage();
            break;
        case STAT_AGILITY:
            UpdateArmor();
            break;
        case STAT_STAMINA:
            UpdateMaxHealth();
            break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            if (owner->getClass() == CLASS_MAGE)
                UpdateAttackPowerAndDamage();
            break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
Пример #7
0
bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    Unit *owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    { 
        switch (stat)
        {
            case STAT_STAMINA:  mod = 0.3f; break;                // Default Owner's Stamina scale
            case STAT_STRENGTH: mod = 0.7f; break;                // Default Owner's Strength scale
            default: break;
        }
        // Ravenous Dead
        AuraEffect const *aurEff;
        // Check just if owner has Ravenous Dead since it's effect is not an aura
        if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
        {
            SpellEntry const* sProto = aurEff->GetSpellProto();                                                       // Then get the SpellProto and add the dummy effect value
            mod += mod * (sProto->EffectBasePoints[1] / 100.0f);                                                      // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        if (aurEff = owner->GetAuraEffect(58686, 0))
            mod += (aurEff->GetAmount() / 100.0f);                                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        value += float(owner->GetStat(stat)) * mod;
    }
    else if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet())
        value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
        else
        {
            mod = 0.3f;
            if (((Creature*)this)->isPet())
            {
                PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758));   // Wild Hunt rank 1
                if (itr == ((Pet*)this)->m_spells.end())
                {
                    itr = ((Pet*)this)->m_spells.find(62762);                             // Wild Hunt rank 2
                }
                if (itr != ((Pet*)this)->m_spells.end())                                  // If pet has Wild Hunt
                {

                    SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first);       // Then get the SpellProto and add the dummy effect value
                    mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
                }
            }
            value += float(owner->GetStat(stat)) * mod;
        }
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
            value += float(owner->GetStat(stat)) * 0.3f;
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
void CreatureImplementation::fillAttributeList(AttributeListMessage* alm, CreatureObject* player) {
	AiAgentImplementation::fillAttributeList(alm, player);

	int creaKnowledge = player->getSkillMod("creature_knowledge");

	if (getHideType().isEmpty() && getBoneType().isEmpty() && getMeatType().isEmpty()) {
		if(!isPet()) // we do want to show this for pets
			return;
	}

	if (creaKnowledge >= 5) {
		if (isAggressiveTo(player))
			alm->insertAttribute("aggro", "yes");
		else
			alm->insertAttribute("aggro", "no");
		if (isStalker())
			alm->insertAttribute("stalking", "yes");
		else
			alm->insertAttribute("stalking", "no");
	}

	if (creaKnowledge >= 10) {
		if (getTame() > 0.0f)
			alm->insertAttribute("tamable", "yes");
		else
			alm->insertAttribute("tamable", "no");
	}

	if (creaKnowledge >= 20 && !isPet()) {
		if (!getHideType().isEmpty()) {
			StringBuffer hideName;
			hideName << "@obj_attr_n:" << getHideType();
			alm->insertAttribute("res_hide", hideName.toString());
		} else
			alm->insertAttribute("res_hide", "---");
		if (!getBoneType().isEmpty()) {
			StringBuffer boneName;
			boneName << "@obj_attr_n:" << getBoneType();
			alm->insertAttribute("res_bone", boneName.toString());
		} else
			alm->insertAttribute("res_bone", "---");
		if (!getMeatType().isEmpty()) {
			StringBuffer meatName;
			meatName << "@obj_attr_n:" << getMeatType();
			alm->insertAttribute("res_meat", meatName.toString());
		} else
			alm->insertAttribute("res_meat", "---");
	}

	if (creaKnowledge >= 30) {
		if (isKiller())
			alm->insertAttribute("killer", "yes");
		else
			alm->insertAttribute("killer", "no");
	}

	if (creaKnowledge >= 40) {
		alm->insertAttribute("ferocity", (int) getFerocity());
	}

	if (creaKnowledge >= 50)
		alm->insertAttribute("challenge_level", getAdultLevel());

	//int skillNum = skillCommands.size();
	CreatureAttackMap* attackMap = getAttackMap();
	int skillNum = 0;
	if (attackMap != NULL)
		skillNum = attackMap->size();
	if (creaKnowledge >= 70) {
		String skillname = "";
		if (skillNum >= 1)
			skillname = attackMap->getCommand(0);

		if (skillname == "creatureareaattack")
			skillname = "unknown_attack";
		else if (skillname.isEmpty())
			skillname = "none";

		StringBuffer skillMsg;
		skillMsg << "@combat_effects:" << skillname;

		alm->insertAttribute("pet_command_18", skillMsg.toString());
	}

	if (creaKnowledge >= 80) {
		String skillname = "";
		if (skillNum >= 2)
			skillname = attackMap->getCommand(1);

		if (skillname == "creatureareaattack")
			skillname = "unknown_attack";
		else if (skillname.isEmpty())
			skillname = "none";

		StringBuffer skillMsg;
		skillMsg << "@combat_effects:" << skillname;

		alm->insertAttribute("pet_command_19", skillMsg.toString());
	}

	if (creaKnowledge >= 90)
		alm->insertAttribute("basetohit", getChanceHit());

	if (creaKnowledge >= 100) {
		StringBuffer damageMsg;
		damageMsg << getDamageMin() << "-" << getDamageMax();
		alm->insertAttribute("cat_wpn_damage", damageMsg.toString());
	}
}
bool CreatureImplementation::canMilkMe(CreatureObject* player) {

	if (!hasMilk() || milkState != CreatureManager::NOTMILKED  || _this.get()->isInCombat() || _this.get()->isDead() || isPet())
		return false;

	if(!player->isInRange(_this.get(), 5.0f) || player->isInCombat() || player->isDead() || player->isIncapacitated() || !(player->hasState(CreatureState::MASKSCENT)))
		return false;

	return true;
}