static int tolua_Cocos2d_Node_isTouchEnabled(lua_State* tolua_S)
{
#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
    if (
        !tolua_isusertype(tolua_S,1,"cc.Node",0,&tolua_err) ||
        !tolua_isnoobj(tolua_S,2,&tolua_err)
        )
        goto tolua_lerror;
    else
#endif
    {
        Node* self = static_cast<cocos2d::Node*>(tolua_tousertype(tolua_S,1,0));
#if COCOS2D_DEBUG >= 1
        if (!self) tolua_error(tolua_S,"invalid 'self' in function 'isTouchEnabled'", nullptr);
#endif
        {
            auto mng = LuaNodeManager::getInstance();
            auto lnode = mng->getLuaNodeByNode(self, false);
            bool tolua_ret = false;
            if (lnode) {
                tolua_ret = lnode->isTouchEnabled();
            }
            tolua_pushboolean(tolua_S,(bool)tolua_ret);
        }
    }
    return 1;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'isTouchEnabled'.",&tolua_err);
    return 0;
#endif
}
Пример #2
0
void CCScene::removeTouchableNode(CCNode *node)
{
    m_touchableNodes->removeObject(node);
//    CCLOG("REMOVE TOUCHABLE NODE: %p", node);
    if (m_touchableNodes->count() == 0 && isTouchEnabled())
    {
        setTouchEnabled(false);
    }
}
Пример #3
0
void CCScene::addTouchableNode(CCNode *node)
{
    if (!m_touchableNodes->containsObject(node))
    {
        m_touchableNodes->addObject(node);
//        CCLOG("ADD TOUCHABLE NODE: %p", node);
        if (!isTouchEnabled())
        {
            setTouchEnabled(true);
        }
    }
}
Пример #4
0
bool GameLotteryLayer::ccTouchBegan(cocos2d::CCTouch* pTouch, cocos2d::CCEvent* pEvent)
{
	if (!isTouchEnabled())
	{
		return true;
	}
	if (!Layer::ccTouchBegan(pTouch, pEvent))
	{
		if (m_bIsShowing && !m_bIsRunning)
		{
			CCLOG("GameLottery Showing NotRunning");
			m_bTempSoundOn = false;
			onBtnBackCallback(NULL);
			m_bTempSoundOn = true;
			return true;
		}
		return false;
	}
	CCLOG("GameLottery %s %s", m_bIsShowing?"true":"false", m_bIsRunning?"true":"false");
	return true;
}
Пример #5
0
bool Widget::onTouchBegan(Touch *touch, Event *unusedEvent)
{
    _hitted = false;
    if (isEnabled() && isTouchEnabled())
    {
        _touchStartPos = touch->getLocation();
        if(hitTest(_touchStartPos) && clippingParentAreaContainPoint(_touchStartPos))
        {
            _hitted = true;
        }
    }
    if (!_hitted)
    {
        return false;
    }
    setFocused(true);
    Widget* widgetParent = getWidgetParent();
    if (widgetParent)
    {
        widgetParent->checkChildInfo(0,this,_touchStartPos);
    }
    pushDownEvent();
    return !_touchPassedEnabled;
}
Пример #6
0
// Overridden so that not touchable unless specifically set as such
bool CC3ShadowVolumeMeshNode::isTouchable()
{
	return (isVisible() || m_shouldAllowTouchableWhenInvisible) && isTouchEnabled(); 
}
Пример #7
0
// Overridden so that not touchable unless specifically set as such
bool CC3BoundingVolumeDisplayNode::isTouchable()
{
	return (isVisible() || m_shouldAllowTouchableWhenInvisible) && isTouchEnabled();
}
Пример #8
0
/** Overridden so that not touchable unless specifically set as such. */
bool CC3WireframeBoundingBoxNode::isTouchable()
{
	return (isVisible() || m_shouldAllowTouchableWhenInvisible) && isTouchEnabled();
}