void PhysicObject::savePhysProperties(FILE* f) { writeChar(isEnabledPhysics(), f); if (!isEnabledPhysics()) return; writeFloat(getMass(), f); writeVector(getAngularFactor(), f); writeVector(getLinearFactor(), f); //writeVector(getLinearVelocity(), f); writeChar(isTrigger(), f); writeChar(getCollisionShapeType(), f); writeChar(isEnableDeactivation(), f); writeFloat(getFriction(), f); writeFloat(getRestitution(), f); writeFloat(getLinearDumping(), f); writeFloat(getAngularDumping(), f); // save custom collision shape if (getCollisionShapeType() == CST_CUSTOM) { if (getCollisionShape() == NULL) Log::error("Can't save custom col. shape. (shape is NULL) id=%s", objectID.c_str()); writeChar(getCollisionShape()->getCollisionShapeType() , f); getCollisionShape()->save(f); } // save constraints writeChar(getConstrains().size(), f); for (unsigned int i = 0; i < getConstrains().size(); i++) { writeChar(getConstrains().at(i)->getType(), f); getConstrains().at(i)->save(f); } }
void TempSummon::InitStats(uint32 duration) { ASSERT(!isPet()); m_timer = duration; m_lifetime = duration; if (m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Unit* owner = GetSummoner(); if (owner && isTrigger() && m_spells[0]) { setFaction(owner->getFaction()); SetLevel(owner->getLevel()); if (owner->GetTypeId() == TYPEID_PLAYER) m_ControlledByPlayer = true; } if (!m_Properties) return; if (owner) { int32 slot = m_Properties->Slot; if (slot > 0) { if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID()) { Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]); if (oldSummon && oldSummon->isSummon()) oldSummon->ToTempSummon()->UnSummon(); } owner->m_SummonSlot[slot] = GetGUID(); } } if (m_Properties->Faction) setFaction(m_Properties->Faction); else if (IsVehicle() && owner) // properties should be vehicle setFaction(owner->getFaction()); }
void TempSummon::InitStats(uint32 duration) { ASSERT(!isPet()); m_timer = duration; m_lifetime = duration; if (m_type == TEMPSUMMON_MANUAL_DESPAWN) m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Unit* owner = GetSummoner(); if (owner && isTrigger() && m_spells[0]) { setFaction(owner->getFaction()); SetLevel(owner->getLevel()); if (owner->GetTypeId() == TYPEID_PLAYER) m_ControlledByPlayer = true; } if (!m_Properties) return; // Fix Force of Nature treants stats if (owner && owner->getClass() == CLASS_DRUID && owner->HasSpell(106737)) { float damage = 0.0f; switch (GetEntry()) { case ENTRY_TREANT_RESTO: case ENTRY_TREANT_BALANCE: SetMaxHealth(owner->CountPctFromMaxHealth(40)); break; case ENTRY_TREANT_GUARDIAN: SetMaxHealth(owner->CountPctFromMaxHealth(40)); // (Attack power / 14 * 2 * 0.75) * 0.2f damage = ((owner->GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f) * 2.0f * 0.75f) * 0.2f; SetStatFloatValue(UNIT_FIELD_MINDAMAGE, damage); SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, damage); case ENTRY_TREANT_FERAL: SetMaxHealth(owner->CountPctFromMaxHealth(40)); // Attack power / 14 * 2 * 0.75 damage = (owner->GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f) * 2.0f * 0.75f; SetStatFloatValue(UNIT_FIELD_MINDAMAGE, damage); SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, damage); default: break; } } if (owner) { if (uint32 slot = m_Properties->Slot) { if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID()) { Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]); if (oldSummon && oldSummon->IsSummon()) oldSummon->ToTempSummon()->UnSummon(); } owner->m_SummonSlot[slot] = GetGUID(); } } if (m_Properties->Faction) setFaction(m_Properties->Faction); else if (IsVehicle() && owner) // properties should be vehicle setFaction(owner->getFaction()); }
bool KeyBoard::isRepeat(int id, VK_INPUT vk) const { const int repeatStartTime = App::instance().getInput()->getRepeatStartTime(); return ((_aKeyRepeat[_InputVTKey[id][(int)vk]] > repeatStartTime) || (isTrigger(id,vk))) ? true : false; }
int PhysicObject::methodsBridge(lua_State* luaVM) { if (isCurrentMethod("applyImpulse")) { applyImpulse(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)), CVector(lua_tonumber(luaVM, 4), lua_tonumber(luaVM, 5), lua_tonumber(luaVM, 6))); return 0; } if (isCurrentMethod("applyForce")) { applyForce(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)), CVector(lua_tonumber(luaVM, 4), lua_tonumber(luaVM, 5), lua_tonumber(luaVM, 6))); return 0; } if (isCurrentMethod("setLinearVelocity")) { setLinearVelocity(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3))); return 0; } if (isCurrentMethod("getLinearVelocity")) { luaPushVector(luaVM, getLinearVelocity().x, getLinearVelocity().y, getLinearVelocity().z); return 1; } if (isCurrentMethod("setMass")) { setMass(lua_tonumber(luaVM, 1)); return 0; } if (isCurrentMethod("getMass")) { lua_pushnumber(luaVM, getMass()); return 1; } if (isCurrentMethod("setCollisionShapeType")) { setCollisionShapeType((CollisionShapeType)lua_tointeger(luaVM, 1)); return 0; } if (isCurrentMethod("getCollisionShapeType")) { lua_pushinteger(luaVM, getCollisionShapeType()); return 1; } if (isCurrentMethod("enablePhysics")) { enablePhysics(lua_toboolean(luaVM, 1)); return 0; } if (isCurrentMethod("isEnabledPhysics")) { lua_pushboolean(luaVM, isEnabledPhysics()); return 1; } if (isCurrentMethod("setAngularFactor")) { setAngularFactor(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3))); return 0; } if (isCurrentMethod("getAngularFactor")) { luaPushVector(luaVM, getAngularFactor().x, getAngularFactor().y, getAngularFactor().z); return 1; } if (isCurrentMethod("setLinearFactor")) { setLinearFactor(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3))); return 0; } if (isCurrentMethod("getLinearFactor")) { luaPushVector(luaVM, getLinearFactor().x, getLinearFactor().y, getLinearFactor().z); return 1; } if (isCurrentMethod("setTrigger")) { setTrigger(lua_toboolean(luaVM, 1)); return 0; } if (isCurrentMethod("isTrigger")) { lua_pushboolean(luaVM, isTrigger()); return 1; } if (isCurrentMethod("getCollisionShape")) { if (getCollisionShape() == NULL) { lua_pushnil(luaVM); } else { lua_getglobal(luaVM, getCollisionShape()->getGOID().c_str()); } return 1; } if (isCurrentMethod("setCollisionShape")) { if (lua_isnil(luaVM, 1)) { setCollisionShape(NULL); return 0; } lua_pushstring(luaVM, "cpointer"); lua_gettable(luaVM, -2); GOCollisionShape* o = (GOCollisionShape*)lua_tointeger(luaVM, -1); setCollisionShape(o); lua_pop(luaVM, -1); return 0; } if (isCurrentMethod("setEnableDeactivation")) { setEnableDeactivation(lua_toboolean(luaVM, 1)); return 0; } if (isCurrentMethod("isEnableDeactivation")) { lua_pushboolean(luaVM, isEnableDeactivation()); return 1; } if (isCurrentMethod("setFriction")) { setFriction(lua_tonumber(luaVM, 1)); return 0; } if (isCurrentMethod("getFriction")) { lua_pushnumber(luaVM, getFriction()); return 1; } if (isCurrentMethod("setRestitution")) { setRestitution(lua_tonumber(luaVM, 1)); return 0; } if (isCurrentMethod("getRestitution")) { lua_pushnumber(luaVM, getRestitution()); return 1; } if (isCurrentMethod("setLinearDumping")) { setLinearDumping(lua_tonumber(luaVM, 1)); return 0; } if (isCurrentMethod("getLinearDumping")) { lua_pushnumber(luaVM, getLinearDumping()); return 1; } if (isCurrentMethod("setAngularDumping")) { setAngularDumping(lua_tonumber(luaVM, 1)); return 0; } if (isCurrentMethod("getAngularDumping")) { lua_pushnumber(luaVM, getAngularDumping()); return 1; } if (isCurrentMethod("setAngularVelocity")) { setAngularVelocity(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3))); return 0; } if (isCurrentMethod("getAngularVelocity")) { CVector av = getAngularVelocity(); luaPushVector(luaVM, av.x, av.y, av.z); return 1; } if (isCurrentMethod("addConstraint")) { if (lua_isnil(luaVM, 1)) { return 0; } lua_pushstring(luaVM, "cpointer"); lua_gettable(luaVM, -2); GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1); addConstraint(o); lua_pop(luaVM, -1); return 0; } if (isCurrentMethod("getConstraints")) { lua_newtable(luaVM); int tableIndex = lua_gettop(luaVM); vector<GOConstraint*> objs; for (unsigned int i = 0; i < constraints.size(); ++i) { if (constraints.at(i)->id == "undefined" || constraints.at(i)->id == "") continue; objs.push_back(constraints.at(i)); } for (unsigned int i = 0; i < objs.size(); ++i) { lua_pushinteger(luaVM, i+1); lua_getglobal(luaVM, objs.at(i)->id.c_str()); lua_settable (luaVM, tableIndex); } return 1; } if (isCurrentMethod("removeConstraint")) { if (lua_isnil(luaVM, 1)) { return 0; } lua_pushstring(luaVM, "cpointer"); lua_gettable(luaVM, -2); GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1); removeConstraint(o); lua_pop(luaVM, -1); return 0; } if (isCurrentMethod("removeAllConstrains")) { removeAllConstraints(); return 0; } if (isCurrentMethod("secondObjectForConstraint")) { if (lua_isnil(luaVM, 1)) { return 0; } lua_pushstring(luaVM, "cpointer"); lua_gettable(luaVM, -2); GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1); secondObjectForConstraint(o); lua_pop(luaVM, -1); return 0; } if (isCurrentMethod("isSecondObjectForConstraints")) { lua_newtable(luaVM); int tableIndex = lua_gettop(luaVM); vector<GOConstraint*> objs; for (unsigned int i = 0; i < secondObjectForConstraints.size(); ++i) { if (secondObjectForConstraints.at(i)->id == "undefined" || secondObjectForConstraints.at(i)->id == "") continue; objs.push_back(secondObjectForConstraints.at(i)); } for (unsigned int i = 0; i < objs.size(); ++i) { lua_pushinteger(luaVM, i+1); lua_getglobal(luaVM, objs.at(i)->id.c_str()); lua_settable (luaVM, tableIndex); } return 1; } if (isCurrentMethod("notUseAsSecondObjectForConstraint")) { if (lua_isnil(luaVM, 1)) { return 0; } lua_pushstring(luaVM, "cpointer"); lua_gettable(luaVM, -2); GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1); notUseAsSecondObjectForConstraint(o); lua_pop(luaVM, -1); return 0; } return LuaBridge::methodsBridge(luaVM); }