//------------------------------------------------------------ bool Mouse::isRelease(int aCode) const { if (!isValidate(aCode)) return false; return mPrev.get(aCode) && !mCurrent.get(aCode); }
//------------------------------------------------------------ bool Mouse::isDown(int aCode) const { if (!isValidate(aCode)) return false; return mCurrent.get(aCode); }
//------------------------------------------------------------ bool Mouse::isPress(int aCode) const { if (!isValidate(aCode)) return false; return !mPrev.get(aCode) && mCurrent.get(aCode); }
void PropertyIntControl::notifyEditTextChange(MyGUI::EditBox* _sender) { PropertyPtr proper = getProperty(); if (proper != nullptr) { bool validate = isValidate(); if (validate) executeAction(getClearValue()); setColour(validate); } }
void PropertyInt2Control::notifyEditTextChange(MyGUI::EditBox* _sender) { Property* proper = getProperty(); if (proper != nullptr) { bool validate = isValidate(); if (validate) proper->setValue(getClearValue(), getTypeName()); setColour(validate); } }
/*! \fn ULLineEditor::validateLine() */ void ULLineEditor::validateLine() { // clearPreview(); editing = false; // QPainterPath sel; // sel.addRect ( sceneRect() ); // setSelectionArea ( sel ); QList<QGraphicsItem*> l; foreach(QGraphicsItem* gi, glyphs) { l << gi; } QGraphicsItemGroup * g = createItemGroup (l); // g->setSelected(false); // foreach(QGraphicsItem* i, g->childItems()) // { // i->setSelected(false); // } m_mainScene->addItem ( g ); g->setFlags ( QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsFocusable); g->setData ( 1,"group" ); qDebug() << "set data 3 to "<<m_baseLine; g->setData ( 3,QVariant ( m_baseLine ) ); g->setData ( 4,m_marginRight ); g->setData ( 5,m_curPpos ); g->setData( 6, (ltr ? 1 : 0) ); g->setZValue ( 10.0 ); g->setHandlesChildEvents ( true ); if ( reedit ) { g->setPos ( reeditPos ); // g->moveBy(0.0,-(g->boundingRect().height())); g->setData ( 2, QVariant ( reedit_id ) ); PageBuffer::getInstance()->insert ( reedit_id,glyphs ); reedit = false; } else { g->setData ( 2, QVariant ( PageBuffer::getInstance()->put ( glyphs ) ) ); g->setPos ( m_mainScene->cur_pos ); g->moveBy ( 0.0,-m_baseLine ); m_mainScene->setCur ( m_mainScene->cur_pos.x(), m_mainScene->cur_pos.y() + m_baseLine ); } m_mainScene->views() [0]->centerOn ( g ); m_curPpos = 0.0; adjust(); glyphs.clear(); keyLast.clear(); emit isValidate(); }
void PropertyInt2Control::updateProperty() { Property* proper = getProperty(); if (proper != nullptr) { mEdit->setEnabled(!proper->getReadOnly()); mEdit->setCaption(proper->getValue()); bool validate = isValidate(); setColour(validate); } else { mEdit->setCaption(""); mEdit->setEnabled(false); } }
void PropertyFloatControl::updateProperty() { PropertyPtr proper = getProperty(); if (proper != nullptr) { mEdit->setEnabled(!proper->getType()->getReadOnly()); if (mEdit->getOnlyText() != proper->getValue()) mEdit->setCaption(proper->getValue()); bool validate = isValidate(); setColour(validate); } else { mEdit->setCaption(""); mEdit->setEnabled(false); } }
//------------------------------------------------------------ void Mouse::setInternalRelease(int aCode) { if (isValidate(aCode)) mInternal.buttons.set(aCode, false); }
//------------------------------------------------------------ void Mouse::setInternalPress(int aCode) { if (isValidate(aCode)) mInternal.buttons.set(aCode, true); }