Пример #1
0
static bool _has_spells(int realm, int book)
{
    int i;
    for (i = 0; i < 8; i++)
    {
        int            s_idx = book * 8 + i;
        magic_type *s_ptr;

        if (is_magic(realm))
            s_ptr = &mp_ptr->info[realm - 1][s_idx];
        else
            s_ptr = &technic_info[realm - MIN_TECHNIC][s_idx];

        if (s_ptr->slevel >= 99) continue;

        if (p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_RED_MAGE)
        {
            if (s_ptr->slevel > p_ptr->max_plv) continue;
            else if (s_ptr->slevel > p_ptr->lev) return TRUE;
        }
        else if ((realm == p_ptr->realm1) ?
            ((p_ptr->spell_forgotten1 & (1L << s_idx))) :
            ((p_ptr->spell_forgotten2 & (1L << s_idx))))
        {
            return TRUE;
        }
        else if (realm == p_ptr->realm1 ?
                    (p_ptr->spell_learned1 & (1L << s_idx)) :
                    (p_ptr->spell_learned2 & (1L << s_idx)))
        {
            return TRUE;
        }
    }
    return FALSE;
}
Пример #2
0
static void _spoil_spell_book(doc_ptr doc, int class_idx, int realm_idx, int book_idx)
{
    int           spell_idx;
    int           k_idx = lookup_kind(realm2tval(realm_idx), book_idx);
    player_magic *magic_ptr = &m_info[class_idx];

    doc_printf(doc, "<color:o>%-25.25s</color><color:G> Lvl Cst Fail  </color>\n", k_name + k_info[k_idx].name);
    for (spell_idx = book_idx*8; spell_idx < (book_idx+1)*8; spell_idx++)
    {
        magic_type *spell_ptr = NULL;
        if (is_magic(realm_idx))
            spell_ptr = &magic_ptr->info[realm_idx - 1][spell_idx];
        else
            spell_ptr = &technic_info[realm_idx - MIN_TECHNIC][spell_idx];

        if (0 < spell_ptr->slevel && spell_ptr->slevel <= PY_MAX_LEVEL)
        {
            doc_printf(doc, "%-25.25s %3d %3d %3d%%\n",
                do_spell(realm_idx, spell_idx, SPELL_NAME),
                spell_ptr->slevel,
                spell_ptr->smana,
                spell_ptr->sfail
            );
        }
        else
        {
            doc_printf(doc, "<color:D>%-26.26s</color>\n", "Illegible");
        }
    }
    doc_newline(doc);
}
Пример #3
0
pinfo_init()
{
   register int   end, i;

   if (!is_magic()) {
      end = dpgline[0];
      for (i = 1; i <= end; i++)
         pageptr[(hpgline[i])] = '\0';
      end = dpgattr[0] >> 1;
      for (i = 0; i < end; i++) {
         pageptr[PGTLRG+i] = (char)FALSE;
         pageptr[PGTCNT+i] = (char)FALSE;
      }
      pageptr[HPNPBOT] = pageptr[HPNPCENT] = (char)TRUE;
      pageptr[HPNPTOP] = pageptr[HPNPALT] = pageptr[HPNPLEFT] =
            pageptr[HPNPRIGT] = (char)FALSE;
      ((int*)pageptr)[HPNOFF] = ((int*)pageptr)[HMNOFF] = 0;
      pageptr[HROUGH] = (char)FALSE;
      end = doptradio[0];
      for (i = 2; i <= end; i += 2) {
         pageptr[(hoptradio[i])] = (char)FALSE;
         pageptr[(hoptradio[i+1])] = (char)TRUE;
      }
      size_systems();
      pageptr[PSYSUSR] = (char)sysrec;
      set_magic();
   }
Пример #4
0
void magic( square *a )
{
    int i = 0;
    while ( !is_magic( a ) ) {
        permute(a);
        printf("%d, ", i++);
    }
}
Пример #5
0
int main(void)
{
	char num[12];
	scanf("%s", num);
	if(is_magic(num))   printf("YES\n");
	else   printf("NO\n");
	return 0;
}
Пример #6
0
idxdim read_matrix_header(FILE *fp, int &magic) {
  int ndim, v, magic_vincent;
  int ndim_min = 3; // std header requires at least 3 dims even empty ones.
  idxdim dims;

  // read magic number
  if (fread(&magic, sizeof (int), 1, fp) != 1) {
    fclose(fp);
    eblthrow("cannot read magic number");
  }
  magic_vincent = endian(magic);
  magic_vincent &= ~0xF; // magic contained in higher bits

  // read number of dimensions
  if (is_magic(magic)) { // regular magic number, read next number
    if (fread(&ndim, sizeof (int), 1, fp) != 1) {
      fclose(fp);
      eblthrow("cannot read number of dimensions");
    }
    // check number is valid
    if (ndim > MAXDIMS) {
      fclose(fp);
      eblthrow("too many dimensions: " << ndim << " (MAXDIMS = "
               << MAXDIMS << ").");
    }
  } else if (is_magic_vincent(magic_vincent)) { // vincent magic number
    // ndim is contained in lower bits of the magic number
    ndim = endian(magic) & 0xF;
    ndim_min = ndim;
    magic = magic_vincent;
  } else { // unkown magic
    fclose(fp);
    eblthrow("unknown magic number: " << reinterpret_cast<void*>(magic)
             << " or " << magic << " vincent: " << magic_vincent);
  }
  // read each dimension
  for (int i = 0; (i < ndim) || (i < ndim_min); ++i) {
    if (fread(&v, sizeof (int), 1, fp) != 1) {
      fclose(fp);
      eblthrow("failed to read matrix dimensions");
    }
    // if vincent, convert to endian first
    if (is_magic_vincent(magic_vincent))
      v = endian(v);
    if (i < ndim) { // ndim may be less than ndim_min
      if (v <= 0) { // check that dimension is valid
        fclose(fp);
        eblthrow("dimension is negative or zero");
      }
      dims.insert_dim(i, v); // insert dimension
    }
  }
  return dims;
}
Пример #7
0
//--------------------------------------------------------------------------
bool macho_file_t::parse_header()
{
  qlseek(li, start_offset);
  uint32 magic;
  if ( qlread(li, &magic, sizeof(magic)) != sizeof(magic) )
    return false;
  if ( magic == FAT_MAGIC || magic == FAT_CIGAM )
    return parse_fat_header();
  else
    return is_magic(magic) || is_cigam(magic);
}
Пример #8
0
static bool _check_realm(int class_idx, int realm_idx)
{
    int bit = (1 << (realm_idx-1)); /* cf CH_LIFE and REALM_LIFE (etc) in defines.h */
    if (realm_choices1[class_idx] & bit)
        return TRUE;
    if (realm_choices2[class_idx] & bit)
        return TRUE;
    if (class_idx == CLASS_SORCERER || class_idx == CLASS_RED_MAGE)
    {
        if (is_magic(realm_idx) && realm_idx != REALM_NECROMANCY)
            return TRUE;
    }
    return FALSE;
}
Пример #9
0
int main() {
    int n, i, j;
    do
        scanf("%d",&n);
    while(n <= 0);

    int sqr[n][n];

    for(i = 0; i < n; i++) {
        for(j = 0; j < n; j++)
            scanf("%d",&sqr[i][j]);
        printf("\n");
    }
    printf("%d",is_magic(n, sqr));

    return 0;
}
Пример #10
0
int main(int argc, char *argv[])
{
	enum {N=3};
        /* matrix to test */
	int m[N][N] = {{2,7,6}, 
		       {9,5,1}, 
		       {4,3,8}};
	int i, j, is_mag;
	
	for (i = 0; i < N; i++) {
		for (j = 0; j < N; j++) 
			printf("%d\t", m[i][j]);
		printf("\n");
	}	
	is_mag = is_magic(N, (int **)&m[0][0]);

	printf("The matrix is ");
	if (is_mag)
		printf("magic!\n");
	else
		printf("not magic!\n");
	
	return 0;
}
Пример #11
0
static void _dump_book(doc_ptr doc, int realm, int book)
{
    int          k_idx = lookup_kind(realm2tval(realm), book);
    int          i, increment = 64;
    caster_info *caster_ptr = get_caster_info();

    if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) increment = 0;
    else if (realm == p_ptr->realm1) increment = 0;
    else if (realm == p_ptr->realm2) increment = 32;

    if (realm == REALM_HISSATSU)
    {
        doc_printf(doc, "<color:G>    %-25.25s Lvl  SP %-15.15s  Cast</color>\n", k_name + k_info[k_idx].name, "Desc");
    }
    else
    {
        if (caster_ptr && (caster_ptr->options & CASTER_USE_HP))
            doc_printf(doc, "<color:G>    %-23.23s Profic Lvl  HP Fail %-15.15s  Cast Fail</color>\n", k_name + k_info[k_idx].name, "Desc");
        else
            doc_printf(doc, "<color:G>    %-23.23s Profic Lvl  SP Fail %-15.15s  Cast Fail</color>\n", k_name + k_info[k_idx].name, "Desc");
    }

    for (i = 0; i < 8; i++)
    {
        int         s_idx = book * 8 + i;
        magic_type *s_ptr;
        int         cost;
        bool        max = FALSE;
        char        proficiency[10];
        char        info[80];
        cptr        comment;
        char        line[160];
        char        color = 'w';

        if (is_magic(realm))
            s_ptr = &mp_ptr->info[realm - 1][s_idx];
        else
            s_ptr = &technic_info[realm - MIN_TECHNIC][s_idx];

        if (s_ptr->slevel >= 99) continue;

        if (realm == REALM_HISSATSU)
            cost = s_ptr->smana;
        else
        {
            s16b exp = experience_of_spell(s_idx, realm);
            int  exp_level = spell_exp_level(exp);
            
            cost = mod_need_mana(s_ptr->smana, s_idx, realm);

            max = FALSE;
            if (!increment && (exp_level == EXP_LEVEL_MASTER)) max = TRUE;
            else if ((increment == 32) && (exp_level >= EXP_LEVEL_EXPERT)) max = TRUE;
            else if ((p_ptr->pclass == CLASS_RED_MAGE) && (exp_level >= EXP_LEVEL_SKILLED)) max = TRUE;

            strncpy(proficiency, exp_level_str[exp_level], 4);
            proficiency[3] = ']';
            proficiency[4] = '\0';
        }

        strcpy(info, do_spell(realm, s_idx, SPELL_INFO));
        comment = info;
        
        if (p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_RED_MAGE)
        {
            if (s_ptr->slevel > p_ptr->max_plv)
            {
                comment = "unknown";
                color = 'D';
            }
            else if (s_ptr->slevel > p_ptr->lev)
            {
                comment = "forgotten";
                color = 'y';
            }
        }
        else if ((realm == p_ptr->realm1) ?
            ((p_ptr->spell_forgotten1 & (1L << s_idx))) :
            ((p_ptr->spell_forgotten2 & (1L << s_idx))))
        {
            comment = "forgotten";
            color = 'y';
        }
        else if (!((realm == p_ptr->realm1) ?
            (p_ptr->spell_learned1 & (1L << s_idx)) :
            (p_ptr->spell_learned2 & (1L << s_idx))))
        {
            comment = "unknown";
            if (s_ptr->slevel > p_ptr->lev)
                color = 'D';
            else
                color = 'B';
        }
        else if (!((realm == p_ptr->realm1) ?
            (p_ptr->spell_worked1 & (1L << s_idx)) :
            (p_ptr->spell_worked2 & (1L << s_idx))))
        {
            comment = "untried";
        }

        sprintf(line, " %c) ", I2A(i));
        if (realm == REALM_HISSATSU)
        {
            spell_stats_ptr stats = spell_stats_old(realm, s_idx);
            strcat(
                line, 
                format(
                    "<color:%c>%-25s %3d %3d %-15.15s %5d</color>",
                    color,
                    do_spell(realm, s_idx, SPELL_NAME),
                    s_ptr->slevel, 
                    cost, 
                    comment,
                    stats->ct_cast
                )
            );
        }
        else
        {
            spell_stats_ptr stats = spell_stats_old(realm, s_idx);
            strcat(
                line, 
                format(
                    "<color:%c>%-25s%c%-4s %3d %3d %3d%% %-15.15s %5d %4d %3d%%</color>",
                    color,
                    do_spell(realm, s_idx, SPELL_NAME),
                    (max ? '!' : ' '), 
                    proficiency,
                    s_ptr->slevel, 
                    cost, 
                    spell_chance(s_idx, realm), 
                    comment,
                    stats->ct_cast, 
                    stats->ct_fail,
                    spell_stats_fail(stats)
                )
            );
        }

        doc_printf(doc, "%s\n", line);
    }
    doc_newline(doc);
}
Пример #12
0
/*
 * quaff:
 *	Let the hero drink a potion
 */
int quaff()
{
	struct object *obj;
	struct linked_list *item, *titem;
	struct thing *th;
	int wh;
	char buf[LINLEN];
	bool bless, curse;

	/*
	 * Make certain that it is somethings that we want to drink
	 */
	if ((item = get_item("quaff", POTION)) == NULL)
		return 0;
	obj = OBJPTR(item);
	if (obj->o_type != POTION) {
		msg("That's undrinkable!");
		after = FALSE;
		return 0;
	}
	wh = obj->o_which;
	bless = o_on(obj, ISBLESS);
	curse = o_on(obj, ISCURSED);
	del_pack(item);		/* get rid of it */

	/*
	 * Calculate the effect it has on the poor guy.
	 */
	switch(wh) {
	case P_CONFUSE:
		if (!bless) {
			if (pl_on(ISINVINC))
				msg("You remain level-headed.");
			else {
				chg_abil(WIS,-1,TRUE);		/* confuse his mind */
				if (pl_off(ISHUH)) {
					msg("Wait, what's going on here. Huh? What? Who?");
					if (pl_on(ISHUH))
						lengthen(unconfuse,rnd(8)+HUHDURATION);
					else
						fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
					player.t_flags |= ISHUH;
				}
			}
			p_know[P_CONFUSE] = TRUE;
		}
	when P_POISON:
		if (!bless) {
			if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
			  !iswearing(R_SUSAB)) {
				chg_abil(CON,-1,TRUE);		
				chg_abil(STR,-(rnd(3)+1),TRUE);
				msg("You feel very sick now.");
			}
			else
				msg("You feel momentarily sick.");
			p_know[P_POISON] = TRUE;
		}
	when P_HEALING:
		if (!curse) {
			heal_self(4, TRUE);
			msg("You begin to feel better.");
			if (!iswearing(R_SLOW))
				notslow(FALSE);
			sight(FALSE);
			p_know[P_HEALING] = TRUE;
		}
	when P_STRENGTH:
		if (!curse) {
			msg("You feel stronger, now.  What bulging muscles!");
			chg_abil(STR,1,TRUE);
			p_know[P_STRENGTH] = TRUE;
		}
	when P_MFIND:
		/*
		 * Potion of monster detection - find all monsters
		 */
		if (mlist != NULL && !curse) {
			dispmons();
			mpos = 0;
			msg("You begin to sense the presence of monsters--More--");
			p_know[P_MFIND] = TRUE;
			wait_for(cw,' ');
			msg("");		/* clear line */
		}
		else
			msg("You have a strange feeling for a moment, then it passes.");
	when P_TFIND:
		/*
		 * Potion of magic detection.  Show the potions and scrolls
		 */
		if (lvl_obj != NULL && !curse) {
			struct linked_list *mobj;
			struct object *tp;
			bool show;

			show = FALSE;
			wclear(hw);
			for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj)) {
				tp = OBJPTR(mobj);
				if (is_magic(tp)) {
					show = TRUE;
					mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
				}
			}
			for(titem = mlist; titem != NULL; titem = next(titem)) {
				struct linked_list *pitem;

				th = THINGPTR(titem);
				for(pitem=th->t_pack;pitem!=NULL;pitem=next(pitem)) {
					if (is_magic(ldata(pitem))) {
						show = TRUE;
						mvwaddch(hw,th->t_pos.y, th->t_pos.x, MAGIC);
					}
				}
			}
			if (show) {
				msg("You begin to sense the presence of magic.");
				overlay(hw,cw);
				p_know[P_TFIND] = TRUE;
				break;
			}
		}
		msg("You have a strange feeling for a moment, then it passes.");
	when P_PARALYZE:
		if (!bless) {
			if (pl_on(ISINVINC))
				msg("You feel numb for a moment.");
			else {
				msg("You can't move.");
				player.t_nocmd = HOLDTIME;
			}
			p_know[P_PARALYZE] = TRUE;
		}
	when P_SEEINVIS:
		if (!curse) {
			int invlen = roll(40,20);

			msg("This potion tastes like %s juice.", fruit);
			if (pl_off(CANSEE)) {
				player.t_flags |= CANSEE;
				fuse(unsee, TRUE, invlen);
				light(&hero);
			}
			else
				lengthen(unsee, invlen);
			sight(FALSE);
		}
	when P_RAISE:
		if (!curse) {
			msg("You suddenly feel much more skillful.");
			p_know[P_RAISE] = TRUE;
			chg_abil(DEX,1,TRUE);
			chg_abil(WIS,1,TRUE);
			chg_abil(CON,1,TRUE);
			raise_level();
		}
	when P_XHEAL:
		if (!curse) {
			heal_self(8, TRUE);
			if (rnd(100) < 50)
				chg_abil(CON,1,TRUE);
			msg("You begin to feel much better.");
			p_know[P_XHEAL] = TRUE;
			if (!iswearing(R_SLOW))
				notslow(FALSE);
			unconfuse();
			extinguish(unconfuse);
			sight(FALSE);
		}
	when P_HASTE:
		if (!curse) {
			add_haste(TRUE);
			msg("You feel yourself moving much faster.");
			p_know[P_HASTE] = TRUE;
		}
	when P_INVINC:
		if (!curse) {
			int time = rnd(400) + 350;

			msg("You feel invincible.");
			if (player.t_flags & ISINVINC)
				lengthen(notinvinc,time);
			else
				fuse(notinvinc,TRUE,time);
			player.t_flags |= ISINVINC;
			p_know[P_INVINC] = TRUE;
		}
	when P_SMART:
		if (!curse) {
			msg("You feel more perceptive.");
			p_know[P_SMART] = TRUE;
			chg_abil(WIS,1,TRUE);
		}
	when P_RESTORE:
		if (!curse) {
			msg("Hey, this tastes great. You feel warm all over.");
			him->s_re = max_stats.s_re;
			him->s_ef = max_stats.s_re;
			ringabil();				/* add in rings */
			updpack();				/* update weight */
			p_know[P_RESTORE] = TRUE;
			extinguish(rchg_str);	/* kill restore in from ulodyte */
		}
	when P_BLIND:
		if (!bless) {
			if (pl_on(ISINVINC))
				msg("The light dims for a moment.");
			else {
				chg_abil(WIS,-1,TRUE);
				msg("A cloak of darkness falls around you.");
				if (pl_off(ISBLIND)) {
					player.t_flags |= ISBLIND;
					fuse(sight, TRUE, rnd(400) + 450);
					light(&hero);
				}
			}
			p_know[P_BLIND] = TRUE;
		}
	when P_ETH:
		if (!curse) {
			int ethlen = roll(40,20);

			msg("You feel more vaporous.");
			if (pl_on(ISETHER))
				lengthen(noteth,ethlen);
			else
				fuse(noteth,TRUE,ethlen);
			player.t_flags |= ISETHER;
			p_know[P_ETH] = TRUE;
		}
	when P_NOP:
		msg("This potion tastes extremely dull.");
	when P_DEX:
		if (!curse) {
			chg_abil(DEX,1,TRUE);		/* increase dexterity */
			p_know[P_DEX] = TRUE;
			msg("You feel much more agile.");
		}
	when P_REGEN:
		if (!curse) {
			int reglen = rnd(450) + 450;

			if (pl_on(ISREGEN))
				lengthen(notregen, reglen);
			else
				fuse(notregen, TRUE, reglen);
			player.t_flags |= ISREGEN;
			msg("You feel yourself improved.");
			p_know[P_REGEN] = TRUE;
		}
	when P_DECREP:
	case P_SUPHERO: {
		int howmuch = rnd(3) + 1;

		if (wh == P_DECREP) {
			if (!bless) {
				if (iswearing(R_SUSAB) || pl_on(ISINVINC)) {
					msg("You feel momentarily woozy.");
					howmuch = 0;
				}
				else {
					msg("You feel crippled.");
					howmuch = -howmuch;
					if (!iswearing(R_SUSTSTR))
						chg_abil(STR,howmuch,TRUE);
				}
			}
			else
				howmuch = 0;
		}
		else {			/* potion of superhero */
			if (curse)
				howmuch = 0;
			msg("You feel invigorated.");
			chg_abil(STR,howmuch,TRUE);
		}
		chg_abil(CON,howmuch,TRUE);
		chg_abil(DEX,howmuch,TRUE);
		chg_abil(WIS,howmuch,TRUE);		/* change abilities */
		p_know[wh] = TRUE;
	}
	otherwise:
		msg("What an odd tasting potion!");
		return 0;
	}
	nochange = FALSE;
	if (p_know[wh] && p_guess[wh]) {
		free(p_guess[wh]);
		p_guess[wh] = NULL;
	}
	else if(!p_know[wh] && p_guess[wh] == NULL) {
		strcpy(buf, p_colors[wh]);
		msg(callit);
		if (get_str(buf, cw) == NORM) {
			p_guess[wh] = new(strlen(buf) + 1);
			strcpy(p_guess[wh], buf);
		}
Пример #13
0
void *
http_go_proc(task_t *t)
{
  int index = TASK_THRINDEX(t);
  Request h;
  ArgumentList prefs;
  userkey k;
  HTTP_Status result;
  DistillerStatus dist_result;
  const char *content_type;
  Argument *arg;
  int thresh;
  gm_Bool no_distill = gm_False;
  gm_Bool is_text_html = gm_False;
#ifdef LOGGING
  struct loginfo lo;
  char logmsg[MAX_LOGMSG_LEN];
#endif /* LOGGING */
  
  /*
   *  New task data should be the request structure.
   */
  init_Request(&h);
  h.cli_fd = (int)TASK_DATA(t); /* socket FD of client */
  SET_TASK_DATA(t,&h);
  
  INST_begin_timestamp(index);
  INST_set_size(index,0);
  INST_set_thread_state(index, THR_ACCEPTED);
  INST_timestamp(index, m_arrival);
#ifdef LOGGING
  LOGGING_init_loginfo(&lo);
  h.lo = &lo;
#endif /* LOGGING */
  /*
   *  this should read all the headers.
   */
  if (TASK_METADATA(t) == NULL) {
    int result;
    
    assert( DistillerBufferAlloc(&h.cli_hdrs, PERF_HTTP_TOTAL_HEADERLEN)
            == gm_True);

    result = readline_or_timeout(&h, READ_ALL_HEADERS, NULL);

    INST_timestamp(index, m_headersdone);
    if (result == -1) { /* client request timed out, or error reading hdrs */
      /* TC::1 client timeout, or request doesn't sanity check */
      goto HTTPGO_FINISH;
      /* NOTREACHED */
    }
  } else {
#ifdef NEWFE
    /*
     *  This task is a child of a previous 
     */
    strncpy(h.cli_hdrs.mime_headers, TASK_METADATA(t),
            PERF_HTTP_TOTAL_HEADERLEN-1);
    FREE(TASK_METADATA(t));
#endif /* NEWFE */
  }

  /* parse the headers and request line, filling them in to the loginfo */
  result = parse_status_and_headers(&h);
  if (result != HTTP_NO_ERR) {
    /* BUG:: last arg of http_error_return should be a substitution arg */
    /* TC::2 parse_status_and_headers returns an error */
    http_error_return(&h, result);
    printf("Error occured here!\n");
    goto HTTPGO_FINISH;
  }
  
  /*
   *  We have a reasonable looking request.  Get prefs for this user.
   */

  k = userkey_from_sock_ipaddr(h.cli_fd);
#ifdef LOGGING
  lo.ipaddr = k;
#endif /* LOGGING */
  (void)get_userprefs(k, &prefs);
  /*
   *  Extract any arguments embedded in the URL itself, and add them
   *  to the arg list.
   *  TC::3 url is magic vs nonmagic
   */
  if (is_magic ((char *) h.url)) {
    /* demagifying a url will never lengthen it so this is a good 
     * upper bounds on the length of the non magical url
     */
    char *demagicURL = ALLOCA(strlen(h.url)+1);
    assert(demagicURL);
    strcpy(demagicURL, h.url);
    from_magic((char *) demagicURL, h.url, &prefs);
  }

  /* determine the threshold for bypassing */
  arg  = getArgumentFromIdInList(&prefs, FRONT_MTU);
  thresh = (arg == NULL ? PERF_FRONT_MTU : ARG_INT(*arg));

  /* determine if distillation is turned off for this
   * request. EXCEPTION: Force distillation for Prefs html form.
   */
  arg = getArgumentFromIdInList(&prefs, FRONT_NO_DISTILL);
  if (arg != NULL
      && ARG_INT(*arg)
      && strcasecmp(fe_get_prefs_url, h.url) != 0) {
    /* TC::4 no_distill is set */
    no_distill = gm_True;
  }  else {
    no_distill = gm_False;
  }
  
  /* Short-circuit the following special  URL's:
   *  - "set my prefs as follows" (e.g. form submission)
   */
  if (is_setpref_url(h.url)) {
    /* 
     * handle what send user prefs form sends back.
     * TC::5 is_setpref_url returns true
     */
    result = parse_and_change_prefs(h.url, k, h.errmsg);
    if (result == HTTP_NO_ERR) {
      /* TC::5.1 setpref url succeeds in setting prefs */
      correct_write(h.cli_fd, "HTTP/1.0 200\r\nContent-type: text/html\r\n\r\n",
                    -1);
      correct_write(h.cli_fd,
                    "<html><head><title>Preferences Set</title></head>"
                    "<body><center><h1>Preferences set</h1>"
                    "Your new preferences have been set.  Press the back "
                    "button twice to resume browsing."
                    "<p></center></body></html>", -1);
    } else {
      /* TC::5.2 setpref url fails in setting prefs */
      http_error_return(&h, result);
    }
  } else if (is_getpref_url(h.url)) {
    /* TC::6 gimme my prefs*/
    send_prefs(&prefs, h.cli_fd);
  } else if (is_server_url(h.url)==gm_False   && 
	     strcasecmp(h.method, "get") != 0 && 
	     strcasecmp(h.method, "post") != 0) {
    /*
     *  Doesn't appear to be an HTTP GET or POST request; so act as a
     *  "dumb tunnel" for passing the request to the server (actually, via
     *  the cache) and relaying the result to the client.
     */
    /* TC::7 tunnel */
    proxy_debug_3(DBG_HTTP, "Tunneling '%s'", 
		  DistillerBufferData(&h.cli_hdrs));
    INST_set_thread_state(index, THR_DISTILLERSEND);
    tunnel(&h);
  } else {
    /*
     *  It's not a special URL, and the request appears to be a GET/POST.
     * Add in the client's IP address as an INT32 argument so that
     *  the distiller driver can get at it.
     */
    SET_ARG_INT(prefs.arg[prefs.nargs], (INT32) k);
    SET_ARG_ID(prefs.arg[prefs.nargs], FRONT_CLIENT_IP);
    prefs.nargs++;
    result = server_dispatch(&prefs, t);
    /*
     *  If we get a transport-level error (i.e. fetch from cache failed
     *  due to an internal cache error), wrap the error in HTML (if
     *  needed) and return error to user.
     *  Otherwise, if the transaction succeeded but the server return
     *  code indicates failure (i.e. != 200),  **OR** if the server data
     *  is smaller than a threshold size, bypass the server data
     *  directly to the client.
     *  Otherwise, attempt to distill.
     */
    if (result != HTTP_NO_ERR) {
      /* transport level error: wrap in HTML for delivery to user */
      /* TC::8 server_dispatch returns transport level error */
      http_error_return(&h, result);
      goto HTTPGO_FINISH;
    }

    content_type = get_header_value(&h.svr_hdrs,
                                    "content-type", NULL, NULL, NULL);
    if (content_type == NULL) {
      /* TC::9 content-type can't be deduced */
      content_type = "application/octet-stream";
    }
    is_text_html = (  ((strncasecmp(content_type, "text/html", 9) == 0) ||
                       (strncasecmp(content_type, "text/plain", 10) == 0))
                    ? gm_True : gm_False);
    
    /*if ( (*h.url != '/' && strncasecmp(h.url, fe_agg_string, 
				       strlen(fe_agg_string)) != 0) &&*/

    /* bypass ONLY if it is not a server-type URL */
    /* TC::10.1 bypass because non-200s status */
    /* TC::10.2 bypass because not text/html and too small to distill */
    /* TC::4 bypass because no_distill is set */
    /* bypass server data directly to user */

    if ( is_server_url(h.url)==gm_False) {
      char *bypass_reason = NULL;
      if (h.svr_http_status != 200) {
        bypass_reason = "201 Non-OK server status";
      } else if (is_text_html == gm_False
                 && DistillerBufferLength(&h.svr_data) <= thresh) {
        bypass_reason = "202 content-type not text/html and content-length too short";
      } else if (no_distill == gm_True) {
        bypass_reason = "203 distillation not indicated";
      }
      if (bypass_reason) {
        INST_set_thread_state(index, THR_WRITEBACK);
        /*
         *  Set return headers to indicate why the bypass occurred.
         */
        insert_header(&h.svr_hdrs, TRANSEND_STATUS_HEADER, bypass_reason, 0);
        complete_bypass(&h);
        goto HTTPGO_FINISH;
      }
    }
    
    /* all is well: continue by dispatching to a worker for distillation */
    dist_result = proxy_dispatch(&prefs, t);
    switch(dist_result) {
    case distOk:
      /* TC::11 distillation succeeded */
      INST_timestamp(index, m_wbstart);
      insert_header(&h.pxy_hdrs, TRANSEND_STATUS_HEADER, "200 distillation OK", 0);
      correct_write(h.cli_fd, (char *)DistillerBufferData(&h.pxy_hdrs),
                    (int)DistillerBufferLength(&h.pxy_hdrs));
      /* -1 to avoid NULL term gunk */
      correct_write(h.cli_fd, (char *)DistillerBufferData(&h.pxy_data),
                    (int)DistillerBufferLength(&h.pxy_data));
      INST_timestamp(thrindex, m_wbdone);
      break;

    case distDistillerNotFound:
    case distLaunchTimeout:
    case distBadInput:
    case distConnectionBroken:

      /* forward original if distiller for this type not found, connection
         repeatedly broken, or couldn't be launched */
      /* TC::12 bypass because distillation failed */

      insert_header(&h.svr_hdrs,
                      (dist_result == distBadInput ? TRANSEND_STATUS_HEADER
                       : TRANSEND_ERROR_HEADER),
                      FE_getDistillerStatusString(dist_result), 0);
      if ((arg = getArgumentFromIdInList(&prefs, FRONT_DEVELOPER))
          && ARG_INT(*arg)) {
        /* return explicit error message */
        int tmp_len =
          snprintf(h.errmsg, HTTP_ERRMSG_MAX,
                   "<i>[set arg <tt>i%d</tt> to 0 to suppress "
                   "this diagnostic]</i><br>",
                   FRONT_DEVELOPER);
        strncat(h.errmsg, FE_getDistillerStatusString(dist_result),
                HTTP_ERRMSG_MAX - tmp_len - 1);
        http_error_return(&h, HTTP_ERR_UNSPECIFIED);
      } else {

        /*if (*h.url == '/' || 
	    strncasecmp(h.url, fe_agg_string, strlen(fe_agg_string)) == 0) {*/

        if (is_server_url(h.url)==gm_True) {
          /* this is a URL in the frontend's namespace, or an aggregator URL */

          strcpy(h.errmsg, h.url);
          http_error_return(&h, HTTP_ERR_AGGREGATOR_ERROR);
        } else {
          complete_bypass(&h);
        }
      }
    break;
        
    case distRedispatch:
      /*
       *  Redispatch count expired: too many redispatches (probably indicates
       * infinite loop in redispatch route.)
       */
      snprintf(h.errmsg, HTTP_ERRMSG_MAX, "%d", PERF_REQUEST_TTL);
      http_error_return(&h, HTTP_ERR_ROUTING_ERROR);
      break;
      
    default:
        
      /* TC::13 some other distillation error */
      insert_header(&h.svr_hdrs, TRANSEND_STATUS_HEADER,
                    FE_getDistillerStatusString(dist_result), 0);

      http_error_return(&h, HTTP_ERR_UNSPECIFIED);
      break;
    } /* switch(dist_result) */
  } /* if...else...else...endif */

  /* all cases exit through this single exit point */
HTTPGO_FINISH:
  free_Request(&h);
  INST_timestamp(index, m_wbdone);
  INST_end_timestamp(index);

  if (TASK_PARENT(t) == 0 && TASK_CHILD_INDEX(t) == 0) {
    /* this is a "root task" */
    close(h.cli_fd);
  }

#ifdef LOGGING
  /* log the request info */
  /* BUG::relies on formatting of the userkey */

  /* I compare the IP address to 127.0.0.1 so that I don't log connections
     from localhost, namely the fe_check script.  I also MD5 the IP address. */
  k = lo.ipaddr;
  if (((UINT32) k) != ((UINT32) htonl(0x7F000001))) {
/*    MD5_CTX   theHash;
    UINT32    res;

    MD5Init(&theHash);
    MD5Update(&theHash, magicKey, sizeof(magicKey));
    MD5Update(&theHash, &k, sizeof(UINT32));
    MD5Final(&theHash);

    memcpy(&res, theHash.digest, sizeof(UINT32));
    res = ntohl(res);

    snprintf(logmsg, MAX_LOGMSG_LEN-1,
             "(HTTP) %lu %lu \"%s\" %d %ld %ld\n",
             res, lo.date, lo.url,
             lo.http_response, lo.size_before, lo.size_after);*/
    snprintf(logmsg, MAX_LOGMSG_LEN-1,
             "(HTTP) %08x %08x \"%s\" %d %ld %ld\n",
             (UINT32) k, lo.date, lo.url,
             lo.http_response, lo.size_before, lo.size_after);
    gm_log(logmsg);
  }
#endif /* LOGGING */
  return (void *)0;
}
Пример #14
0
void
do_chase(struct thing *th, int flee)
{
    struct room    *rer;        /* room of chaser */
    struct room    *ree;        /* room of chasee */
    struct room    *old_room;   /* old room of monster */
    struct room    *new_room;   /* new room of monster */

    int i, mindist = INT_MAX, maxdist = INT_MIN, dist = INT_MIN;

    int last_door = -1;     /* Door we just came from */
    int stoprun = FALSE;    /* TRUE means we are there */
    int rundoor;            /* TRUE means run to a door */
    int hit_bad = FALSE;    /* TRUE means hit bad monster */
    int mon_attack;         /* TRUE means find a monster to hit */

    char    sch;
    struct linked_list *item;
    coord   this;           /* Temporary destination for chaser */

    if (!th->t_ischasing)
        return;

    /* Make sure the monster can move */

    if (th->t_no_move != 0)
    {
        th->t_no_move--;
        return;
    }

    /*
     * Bad monsters check for a good monster to hit, friendly monsters
     * check for a bad monster to hit.
     */

    mon_attack = FALSE;

    if (good_monster(*th))
    {
        hit_bad = TRUE;
        mon_attack = TRUE;
    }
    else if (on(*th, ISMEAN))
    {
        hit_bad = FALSE;
        mon_attack = TRUE;
    }

    if (mon_attack)
    {
        struct linked_list  *mon_to_hit;

	mon_to_hit = f_mons_a(th->t_pos.y, th->t_pos.x, hit_bad);

        if (mon_to_hit)
        {
            mon_mon_attack(th, mon_to_hit, pick_weap(th), NOTHROWN);
            return;
        }
    }
	
    /* no nearby monster to hit */
	
    rer = roomin(th->t_pos);            /* Find room of chaser */
    ree = roomin(th->t_chasee->t_pos);  /* Find room of chasee */

    /*
     * We don't count doors as inside rooms for this routine
     */

    if (mvwinch(stdscr, th->t_pos.y, th->t_pos.x) == DOOR)
        rer = NULL;

    this = th->t_chasee->t_pos;

    /*
     * If we are not in a corridor and not a phasing monster, then if we
     * are running after the player, we run to a door if he is not in the
     * same room. If we are fleeing, we run to a door if he IS in the
     * same room.  Note:  We don't bother with doors in mazes. Phasing 
     * monsters don't need to look for doors. There are no doors in mazes
     * and throne rooms. 
     */

    if (levtype != MAZELEV && levtype != THRONE && rer != NULL && off(*th, CANINWALL))
    {
        if (flee)
            rundoor = (rer == ree);
        else
            rundoor = (rer != ree);
    }
    else
        rundoor = FALSE;

    if (rundoor)
    {
        coord   d_exit;   /* A particular door */
        int exity, exitx;   /* Door's coordinates */

        if (th->t_doorgoal != -1)
        { /* Do we already have the goal? */
            this = rer->r_exit[th->t_doorgoal];
            dist = 0;   /* Indicate that we have our door */
        }
        else
            for (i = 0; i < rer->r_nexits; i++)
            {   /* Loop through doors */
                d_exit = rer->r_exit[i];
                exity = d_exit.y;
                exitx = d_exit.x;

                /* Avoid secret doors */
                if (mvwinch(stdscr, exity, exitx) == DOOR)
                {
                    /* Were we just on this door? */
                    if (ce(d_exit, th->t_oldpos))
                        last_door = i;
                    else
                    {
                        dist = DISTANCE(th->t_chasee->t_pos, d_exit);

                        /*
                         * If fleeing, we want to
                         * maximize distance from
                         * door to what we flee, and
                         * minimize distance from
                         * door to us.
                         */

                        if (flee)
                            dist-=DISTANCE(th->t_pos,d_exit);

                        /*
                         * Maximize distance if
                         * fleeing, otherwise
                         * minimize it
                         */

                        if ((flee && (dist > maxdist)) ||
                            (!flee && (dist < mindist)))
                        {
                            th->t_doorgoal = i; /* Use this door */
                            this = d_exit;
                            mindist = maxdist = dist;
                        }
                    }
                }
            }

        /* Could we not find a door? */
        if (dist == INT_MIN)
        {
            /* If we were on a door, go ahead and use it */
            if (last_door != -1)
            {
                th->t_doorgoal = last_door;
                this = th->t_oldpos;
                dist = 0;   /* Indicate that we found a door */
            }
        }

        /* Indicate that we do not want to flee from the door */
        if (dist != INT_MIN)
            flee = FALSE;
    }
    else
        th->t_doorgoal = -1;    /* Not going to any door */

    /*
     * this now contains what we want to run to this time so we run to
     * it.  If we hit it we either want to fight it or stop running
     */

    if (!chase(th, &this, flee))
    {
        if (ce(th->t_nxtpos, hero))
        {
            /* merchants try to sell something */

            if (on(*th, CANSELL))
            {
                sell(th);
                return;
            }
            else if (off(*th, ISFRIENDLY) && off(*th, ISCHARMED)
                    && (off(*th, CANFLY) || (on(*th, CANFLY) && rnd(2))))
                    attack(th, pick_weap(th), FALSE);
                return;
        }
        else if (on(*th, NOMOVE))
            stoprun = TRUE;
    }

    if (!curr_mons)
        return;     /* Did monster get itself killed? */

    if (on(*th, NOMOVE))
        return;

    /* If we have a scavenger, it can pick something up */

    if ((item = find_obj(th->t_nxtpos.y, th->t_nxtpos.x)) != NULL)
    {
		struct linked_list *node, *top = item;
        struct object *obt;
		
		while(top)
		{
			/* grab all objects that qualify */
			
			struct object *obj = OBJPTR(item);
			
			obt = OBJPTR(top);
			node = obt->next_obj;
			
			if (on(*th, ISSCAVENGE) ||
                ((on(*th, CANWIELD) || on(*th, CANSHOOT)) &&
                (obj->o_type == WEAPON || obj->o_type == ARMOR)) ||
                (on(*th, CANCAST) && is_magic(obj))) 
			{
                rem_obj(top, FALSE);
                attach(th->t_pack, top);
            }
			
			top = node;
		}
		
		light(&hero);
    }

    mvwaddch(cw, th->t_pos.y, th->t_pos.x, th->t_oldch);
    sch = CCHAR( mvwinch(cw, th->t_nxtpos.y, th->t_nxtpos.x) );

    /* Get old and new room of monster */
    old_room = roomin(th->t_pos);
    new_room = roomin(th->t_nxtpos);

    /* If the monster can illuminate rooms, check for a change */
    if (on(*th, HASFIRE))
    {
        /* Is monster entering a room? */
        if (old_room != new_room && new_room != NULL)
        {
            new_room->r_flags |= HASFIRE;
            new_room->r_fires++;
            if (cansee(th->t_nxtpos.y, th->t_nxtpos.x) && new_room->r_fires==1)
                light(&hero);
        }

        /* Is monster leaving a room? */
        if (old_room != new_room && old_room != NULL)
        {
            if (--(old_room->r_fires) <= 0)
            {
                old_room->r_flags &= ~HASFIRE;
                if (cansee(th->t_pos.y, th->t_pos.x))
                    light(&th->t_pos);
            }
        }
    }

    /*
     * If monster is entering player's room and player can see it, stop
     * the player's running.
     */

    if (new_room != old_room && new_room != NULL &&
        new_room == ree && cansee(th->t_nxtpos.y, th->t_nxtpos.x) &&
        (off(*th, ISINVIS) || (off(*th, ISSHADOW) || rnd(10) == 0) ||
         on(player, CANSEE)) && off(*th, CANSURPRISE))
        running = FALSE;

    if (rer != NULL && (rer->r_flags & ISDARK) &&
        !(rer->r_flags & HASFIRE) && sch == FLOOR &&
         DISTANCE(th->t_nxtpos, th->t_pos) < see_dist &&
        off(player, ISBLIND))
        th->t_oldch = ' ';
    else
        th->t_oldch = sch;

    if (cansee(th->t_nxtpos.y, th->t_nxtpos.x) &&
      off(*th, ISINWALL) &&
      ((off(*th, ISINVIS) && (off(*th, ISSHADOW) || rnd(100) < 10)) ||
      on(player, CANSEE)) &&
      off(*th, CANSURPRISE))
        mvwaddch(cw, th->t_nxtpos.y, th->t_nxtpos.x, th->t_type);

    mvwaddch(mw, th->t_pos.y, th->t_pos.x, ' ');
    mvwaddch(mw, th->t_nxtpos.y, th->t_nxtpos.x, th->t_type);

    /* Record monster's last position (if new one is different) */

    if (!ce(th->t_nxtpos, th->t_pos))
        th->t_oldpos = th->t_pos;

    th->t_pos = th->t_nxtpos; /* Mark the monster's new position */

    /* If the monster is on a trap, trap it */

    sch = CCHAR(mvinch(th->t_nxtpos.y, th->t_nxtpos.x));

    if (isatrap(sch))
    {
        debug("Monster trapped by %c.", sch);

        if (cansee(th->t_nxtpos.y, th->t_nxtpos.x))
            th->t_oldch = sch;

        be_trapped(th, th->t_nxtpos);
    }

    /* And stop running if need be */

    if (stoprun && ce(th->t_pos, th->t_chasee->t_pos))
    {
        th->t_ischasing = FALSE;
        turn_off(*th, ISRUN);
    }
}
Пример #15
0
void
quaff()
{
    THING *obj, *tp, *mp;
    bool discardit = FALSE;
    bool show, trip;

    obj = get_item("quaff", POTION);
    /*
     * Make certain that it is somethings that we want to drink
     */
    if (obj == NULL)
	return;
    if (obj->o_type != POTION)
    {
	if (!terse)
	    msg("yuk! Why would you want to drink that?");
	else
	    msg("that's undrinkable");
	return;
    }
    if (obj == cur_weapon)
	cur_weapon = NULL;

    /*
     * Calculate the effect it has on the poor guy.
     */
    trip = on(player, ISHALU);
    discardit = (bool)(obj->o_count == 1);
    leave_pack(obj, FALSE, FALSE);
    switch (obj->o_which)
    {
	case P_CONFUSE:
	    do_pot(P_CONFUSE, !trip);
	when P_POISON:
	    pot_info[P_POISON].oi_know = TRUE;
	    if (ISWEARING(R_SUSTSTR))
		msg("you feel momentarily sick");
	    else
	    {
		chg_str(-(rnd(3) + 1));
		msg("you feel very sick now");
		come_down();
	    }
	when P_HEALING:
	    pot_info[P_HEALING].oi_know = TRUE;
	    if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
		pstats.s_hpt = ++max_hp;
	    sight();
	    msg("you begin to feel better");
	when P_STRENGTH:
	    pot_info[P_STRENGTH].oi_know = TRUE;
	    chg_str(1);
	    msg("you feel stronger, now.  What bulging muscles!");
	when P_MFIND:
	    player.t_flags |= SEEMONST;
	    fuse((void(*)())turn_see, TRUE, HUHDURATION, AFTER);
	    if (!turn_see(FALSE))
		msg("you have a %s feeling for a moment, then it passes",
		    choose_str("normal", "strange"));
	when P_TFIND:
	    /*
	     * Potion of magic detection.  Show the potions and scrolls
	     */
	    show = FALSE;
	    if (lvl_obj != NULL)
	    {
		wclear(hw);
		for (tp = lvl_obj; tp != NULL; tp = next(tp))
		{
		    if (is_magic(tp))
		    {
			show = TRUE;
			wmove(hw, tp->o_pos.y, tp->o_pos.x);
			waddch(hw, MAGIC);
			pot_info[P_TFIND].oi_know = TRUE;
		    }
		}
		for (mp = mlist; mp != NULL; mp = next(mp))
		{
		    for (tp = mp->t_pack; tp != NULL; tp = next(tp))
		    {
			if (is_magic(tp))
			{
			    show = TRUE;
			    wmove(hw, mp->t_pos.y, mp->t_pos.x);
			    waddch(hw, MAGIC);
			}
		    }
		}
	    }
	    if (show)
	    {
		pot_info[P_TFIND].oi_know = TRUE;
		show_win("You sense the presence of magic on this level.--More--");
	    }
	    else
		msg("you have a %s feeling for a moment, then it passes",
		    choose_str("normal", "strange"));
	when P_LSD:
	    if (!trip)
	    {
		if (on(player, SEEMONST))
		    turn_see(FALSE);
		start_daemon(visuals, 0, BEFORE);
		seenstairs = seen_stairs();
	    }
	    do_pot(P_LSD, TRUE);
	when P_SEEINVIS:
	    sprintf(prbuf, "this potion tastes like %s juice", fruit);
	    show = on(player, CANSEE);
	    do_pot(P_SEEINVIS, FALSE);
	    if (!show)
		invis_on();
	    sight();
	when P_RAISE:
	    pot_info[P_RAISE].oi_know = TRUE;
	    msg("you suddenly feel much more skillful");
	    raise_level();
	when P_XHEAL:
	    pot_info[P_XHEAL].oi_know = TRUE;
	    if ((pstats.s_hpt += roll(pstats.s_lvl, 8)) > max_hp)
	    {
		if (pstats.s_hpt > max_hp + pstats.s_lvl + 1)
		    ++max_hp;
		pstats.s_hpt = ++max_hp;
	    }
	    sight();
	    come_down();
	    msg("you begin to feel much better");
	when P_HASTE:
	    pot_info[P_HASTE].oi_know = TRUE;
	    after = FALSE;
	    if (add_haste(TRUE))
		msg("you feel yourself moving much faster");
	when P_RESTORE:
	    if (ISRING(LEFT, R_ADDSTR))
		add_str(&pstats.s_str, -cur_ring[LEFT]->o_arm);
	    if (ISRING(RIGHT, R_ADDSTR))
		add_str(&pstats.s_str, -cur_ring[RIGHT]->o_arm);
	    if (pstats.s_str < max_stats.s_str)
		pstats.s_str = max_stats.s_str;
	    if (ISRING(LEFT, R_ADDSTR))
		add_str(&pstats.s_str, cur_ring[LEFT]->o_arm);
	    if (ISRING(RIGHT, R_ADDSTR))
		add_str(&pstats.s_str, cur_ring[RIGHT]->o_arm);
	    msg("hey, this tastes great.  It make you feel warm all over");
	when P_BLIND:
	    do_pot(P_BLIND, TRUE);
	when P_LEVIT:
	    do_pot(P_LEVIT, TRUE);
#ifdef MASTER
	otherwise:
	    msg("what an odd tasting potion!");
	    return;
#endif
    }
    status();
    /*
     * Throw the item away
     */

    call_it(&pot_info[obj->o_which]);

    if (discardit)
	discard(obj);
    return;
}
Пример #16
0
int muste_magic(char *argv)
{
    int i,j,method,spec,offs,raja,magic;

    s_init(argv);

    if (g<3)
    {
        sur_print("\nUsage: MAGIC CREATE <dim>");
        WAIT;
        return(1);
    }

    results_line=r1+r;
    i=sp_init(r1+r-1);
    if (i<0) return(-1);
    dim=atoi(word[2]);
    i=varaa_tilat(dim);
    if (i<0) return(-1);

    if (dim%2==0)
    {
        sur_print("\nCurrently only odd dimensions allowed!");
        WAIT;
        return(-1);
    }
    method=1; // Default method for odd dimensions
    spec=1;
    offs=dim>>1;
    magic=0;
    i=spfind("METHOD");
    if (i>=0) {
        method=atoi(spb[i]);
    }

    i=spfind("OFFSET");
    if (i>=0) {
        offs=atoi(spb[i])-1;
    }
    if (offs<0 || offs>=(dim*dim))
    {
        if (strcmp(spb[i],"ALL")==0) offs=-1;
        else
        {
            sprintf(sbuf,"\nERROR! OFFSET must be between 1 and %d!",dim*dim);
            sur_print(sbuf);
            WAIT;
            return(-1);
        }
    }

    raja=offs+1;
    if (offs<0)  // ALL
    {
        raja=dim*dim;
        offs=0;
    }
    for (j=offs; j<raja; j++)
    {
        tyhjenna(dim);

        switch(method)
        {
        case 0:
            i=magic_random(dim);
            break;
        case 1:
            i=magic_staircase(dim);
            break;
        case 2:
            i=magic_pyramid(dim);
            break;
        case 3:
            i=magic_variation_staircase(dim);
            break;
        case 4:
            i=spfind("MOVE");
            if (i>=0) {
                spec=atoi(spb[i]);
            }
            if (spec<1 || spec>8)
            {
                sur_print("\nERROR! Knight's move should be:");
                sur_print("\n1 - 2 up, 1 right     5 - 2 down, 1 left");
                sur_print("\n2 - 1 up, 2 right     6 - 1 down, 2 left");
                sur_print("\n3 - 2 right, 1 down   7 - 2 left, 1 up");
                sur_print("\n4 - 1 right, 2 down   8 - 1 left, 2 up");
                sur_print("\nUse specification MOVE to define the move.");
                WAIT;
                return(-1);
            }
            i=magic_knights_move(dim,j,spec);
            break;
        default:
            break;
        }
        i=is_magic(dim);
        if (i<0)
        {
            if (method==0) print_square(dim);

            /*
            			sprintf(sbuf,"Non magic! Offset=%d",j+1); print_line();
            			print_square(dim);

            			if (i<99) sprintf(sbuf,"Wrong sum(s) in diagonal(s)!"); print_line();
            			if (i<9) sprintf(sbuf,"Wrong sum(s) in column(s)!"); print_line();
            			sprintf(sbuf,"Wrong sum(s) in row(s)!"); print_line();
            */
        }
        else
        {
            magic++;
            print_square_info(dim,j+1);
            print_square(dim);
            sprintf(sbuf,"                                     ");
            print_line();
        }
    }
    if (magic<1)
    {
        sprintf(sbuf,"Non magic!                                         ");
        print_line();
    }
    s_end(argv);
    return(1);
}
Пример #17
0
/*
 * quaff:
 *	Quaff a potion from the pack
 */
quaff()
{
    register THING *obj, *th;
    register bool discardit = FALSE;

    obj = get_item("quaff", POTION);
    /*
     * Make certain that it is somethings that we want to drink
     */
    if (obj == NULL)
	return;
    if (obj->o_type != POTION)
    {
	if (!terse)
	    msg("yuk! Why would you want to drink that?");
	else
	    msg("that's undrinkable");
	return;
    }
    if (obj == cur_weapon)
	cur_weapon = NULL;

    /*
     * Calculate the effect it has on the poor guy.
     */
    switch (obj->o_which)
    {
	case P_CONFUSE:
	    p_know[P_CONFUSE] = TRUE;
	    if (!on(player, ISHUH))
	    {
		if (on(player, ISHUH))
		    lengthen(unconfuse, rnd(8)+HUHDURATION);
		else
		    fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
		player.t_flags |= ISHUH;
		msg("wait, what's going on here. Huh? What? Who?");
	    }
	when P_POISON:
	    p_know[P_POISON] = TRUE;
	    if (!ISWEARING(R_SUSTSTR))
	    {
		chg_str(-(rnd(3)+1));
		msg("you feel very sick now");
	    }
	    else
		msg("you feel momentarily sick");
	when P_HEALING:
	    p_know[P_HEALING] = TRUE;
	    if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
		pstats.s_hpt = ++max_hp;
	    sight();
	    msg("you begin to feel better");
	when P_STRENGTH:
	    p_know[P_STRENGTH] = TRUE;
	    chg_str(1);
	    msg("you feel stronger, now.  What bulging muscles!");
	when P_MFIND:
	    player.t_flags |= SEEMONST;
	    fuse(turn_see, TRUE, HUHDURATION, AFTER);
	    if (mlist == NULL)
		msg("you have a strange feeling for a moment");
	    else
		p_know[P_MFIND] |= turn_see(FALSE);
	when P_TFIND:
	    /*
	     * Potion of magic detection.  Show the potions and scrolls
	     */
	    if (lvl_obj != NULL)
	    {
		register THING *tp;
		register bool show;

		show = FALSE;
		wclear(hw);
		for (tp = lvl_obj; tp != NULL; tp = next(tp))
		{
		    if (is_magic(tp))
		    {
			show = TRUE;
			mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
			p_know[P_TFIND] = TRUE;
		    }
		}
		for (th = mlist; th != NULL; th = next(th))
		{
		    for (tp = th->t_pack; tp != NULL; tp = next(tp))
		    {
			if (is_magic(tp))
			{
			    show = TRUE;
			    mvwaddch(hw, th->t_pos.y, th->t_pos.x, MAGIC);
			    p_know[P_TFIND] = TRUE;
			}
		    }
		}
		if (show)
		{
		    show_win(hw, 
			"You sense the presence of magic on this level.--More--");
		    break;
		}
	    }
	    msg("you have a strange feeling for a moment, then it passes");
	when P_PARALYZE:
	    p_know[P_PARALYZE] = TRUE;
	    no_command = HOLDTIME;
	    player.t_flags &= ~ISRUN;
	    msg("you can't move");
	when P_SEEINVIS:
	    if (!on(player, CANSEE))
	    {
		fuse(unsee, 0, SEEDURATION, AFTER);
		look(FALSE);
		invis_on();
	    }
	    sight();
	    msg("this potion tastes like %s juice", fruit);
	when P_RAISE:
	    p_know[P_RAISE] = TRUE;
	    msg("you suddenly feel much more skillful");
	    raise_level();
	when P_XHEAL:
	    p_know[P_XHEAL] = TRUE;
	    if ((pstats.s_hpt += roll(pstats.s_lvl, 8)) > max_hp)
	    {
		if (pstats.s_hpt > max_hp + pstats.s_lvl + 1)
		    ++max_hp;
		pstats.s_hpt = ++max_hp;
	    }
	    sight();
	    msg("you begin to feel much better");
	when P_HASTE:
	    p_know[P_HASTE] = TRUE;
	    if (add_haste(TRUE))
		msg("you feel yourself moving much faster");
	when P_RESTORE:
	    if (ISRING(LEFT, R_ADDSTR))
		add_str(&pstats.s_str, -cur_ring[LEFT]->o_ac);
	    if (ISRING(RIGHT, R_ADDSTR))
		add_str(&pstats.s_str, -cur_ring[RIGHT]->o_ac);
	    if (pstats.s_str < max_stats.s_str)
		pstats.s_str = max_stats.s_str;
	    if (ISRING(LEFT, R_ADDSTR))
		add_str(&pstats.s_str, cur_ring[LEFT]->o_ac);
	    if (ISRING(RIGHT, R_ADDSTR))
		add_str(&pstats.s_str, cur_ring[RIGHT]->o_ac);
	    msg("hey, this tastes great.  It make you feel warm all over");
	when P_BLIND:
	    p_know[P_BLIND] = TRUE;
	    if (!on(player, ISBLIND))
	    {
		player.t_flags |= ISBLIND;
		fuse(sight, 0, SEEDURATION, AFTER);
		look(FALSE);
	    }
	    msg("a cloak of darkness falls around you");
	when P_NOP:
	    msg("this potion tastes extremely dull");
	otherwise:
	    msg("what an odd tasting potion!");
	    return;
    }
    status();
    /*
     * Throw the item away
     */
    inpack--;
    if (obj->o_count > 1)
	obj->o_count--;
    else
    {
	detach(pack, obj);
        discardit = TRUE;
    }

    call_it(p_know[obj->o_which], &p_guess[obj->o_which]);

    if (discardit)
	discard(obj);
}