void update_creature_graphic_field_4F(struct Thing *thing) { // Clear related flags thing->field_4F &= ~TF4F_Unknown01; thing->field_4F &= ~TF4F_Unknown10; thing->field_4F &= ~TF4F_Unknown20; thing->field_4F &= ~0x40; // Now set only those that should be if (((thing->alloc_flags & TAlF_IsControlled) != 0) && is_my_player_number(thing->owner)) { thing->field_4F |= TF4F_Unknown01; } else if (creatures[thing->model].field_7) { thing->field_4F |= TF4F_Unknown10; thing->field_4F |= TF4F_Unknown20; } else if (creature_is_invisible(thing)) { if (is_my_player_number(thing->owner)) { thing->field_4F &= ~TF4F_Unknown10; thing->field_4F |= TF4F_Unknown20; } else { thing->field_4F |= TF4F_Unknown01; } } }
/** * Does a step of being imprisoned. * Informs if the imprisoning cycle should end. * @param thing */ CrCheckRet process_prison_function(struct Thing *creatng) { struct Room *room; room = get_room_creature_works_in(creatng); if (!room_still_valid_as_type_for_thing(room, RoK_PRISON, creatng)) { WARNLOG("Room %s owned by player %d is bad work place for %s index %d owner %d",room_code_name(room->kind),(int)room->owner,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); set_start_state(creatng); return CrCkRet_Continue; } process_creature_hunger(creatng); if ( process_prisoner_skelification(creatng,room) ) return CrCkRet_Deleted; struct CreatureControl *cctrl; cctrl = creature_control_get_from_thing(creatng); if ((cctrl->instance_id == CrInst_NULL) && process_prison_food(creatng, room) ) return CrCkRet_Continue; // Breaking from jail is only possible once per some amount of turns if ((game.play_gameturn % gameadd.time_between_prison_break) == 0) { if (jailbreak_possible(room, creatng->owner)) { if (is_my_player_number(room->owner)) output_message(SMsg_PrisonersEscaping, 40, true); else if (is_my_player_number(room->owner)) output_message(SMsg_CreatrFreedPrison, 40, true); set_start_state(creatng); return CrCkRet_Continue; } } return CrCkRet_Available; }
long attempt_anger_job(struct Thing *creatng, long ajob_kind) { switch (ajob_kind) { case 1: if (!attempt_anger_job_kill_creatures(creatng)) break; return true; case 2: if (!attempt_anger_job_destroy_rooms(creatng)) break; if (is_my_player_number(creatng->owner)) output_message(SMsg_CreatrDestroyRooms, 500, 1); return true; case 4: if (!attempt_anger_job_leave_dungeon(creatng)) break; if (is_my_player_number(creatng->owner)) output_message(SMsg_CreatureLeaving, 500, 1); return true; case 8: if (!attempt_anger_job_steal_gold(creatng)) break; return true; case 16: if (!attempt_anger_job_damage_walls(creatng)) break; if (is_my_player_number(creatng->owner)) output_message(SMsg_CreatrDestroyRooms, 500, 1); return true; case 32: if (!attempt_anger_job_mad_psycho(creatng)) break; return true; case 64: if (!attempt_anger_job_persuade(creatng)) { // If can't init persuade, then leave alone if (!attempt_anger_job_leave_dungeon(creatng)) break; if (is_my_player_number(creatng->owner)) output_message(SMsg_CreatureLeaving, 500, 1); } return true; case 128: if (!attempt_anger_job_join_enemy(creatng)) break; return true; default: break; } return false; }
CrCheckRet process_scavenge_function(struct Thing *calltng) { SYNCDBG(18,"Starting for %s owner %d",thing_model_name(calltng),(int)calltng->owner); //return _DK_process_scavenge_function(thing); struct CreatureControl *callctrl; callctrl = creature_control_get_from_thing(calltng); struct Dungeon *calldngn; struct Room *room; calldngn = get_dungeon(calltng->owner); room = get_room_creature_works_in(calltng); if ( !room_still_valid_as_type_for_thing(room, RoK_SCAVENGER, calltng) ) { WARNLOG("Room %s owned by player %d is bad work place for %s owned by played %d",room_code_name(room->kind),(int)room->owner,thing_model_name(calltng),(int)calltng->owner); set_start_state(calltng); return CrCkRet_Continue; } struct CreatureStats *crstat; crstat = creature_stats_get_from_thing(calltng); if (!player_can_afford_to_scavenge_creature(calltng)) { if (is_my_player_number(calltng->owner)) output_message(SMsg_NoGoldToScavenge, 500, 1); set_start_state(calltng); return CrCkRet_Continue; } if (calldngn->scavenge_counters_turn != game.play_gameturn) { reset_scavenge_counts(calldngn); } long work_value; work_value = compute_creature_work_value(crstat->scavenge_value*256, room->efficiency, callctrl->explevel); work_value = process_work_speed_on_work_value(calltng, work_value); SYNCDBG(9,"The %s index %d owner %d produced %d scavenge points",thing_model_name(calltng),(int)calltng->index,(int)calltng->owner,(int)work_value); struct Thing *scavtng; scavtng = get_scavenger_target(calltng); if (!thing_is_invalid(scavtng)) { process_scavenge_creature_from_level(scavtng, calltng, work_value); } else if (can_scavenge_creature_from_pool(calldngn, calltng->model)) { process_scavenge_creature_from_pool(calltng, work_value); } else { if (crstat->entrance_force) { calldngn->field_1485++; } return 0; } callctrl->field_82++; if (callctrl->field_82 > game.scavenge_cost_frequency) { callctrl->field_82 -= game.scavenge_cost_frequency; if (take_money_from_dungeon(calltng->owner, crstat->scavenger_cost, 1) < 0) { ERRORLOG("Cannot take %d gold from dungeon %d",(int)crstat->scavenger_cost,(int)calltng->owner); } create_price_effect(&calltng->mappos, calltng->owner, crstat->scavenger_cost); } return 0; }
void reset_creature_eye_lens(struct Thing *thing) { if (is_my_player_number(thing->owner)) { setup_eye_lens(0); } }
void transfer_creature(struct Thing *boxtng, struct Thing *transftng, unsigned char plyr_idx) { SYNCDBG(7,"Starting"); struct CreatureControl *cctrl; if (!thing_exists(boxtng) || (box_thing_to_special(boxtng) != SpcKind_TrnsfrCrtr) ) { ERRORMSG("Invalid transfer box object!"); return; } // Check if 'things' are correct if (!thing_exists(transftng) || !thing_is_creature(transftng) || (transftng->owner != plyr_idx)) { ERRORMSG("Invalid transfer creature thing!"); return; } cctrl = creature_control_get_from_thing(transftng); set_transfered_creature(plyr_idx, transftng->model, cctrl->explevel); remove_thing_from_power_hand_list(transftng, plyr_idx); kill_creature(transftng, INVALID_THING, -1, CrDed_NoEffects|CrDed_NotReallyDying); create_special_used_effect(&boxtng->mappos, plyr_idx); remove_events_thing_is_attached_to(boxtng); force_any_creature_dragging_owned_thing_to_drop_it(boxtng); delete_thing_structure(boxtng, 0); if (is_my_player_number(plyr_idx)) output_message(SMsg_CommonAcknowledge, 0, true); }
TbBool output_message_room_related_from_computer_or_player_action(PlayerNumber plyr_idx, RoomKind rkind, OutputMessageKind msg_kind) { if (!is_my_player_number(plyr_idx)) { return false; } const struct RoomConfigStats *roomst; roomst = get_room_kind_stats(rkind); long delay, msg_idx; switch (msg_kind) { case OMsg_RoomNeeded: msg_idx = roomst->msg_needed; delay = MESSAGE_DELAY_ROOM_NEED; break; case OMsg_RoomTooSmall: msg_idx = roomst->msg_too_small; delay = MESSAGE_DELAY_ROOM_SMALL; break; case OMsg_RoomNoRoute: msg_idx = roomst->msg_no_route; delay = MESSAGE_DELAY_ROOM_NEED; break; default: msg_idx = 0; delay = 0; break; } if (msg_idx < 1) { return false; } return output_message(msg_idx, delay, true); }
short at_scavenger_room(struct Thing *thing) { struct CreatureControl *cctrl; struct CreatureStats *crstat; struct Dungeon *dungeon; struct Room *room; //return _DK_at_scavenger_room(thing); room = get_room_thing_is_on(thing); if (!room_initially_valid_as_type_for_thing(room, RoK_SCAVENGER, thing)) { WARNLOG("Room %s owned by player %d is invalid for %s index %d",room_code_name(room->kind),(int)room->owner,thing_model_name(thing),(int)thing->index); set_start_state(thing); return 0; } cctrl = creature_control_get_from_thing(thing); crstat = creature_stats_get_from_thing(thing); dungeon = get_dungeon(thing->owner); if (crstat->scavenger_cost >= dungeon->total_money_owned) { if (is_my_player_number(thing->owner)) output_message(SMsg_NoGoldToScavenge, MESSAGE_DELAY_TREASURY, true); set_start_state(thing); return 0; } if (!add_creature_to_work_room(thing, room)) { set_start_state(thing); return 0; } internal_set_thing_state(thing, CrSt_Scavengering); cctrl->field_82 = 0; return 1; }
struct Thing *create_and_control_creature_as_controller(struct PlayerInfo *player, long breed, struct Coord3d *pos) { struct CreatureStats *crstat; struct CreatureControl *cctrl; struct Dungeon *dungeon; struct Thing *thing; struct Camera *cam; struct InitLight ilght; SYNCDBG(6,"Request for model %ld at (%d,%d,%d)",breed,(int)pos->x.val,(int)pos->y.val,(int)pos->z.val); //return _DK_create_and_control_creature_as_controller(player, a2, pos); thing = create_creature(pos, breed, player->id_number); if (thing_is_invalid(thing)) return INVALID_THING; dungeon = get_dungeon(thing->owner); dungeon->num_active_creatrs--; dungeon->owned_creatures_of_model[thing->model]--; if (is_my_player(player)) { toggle_status_menu(0); turn_off_roaming_menus(); } cam = player->acamera; player->controlled_thing_idx = thing->index; player->field_31 = thing->creation_turn; player->field_4B5 = cam->field_6; thing->alloc_flags |= TAlF_IsControlled; thing->field_4F |= 0x01; cctrl = creature_control_get_from_thing(thing); cctrl->flgfield_2 |= 0x02; cctrl->max_speed = calculate_correct_creature_maxspeed(thing); set_player_mode(player, PVT_CreatureContrl); set_start_state(thing); // Preparing light object LbMemorySet(&ilght, 0, sizeof(struct InitLight)); ilght.mappos.x.val = thing->mappos.x.val; ilght.mappos.y.val = thing->mappos.y.val; ilght.mappos.z.val = thing->mappos.z.val; ilght.field_2 = 36; ilght.field_3 = 1; ilght.is_dynamic = 1; ilght.field_0 = 2560; thing->light_id = light_create_light(&ilght); if (thing->light_id != 0) { light_set_light_never_cache(thing->light_id); } else { ERRORLOG("Cannot allocate light to new hero"); } if (is_my_player_number(thing->owner)) { if (thing->class_id == TCls_Creature) { crstat = creature_stats_get_from_thing(thing); setup_eye_lens(crstat->eye_effect); } } return thing; }
TbBool set_transfered_creature(PlayerNumber plyr_idx, ThingModel model, long explevel) { if (is_my_player_number(plyr_idx)) { game.intralvl_transfered_creature.model = model; game.intralvl_transfered_creature.explevel = explevel; return true; } return false; }
short good_attack_room(struct Thing *thing) { // Debug code to find incorrect states if (!is_hero_thing(thing)) { ERRORLOG("Non hero %s index %d owner %d - reset",thing_model_name(thing),(int)thing->index,(int)thing->owner); set_start_state(thing); return 0; } //return _DK_good_attack_room(thing); MapSlabCoord base_slb_x,base_slb_y; base_slb_x = subtile_slab_fast(thing->mappos.x.stl.num); base_slb_y = subtile_slab_fast(thing->mappos.y.stl.num); struct Room *room; room = slab_room_get(base_slb_x, base_slb_y); // If the current tile can be destroyed if (room_exists(room) && (room->owner != thing->owner) && !room_cannot_vandalise(room->kind)) { struct CreatureControl *cctrl; cctrl = creature_control_get_from_thing(thing); if (cctrl->instance_id == CrInst_NULL) { set_creature_instance(thing, CrInst_ATTACK_ROOM_SLAB, 1, 0, 0); MapCoord ev_coord_x,ev_coord_y; ev_coord_x = subtile_coord_center(room->central_stl_x); ev_coord_y = subtile_coord_center(room->central_stl_y); event_create_event_or_update_nearby_existing_event(ev_coord_x, ev_coord_y, EvKind_RoomUnderAttack, room->owner, 0); if (is_my_player_number(room->owner)) output_message(SMsg_EnemyDestroyRooms, MESSAGE_DELAY_FIGHT, true); } return 1; } // Otherwise, search around for a tile to destroy long m,n; m = ACTION_RANDOM(SMALL_AROUND_SLAB_LENGTH); for (n=0; n < SMALL_AROUND_SLAB_LENGTH; n++) { MapSlabCoord slb_x,slb_y; slb_x = base_slb_x + (long)small_around[m].delta_x; slb_y = base_slb_y + (long)small_around[m].delta_y; room = slab_room_get(slb_x, slb_y); if (room_exists(room) && (room->owner != thing->owner)) { if (setup_person_move_to_position(thing, slb_x, slb_y, NavRtF_Default)) { thing->continue_state = CrSt_GoodAttackRoom1; return 1; } } m = (m+1) % SMALL_AROUND_SLAB_LENGTH; } set_start_state(thing); return 0; }
void process_armageddon(void) { struct PlayerInfo *player; struct Dungeon *dungeon; struct Thing *heartng; long i; SYNCDBG(6,"Starting"); //_DK_process_armageddon(); return; if (game.armageddon_cast_turn == 0) return; if (game.armageddon.count_down+game.armageddon_cast_turn > game.play_gameturn) { if (player_cannot_win(game.armageddon_caster_idx)) { // Stop the armageddon if its originator is just losing game.armageddon_cast_turn = 0; } } else if (game.armageddon.count_down+game.armageddon_cast_turn == game.play_gameturn) { for (i=0; i < PLAYERS_COUNT; i++) { player = get_player(i); if (player_exists(player)) { if (player->field_2C == 1) reveal_whole_map(player); } } } else if (game.armageddon.count_down+game.armageddon_cast_turn < game.play_gameturn) { for (i=0; i < PLAYERS_COUNT; i++) { player = get_player(i); if ( (player_exists(player)) && (player->field_2C == 1) ) { dungeon = get_dungeon(player->id_number); if ((player->victory_state == VicS_Undecided) && (dungeon->num_active_creatrs == 0)) { event_kill_all_players_events(i); set_player_as_lost_level(player); if (is_my_player_number(i)) LbPaletteSet(engine_palette); heartng = get_player_soul_container(player->id_number); if (thing_exists(heartng)) { heartng->health = -1; } } } } } }
short creature_scavenged_disappear(struct Thing *thing) { struct CreatureControl *cctrl; struct Dungeon *dungeon; struct Room *room; struct Coord3d pos; long stl_x, stl_y; long i; //return _DK_creature_scavenged_disappear(thing); cctrl = creature_control_get_from_thing(thing); cctrl->byte_9A--; if (cctrl->byte_9A > 0) { if ((cctrl->byte_9A == 7) && (cctrl->byte_9B < PLAYERS_COUNT)) { create_effect(&thing->mappos, get_scavenge_effect_element(cctrl->byte_9B), thing->owner); } return 0; } // We don't really have to convert coordinates into numbers and back to XY. i = get_subtile_number(cctrl->scavenge.stl_9D_x, cctrl->scavenge.stl_9D_y); stl_x = stl_num_decode_x(i); stl_y = stl_num_decode_y(i); room = subtile_room_get(stl_x, stl_y); if (room_is_invalid(room) || (room->kind != RoK_SCAVENGER)) { ERRORLOG("Room %s at (%d,%d) disappeared.",room_code_name(RoK_SCAVENGER),(int)stl_x,(int)stl_y); kill_creature(thing, INVALID_THING, -1, CrDed_NoEffects); return -1; } if (find_random_valid_position_for_thing_in_room(thing, room, &pos)) { move_thing_in_map(thing, &pos); anger_set_creature_anger_all_types(thing, 0); dungeon = get_dungeon(cctrl->byte_9B); dungeon->creatures_scavenge_gain++; if (is_my_player_number(thing->owner)) output_message(SMsg_MinionScanvenged, 0, true); cctrl->byte_9C = thing->owner; change_creature_owner(thing, cctrl->byte_9B); internal_set_thing_state(thing, CrSt_CreatureScavengedReappear); return 0; } else { ERRORLOG("No valid position inside %s room for %s.",room_code_name(room->kind),thing_model_name(thing)); kill_creature(thing, INVALID_THING, -1, CrDed_NoEffects); return -1; } }
void turn_off_event_box_if_necessary(PlayerNumber plyr_idx, unsigned char event_idx) { struct Dungeon *dungeon; dungeon = get_players_num_dungeon(plyr_idx); if (dungeon->visible_event_idx != event_idx) { return; } dungeon->visible_event_idx = 0; if (is_my_player_number(plyr_idx)) { turn_off_menu(GMnu_TEXT_INFO); turn_off_menu(GMnu_BATTLE); turn_off_menu(GMnu_DUNGEON_SPECIAL); } }
TbBool process_prisoner_skelification(struct Thing *thing, struct Room *room) { struct CreatureStats *crstat; crstat = creature_stats_get_from_thing(thing); if ((thing->health >= 0) || (!crstat->humanoid_creature)) { return false; } //TODO [config] Allow skeletification only if spent specific amount of turns in prison (set low value) if (ACTION_RANDOM(101) > game.prison_skeleton_chance) return false; if (is_my_player_number(room->owner)) output_message(SMsg_PrisonMadeSkeleton, 0, true); prison_convert_creature_to_skeleton(room,thing); return true; }
short manufacturing(struct Thing *creatng) { struct Room *room; //return _DK_manufacturing(creatng); TRACE_THING(creatng); room = get_room_thing_is_on(creatng); if (creature_work_in_room_no_longer_possible(room, RoK_WORKSHOP, creatng)) { remove_creature_from_work_room(creatng); set_start_state(creatng); return CrStRet_ResetFail; } if (room->used_capacity > room->total_capacity) { if (is_my_player_number(creatng->owner)) output_message(SMsg_WorkshopTooSmall, 500, true); remove_creature_from_work_room(creatng); set_start_state(creatng); return CrStRet_ResetOk; } struct Dungeon *dungeon; dungeon = get_dungeon(creatng->owner); if (dungeon->manufacture_class) { struct CreatureControl *cctrl; struct CreatureStats *crstat; cctrl = creature_control_get_from_thing(creatng); crstat = creature_stats_get_from_thing(creatng); long work_value; work_value = compute_creature_work_value(crstat->manufacture_value*256, room->efficiency, cctrl->explevel); work_value = process_work_speed_on_work_value(creatng, work_value); SYNCDBG(9,"The %s index %d produced %d manufacture points",thing_model_name(creatng),(int)creatng->index,(int)work_value); dungeon->manufacture_progress += work_value; dungeon->field_1181 += work_value; } else { WARNDBG(9,"The %s index %d owner %d is manufacturing nothing",thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); // This may be cause by a creature taking up place in workshop where crate should be created; the creature should take a break if (room->used_capacity >= room->total_capacity) { external_set_thing_state(creatng, CrSt_CreatureGoingHomeToSleep); return CrStRet_Modified; } } process_creature_in_workshop(creatng, room); return CrStRet_Modified; }
void setup_alliances(void) { int i; struct PlayerInfo *player; for (i=0; i<PLAYERS_COUNT; i++) { player = get_player(i); if (!is_my_player_number(i) && player_exists(player)) { if (frontend_is_player_allied(my_player_number, i)) { set_ally_with_player(my_player_number, i, true); set_ally_with_player(i, my_player_number, true); } } } }
TbBool creature_can_do_research_near_pos(const struct Thing *creatng, MapSubtlCoord stl_x, MapSubtlCoord stl_y, CreatureJob new_job, unsigned long flags) { if (!creature_can_do_research(creatng)) { struct Room *room; room = subtile_room_get(stl_x, stl_y); struct Dungeon *dungeon; dungeon = get_dungeon(room->owner); if (!is_neutral_thing(creatng) && (dungeon->current_research_idx < 0)) { if (is_my_player_number(dungeon->owner) && ((flags & JobChk_PlayMsgOnFail) != 0)) { output_message(SMsg_NoMoreReseach, 500, true); } } return false; } return true; }
short good_arrived_at_attack_room(struct Thing *thing) { struct Room *room; room = get_room_thing_is_on(thing); // If the current tile can be destroyed if (room_exists(room) && (room->owner != thing->owner) && !room_cannot_vandalise(room->kind)) { internal_set_thing_state(thing, CrSt_GoodAttackRoom1); MapCoord ev_coord_x,ev_coord_y; ev_coord_x = subtile_coord_center(room->central_stl_x); ev_coord_y = subtile_coord_center(room->central_stl_y); event_create_event_or_update_nearby_existing_event(ev_coord_x, ev_coord_y, EvKind_RoomUnderAttack, room->owner, 0); if (is_my_player_number(room->owner)) output_message(SMsg_EnemyDestroyRooms, MESSAGE_DELAY_FIGHT, true); return 1; } set_start_state(thing); return 0; }
short at_research_room(struct Thing *thing) { struct CreatureControl *cctrl; struct Dungeon *dungeon; struct Room *room; cctrl = creature_control_get_from_thing(thing); cctrl->target_room_id = 0; dungeon = get_dungeon(thing->owner); if (!creature_can_do_research(thing)) { if (!is_neutral_thing(thing) && (dungeon->current_research_idx < 0)) { if (is_my_player_number(dungeon->owner)) output_message(SMsg_NoMoreReseach, 500, true); } set_start_state(thing); return 0; } room = get_room_thing_is_on(thing); if (!room_initially_valid_as_type_for_thing(room, RoK_LIBRARY, thing)) { WARNLOG("Room %s owned by player %d is invalid for %s index %d",room_code_name(room->kind),(int)room->owner,thing_model_name(thing),(int)thing->index); set_start_state(thing); return 0; } if (!add_creature_to_work_room(thing, room)) { set_start_state(thing); return 0; } if (!setup_random_head_for_room(thing, room, NavRtF_Default)) { ERRORLOG("The %s index %d can not move in research room", thing_model_name(thing),(int)thing->index); remove_creature_from_work_room(thing); set_start_state(thing); return 0; } thing->continue_state = CrSt_Researching; cctrl->field_82 = 0; cctrl->byte_9A = 3; return 1; }
short at_training_room(struct Thing *thing) { struct CreatureControl *cctrl; struct CreatureStats *crstat; struct Dungeon *dungeon; struct Room *room; //return _DK_at_training_room(thing); cctrl = creature_control_get_from_thing(thing); cctrl->target_room_id = 0; if (!creature_can_be_trained(thing)) { SYNCDBG(9,"Ending training of %s level %d; creature is not trainable",thing_model_name(thing),(int)cctrl->explevel); set_start_state(thing); return 0; } crstat = creature_stats_get_from_thing(thing); dungeon = get_dungeon(thing->owner); if (dungeon->total_money_owned < crstat->training_cost) { if (is_my_player_number(thing->owner)) output_message(SMsg_NoGoldToTrain, MESSAGE_DELAY_TREASURY, true); set_start_state(thing); return 0; } room = get_room_thing_is_on(thing); if (!room_initially_valid_as_type_for_thing(room, RoK_TRAINING, thing)) { WARNLOG("Room %s owned by player %d is invalid for %s",room_code_name(room->kind),(int)room->owner,thing_model_name(thing)); set_start_state(thing); return 0; } if ( !add_creature_to_work_room(thing, room) ) { set_start_state(thing); return 0; } internal_set_thing_state(thing, CrSt_Training); setup_move_to_new_training_position(thing, room, 1); cctrl->field_82 = 0; return 1; }
TbBool tag_cursor_blocks_place_trap(PlayerNumber plyr_idx, MapSubtlCoord stl_x, MapSubtlCoord stl_y) { SYNCDBG(7,"Starting"); int floor_height; TbBool can_place; MapSlabCoord slb_x, slb_y; slb_x = subtile_slab_fast(stl_x); slb_y = subtile_slab_fast(stl_y); can_place = can_place_trap_on(plyr_idx, stl_x, stl_y); floor_height = floor_height_for_volume_box(plyr_idx, slb_x, slb_y); if (is_my_player_number(plyr_idx)) { if (!game_is_busy_doing_gui() && (game.small_map_state != 2)) { // Move to first subtile on a slab stl_x = slab_subtile(slb_x,0); stl_y = slab_subtile(slb_y,0); draw_map_volume_box(subtile_coord(stl_x,0), subtile_coord(stl_y,0), subtile_coord(stl_x+STL_PER_SLB,0), subtile_coord(stl_y+STL_PER_SLB,0), floor_height, can_place); } } return can_place; }
void resurrect_creature(struct Thing *boxtng, PlayerNumber owner, ThingModel crmodel, unsigned char crlevel) { struct Thing *creatng; if (!thing_exists(boxtng) || (box_thing_to_special(boxtng) != SpcKind_Resurrect) ) { ERRORMSG("Invalid resurrect box object!"); return; } creatng = create_creature(&boxtng->mappos, crmodel, owner); if (!thing_is_invalid(creatng)) { init_creature_level(creatng, crlevel); if (is_my_player_number(owner)) output_message(SMsg_CommonAcknowledge, 0, true); } create_special_used_effect(&boxtng->mappos, owner); remove_events_thing_is_attached_to(boxtng); force_any_creature_dragging_owned_thing_to_drop_it(boxtng); if ((gameadd.classic_bugs_flags & ClscBug_ResurrectForever) == 0) { remove_item_from_dead_creature_list(get_players_num_dungeon(owner), crmodel, crlevel); } delete_thing_structure(boxtng, 0); }
short researching(struct Thing *thing) { struct Dungeon *dungeon; long i; TRACE_THING(thing); dungeon = get_dungeon(thing->owner); if (is_neutral_thing(thing)) { ERRORLOG("Neutral %s index %d cannot do research",thing_model_name(thing),(int)thing->index); remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_Unchanged; } if (!creature_can_do_research(thing)) { if (!is_neutral_thing(thing) && (dungeon->current_research_idx < 0)) { if (is_my_player_number(dungeon->owner)) output_message(SMsg_NoMoreReseach, 500, true); } remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_Unchanged; } // Get and verify working room struct Room *room; room = get_room_thing_is_on(thing); if (creature_work_in_room_no_longer_possible(room, RoK_LIBRARY, thing)) { remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_ResetFail; } if (room->used_capacity > room->total_capacity) { output_message_room_related_from_computer_or_player_action(room->owner, room->kind, OMsg_RoomTooSmall); remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_ResetOk; } process_research_function(thing); struct CreatureControl *cctrl; cctrl = creature_control_get_from_thing(thing); if ( (game.play_gameturn - dungeon->field_AE5 < 50) && ((game.play_gameturn + thing->index) & 0x03) == 0) { external_set_thing_state(thing, CrSt_CreatureBeHappy); cctrl->countdown_282 = 50; cctrl->long_9A = 0; return CrStRet_Modified; } if (cctrl->instance_id != CrInst_NULL) return 1; cctrl->field_82++; // Shall we do some "Standing and thinking" if (cctrl->field_82 <= 128) { if (cctrl->byte_9A == 3) { // Do some random thinking if ((cctrl->field_82 % 16) == 0) { i = ACTION_RANDOM(LbFPMath_PI) - LbFPMath_PI/2; cctrl->long_9B = ((long)thing->move_angle_xy + i) & LbFPMath_AngleMask; cctrl->byte_9A = 4; } } else { // Look at different direction while thinking if (creature_turn_to_face_angle(thing, cctrl->long_9B) < LbFPMath_PI/18) { cctrl->byte_9A = 3; } } return 1; } // Finished "Standing and thinking" - make "new idea" effect and go to next position if (!setup_random_head_for_room(thing, room, NavRtF_Default)) { ERRORLOG("Cannot move %s index %d in %s room", thing_model_name(thing),(int)thing->index,room_code_name(room->kind)); set_start_state(thing); return 1; } thing->continue_state = CrSt_Researching; cctrl->field_82 = 0; cctrl->byte_9A = 3; if (cctrl->explevel < 3) { create_effect(&thing->mappos, TngEff_Unknown54, thing->owner); } else if (cctrl->explevel < 6) { create_effect(&thing->mappos, TngEff_Unknown55, thing->owner); } else { create_effect(&thing->mappos, TngEff_Unknown56, thing->owner); } return 1; }
/** Returns if a creature can do specific job at given map position. * * @param creatng The creature which is planned for the job. * @param stl_x Target map position, x coord. * @param stl_y Target map position, y coord. * @param new_job Job selection with single job flag set. * @return True if the creature can do the job specified, false otherwise. * @see creature_can_do_job_for_player() similar function for use when only target player is known */ TbBool creature_can_do_job_near_position(struct Thing *creatng, MapSubtlCoord stl_x, MapSubtlCoord stl_y, CreatureJob new_job, unsigned long flags) { struct CreatureControl *cctrl; cctrl = creature_control_get_from_thing(creatng); SYNCDBG(6,"Starting for %s (owner %d) and job %s",thing_model_name(creatng),(int)creatng->owner,creature_job_code_name(new_job)); struct CreatureStats *crstat; crstat = creature_stats_get_from_thing(creatng); if (creature_will_reject_job(creatng, new_job)) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; in not-do-jobs list",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); if ((flags & JobChk_SetStateOnFail) != 0) { anger_apply_anger_to_creature(creatng, crstat->annoy_will_not_do_job, AngR_Other, 1); external_set_thing_state(creatng, CrSt_CreatureMoan); cctrl->field_282 = 50; } return false; } // Don't allow creatures changed to chickens to have any job assigned, besides those specifically marked if (creature_affected_by_spell(creatng, SplK_Chicken) && ((get_flags_for_job(new_job) & JoKF_AllowChickenized) == 0)) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; under chicken spell",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } // Check if the job is related to correct map place (room,slab) if (!is_correct_position_to_perform_job(creatng, stl_x, stl_y, new_job)) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; not correct place for job",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } struct CreatureJobConfig *jobcfg; jobcfg = get_config_for_job(new_job); if (jobcfg->func_cord_check == NULL) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; job has no coord check function",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } if (!jobcfg->func_cord_check(creatng, stl_x, stl_y, new_job, flags)) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; coord check not passed",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } // If other tests pass, check if related room (if is needed) has capacity to be used for that job if ((get_flags_for_job(new_job) & JoKF_NeedsCapacity) != 0) { struct Room *room; room = subtile_room_get(stl_x, stl_y); if (!room_has_enough_free_capacity_for_creature(room, creatng)) { SYNCDBG(3,"Cannot assign %s at (%d,%d) for %s index %d owner %d; not enough room capacity",creature_job_code_name(new_job),(int)stl_x,(int)stl_y,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); if ((flags & JobChk_PlayMsgOnFail) != 0) { const struct RoomConfigStats *roomst; roomst = get_room_kind_stats(room->kind); if (is_my_player_number(room->owner) && (roomst->msg_too_small > 0)) { output_message_room_related_from_computer_or_player_action(roomst->msg_too_small); } } return false; } } return true; }
/** Returns if a creature can do specific job for the player. * * @param creatng The creature which is planned for the job. * @param plyr_idx Player for whom the job is to be done. * @param new_job Job selection with single job flag set. * @param flags Function behavior adjustment flags. * @return True if the creature can do the job specified, false otherwise. * @note this should be used instead of person_will_do_job_for_room() * @note this function will never change state of the input thing, even if appropriate flags are set * @see creature_can_do_job_near_position() similar function for use when target position is known */ TbBool creature_can_do_job_for_player(const struct Thing *creatng, PlayerNumber plyr_idx, CreatureJob new_job, unsigned long flags) { SYNCDBG(16,"Starting for %s (owner %d) and job %s",thing_model_name(creatng),(int)creatng->owner,creature_job_code_name(new_job)); if (creature_will_reject_job(creatng, new_job)) { SYNCDBG(13,"Cannot assign %s for %s index %d owner %d; in not do jobs list",creature_job_code_name(new_job),thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } if (!is_correct_owner_to_perform_job(creatng, plyr_idx, new_job)) { SYNCDBG(13,"Cannot assign %s for %s index %d owner %d; not correct owner for job",creature_job_code_name(new_job),thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } // Don't allow creatures changed to chickens to have any job assigned, besides those specifically marked if (creature_affected_by_spell(creatng, SplK_Chicken) && ((get_flags_for_job(new_job) & JoKF_AllowChickenized) == 0)) { SYNCDBG(13,"Cannot assign %s for %s index %d owner %d; under chicken spell",creature_job_code_name(new_job),thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); return false; } // Check if the job is related to correct player struct CreatureJobConfig *jobcfg; jobcfg = get_config_for_job(new_job); if (jobcfg->func_plyr_check == NULL) { return false; } if (!jobcfg->func_plyr_check(creatng, plyr_idx, new_job)) { return false; } RoomKind job_rkind; job_rkind = get_room_for_job(new_job); if (job_rkind != RoK_NONE) { if (!player_has_room(plyr_idx, job_rkind)) { SYNCDBG(3,"Cannot assign %s in player %d room for %s index %d owner %d; no required room built",creature_job_code_name(new_job),(int)plyr_idx,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); if ((flags & JobChk_PlayMsgOnFail) != 0) { const struct RoomConfigStats *roomst; roomst = get_room_kind_stats(get_room_for_job(new_job)); if (is_my_player_number(plyr_idx) && (roomst->msg_needed > 0)) { output_message_room_related_from_computer_or_player_action(roomst->msg_needed); } } return false; } if ((get_flags_for_job(new_job) & JoKF_NeedsCapacity) != 0) { struct Room *room; room = find_room_with_spare_capacity(plyr_idx, job_rkind, 1); if (room_is_invalid(room)) { SYNCDBG(3,"Cannot assign %s in player %d room for %s index %d owner %d; not enough room capacity",creature_job_code_name(new_job),(int)plyr_idx,thing_model_name(creatng),(int)creatng->index,(int)creatng->owner); if ((flags & JobChk_PlayMsgOnFail) != 0) { const struct RoomConfigStats *roomst; roomst = get_room_kind_stats(get_room_for_job(new_job)); if (is_my_player_number(plyr_idx) && (roomst->msg_too_small > 0)) { output_message_room_related_from_computer_or_player_action(roomst->msg_too_small); } } return false; } } } return true; }
short process_player_manufacturing(PlayerNumber plyr_idx) { struct Dungeon *dungeon; struct Room *room; int k; SYNCDBG(7,"Starting for player %d",(int)plyr_idx); dungeon = get_players_num_dungeon(plyr_idx); if (!player_has_room_of_role(plyr_idx, RoRoF_CratesManufctr)) { return true; } if (dungeon->manufacture_class == TCls_Empty) { get_next_manufacture(dungeon); return true; } k = manufacture_points_required(dungeon->manufacture_class, dungeon->manufacture_kind); // If we don't have enough manufacture points, don't do anything if (dungeon->manufacture_progress < (k << 8)) return true; // Try to do the manufacturing room = find_room_with_spare_room_item_capacity(plyr_idx, RoK_WORKSHOP); if (room_is_invalid(room)) { dungeon->manufacture_class = TCls_Empty; return false; } if (check_workshop_item_limit_reached(plyr_idx, dungeon->manufacture_class, dungeon->manufacture_kind)) { ERRORLOG("Bad choice for manufacturing - limit reached for %s kind %d",thing_class_code_name(dungeon->manufacture_class),(int)dungeon->manufacture_kind); get_next_manufacture(dungeon); return false; } if (create_workshop_object_in_workshop_room(plyr_idx, dungeon->manufacture_class, dungeon->manufacture_kind) == 0) { ERRORLOG("Could not create manufactured %s kind %d",thing_class_code_name(dungeon->manufacture_class),(int)dungeon->manufacture_kind); return false; } add_workshop_item_to_amounts(plyr_idx, dungeon->manufacture_class, dungeon->manufacture_kind); switch (dungeon->manufacture_class) { case TCls_Trap: dungeon->lvstats.manufactured_traps++; // If that's local player - make a message if (is_my_player_number(plyr_idx)) output_message(SMsg_ManufacturedTrap, 0, true); break; case TCls_Door: dungeon->lvstats.manufactured_doors++; // If that's local player - make a message if (is_my_player_number(plyr_idx)) output_message(SMsg_ManufacturedDoor, 0, true); break; default: ERRORLOG("Invalid type of new manufacture, %d",(int)dungeon->manufacture_class); return false; } dungeon->manufacture_progress -= (k << 8); dungeon->field_118B = game.play_gameturn; dungeon->lvstats.manufactured_items++; get_next_manufacture(dungeon); return true; }
long instf_dig(struct Thing *creatng, long *param) { struct CreatureControl *cctrl; struct Dungeon *dungeon; struct SlabMap *slb; long stl_x,stl_y; long task_idx,taskkind; long dig_damage,gold; SYNCDBG(16,"Starting"); TRACE_THING(creatng); //return _DK_instf_dig(thing, param); cctrl = creature_control_get_from_thing(creatng); dungeon = get_dungeon(creatng->owner); task_idx = cctrl->word_91; { struct MapTask *task; task = get_dungeon_task_list_entry(dungeon,task_idx); taskkind = task->kind; if (task->coords != cctrl->word_8F) { return 0; } stl_x = stl_num_decode_x(cctrl->word_8F); stl_y = stl_num_decode_y(cctrl->word_8F); } slb = get_slabmap_for_subtile(stl_x, stl_y); if (slabmap_block_invalid(slb)) { return 0; } dig_damage = calculate_damage_did_to_slab_with_single_hit(creatng, slb); if (slb->health > dig_damage) { if (!slab_kind_is_indestructible(slb->kind)) slb->health -= dig_damage; thing_play_sample(creatng, 63 + UNSYNC_RANDOM(6), NORMAL_PITCH, 0, 3, 0, 2, FULL_LOUDNESS); create_effect(&creatng->mappos, TngEff_Unknown25, creatng->owner); if (taskkind == SDDigTask_MineGold) { gold = calculate_gold_digged_out_of_slab_with_single_hit(dig_damage, creatng->owner, cctrl->explevel, slb); creatng->creature.gold_carried += gold; dungeon->lvstats.gold_mined += gold; } return 0; } // slb->health <= dig_damage - we're going to destroy the slab remove_from_task_list(creatng->owner, task_idx); if (taskkind == SDDigTask_MineGold) { gold = calculate_gold_digged_out_of_slab_with_single_hit(slb->health, creatng->owner, cctrl->explevel, slb); creatng->creature.gold_carried += gold; dungeon->lvstats.gold_mined += gold; mine_out_block(stl_x, stl_y, creatng->owner); if (dig_has_revealed_area(stl_x, stl_y, creatng->owner)) { EventIndex evidx; evidx = event_create_event_or_update_nearby_existing_event( subtile_coord_center(stl_x), subtile_coord_center(stl_y), EvKind_AreaDiscovered, creatng->owner, 0); if ((evidx > 0) && is_my_player_number(creatng->owner)) output_message(SMsg_DugIntoNewArea, 0, true); } } else if (taskkind == SDDigTask_DigEarth) { dig_out_block(stl_x, stl_y, creatng->owner); if (dig_has_revealed_area(stl_x, stl_y, creatng->owner)) { EventIndex evidx; evidx = event_create_event_or_update_nearby_existing_event( subtile_coord_center(stl_x), subtile_coord_center(stl_y), EvKind_AreaDiscovered, creatng->owner, 0); if ((evidx > 0) && is_my_player_number(creatng->owner)) output_message(SMsg_DugIntoNewArea, 0, true); } } check_map_explored(creatng, stl_x, stl_y); thing_play_sample(creatng, 72 + UNSYNC_RANDOM(3), NORMAL_PITCH, 0, 3, 0, 4, FULL_LOUDNESS); return 1; }
CrStateRet training(struct Thing *thing) { struct CreatureControl *cctrl; TRACE_THING(thing); SYNCDBG(18,"Starting"); //return _DK_training(thing); cctrl = creature_control_get_from_thing(thing); // Check if we should finish training if (!creature_can_be_trained(thing)) { SYNCDBG(9,"Ending training of %s level %d; creature is not trainable",thing_model_name(thing),(int)cctrl->explevel); remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_ResetOk; } if (!player_can_afford_to_train_creature(thing)) { SYNCDBG(19,"Ending training %s index %d; cannot afford",thing_model_name(thing),(int)thing->index); if (is_my_player_number(thing->owner)) output_message(SMsg_NoGoldToTrain, MESSAGE_DELAY_TREASURY, true); remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_ResetFail; } // Check if we're in correct room struct Room *room; room = get_room_thing_is_on(thing); if (creature_work_in_room_no_longer_possible(room, RoK_TRAINING, thing)) { remove_creature_from_work_room(thing); set_start_state(thing); return CrStRet_ResetFail; } struct Dungeon *dungeon; struct CreatureStats *crstat; dungeon = get_dungeon(thing->owner); crstat = creature_stats_get_from_thing(thing); // Pay for the training cctrl->field_82++; if (cctrl->field_82 >= game.train_cost_frequency) { cctrl->field_82 -= game.train_cost_frequency; if (take_money_from_dungeon(thing->owner, crstat->training_cost, 1) < 0) { ERRORLOG("Cannot take %d gold from dungeon %d",(int)crstat->training_cost,(int)thing->owner); } create_price_effect(&thing->mappos, thing->owner, crstat->training_cost); } if ((cctrl->instance_id != CrInst_NULL) || !check_experience_upgrade(thing)) { long work_value; // Training speed does not grow with experience - otherwise it would be too fast work_value = compute_creature_work_value(crstat->training_value*256, room->efficiency, 0); work_value = process_work_speed_on_work_value(thing, work_value); SYNCDBG(19,"The %s index %d produced %d training points",thing_model_name(thing),(int)thing->index,(int)work_value); cctrl->exp_points += work_value; dungeon->total_experience_creatures_gained += work_value; process_creature_in_training_room(thing, room); } else { if (external_set_thing_state(thing, CrSt_CreatureBeHappy)) { cctrl->field_282 = 50; } dungeon->lvstats.creatures_trained++; } return CrStRet_Modified; }
TbBool process_scavenge_creature_from_level(struct Thing *scavtng, struct Thing *calltng, long work_value) { struct Dungeon *calldngn; long num_prayers; calldngn = get_dungeon(calltng->owner); if (dungeon_invalid(calldngn)) { ERRORLOG("The %s owner %d can't do scavenging - has no dungeon",thing_model_name(calltng),(int)calltng->owner); return false; } // Compute amount of creatures praying against the scavenge if (!is_neutral_thing(scavtng)) { struct Dungeon *scavdngn; scavdngn = get_dungeon(scavtng->owner); num_prayers = scavdngn->creatures_praying[scavtng->model]; } else { num_prayers = 0; } // Increase scavenging counter, used to break the prayers counter calldngn->creatures_scavenging[scavtng->model]++; // If scavenge is blocked by prayers, return if (calldngn->creatures_scavenging[calltng->model] < 2 * num_prayers) { SYNCDBG(8, "Player %d prayers (%d) are blocking player %d scavenging (%d) of %s", (int)scavtng->owner, (int)num_prayers, (int)calltng->owner, (int)calldngn->creatures_scavenging[calltng->model], thing_model_name(calltng)); return false; } SYNCDBG(18,"The %s index %d scavenges %s index %d",thing_model_name(calltng),(int)calltng->index,thing_model_name(scavtng),(int)scavtng->index); // If we're starting to scavenge a new creature, do the switch if (calldngn->scavenge_targets[calltng->model] != scavtng->index) { calldngn->scavenge_turn_points[calltng->model] = work_value; if (calldngn->scavenge_targets[calltng->model] > 0) { // Stop scavenging old creature struct Thing *thing; thing = thing_get(calldngn->scavenge_targets[calltng->model]); if (thing_is_creature(thing) && (thing->model == calltng->model)) { if (creature_is_being_scavenged(thing)) { set_start_state(thing); } } } // Start the new scavenging calldngn->scavenge_targets[calltng->model] = scavtng->index; if (is_my_player_number(scavtng->owner)) { output_message(SMsg_CreatureScanvenged, 500, 1); } event_create_event(scavtng->mappos.x.val, scavtng->mappos.y.val, EvKind_CreatrScavenged, scavtng->owner, scavtng->index); } else { calldngn->scavenge_turn_points[calltng->model] += work_value; } // Make sure the scavenged creature is in correct state if (!creature_is_being_scavenged(scavtng)) { if (!is_neutral_thing(scavtng)) { external_set_thing_state(scavtng, CrSt_CreatureBeingScavenged); } } long scavpts; scavpts = calculate_correct_creature_scavenge_required(scavtng, calltng->owner); if ((scavpts << 8) < calldngn->scavenge_turn_points[calltng->model]) { SYNCDBG(8,"The %s index %d owner %d accumulated enough points to turn to scavenger",thing_model_name(scavtng),(int)scavtng->index,(int)scavtng->owner); turn_creature_to_scavenger(scavtng, calltng); calldngn->scavenge_turn_points[calltng->model] -= (scavpts << 8); return true; } return false; }