Пример #1
0
    void rendergame()
    {
        if (!ClientSystem::loggedIn) // If not logged in remotely, do not render, because entities lack all the fields like model_name
                                     // in the future, perhaps add these, if we want local rendering
        {
            logger::log(logger::INFO, "Not logged in remotely, so not rendering\r\n");
            return;
        }

        lua::push_external("game_render");
        lua_pushboolean(lua::L, isthirdperson());
        lua_call       (lua::L, 1, 0);
    }
Пример #2
0
 void rendergame(bool mainpass)
 {
     if(isthirdperson()) renderclient(player1, "ogro", NULL, 0, ANIM_ATTACK1, 300, player1->lastaction, player1->lastpain);
     renderobjects();
 }