void SpaceSpaceTypeVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (modelObject.optionalCast<model::Space>()) { if (index == OS_SpaceFields::SpaceTypeName) { emit itemIds(makeVector()); } } else if (modelObject.optionalCast<model::Building>()) { if (index == OS_BuildingFields::SpaceTypeName) { emit itemIds(makeVector()); } } }
void BuildingStoryUnassignedSpacesVectorController::onObjectAdded(const openstudio::model::ModelObject& modelObject, const openstudio::IddObjectType& iddObjectType, const openstudio::UUID& handle) { if (modelObject.optionalCast<model::Space>()){ attachOtherModelObject(modelObject); emit itemIds(makeVector()); } }
void SpaceSpaceInfiltrationDesignFlowRateVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (modelObject.optionalCast<model::SpaceInfiltrationDesignFlowRate>()) { if (index == OS_SpaceInfiltration_DesignFlowRateFields::SpaceorSpaceTypeName) { emit itemIds(makeVector()); } } }
void BuildingStoryUnassignedSpacesVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (modelObject.optionalCast<model::Space>()){ if (index == OS_SpaceFields::BuildingStoryName){ emit itemIds(makeVector()); } } }
void UtilityBillFuelTypeListController::objectRemoved(boost::shared_ptr<openstudio::detail::WorkspaceObject_Impl> impl, const openstudio::IddObjectType& iddObjectType, const openstudio::UUID& handle) { if (iddObjectType == m_iddObjectType){ // in a ModelObjectTypeListView this is sufficient to say that a new item has been added to our list // however, in this case we need to also check the fuel type if (boost::dynamic_pointer_cast<model::detail::UtilityBill_Impl>(impl)){ if (boost::dynamic_pointer_cast<model::detail::UtilityBill_Impl>(impl)->fuelType() == m_fuelType){ emit itemIds(makeVector()); } } } }
void ModelObjectListController::objectAdded(std::shared_ptr<openstudio::detail::WorkspaceObject_Impl> impl, const openstudio::IddObjectType& iddObjectType, const openstudio::UUID& handle) { if (iddObjectType == m_iddObjectType){ std::vector<OSItemId> ids = this->makeVector(); emit itemIds(ids); for (const OSItemId& id : ids){ if (id.itemId() == impl->handle().toString()){ emit selectedItemId(id); break; } } } }
void ScriptsVectorController::directoryChanged(const QString &t_path) { StringVector extsToIgnore; extsToIgnore.push_back("osp"); extsToIgnore.push_back("osp-journal"); extsToIgnore.push_back("db"); extsToIgnore.push_back("db-journal"); StringVector::const_iterator extsToIgnoreBegin = extsToIgnore.begin(); StringVector::const_iterator extsToIgnoreEnd = extsToIgnore.end(); openstudio::path path = openstudio::toPath(t_path); if (!m_fswatcher->directories().contains(toQString(m_path)) && boost::filesystem::exists(m_path)) { m_fswatcher->addPath(openstudio::toQString(m_path)); } if (!m_fswatcher->directories().contains(toQString(m_path.parent_path())) && boost::filesystem::exists(m_path.parent_path())) { m_fswatcher->addPath(openstudio::toQString(m_path.parent_path())); } if (path == m_path) { // ooh, it was us. QStringList files = QDir(openstudio::toQString(m_path)).entryList(QDir::Files, QDir::Name); std::vector<OSItemId> items; for (QStringList::const_iterator itr = files.begin(); itr != files.end(); ++itr) { openstudio::path filePath = openstudio::toPath(*itr); std::string ext = getFileExtension(filePath); if (std::find(extsToIgnoreBegin,extsToIgnoreEnd,ext) == extsToIgnoreEnd) { items.push_back(scriptToItemId(m_path / filePath)); } } m_items = items; std::reverse(m_items.begin(), m_items.end()); emit itemIds(m_items); } else { LOG(Debug, "No match for FS Path: " << openstudio::toString(path) << " " << openstudio::toString(m_path)); } }
void SpaceDesignSpecificationOutdoorAirVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (modelObject.optionalCast<model::Space>()) { if (index == OS_SpaceFields::DesignSpecificationOutdoorAirObjectName) { emit itemIds(makeVector()); } else if (index == OS_SpaceFields::SpaceTypeName) { detachOtherModelObjects(); model::Space space = m_modelObject->cast<model::Space>(); attachOtherModelObjects(space); emit itemIds(makeVector()); } } else if (modelObject.optionalCast<model::Building>()) { if (index == OS_BuildingFields::SpaceTypeName) { detachOtherModelObjects(); model::Space space = m_modelObject->cast<model::Space>(); attachOtherModelObjects(space); emit itemIds(makeVector()); } } else if (modelObject.optionalCast<model::SpaceType>()) { if (index == OS_SpaceTypeFields::DesignSpecificationOutdoorAirObjectName) { emit itemIds(makeVector()); } } }
void BuildingStoryDefaultScheduleSetVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_BuildingStoryFields::DefaultScheduleSetName){ emit itemIds(makeVector()); } }
void ModelObjectListController::objectRemoved(std::shared_ptr<openstudio::detail::WorkspaceObject_Impl> impl, const openstudio::IddObjectType& iddObjectType, const openstudio::UUID& handle) { if (iddObjectType == m_iddObjectType){ emit itemIds(makeVector()); } }
void ConstructionObjectVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { emit itemIds(makeVector()); }
void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) { Player* player = GetPlayer(); // Read everything ObjectGuid npcGuid; recvData.ReadByteMask(npcGuid[1]); uint32 countDeposit = recvData.ReadBits(26); if (countDeposit > 9) return; std::vector<ObjectGuid> itemGuids(countDeposit); for (uint32 i = 0; i < countDeposit; ++i) { recvData .ReadByteMask(itemGuids[i][4]) .ReadByteMask(itemGuids[i][6]) .ReadByteMask(itemGuids[i][7]) .ReadByteMask(itemGuids[i][0]) .ReadByteMask(itemGuids[i][1]) .ReadByteMask(itemGuids[i][5]) .ReadByteMask(itemGuids[i][3]) .ReadByteMask(itemGuids[i][2]); } recvData .ReadByteMask(npcGuid[2]) .ReadByteMask(npcGuid[0]) .ReadByteMask(npcGuid[3]) .ReadByteMask(npcGuid[5]) .ReadByteMask(npcGuid[6]) .ReadByteMask(npcGuid[4]); uint32 countWithdraw = recvData.ReadBits(26); if (countWithdraw > 9) return; std::vector<ObjectGuid> itemIds(countWithdraw); for (uint32 i = 0; i < countWithdraw; ++i) { recvData .ReadByteMask(itemIds[i][4]) .ReadByteMask(itemIds[i][7]) .ReadByteMask(itemIds[i][1]) .ReadByteMask(itemIds[i][0]) .ReadByteMask(itemIds[i][2]) .ReadByteMask(itemIds[i][3]) .ReadByteMask(itemIds[i][5]) .ReadByteMask(itemIds[i][6]); } recvData.ReadByteMask(npcGuid[7]); for (uint32 i = 0; i < countDeposit; ++i) { recvData .ReadByteSeq(itemGuids[i][6]) .ReadByteSeq(itemGuids[i][1]) .ReadByteSeq(itemGuids[i][0]) .ReadByteSeq(itemGuids[i][2]) .ReadByteSeq(itemGuids[i][4]) .ReadByteSeq(itemGuids[i][5]) .ReadByteSeq(itemGuids[i][3]) .ReadByteSeq(itemGuids[i][7]); } recvData.ReadByteSeq(npcGuid[5]); recvData.ReadByteSeq(npcGuid[6]); for (uint32 i = 0; i < countWithdraw; ++i) { recvData .ReadByteSeq(itemIds[i][3]) .ReadByteSeq(itemIds[i][0]) .ReadByteSeq(itemIds[i][1]) .ReadByteSeq(itemIds[i][6]) .ReadByteSeq(itemIds[i][2]) .ReadByteSeq(itemIds[i][7]) .ReadByteSeq(itemIds[i][5]) .ReadByteSeq(itemIds[i][4]); } recvData .ReadByteSeq(npcGuid[1]) .ReadByteSeq(npcGuid[4]) .ReadByteSeq(npcGuid[7]) .ReadByteSeq(npcGuid[3]) .ReadByteSeq(npcGuid[2]) .ReadByteSeq(npcGuid[0]); Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); if (!unit) return; if (!player->IsVoidStorageUnlocked()) return; if (itemGuids.size() > player->GetNumOfVoidStorageFreeSlots()) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL); return; } uint32 freeBagSlots = 0; if (itemIds.size() != 0) { // make this a Player function for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* bag = player->GetBagByPos(i)) freeBagSlots += bag->GetFreeSlots(); for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (!player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) ++freeBagSlots; } if (itemIds.size() > freeBagSlots) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); return; } if (!player->HasEnoughMoney(uint64(itemGuids.size() * VOID_STORAGE_STORE_ITEM))) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY); return; } std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT]; uint8 depositCount = 0; for (std::vector<ObjectGuid>::iterator itr = itemGuids.begin(); itr != itemGuids.end(); ++itr) { Item* item = player->GetItemByGuid(*itr); if (!item) continue; VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetUInt64Value(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor()); uint8 slot = player->AddVoidStorageItem(itemVS); depositItems[depositCount++] = std::make_pair(itemVS, slot); player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); } int64 cost = depositCount * VOID_STORAGE_STORE_ITEM; player->ModifyMoney(-cost); VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW]; uint8 withdrawCount = 0; for (std::vector<ObjectGuid>::iterator itr = itemIds.begin(); itr != itemIds.end(); ++itr) { uint8 slot; VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot); if (!itemVS) continue; ItemPosCountVec dest; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1); if (msg != EQUIP_ERR_OK) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); return; } Item* item = player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId); item->SetUInt64Value(ITEM_FIELD_CREATOR, uint64(itemVS->CreatorGuid)); item->SetBinding(true); player->SendNewItem(item, 1, false, false, false); withdrawItems[withdrawCount++] = *itemVS; player->DeleteVoidStorageItem(slot); } WorldPacket data(SMSG_VOID_STORAGE_TRANSFER_CHANGES, ((5 + 5 + (7 + 7) * depositCount + 7 * withdrawCount) / 8) + 7 * withdrawCount + (7 + 7 + 4 * 4) * depositCount); data.WriteBits(depositCount, 5); data.WriteBits(withdrawCount, 5); for (uint8 i = 0; i < depositCount; ++i) { ObjectGuid itemId = depositItems[i].first.ItemId; ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; data.WriteByteMask(creatorGuid[7]); data.WriteByteMask(itemId[7]); data.WriteByteMask(itemId[4]); data.WriteByteMask(creatorGuid[6]); data.WriteByteMask(creatorGuid[5]); data.WriteByteMask(itemId[3]); data.WriteByteMask(itemId[5]); data.WriteByteMask(creatorGuid[4]); data.WriteByteMask(creatorGuid[2]); data.WriteByteMask(creatorGuid[0]); data.WriteByteMask(creatorGuid[3]); data.WriteByteMask(creatorGuid[1]); data.WriteByteMask(itemId[2]); data.WriteByteMask(itemId[0]); data.WriteByteMask(itemId[1]); data.WriteByteMask(itemId[6]); } for (uint8 i = 0; i < withdrawCount; ++i) { ObjectGuid itemId = withdrawItems[i].ItemId; data.WriteByteMask(itemId[1]); data.WriteByteMask(itemId[7]); data.WriteByteMask(itemId[3]); data.WriteByteMask(itemId[5]); data.WriteByteMask(itemId[6]); data.WriteByteMask(itemId[2]); data.WriteByteMask(itemId[4]); data.WriteByteMask(itemId[0]); } for (uint8 i = 0; i < withdrawCount; ++i) { ObjectGuid itemId = withdrawItems[i].ItemId; data.WriteByteSeq(itemId[3]); data.WriteByteSeq(itemId[1]); data.WriteByteSeq(itemId[0]); data.WriteByteSeq(itemId[2]); data.WriteByteSeq(itemId[7]); data.WriteByteSeq(itemId[5]); data.WriteByteSeq(itemId[6]); data.WriteByteSeq(itemId[4]); } for (uint8 i = 0; i < depositCount; ++i) { ObjectGuid itemId = depositItems[i].first.ItemId; ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; data << uint32(depositItems[i].first.ItemSuffixFactor); data.WriteByteSeq(itemId[6]); data.WriteByteSeq(itemId[4]); data.WriteByteSeq(creatorGuid[4]); data.WriteByteSeq(itemId[2]); data.WriteByteSeq(creatorGuid[1]); data.WriteByteSeq(creatorGuid[3]); data.WriteByteSeq(itemId[3]); data.WriteByteSeq(creatorGuid[0]); data.WriteByteSeq(itemId[0]); data.WriteByteSeq(creatorGuid[6]); data.WriteByteSeq(itemId[5]); data.WriteByteSeq(creatorGuid[5]); data.WriteByteSeq(creatorGuid[7]); data << uint32(depositItems[i].first.ItemEntry); data.WriteByteSeq(itemId[1]); data << uint32(depositItems[i].second); // slot data.WriteByteSeq(creatorGuid[2]); data.WriteByteSeq(itemId[7]); data << uint32(depositItems[i].first.ItemRandomPropertyId); } SendPacket(&data); SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR); }
void SubSurfaceOutsideBoundaryConditionObjectVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_SubSurfaceFields::OutsideBoundaryConditionObject){ emit itemIds(makeVector()); } }
void SubSurfaceConstructionVectorController::onDataChange(const model::ModelObject& modelObject) { if (m_modelObject && (modelObject.handle() == m_modelObject->handle())){ emit itemIds(makeVector()); } }
void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) { SF_LOG_DEBUG("network", "WORLD: Received CMSG_VOID_STORAGE_TRANSFER"); Player* player = GetPlayer(); ObjectGuid npcGuid; recvData.ReadGuidMask(npcGuid, 7, 4); uint32 countDeposit = recvData.ReadBits(24); //40 if (countDeposit > 9) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countDeposit); return; } std::vector<ObjectGuid> itemGuids(countDeposit); for (uint32 i = 0; i < countDeposit; ++i) { recvData.ReadGuidMask(itemGuids[i], 0, 3, 6, 5, 4, 2, 1, 7); } uint32 countWithdraw = recvData.ReadBits(24); if (countWithdraw > 9) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to withdraw more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countWithdraw); return; } std::vector<ObjectGuid> itemIds(countWithdraw); for (uint32 i = 0; i < countWithdraw; ++i) { recvData.ReadGuidMask(itemIds[i], 4, 0, 5, 7, 6, 1, 2, 3); } recvData.ReadGuidMask(npcGuid, 6, 0, 3, 1, 2, 5); for (uint32 i = 0; i < countDeposit; ++i) { recvData.ReadGuidBytes(itemGuids[i], 5, 6, 3, 4, 1, 7, 2, 0); } recvData.ReadGuidBytes(npcGuid, 5); for (uint32 i = 0; i < countWithdraw; ++i) { recvData.ReadGuidBytes(itemIds[i], 0, 4, 1, 2, 6, 3, 7, 5); } recvData.ReadGuidBytes(npcGuid, 1, 7, 4, 3, 2, 0, 6); Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER); if (!unit) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid)); return; } if (!player->IsVoidStorageUnlocked()) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str()); return; } if (itemGuids.size() > player->GetNumOfVoidStorageFreeSlots()) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL); return; } uint32 freeBagSlots = 0; if (itemIds.size() != 0) { // make this a Player function for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* bag = player->GetBagByPos(i)) freeBagSlots += bag->GetFreeSlots(); for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (!player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) ++freeBagSlots; } if (itemIds.size() > freeBagSlots) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); return; } if (!player->HasEnoughMoney(uint64(itemGuids.size() * VOID_STORAGE_STORE_ITEM))) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY); return; } std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT]; uint8 depositCount = 0; for (std::vector<ObjectGuid>::iterator itr = itemGuids.begin(); itr != itemGuids.end(); ++itr) { Item* item = player->GetItemByGuid(*itr); if (!item) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); continue; } VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetUInt64Value(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor()); uint8 slot = player->AddVoidStorageItem(itemVS); depositItems[depositCount++] = std::make_pair(itemVS, slot); player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); } int64 cost = depositCount * VOID_STORAGE_STORE_ITEM; player->ModifyMoney(-cost); VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW]; uint8 withdrawCount = 0; for (std::vector<ObjectGuid>::iterator itr = itemIds.begin(); itr != itemIds.end(); ++itr) { uint8 slot; VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot); if (!itemVS) { SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); continue; } ItemPosCountVec dest; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1); if (msg != EQUIP_ERR_OK) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); return; } Item* item = player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId); item->SetUInt64Value(ITEM_FIELD_CREATOR, uint64(itemVS->CreatorGuid)); item->SetBinding(true); player->SendNewItem(item, 1, false, false, false); withdrawItems[withdrawCount++] = *itemVS; player->DeleteVoidStorageItem(slot); } WorldPacket data(SMSG_VOID_STORAGE_TRANSFER_CHANGES, ((5 + 5 + (7 + 7) * depositCount + 7 * withdrawCount) / 8) + 7 * withdrawCount + (7 + 7 + 4 * 4) * depositCount); data.WriteBits(withdrawCount, 4); for (uint8 i = 0; i < withdrawCount; ++i) { ObjectGuid itemId = withdrawItems[i].ItemId; data.WriteGuidMask(itemId, 1, 6, 7, 3, 2, 0, 4, 5); } data.WriteBits(depositCount, 4); for (uint8 i = 0; i < depositCount; ++i) { ObjectGuid itemId = depositItems[i].first.ItemId; ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; data.WriteGuidMask(itemId, 0); data.WriteGuidMask(creatorGuid, 6, 4); data.WriteGuidMask(itemId, 3); data.WriteGuidMask(creatorGuid, 3); data.WriteGuidMask(itemId, 5, 7); data.WriteGuidMask(creatorGuid, 0, 5, 7); data.WriteGuidMask(itemId, 6, 4); data.WriteGuidMask(creatorGuid, 1); data.WriteGuidMask(itemId, 1); data.WriteGuidMask(creatorGuid, 2); } data.FlushBits(); for (uint8 i = 0; i < depositCount; ++i) { ObjectGuid itemId = depositItems[i].first.ItemId; ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid; data << uint32(depositItems[i].second); // slot data.WriteGuidBytes(creatorGuid, 5); data << uint32(depositItems[i].first.ItemEntry); data.WriteGuidBytes(creatorGuid, 6, 3); data << uint32(depositItems[i].first.ItemSuffixFactor); data.WriteGuidBytes(creatorGuid, 2); data.WriteGuidBytes(itemId, 5); data << uint32(depositItems[i].first.ItemRandomPropertyId); data.WriteGuidBytes(itemId, 3); data.WriteGuidBytes(creatorGuid, 7, 4, 1); data.WriteGuidBytes(itemId, 0, 4, 6); data << uint32(0); // unk data.WriteGuidBytes(itemId, 1, 2); data.WriteGuidBytes(creatorGuid, 0); data.WriteGuidBytes(itemId, 7); } for (uint8 i = 0; i < withdrawCount; ++i) { ObjectGuid itemId = withdrawItems[i].ItemId; data.WriteGuidBytes(itemId, 7, 3, 1, 5, 4, 0, 6, 2); } SendPacket(&data); SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR); }
void HotWaterEquipmentScheduleVC::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_DefaultScheduleSetFields::HotWaterEquipmentScheduleName){ emit itemIds(makeVector()); } }
void OSVectorController::reportItems() { emit itemIds(this->makeVector()); }
void SpaceThermalZoneVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_SpaceFields::ThermalZoneName) { emit itemIds(makeVector()); } }
void SpaceDefaultConstructionSetVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_SpaceFields::DefaultConstructionSetName) { emit itemIds(makeVector()); } }
void NumberOfPeopleVC::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_DefaultScheduleSetFields::NumberofPeopleScheduleName){ emit itemIds(makeVector()); } }
void BuildingStorySpacesVectorController::onObjectRemoved(const openstudio::model::ModelObject& modelObject, const openstudio::IddObjectType& iddObjectType, const openstudio::UUID& handle) { if (modelObject.optionalCast<model::Space>()){ emit itemIds(makeVector()); } }
void TargetTemperatureScheduleVC::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { if (index == OS_WaterUse_Equipment_DefinitionFields::TargetTemperatureScheduleName){ emit itemIds(makeVector()); } }
void SubSurfaceConstructionVectorController::onChangeRelationship(const model::ModelObject& modelObject, int index, Handle newHandle, Handle oldHandle) { model::SubSurface subSurface = m_modelObject->cast<model::SubSurface>(); if (modelObject.optionalCast<model::SubSurface>()){ if (index == OS_SubSurfaceFields::ConstructionName){ emit itemIds(makeVector()); }else if (index == OS_SubSurfaceFields::SurfaceName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::Surface>()){ if (index == OS_SurfaceFields::SpaceName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::Space>()){ if (index == OS_SpaceFields::SpaceTypeName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); }else if (index == OS_SpaceFields::BuildingStoryName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); }else if (index == OS_SpaceFields::DefaultConstructionSetName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::SpaceType>()){ if (index == OS_SpaceTypeFields::DefaultConstructionSetName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::Building>()){ if (index == OS_BuildingFields::DefaultConstructionSetName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); }else if (index == OS_BuildingFields::SpaceTypeName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::BuildingStory>()){ if (index == OS_BuildingStoryFields::DefaultConstructionSetName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::DefaultConstructionSet>()){ if (index == OS_DefaultConstructionSetFields::DefaultExteriorSubSurfaceConstructionsName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); }else if (index == OS_DefaultConstructionSetFields::DefaultInteriorSubSurfaceConstructionsName){ detachOtherModelObjects(); attachOtherModelObjects(subSurface); emit itemIds(makeVector()); } }else if (modelObject.optionalCast<model::DefaultSubSurfaceConstructions>()){ emit itemIds(makeVector()); } }