Пример #1
0
/* decode one input frame and update player controllers to reflect this */   
void joynet_game_logic(JOYNET_GAME * gp)
{
	if(gp->input_buffer->frames > 0)
	{
		switch(gp->type)
		{
			case JOYNET_GAME_TYPE_MOUSE:
			{
				joynet_serialize(gp->serial_data, &gp->input_buffer->data[gp->input_buffer->read_pos]);
				if(gp->controller_axes > 0)
				{
					joynet_getw(gp->serial_data, &gp->player[gp->current_player]->controller->mouse_x);
				}
				if(gp->controller_axes > 1)
				{
					joynet_getw(gp->serial_data, &gp->player[gp->current_player]->controller->mouse_y);
				}
				if(gp->controller_axes > 2)
				{
					joynet_getw(gp->serial_data, &gp->player[gp->current_player]->controller->mouse_z);
				}
				if(gp->controller_buttons > 0)
				{
					joynet_getc(gp->serial_data, &gp->player[gp->current_player]->controller->mouse_b);
				}
				gp->input_buffer->read_pos += joynet_get_serial_size(gp->serial_data);
				if(gp->input_buffer->read_pos >= gp->max_buffer_frames * gp->input_buffer->frame_size)
				{
					gp->input_buffer->read_pos = 0;
				}
				break;
			}
			case JOYNET_GAME_TYPE_CONTROLLERS:
			{
				unsigned char axis_data;
				int i, j;
				
				for(i = 0; i < gp->players; i++)
				{
					if(gp->player[i]->controller)
					{
						joynet_serialize(gp->serial_data, &gp->input_buffer->data[gp->input_buffer->read_pos]);
						if(gp->controller_axes > 0)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player[i]->controller->axis[0] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_axes > 1)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player[i]->controller->axis[1] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_axes > 2)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player[i]->controller->axis[2] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_buttons > 0)
						{
							joynet_getc(gp->serial_data, &gp->player[i]->controller->bits[0]);
							for(j = 0; j < 8; j++)
							{
								gp->player[i]->controller->button[j] = ((gp->player[i]->controller->bits[0] >> j) & 1);
							}
//								printf("bits = %d\n", gp->player[i]->controller->bits[0]);
						}
						if(gp->controller_buttons > 8)
						{
							joynet_getc(gp->serial_data, &gp->player[i]->controller->bits[1]);
							for(j = 0; j < 8; j++)
							{
								gp->player[i]->controller->button[j + 8] = ((gp->player[i]->controller->bits[1] >> j) & 1);
							}
						}
						gp->input_buffer->read_pos += joynet_get_serial_size(gp->serial_data);
						if(gp->input_buffer->read_pos >= gp->max_buffer_frames * gp->input_buffer->frame_size)
						{
							gp->input_buffer->read_pos = 0;
						}
					}
				}
				break;
			}
Пример #2
0
/* if we have new input send INPUT message
 * send NO_INPUT message when no new input has been received
 * call this once per tick */
void joynet_update_game_server(JOYNET_SERVER * sp, JOYNET_GAME * gp)
{
	ENetPacket * pp;
	char data[1024];
	int i, j;

	if(gp->state == JOYNET_GAME_STATE_PLAYING)
	{
		switch(gp->type)
		{
			case JOYNET_GAME_TYPE_MOUSE:
			{
				if(gp->input_buffer->frames)
				{
                    /* pull the next input frame from the buffer and send it to
                       everyone */
                    joynet_read_input_buffer_frame(joynet_current_server_game->input_buffer, data);
					for(i = 0; i < sp->max_clients; i++)
					{
						if(sp->client[i]->peer && (sp->client[i]->playing || sp->client[i]->spectating == 1))
						{
							pp = joynet_build_packet(JOYNET_GAME_MESSAGE_INPUT, data, joynet_current_server_game->input_buffer->frame_size);
							enet_peer_send(sp->client[i]->peer, JOYNET_CHANNEL_GAME, pp);
						}
					}

                    /* decode the input so we have a copy of the current inputs
                       on the server */
                    joynet_serialize(gp->serial_data, data);
                    if(gp->controller_axes > 0)
    				{
    					joynet_getw(gp->serial_data, &gp->player_mouse[0]->x);
    				}
    				if(gp->controller_axes > 1)
    				{
    					joynet_getw(gp->serial_data, &gp->player_mouse[0]->y);
    				}
    				if(gp->controller_axes > 2)
    				{
    					joynet_getw(gp->serial_data, &gp->player_mouse[0]->z);
    				}
    				if(gp->controller_buttons > 0)
    				{
    					joynet_getc(gp->serial_data, &gp->player_mouse[0]->b);
    				}
				}

                /* if we have no buffered input, send NO_INPUT message */
				else
				{
					for(i = 0; i < sp->max_clients; i++)
					{
						if(sp->client[i]->peer && (sp->client[i]->playing || sp->client[i]->spectating == 1))
						{
							pp = joynet_create_packet(JOYNET_GAME_MESSAGE_NO_INPUT, NULL);
							enet_peer_send(sp->client[i]->peer, JOYNET_CHANNEL_GAME, pp);
						}
					}
				}
				break;
			}
			case JOYNET_GAME_TYPE_CONTROLLERS:
			{
                /* read next input frame and send to everyone */
                if(joynet_current_server_game->input_buffer->frames)
                {
                    joynet_read_input_buffer_frame(joynet_current_server_game->input_buffer, data);
                    for(i = 0; i < sp->max_clients; i++)
    				{
    					if(sp->client[i]->peer && (sp->client[i]->playing || sp->client[i]->spectating == 1))
    					{
    						pp = joynet_build_packet(JOYNET_GAME_MESSAGE_INPUT, data, joynet_current_server_game->input_buffer->frame_size);
    						enet_peer_send(sp->client[i]->peer, JOYNET_CHANNEL_GAME, pp);
    					}
    				}
                }

                /* send NO_INPUT message if we don't have anything in the buffer */
                else
                {
                    for(i = 0; i < sp->max_clients; i++)
					{
						if(sp->client[i]->peer && (sp->client[i]->playing || sp->client[i]->spectating == 1))
						{
							pp = joynet_create_packet(JOYNET_GAME_MESSAGE_NO_INPUT, NULL);
							enet_peer_send(sp->client[i]->peer, JOYNET_CHANNEL_GAME, pp);
						}
					}
                }

				unsigned char axis_data;
				joynet_serialize(gp->serial_data, data);
                for(i = 0; i < gp->players; i++)
				{
					if(gp->player[i]->playing)
					{
						if(gp->controller_axes > 0)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player_controller[i]->axis[0] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_axes > 1)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player_controller[i]->axis[1] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_axes > 2)
						{
							joynet_getc(gp->serial_data, (char *)(&axis_data));
							gp->player_controller[i]->axis[2] = (float)axis_data / 127.5 - 1.0;
						}
						if(gp->controller_buttons > 0)
						{
							joynet_getc(gp->serial_data, &gp->player_controller[i]->bits[0]);
							for(j = 0; j < 8; j++)
							{
								gp->player_controller[i]->button[j] = ((gp->player_controller[i]->bits[0] >> j) & 1);
							}
						}
						if(gp->controller_buttons > 8)
						{
							joynet_getc(gp->serial_data, &gp->player_controller[i]->bits[1]);
							for(j = 0; j < 8; j++)
							{
								gp->player_controller[i]->button[j + 8] = ((gp->player_controller[i]->bits[1] >> j) & 1);
							}
						}
					}
				}
				break;
			}
		}