Пример #1
0
/*
 * main()
 */
int main(void) {
	kb_init();  // does controller initialization too

	kb_led_state_power_on();

	usb_init();
	while (!usb_configured());
	kb_led_delay_usb_init();  // give the OS time to load drivers, etc.

	kb_led_state_ready();

	for (;;) {
		// swap `main_kb_is_pressed` and `main_kb_was_pressed`, then update
		bool (*temp)[KB_ROWS][KB_COLUMNS] = main_kb_was_pressed;
		main_kb_was_pressed = main_kb_is_pressed;
		main_kb_is_pressed = temp;

		kb_update_matrix(*main_kb_is_pressed);

		// this loop is responsible to
		// - "execute" keys when they change state
		// - keep track of which layers the keys were on when they were pressed
		//   (so they can be released using the function from that layer)
		//
		// note
		// - everything else is the key function's responsibility
		//   - see the keyboard layout file ("keyboard/ergodox/layout/*.c") for
		//     which key is assigned which function (per layer)
		//   - see "lib/key-functions/public/*.c" for the function definitions
		#define row          main_loop_row
		#define col          main_loop_col
		#define layer        main_arg_layer
		#define is_pressed   main_arg_is_pressed
		#define was_pressed  main_arg_was_pressed
		for (row=0; row<KB_ROWS; row++) {
			for (col=0; col<KB_COLUMNS; col++) {
				is_pressed = (*main_kb_is_pressed)[row][col];
				was_pressed = (*main_kb_was_pressed)[row][col];

				if (is_pressed != was_pressed) {
					if (is_pressed) {
						layer = main_layers_peek(0);
						main_layers_pressed[row][col] = layer;
						main_arg_trans_key_pressed = false;
					} else {
						layer = main_layers_pressed[row][col];
						main_arg_trans_key_pressed = main_kb_was_transparent[row][col];
					}

					// set remaining vars, and "execute" key
					main_arg_row          = row;
					main_arg_col          = col;
					main_arg_layer_offset = 0;
					main_exec_key();
					main_kb_was_transparent[row][col] = main_arg_trans_key_pressed;
				}
			}
		}
		#undef row
		#undef col
		#undef layer
		#undef is_pressed
		#undef was_pressed

		// send the USB report (even if nothing's changed)
		usb_keyboard_send();
		usb_extra_consumer_send();
		_delay_ms(MAKEFILE_DEBOUNCE_TIME);

		// update LEDs
		/*if (keyboard_leds & (1<<0)) { kb_led_num_on(); }*/
		/*else { kb_led_num_off(); }*/
		if (keyboard_leds & (1<<1)) { kb_led_caps_on(); }
		else { kb_led_caps_off(); }
		if (keyboard_leds & (1<<2)) { kb_led_scroll_on(); }
		else { kb_led_scroll_off(); }
		if (keyboard_leds & (1<<3)) { kb_led_compose_on(); }
		else { kb_led_compose_off(); }
		if (keyboard_leds & (1<<4)) { kb_led_kana_on(); }
		else { kb_led_kana_off(); }
		if (layers_head != 0) { kb_led_num_on(); }
		else { kb_led_num_off(); }
	}

	return 0;
}
Пример #2
0
int main(void) {
	kb_init();  // does controller initialization too

	kb_led_state_power_on();

	usb_init();
	while (!usb_configured());
	kb_led_delay_usb_init();  // give the OS time to load drivers, etc.

	kb_led_state_ready();

	for (;;) {
		static uint8_t current_layer = 0;

		// swap `kb_is_pressed` and `kb_was_pressed`, then update
		bool (*temp)[KB_ROWS][KB_COLUMNS] = kb_was_pressed;
		kb_was_pressed = kb_is_pressed;
		kb_is_pressed = temp;

		kb_update_matrix(*kb_is_pressed);

		// call the appropriate function for each key, then send the usb report
		// if necessary
		// - everything else is the key function's responsibility; see the
		//   keyboard layout file ("keyboard/ergodox/layout/*.c") for which key
		//   is assigned which function (per layer), and "lib/key-functions.c"
		//   for their definitions
		for (uint8_t row=0; row<KB_ROWS; row++) {
			for (uint8_t col=0; col<KB_COLUMNS; col++) {
				bool is_pressed = (*kb_is_pressed)[row][col];
				bool was_pressed = (*kb_was_pressed)[row][col];
				if (is_pressed != was_pressed) {
					if (is_pressed) {
						kbfun_funptr_t press_function =
								kb_layout_press_get(current_layer, row, col);
						if (press_function) {
							(*press_function)(
									kb_layout_get(current_layer, row, col),
									&current_layer, &row, &col );
						}
					} else {
						kbfun_funptr_t release_function =
								kb_layout_release_get(current_layer, row, col);
						if (release_function) {
							(*release_function)(
									kb_layout_get(current_layer, row, col),
									&current_layer, &row, &col );
						}
					}

					usb_keyboard_send();
					_delay_ms(KB_DEBOUNCE_TIME);
				}
			}
		}

		// update LEDs
		if (keyboard_leds & (1<<0)) { kb_led_num_on(); }
		else { kb_led_num_off(); }
		if (keyboard_leds & (1<<1)) { kb_led_caps_on(); }
		else { kb_led_caps_off(); }
		if (keyboard_leds & (1<<2)) { kb_led_scroll_on(); }
		else { kb_led_scroll_off(); }
		if (keyboard_leds & (1<<3)) { kb_led_compose_on(); }
		else { kb_led_compose_off(); }
		if (keyboard_leds & (1<<4)) { kb_led_kana_on(); }
		else { kb_led_kana_off(); }
	}

	return 0;
}