void link_input(TSprite *link) { link->vx= link->vy= 0; if( key_is_down(KEY_RIGHT) ) { link->vx= LINK_SPEED; link->dir= LOOK_RIGHT; } else if( key_is_down(KEY_LEFT) ) { link->vx= -LINK_SPEED; link->dir= LOOK_LEFT; } if( key_is_down(KEY_DOWN) ) { link->vy= LINK_SPEED; link->dir= LOOK_DOWN; } else if( key_is_down(KEY_UP) ) { link->vy= -LINK_SPEED; link->dir= LOOK_UP; } if( !key_is_down(KEY_DIR) ) link_set_state(link, SPR_STATE_STAND); if( key_hit(KEY_DIR) ) link_set_state(link, SPR_STATE_WALK); }
/* Check if a modifier map change is okay with the device. * Returns -1 for BadValue, as it collides with MappingBusy; this particular * caveat can be removed with LegalModifier, as we have no other reason to * set MappingFailed. Sigh. */ static int check_modmap_change(ClientPtr client, DeviceIntPtr dev, KeyCode *modmap) { int ret, i; XkbDescPtr xkb; ret = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixManageAccess); if (ret != Success) return ret; if (!dev->key) return BadMatch; xkb = dev->key->xkbInfo->desc; for (i = 0; i < MAP_LENGTH; i++) { if (!modmap[i]) continue; /* Check that all the new modifiers fall within the advertised * keycode range. */ if (i < xkb->min_key_code || i > xkb->max_key_code) { client->errorValue = i; return -1; } /* Make sure the mapping is okay with the DDX. */ if (!LegalModifier(i, dev)) { client->errorValue = i; return MappingFailed; } /* None of the new modifiers may be down while we change the * map. */ if (key_is_down(dev, i, KEY_POSTED | KEY_PROCESSED)) { client->errorValue = i; return MappingBusy; } } /* None of the old modifiers may be down while we change the map, * either. */ for (i = xkb->min_key_code; i < xkb->max_key_code; i++) { if (!xkb->map->modmap[i]) continue; if (key_is_down(dev, i, KEY_POSTED | KEY_PROCESSED)) { client->errorValue = i; return MappingBusy; } } return Success; }
static void xf86ReleaseKeys(DeviceIntPtr pDev) { KeyClassPtr keyc; int i, sigstate; if (!pDev || !pDev->key) return; keyc = pDev->key; /* * Hmm... here is the biggest hack of every time ! * It may be possible that a switch-vt procedure has finished BEFORE * you released all keys neccessary to do this. That peculiar behavior * can fool the X-server pretty much, cause it assumes that some keys * were not released. TWM may stuck alsmost completly.... * OK, what we are doing here is after returning from the vt-switch * exeplicitely unrelease all keyboard keys before the input-devices * are reenabled. */ for (i = keyc->xkbInfo->desc->min_key_code; i < keyc->xkbInfo->desc->max_key_code; i++) { if (key_is_down(pDev, i, KEY_POSTED)) { sigstate = xf86BlockSIGIO (); QueueKeyboardEvents(pDev, KeyRelease, i, NULL); xf86UnblockSIGIO(sigstate); } } }
/* * Port of Mark McLoughlin's Xnest fix for focus in + modifier bug. * See https://bugs.freedesktop.org/show_bug.cgi?id=3030 */ void ephyrUpdateModifierState(unsigned int state) { DeviceIntPtr pDev = inputInfo.keyboard; KeyClassPtr keyc = pDev->key; int i; CARD8 mask; int xkb_state; if (!pDev) return; xkb_state = XkbStateFieldFromRec(&pDev->key->xkbInfo->state); state = state & 0xff; if (xkb_state == state) return; for (i = 0, mask = 1; i < 8; i++, mask <<= 1) { int key; /* Modifier is down, but shouldn't be */ if ((xkb_state & mask) && !(state & mask)) { int count = keyc->modifierKeyCount[i]; for (key = 0; key < MAP_LENGTH; key++) if (keyc->xkbInfo->desc->map->modmap[key] & mask) { if (mask == XCB_MOD_MASK_LOCK) { KdEnqueueKeyboardEvent(ephyrKbd, key, FALSE); KdEnqueueKeyboardEvent(ephyrKbd, key, TRUE); } else if (key_is_down(pDev, key, KEY_PROCESSED)) KdEnqueueKeyboardEvent(ephyrKbd, key, TRUE); if (--count == 0) break; } } /* Modifier shoud be down, but isn't */ if (!(xkb_state & mask) && (state & mask)) for (key = 0; key < MAP_LENGTH; key++) if (keyc->xkbInfo->desc->map->modmap[key] & mask) { KdEnqueueKeyboardEvent(ephyrKbd, key, FALSE); if (mask == XCB_MOD_MASK_LOCK) KdEnqueueKeyboardEvent(ephyrKbd, key, TRUE); break; } } }
size_t vncReleaseLevelThree(KeyCode *keys, size_t maxKeys) { size_t count; unsigned state, mask; DeviceIntPtr master; XkbDescPtr xkb; unsigned int key; mask = vncGetLevelThreeMask(); if (mask == 0) return 0; state = vncGetKeyboardState(); if (!(state & mask)) return 0; count = 0; master = GetMaster(vncKeyboardDev, KEYBOARD_OR_FLOAT); xkb = master->key->xkbInfo->desc; for (key = xkb->min_key_code; key <= xkb->max_key_code; key++) { XkbAction *act; unsigned char key_mask; if (!key_is_down(master, key, KEY_PROCESSED)) continue; act = XkbKeyActionPtr(xkb, key, state); if (act == NULL) continue; if (act->type != XkbSA_SetMods) continue; if (act->mods.flags & XkbSA_UseModMapMods) key_mask = xkb->map->modmap[key]; else key_mask = act->mods.mask; if (!(key_mask & mask)) continue; if (count >= maxKeys) return 0; keys[count++] = key; } return count; }
void xnestUpdateModifierState(unsigned int state) { DeviceIntPtr pDev = xnestKeyboardDevice; KeyClassPtr keyc = pDev->key; int i; CARD8 mask; int xkb_state; if (!pDev) return; xkb_state = XkbStateFieldFromRec(&pDev->key->xkbInfo->state); state = state & 0xff; if (xkb_state == state) return; for (i = 0, mask = 1; i < 8; i++, mask <<= 1) { int key; /* Modifier is down, but shouldn't be */ if ((xkb_state & mask) && !(state & mask)) { int count = keyc->modifierKeyCount[i]; for (key = 0; key < MAP_LENGTH; key++) if (keyc->xkbInfo->desc->map->modmap[key] & mask) { if (mask == LockMask) { xnestQueueKeyEvent(KeyPress, key); xnestQueueKeyEvent(KeyRelease, key); } else if (key_is_down(pDev, key, KEY_PROCESSED)) xnestQueueKeyEvent(KeyRelease, key); if (--count == 0) break; } } /* Modifier shoud be down, but isn't */ if (!(xkb_state & mask) && (state & mask)) for (key = 0; key < MAP_LENGTH; key++) if (keyc->xkbInfo->desc->map->modmap[key] & mask) { xnestQueueKeyEvent(KeyPress, key); if (mask == LockMask) xnestQueueKeyEvent(KeyRelease, key); break; } } }
void PlayState::checkInput() { // Start = pause game if (key_hit(KEY_START)) { gameStateMan->pushState(g_pauseState); } // R-Button = swap weapon modes if (key_hit(KEY_R)) { R_triggered = !R_triggered; R_triggered_indicator.setTileIndex(R_triggered ? g_bullet_selection2TilesPos : g_bullet_selection1TilesPos); } // Check for A button press // First block checks for an immediate button press. // Second block allows constant fire by holding a button. This is forced to a specific frequency. if (key_is_down(KEY_A)) { if (R_triggered) { player.shootLightWide(); } else { player.shootLightFocus(); } } else { player.idleLight(); } // secondary fire if (key_is_down(KEY_B)) { player.shootHeavy(); } else { player.idleHeavy(); } // L-Button = bomb the screen, destroying all enemies and bullets if (key_hit(KEY_L) && player.hasBomb()) { player.subtractBomb(); // play the bomb sound g_audioMan->playOneShot(bombNoise, bombNoiseSize); // Destroy enemies EnemyIterator itr = enemies.begin(); Enemy* curEnemy; while ((curEnemy = itr.next()) != 0) { curEnemy->setVisible(false); itr.dealloc(); g_playerScore = g_playerScore + 200; } bombAnimation = true; // Destroy enemy bullets EnemyBulletIterator enemyBulletItr = enemyBullets.begin(); Bullet* toUpdate; while ((toUpdate = enemyBulletItr.next()) != 0) { toUpdate->setVisible(false); enemyBulletItr.dealloc(); } // Destroy player bullets PlayerBulletIterator bulletItr = playerBullets.begin(); Bullet* playerToUpdate; while ((playerToUpdate = bulletItr.next()) != 0) { playerToUpdate->setVisible(false); bulletItr.dealloc(); } powerUp.setVisible(false); powerUpExists = false; } }
int playPuzzle(int NUR_ROWS, int NUR_COLS, int puzzle[NUR_ROWS][NUR_COLS], int puzzle_index) { int cursor_r = 0; int cursor_c = 0; // Load palette memcpy16(pal_bg_mem, SharedPal, SharedPalLen / 2); // Load tiles into CBB 0 (16x16) and 1 (8x8) // Each charblock is 0x4000, an 8x8 tile is 0x20 bytes, // so there are 512 8x8 tiles or 128 16x16 tiles in each charblock. memcpy16(tile_mem[0], tiles16Tiles, tiles16TilesLen / 2); memcpy16(tile_mem[1], tiles8Tiles, tiles8TilesLen / 2); // Load the 16x16 puzzle map into screenblocks 28-31 for (int r = 0; r < 32; r++) { for (int c = 0; c < 32; c++) { set_tile(28, r, c, OUTSIDE); } } for (int c = 0; c < NUR_COLS; c++) set_tile(28, NUR_ROWS, c, BOTTOM_EDGE); for (int r = 0; r < NUR_ROWS; r++) set_tile(28, r, NUR_COLS, RIGHT_EDGE); set_tile(28, NUR_ROWS, NUR_COLS, BOTTOM_RIGHT_CORNER); for (int r = 0; r < NUR_ROWS; r++) { for (int c = 0; c < NUR_COLS; c++) { set_tile(28, r, c, puzzle[r][c]); } } // Load the 16x16 cursor map into screenblocks 24-27 for (int r = 0; r < 32; r++) { for (int c = 0; c < 32; c++) { set_tile(24, r, c, TRANSPARENT); } } set_tile(24, cursor_r, cursor_c, CURSOR); // 8x8 tiles: // set up BG2 for a 4bpp 32x32t map, using charblock 1 and screenblock 22 (cursor) REG_BG2CNT = BG_CBB(1) | BG_SBB(22) | BG_4BPP | BG_REG_32x32; // set up BG3 for a 4bpp 32x32t map, using charblock 1 and screenblock 23 (puzzle squares) REG_BG3CNT = BG_CBB(1) | BG_SBB(23) | BG_4BPP | BG_REG_32x32; // 16x16 tiles: // set up BG0 for a 4bpp 64x64t map, using charblock 0 and screenblocks 24-27 (cursor) REG_BG0CNT = BG_CBB(0) | BG_SBB(24) | BG_4BPP | BG_REG_64x64; // set up BG1 for a 4bpp 64x64t map, using charblock 0 and screenblocks 28-31 (puzzle squares) REG_BG1CNT = BG_CBB(0) | BG_SBB(28) | BG_4BPP | BG_REG_64x64; if (small_tiles) { REG_DISPCNT = DCNT_MODE0 | DCNT_BG2 | DCNT_BG3; } else { REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_BG1; } int max_horiz_offset_16 = NUR_COLS * 16 - 240; if (max_horiz_offset_16 < 0) max_horiz_offset_16 = 0; int max_vert_offset_16 = NUR_ROWS * 16 - 160; if (max_vert_offset_16 < 0) max_vert_offset_16 = 0; int max_horiz_offset_8 = NUR_COLS * 8 - 240; if (max_horiz_offset_8 < 0) max_horiz_offset_8 = 0; int max_vert_offset_8 = NUR_ROWS * 8 - 160; if (max_vert_offset_8 < 0) max_vert_offset_8 = 0; REG_BG0HOFS = REG_BG1HOFS = REG_BG2HOFS = REG_BG3HOFS = 0; REG_BG0VOFS = REG_BG1VOFS = REG_BG2VOFS = REG_BG3VOFS = 0; irq_init(NULL); irq_add(II_VBLANK, NULL); int key_repeat = 0; bool clearing = false; while (1) { VBlankIntrWait(); key_poll(); set_tile(24, cursor_r, cursor_c, TRANSPARENT); // remove the cursor if (key_hit(1 << KI_LEFT | 1 << KI_RIGHT | 1 << KI_UP | 1 << KI_DOWN)) { key_repeat = 0; // reset the key repeat timer } #define START_REPEAT 20 #define REPEAT_SPEED 2 if (key_is_down(1 << KI_LEFT | 1 << KI_RIGHT | 1 << KI_UP | 1 << KI_DOWN)) { if (key_repeat < START_REPEAT) key_repeat++; else key_repeat = START_REPEAT - REPEAT_SPEED; } bool virtual_left = key_hit(1 << KI_LEFT ) || (key_is_down(1 << KI_LEFT ) && key_repeat == START_REPEAT); bool virtual_right = key_hit(1 << KI_RIGHT) || (key_is_down(1 << KI_RIGHT) && key_repeat == START_REPEAT); bool virtual_up = key_hit(1 << KI_UP ) || (key_is_down(1 << KI_UP ) && key_repeat == START_REPEAT); bool virtual_down = key_hit(1 << KI_DOWN ) || (key_is_down(1 << KI_DOWN ) && key_repeat == START_REPEAT); bool moved_cursor = false; if (virtual_left && cursor_c > 0 ) { cursor_c--; REG_BG0HOFS = REG_BG1HOFS = (cursor_c * max_horiz_offset_16) / (NUR_COLS - 1); REG_BG2HOFS = REG_BG3HOFS = (cursor_c * max_horiz_offset_8 ) / (NUR_COLS - 1); moved_cursor = true; } if (virtual_right && cursor_c < NUR_COLS - 1) { cursor_c++; REG_BG0HOFS = REG_BG1HOFS = (cursor_c * max_horiz_offset_16) / (NUR_COLS - 1); REG_BG2HOFS = REG_BG3HOFS = (cursor_c * max_horiz_offset_8 ) / (NUR_COLS - 1); moved_cursor = true; } if (virtual_up && cursor_r > 0 ) { cursor_r--; REG_BG0VOFS = REG_BG1VOFS = (cursor_r * max_vert_offset_16) / (NUR_ROWS - 1); REG_BG2VOFS = REG_BG3VOFS = (cursor_r * max_vert_offset_8 ) / (NUR_ROWS - 1); moved_cursor = true; } if (virtual_down && cursor_r < NUR_ROWS - 1) { cursor_r++; REG_BG0VOFS = REG_BG1VOFS = (cursor_r * max_vert_offset_16) / (NUR_ROWS - 1); REG_BG2VOFS = REG_BG3VOFS = (cursor_r * max_vert_offset_8 ) / (NUR_ROWS - 1); moved_cursor = true; } if (key_hit(1 << KI_A)) { switch (puzzle[cursor_r][cursor_c]) { case WHITE: case BLACK: puzzle[cursor_r][cursor_c] = DOT; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = DOT; set_tile(28, cursor_r, cursor_c, DOT); clearing = false; break; case DOT: puzzle[cursor_r][cursor_c] = WHITE; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = WHITE; set_tile(28, cursor_r, cursor_c, WHITE); clearing = true; break; default: clearing = false; break; } } else if (key_is_down(1 << KI_A) && moved_cursor) { switch (puzzle[cursor_r][cursor_c]) { case WHITE: case BLACK: case DOT: if (clearing) { puzzle[cursor_r][cursor_c] = WHITE; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = WHITE; set_tile(28, cursor_r, cursor_c, WHITE); } else { puzzle[cursor_r][cursor_c] = DOT; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = DOT; set_tile(28, cursor_r, cursor_c, DOT); } break; } } if (key_hit(1 << KI_B)) { switch (puzzle[cursor_r][cursor_c]) { case WHITE: case DOT: puzzle[cursor_r][cursor_c] = BLACK; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = BLACK; set_tile(28, cursor_r, cursor_c, BLACK); clearing = false; break; case BLACK: puzzle[cursor_r][cursor_c] = WHITE; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = WHITE; set_tile(28, cursor_r, cursor_c, WHITE); clearing = true; break; default: clearing = false; break; } } else if (key_is_down(1 << KI_B) && moved_cursor) { switch (puzzle[cursor_r][cursor_c]) { case WHITE: case BLACK: case DOT: if (clearing) { puzzle[cursor_r][cursor_c] = WHITE; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = WHITE; set_tile(28, cursor_r, cursor_c, WHITE); } else { puzzle[cursor_r][cursor_c] = BLACK; sram_mem[(puzzle_index + 1) * 1024 + cursor_r * NUR_COLS + cursor_c] = BLACK; set_tile(28, cursor_r, cursor_c, BLACK); } break; } } if (key_hit(1 << KI_SELECT)) { small_tiles = !small_tiles; if (small_tiles) { REG_DISPCNT = DCNT_MODE0 | DCNT_BG2 | DCNT_BG3; } else { REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_BG1; } } if (key_hit(1 << KI_L)) { return -1; // move 1 puzzle to the left } if (key_hit(1 << KI_R)) { return 1; // move 1 puzzle to the right } set_tile(24, cursor_r, cursor_c, CURSOR); // readd the cursor } }