Пример #1
0
static __inline void process_key_pressed(uint64_t timestamp, KBDLLHOOKSTRUCT *kbhook) {
	// Check and setup modifiers.
	if		(kbhook->vkCode == VK_LSHIFT)	{ set_modifier_mask(MASK_SHIFT_L);	}
	else if (kbhook->vkCode == VK_RSHIFT)	{ set_modifier_mask(MASK_SHIFT_R);	}
	else if (kbhook->vkCode == VK_LCONTROL)	{ set_modifier_mask(MASK_CTRL_L);	}
	else if (kbhook->vkCode == VK_RCONTROL)	{ set_modifier_mask(MASK_CTRL_R);	}
	else if (kbhook->vkCode == VK_LMENU)	{ set_modifier_mask(MASK_ALT_L);	}
	else if (kbhook->vkCode == VK_RMENU)	{ set_modifier_mask(MASK_ALT_R);	}
	else if (kbhook->vkCode == VK_LWIN)		{ set_modifier_mask(MASK_META_L);	}
	else if (kbhook->vkCode == VK_RWIN)		{ set_modifier_mask(MASK_META_R);	}

	
	// Populate key pressed event.
	event.time = timestamp;
	event.reserved = 0x00;

	event.type = EVENT_KEY_PRESSED;
	event.mask = get_modifiers();

	event.data.keyboard.keycode = keycode_to_scancode(kbhook->vkCode);
	event.data.keyboard.rawcode = kbhook->vkCode;
	event.data.keyboard.keychar = CHAR_UNDEFINED;

	logger(LOG_LEVEL_INFO, "%s [%u]: Key %#X pressed. (%#X)\n",
		__FUNCTION__, __LINE__, event.data.keyboard.keycode, event.data.keyboard.rawcode);
	if (wants_to_hook_event(EVENT_KEY_PRESSED)){
		// Populate key pressed event.
		dispatch_event(&event);
	}

	if (!wants_to_hook_event(EVENT_KEY_TYPED))
		return;

	// If the pressed event was not consumed...
	if (event.reserved ^ 0x01) {
		// Buffer for unicode typed chars. No more than 2 needed.
		WCHAR buffer[2]; // = { WCH_NONE };

		// If the pressed event was not consumed and a unicode char exists...
		SIZE_T count = keycode_to_unicode(kbhook->vkCode, buffer, sizeof(buffer));
		for (unsigned int i = 0; i < count; i++) {
			// Populate key typed event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.type = EVENT_KEY_TYPED;
			event.mask = get_modifiers();

			event.data.keyboard.keycode = keycode_to_scancode(kbhook->vkCode);
			event.data.keyboard.rawcode = kbhook->vkCode;
			event.data.keyboard.keychar = buffer[i];

			logger(LOG_LEVEL_INFO, "%s [%u]: Key %#X typed. (%lc)\n",
					__FUNCTION__, __LINE__, event.data.keyboard.keycode, (wint_t) event.data.keyboard.keychar);

			// Fire key typed event.
			dispatch_event(&event);
		}
	}
}
Пример #2
0
// Wrap keycode_to_unicode with some null checks.
static void keycode_to_lookup(void *info) {
	TISMessage *data = (TISMessage *) info;

	if (data != NULL && data->event != NULL) {
		// Preform Unicode lookup.
		data->length = keycode_to_unicode(data->event, data->buffer, KEY_BUFFER_SIZE);
	}
}
Пример #3
0
void hook_event_proc(XPointer closeure, XRecordInterceptData *recorded_data) {
	uint64_t timestamp = (uint64_t) recorded_data->server_time;

	if (recorded_data->category == XRecordStartOfData) {
		// Populate the hook start event.
		event.time = timestamp;
		event.reserved = 0x00;

		event.type = EVENT_HOOK_ENABLED;
		event.mask = 0x00;

		// Fire the hook start event.
		dispatch_event(&event);
	}
	else if (recorded_data->category == XRecordEndOfData) {
		// Populate the hook stop event.
		event.time = timestamp;
		event.reserved = 0x00;

		event.type = EVENT_HOOK_DISABLED;
		event.mask = 0x00;

		// Fire the hook stop event.
		dispatch_event(&event);
	}
	else if (recorded_data->category == XRecordFromServer || recorded_data->category == XRecordFromClient) {
		// Get XRecord data.
		XRecordDatum *data = (XRecordDatum *) recorded_data->data;

		if (data->type == KeyPress) {
			// The X11 KeyCode associated with this event.
			KeyCode keycode = (KeyCode) data->event.u.u.detail;
            KeySym keysym = 0x00;
			#if defined(USE_XKBCOMMON)
		   	if (state != NULL) {
				keysym = xkb_state_key_get_one_sym(state, keycode);
			}
			#else
			keysym = keycode_to_keysym(keycode, data->event.u.keyButtonPointer.state);
			#endif

			unsigned short int scancode = keycode_to_scancode(keycode);

			// TODO If you have a better suggestion for this ugly, let me know.
			if		(scancode == VC_SHIFT_L)		{ set_modifier_mask(MASK_SHIFT_L);		}
			else if (scancode == VC_SHIFT_R)		{ set_modifier_mask(MASK_SHIFT_R);		}
			else if (scancode == VC_CONTROL_L)		{ set_modifier_mask(MASK_CTRL_L);		}
			else if (scancode == VC_CONTROL_R)		{ set_modifier_mask(MASK_CTRL_R);		}
			else if (scancode == VC_ALT_L)			{ set_modifier_mask(MASK_ALT_L);		}
			else if (scancode == VC_ALT_R)			{ set_modifier_mask(MASK_ALT_R);		}
			else if (scancode == VC_META_L)			{ set_modifier_mask(MASK_META_L);		}
			else if (scancode == VC_META_R)			{ set_modifier_mask(MASK_META_R);		}
			xkb_state_update_key(state, keycode, XKB_KEY_DOWN);
			initialize_locks();

			if ((get_modifiers() & MASK_NUM_LOCK) == 0) {
                switch (scancode) {
					case VC_KP_SEPARATOR:
					case VC_KP_1:
					case VC_KP_2:
					case VC_KP_3:
					case VC_KP_4:
					case VC_KP_5:
					case VC_KP_6:
					case VC_KP_7:
					case VC_KP_8:
					case VC_KP_0:
					case VC_KP_9:
						scancode |= 0xEE00;
						break;
                }
			}

			// Populate key pressed event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.type = EVENT_KEY_PRESSED;
			event.mask = get_modifiers();

			event.data.keyboard.keycode = scancode;
			event.data.keyboard.rawcode = keysym;
			event.data.keyboard.keychar = CHAR_UNDEFINED;

			logger(LOG_LEVEL_INFO,	"%s [%u]: Key %#X pressed. (%#X)\n",
					__FUNCTION__, __LINE__, event.data.keyboard.keycode, event.data.keyboard.rawcode);

			// Fire key pressed event.
			dispatch_event(&event);

			// If the pressed event was not consumed...
			if (event.reserved ^ 0x01) {
				uint16_t buffer[2];
			    size_t count =  0;

				// Check to make sure the key is printable.
				#ifdef USE_XKBCOMMON
				if (state != NULL) {
					count = keycode_to_unicode(state, keycode, buffer, sizeof(buffer) / sizeof(uint16_t));
				}
				#else
				count = keysym_to_unicode(keysym, buffer, sizeof(buffer) / sizeof(uint16_t));
				#endif

				for (unsigned int i = 0; i < count; i++) {
					// Populate key typed event.
					event.time = timestamp;
					event.reserved = 0x00;

					event.type = EVENT_KEY_TYPED;
					event.mask = get_modifiers();

					event.data.keyboard.keycode = VC_UNDEFINED;
					event.data.keyboard.rawcode = keysym;
					event.data.keyboard.keychar = buffer[i];

					logger(LOG_LEVEL_INFO,	"%s [%u]: Key %#X typed. (%lc)\n",
							__FUNCTION__, __LINE__, event.data.keyboard.keycode, (uint16_t) event.data.keyboard.keychar);

					// Fire key typed event.
					dispatch_event(&event);
				}
			}
		}
		else if (data->type == KeyRelease) {
			// The X11 KeyCode associated with this event.
			KeyCode keycode = (KeyCode) data->event.u.u.detail;
			KeySym keysym = 0x00;
			#ifdef USE_XKBCOMMON
			if (state != NULL) {
				keysym = xkb_state_key_get_one_sym(state, keycode);
			}
			#else
			keysym = keycode_to_keysym(keycode, data->event.u.keyButtonPointer.state);
			#endif

			unsigned short int scancode = keycode_to_scancode(keycode);

			// TODO If you have a better suggestion for this ugly, let me know.
			if		(scancode == VC_SHIFT_L)		{ unset_modifier_mask(MASK_SHIFT_L);		}
			else if (scancode == VC_SHIFT_R)		{ unset_modifier_mask(MASK_SHIFT_R);		}
			else if (scancode == VC_CONTROL_L)		{ unset_modifier_mask(MASK_CTRL_L);			}
			else if (scancode == VC_CONTROL_R)		{ unset_modifier_mask(MASK_CTRL_R);			}
			else if (scancode == VC_ALT_L)			{ unset_modifier_mask(MASK_ALT_L);			}
			else if (scancode == VC_ALT_R)			{ unset_modifier_mask(MASK_ALT_R);			}
			else if (scancode == VC_META_L)			{ unset_modifier_mask(MASK_META_L);			}
			else if (scancode == VC_META_R)			{ unset_modifier_mask(MASK_META_R);			}
			xkb_state_update_key(state, keycode, XKB_KEY_UP);
			initialize_locks();

			if ((get_modifiers() & MASK_NUM_LOCK) == 0) {
                switch (scancode) {
					case VC_KP_SEPARATOR:
					case VC_KP_1:
					case VC_KP_2:
					case VC_KP_3:
					case VC_KP_4:
					case VC_KP_5:
					case VC_KP_6:
					case VC_KP_7:
					case VC_KP_8:
					case VC_KP_0:
					case VC_KP_9:
						scancode |= 0xEE00;
						break;
                }
			}

			// Populate key released event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.type = EVENT_KEY_RELEASED;
			event.mask = get_modifiers();

			event.data.keyboard.keycode = scancode;
			event.data.keyboard.rawcode = keysym;
			event.data.keyboard.keychar = CHAR_UNDEFINED;

			logger(LOG_LEVEL_INFO, "%s [%u]: Key %#X released. (%#X)\n",
					__FUNCTION__, __LINE__, event.data.keyboard.keycode, event.data.keyboard.rawcode);

			// Fire key released event.
			dispatch_event(&event);
		}
		else if (data->type == ButtonPress) {
			// X11 handles wheel events as button events.
			if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelDown
					|| data->event.u.u.detail == WheelLeft || data->event.u.u.detail == WheelRight) {

				// Reset the click count and previous button.
				hook->input.mouse.click.count = 1;
				hook->input.mouse.click.button = MOUSE_NOBUTTON;

				/* Scroll wheel release events.
				 * Scroll type: WHEEL_UNIT_SCROLL
				 * Scroll amount: 3 unit increments per notch
				 * Units to scroll: 3 unit increments
				 * Vertical unit increment: 15 pixels
				 */

				// Populate mouse wheel event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_WHEEL;
				event.mask = get_modifiers();

				event.data.wheel.clicks = hook->input.mouse.click.count;
				event.data.wheel.x = data->event.u.keyButtonPointer.rootX;
				event.data.wheel.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.wheel.x -= screens[0].x;
					event.data.wheel.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				/* X11 does not have an API call for acquiring the mouse scroll type.  This
				 * maybe part of the XInput2 (XI2) extention but I will wont know until it
				 * is available on my platform.  For the time being we will just use the
				 * unit scroll value.
				 */
				event.data.wheel.type = WHEEL_UNIT_SCROLL;

				/* Some scroll wheel properties are available via the new XInput2 (XI2)
				 * extension.  Unfortunately the extension is not available on my
				 * development platform at this time.  For the time being we will just
				 * use the Windows default value of 3.
				 */
				event.data.wheel.amount = 3;

				if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelLeft) {
					// Wheel Rotated Up and Away.
					event.data.wheel.rotation = -1;
				}
				else { // data->event.u.u.detail == WheelDown
					// Wheel Rotated Down and Towards.
					event.data.wheel.rotation = 1;
				}

				if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelDown) {
					// Wheel Rotated Up or Down.
					event.data.wheel.direction = WHEEL_VERTICAL_DIRECTION;
				}
				else { // data->event.u.u.detail == WheelLeft || data->event.u.u.detail == WheelRight
					// Wheel Rotated Left or Right.
					event.data.wheel.direction = WHEEL_HORIZONTAL_DIRECTION;
				}

				logger(LOG_LEVEL_INFO,	"%s [%u]: Mouse wheel type %u, rotated %i units in the %u direction at %u, %u.\n",
						__FUNCTION__, __LINE__, event.data.wheel.type,
						event.data.wheel.amount * event.data.wheel.rotation,
                        event.data.wheel.direction,
						event.data.wheel.x, event.data.wheel.y);

				// Fire mouse wheel event.
				dispatch_event(&event);
			}
			else {
				/* This information is all static for X11, its up to the WM to
				 * decide how to interpret the wheel events.
				 */
				uint16_t button = MOUSE_NOBUTTON;
				switch (data->event.u.u.detail) {
					// FIXME This should use a lookup table to handle button remapping.
					case Button1:
						button = MOUSE_BUTTON1;
						set_modifier_mask(MASK_BUTTON1);
						break;

					case Button2:
						button = MOUSE_BUTTON2;
						set_modifier_mask(MASK_BUTTON2);
						break;

					case Button3:
						button = MOUSE_BUTTON3;
						set_modifier_mask(MASK_BUTTON3);
						break;

					case XButton1:
						button = MOUSE_BUTTON4;
						set_modifier_mask(MASK_BUTTON5);
						break;

					case XButton2:
						button = MOUSE_BUTTON5;
						set_modifier_mask(MASK_BUTTON5);
						break;

					default:
						// Do not set modifier masks past button MASK_BUTTON5.
						break;
				}


				// Track the number of clicks, the button must match the previous button.
				if (button == hook->input.mouse.click.button && (long int) (timestamp - hook->input.mouse.click.time) <= hook_get_multi_click_time()) {
					if (hook->input.mouse.click.count < USHRT_MAX) {
						hook->input.mouse.click.count++;
					}
					else {
						logger(LOG_LEVEL_WARN, "%s [%u]: Click count overflow detected!\n",
								__FUNCTION__, __LINE__);
					}
				}
				else {
					// Reset the click count.
					hook->input.mouse.click.count = 1;

					// Set the previous button.
					hook->input.mouse.click.button = button;
				}

				// Save this events time to calculate the hook->input.mouse.click.count.
				hook->input.mouse.click.time = timestamp;


				// Populate mouse pressed event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_PRESSED;
				event.mask = get_modifiers();

				event.data.mouse.button = button;
				event.data.mouse.clicks = hook->input.mouse.click.count;
				event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
				event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.mouse.x -= screens[0].x;
					event.data.mouse.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u  pressed %u time(s). (%u, %u)\n",
						__FUNCTION__, __LINE__, event.data.mouse.button, event.data.mouse.clicks,
						event.data.mouse.x, event.data.mouse.y);

				// Fire mouse pressed event.
				dispatch_event(&event);
			}
		}
		else if (data->type == ButtonRelease) {
			// X11 handles wheel events as button events.
			if (data->event.u.u.detail != WheelUp && data->event.u.u.detail != WheelDown) {
				/* This information is all static for X11, its up to the WM to
				 * decide how to interpret the wheel events.
				 */
				uint16_t button = MOUSE_NOBUTTON;
				switch (data->event.u.u.detail) {
					// FIXME This should use a lookup table to handle button remapping.
					case Button1:
						button = MOUSE_BUTTON1;
						unset_modifier_mask(MASK_BUTTON1);
						break;

					case Button2:
						button = MOUSE_BUTTON2;
						unset_modifier_mask(MASK_BUTTON2);
						break;

					case Button3:
						button = MOUSE_BUTTON3;
						unset_modifier_mask(MASK_BUTTON3);
						break;

					case XButton1:
						button = MOUSE_BUTTON4;
						unset_modifier_mask(MASK_BUTTON5);
						break;

					case XButton2:
						button = MOUSE_BUTTON5;
						unset_modifier_mask(MASK_BUTTON5);
						break;

					default:
						// Do not set modifier masks past button MASK_BUTTON5.
						break;
				}

				// Populate mouse released event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_RELEASED;
				event.mask = get_modifiers();

				event.data.mouse.button = button;
				event.data.mouse.clicks = hook->input.mouse.click.count;
				event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
				event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.mouse.x -= screens[0].x;
					event.data.mouse.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u released %u time(s). (%u, %u)\n",
						__FUNCTION__, __LINE__, event.data.mouse.button,
						event.data.mouse.clicks,
						event.data.mouse.x, event.data.mouse.y);

				// Fire mouse released event.
				dispatch_event(&event);

				// If the pressed event was not consumed...
				if (event.reserved ^ 0x01 && hook->input.mouse.is_dragged != true) {
					// Populate mouse clicked event.
					event.time = timestamp;
					event.reserved = 0x00;

					event.type = EVENT_MOUSE_CLICKED;
					event.mask = get_modifiers();

					event.data.mouse.button = button;
					event.data.mouse.clicks = hook->input.mouse.click.count;
					event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
					event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

					#if defined(USE_XINERAMA) || defined(USE_XRANDR)
					uint8_t count;
					screen_data *screens = hook_create_screen_info(&count);
					if (count > 1) {
						event.data.mouse.x -= screens[0].x;
						event.data.mouse.y -= screens[0].y;
					}

					if (screens != NULL) {
						free(screens);
					}
					#endif

					logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u clicked %u time(s). (%u, %u)\n",
							__FUNCTION__, __LINE__, event.data.mouse.button,
							event.data.mouse.clicks,
							event.data.mouse.x, event.data.mouse.y);

					// Fire mouse clicked event.
					dispatch_event(&event);
				}

				// Reset the number of clicks.
				if (button == hook->input.mouse.click.button && (long int) (event.time - hook->input.mouse.click.time) > hook_get_multi_click_time()) {
					// Reset the click count.
					hook->input.mouse.click.count = 0;
				}
			}
		}
		else if (data->type == MotionNotify) {
			// Reset the click count.
			if (hook->input.mouse.click.count != 0 && (long int) (timestamp - hook->input.mouse.click.time) > hook_get_multi_click_time()) {
				hook->input.mouse.click.count = 0;
			}
			
			// Populate mouse move event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.mask = get_modifiers();

			// Check the upper half of virtual modifiers for non-zero
			// values and set the mouse dragged flag.
			hook->input.mouse.is_dragged = (event.mask >> 8 > 0);
			if (hook->input.mouse.is_dragged) {
				// Create Mouse Dragged event.
				event.type = EVENT_MOUSE_DRAGGED;
			}
			else {
				// Create a Mouse Moved event.
				event.type = EVENT_MOUSE_MOVED;
			}

			event.data.mouse.button = MOUSE_NOBUTTON;
			event.data.mouse.clicks = hook->input.mouse.click.count;
			event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
			event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

			#if defined(USE_XINERAMA) || defined(USE_XRANDR)
			uint8_t count;
			screen_data *screens = hook_create_screen_info(&count);
			if (count > 1) {
				event.data.mouse.x -= screens[0].x;
				event.data.mouse.y -= screens[0].y;
			}

			if (screens != NULL) {
				free(screens);
			}
			#endif

			logger(LOG_LEVEL_INFO,	"%s [%u]: Mouse %s to %i, %i. (%#X)\n",
					__FUNCTION__, __LINE__, hook->input.mouse.is_dragged ? "dragged" : "moved",
					event.data.mouse.x, event.data.mouse.y, event.mask);

			// Fire mouse move event.
			dispatch_event(&event);
		}
		else {