void Condition::updated() const { if( !khotkeys_active()) return; assert( _parent != NULL ); _parent->updated(); }
void Condition_list::updated() const { if( !khotkeys_active()) return; data->update_triggers(); // base::updated(); no need to, doesn't have parent }
void Shortcut_trigger::activate(bool activate_P) { if(activate_P && khotkeys_active()) keyboard_handler->activate_receiver(this); else keyboard_handler->deactivate_receiver(this); }
void Window_trigger::activate(bool activate_P) { active = activate_P && khotkeys_active(); }