bp::object gettext_path() { // TODO: distinguish between -d runs and normal runs // TODO: can we detect DESTDIR-installs? QStringList candidatePaths = QStandardPaths::locateAll( QStandardPaths::GenericDataLocation, "locale", QStandardPaths::LocateDirectory ); QString extra = QCoreApplication::applicationDirPath(); _add_localedirs( candidatePaths, extra ); // Often /usr/local/bin if ( !extra.isEmpty() ) { QDir d( extra ); if ( d.cd( "../share/locale" ) ) // Often /usr/local/bin/../share/locale -> /usr/local/share/locale _add_localedirs( candidatePaths, d.canonicalPath() ); } _add_localedirs( candidatePaths, QDir().canonicalPath() ); // . cDebug() << "Standard paths" << candidatePaths; for ( auto lang : _gettext_languages() ) for ( auto localedir : candidatePaths ) { QDir ldir( localedir ); cDebug() << "Checking" << lang << "in" <<ldir.canonicalPath(); if ( ldir.cd( lang ) ) return bp::object( localedir.toStdString() ); } return bp::object(); // None }
int JRenderServer::AddDirLight( const Vec3& dir, DWORD diffuse, DWORD specular, bool bPerPixel ) { D3DLIGHT8 light; light.Type = D3DLIGHT_DIRECTIONAL ; light.Diffuse = ConvertColor( diffuse ); light.Specular = ConvertColor( specular ); light.Ambient = ConvertColor( 0xFF000000 ); Vec3 ldir( dir.x, dir.y, dir.z ); ldir.normalize(); light.Direction.x = ldir.x; light.Direction.y = ldir.y; light.Direction.z = ldir.z; light.Range = 100.0f; light.Position.x = 0.0f; light.Position.y = 0.0f; light.Position.z = 0.0f; light.Attenuation0 = 0.0f; light.Attenuation1 = 0.0f; light.Attenuation2 = 0.0f; light.Falloff = 0.0f; light.Theta = c_PI; light.Phi = c_PI; IDirect3DDevice8* pDevice = GetDirect3DDevice8(); pDevice->LightEnable( 0, TRUE ); pDevice->SetLight ( 0, &light ); return 0; } // JRenderServer::AddDirLight
void CDatabaseManager::RemoveField(QString *pICAO) { //First remove the directory s_Field* lfld = new s_Field(); GetField(*pICAO, lfld); QDir ldir(lfld->Path); ldir.cd(lfld->Path); QStringList lFiles; lFiles = ldir.entryList(); QString fileName; foreach(fileName, lFiles) { QString fn(lfld->Path); fn.append("/"); fn.append(fileName); QFile::remove(fn); }
int main(int argc, char *argv[]){ char buff[N], *param; //1024 int j = 0, nb; if( argc != 2){ printf("Usage: %s <server host>\n", argv[0]); exit(1); } printf("commands\n"); do{ memset(buff, '\0', N); prompt(); gets(buff); param = strchr(buff,' '); // param <- commands if (param) { *param=0; param++; } for(j = 0; j < NB_CMDS; j++) if( !strcmp(buff, commandes[j])) break; switch(j){ case(OPEN): if(connection) printf("already connected\n"); else myconnect(argv[1]); break; case(GET): if(!connection) printf("Not connected!\n"); else get(param); break; case(PUT): if(!connection) printf("Not connected!\n"); else put(param); break; case(MGET): if(!connection) printf("Not connected!\n"); else mget(param); break; case(MPUT): if(!connection) printf("Not connected!\n"); else mput(param); break; case(CD): if(!connection) printf("NoT connecteD!\n"); else cd(param); break; case(LCD): lcd(param); break; case(MGET_): if(!connection) printf("Not connected!\n"); else mget_(param); break; case(MPUT_): if(!connection) printf("Not connected!\n"); else mput_(param); break; case(DIR): if(!connection) printf("Not connecte!\n"); else dir(); break; case(LDIR): ldir(); break; case(RGET): if(!connection) printf("Not connected!\n"); else rget(param); break; case(RPUT): if(!connection) printf("Not connected!\n"); else rput(param); break; //case (HELP): aide(); // break; default: printf("%s command invalid\n", buff); printf("Commands are as follows\n"); printf(" get : To Get A file from Server\n"); printf(" put : To Put A file to Server\n"); printf(" cd : change Server's Current Directory\n"); printf(" lcd : Change Client's current Directory\n"); printf(" mget : To Get multiple files from Server\n"); printf(" mput : To put multiple files from Server\n"); printf(" dir : List the Server's current Directory\n"); printf(" ldir : List the Client's current Directory\n"); printf(" mget_ : Put files with wildcard support\n"); printf("mput_ : get files with wildcard support\n"); printf("rget : Get a directory recursively\n"); printf("rput : Put a Directory recursiovely\n"); break; } } while(1); return(0); }
int OneTimeSceneInit() { int ret; D3DXVECTOR3 campos = D3DXVECTOR3( -1955.0f, 4875.0f, 622.0f ); ret = E3DSetCameraPos( campos ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 camtar = D3DXVECTOR3( -2203.0f, 3135.0f, 4871.0f ); D3DXVECTOR3 camup = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); ret = E3DSetCameraTarget( camtar, camup ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetProjection( 1000.0f, 40000.0f, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char gname[MAX_PATH]; sprintf_s( gname, MAX_PATH, "%s\\ground05mv.sig", szMediaDir ); ret = E3DLoadSigFileAsGround( gname, 1.0f, 0, &hsid0 ); if( ret ){ _ASSERT( 0 ); return 1; } char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\moro.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } char motname[MAX_PATH]; sprintf_s( motname, MAX_PATH, "%s\\moro.qua", szMediaDir ); int maxframe; ret = E3DAddMotion( hsid1, motname, 1.0f, &motid1, &maxframe ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionKind( hsid1, motid1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 1.0f, -1.0f, 1.0f ); E3DCOLOR4UC col= {255, 255, 255, 255 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateFont( 20, 0, 400, 0, 0, 0, "MS ゴシック", &fontid1 ); if( ret ){ _ASSERT( 0 ); return 1; } //へたくそなアニメですまん。。。急いでたんだよ char animname[MAX_PATH]; sprintf_s( animname, MAX_PATH, "%s\\test1.gpa", szMediaDir ); ret = E3DLoadGPFile( hsid1, animname, &animno1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetGPGroundHSID( hsid1, animno1, hsid0 ); if( ret ){ _ASSERT( 0 ); return 1; } sprintf_s( animname, MAX_PATH, "%s\\test2.gpa", szMediaDir ); ret = E3DLoadGPFile( hsid1, animname, &animno2 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetGPGroundHSID( hsid1, animno2, hsid0 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetGPAnimNo( hsid1, animno1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetNextGPAnimFrameNo( hsid1, animno1, animno2, 0, -1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetNextGPAnimFrameNo( hsid1, animno2, animno1, 0, -1 ); if( ret ){ _ASSERT( 0 ); return 1; } return 0; }
int OneTimeSceneInit() { int ret; D3DXVECTOR3 campos = D3DXVECTOR3( 53898.0f, 3000.0f, 44982.0f - 2500.0f ); ret = E3DSetCameraPos( campos ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 camtar = D3DXVECTOR3( 53898.0f, 2500.0f, 44982.0f ); D3DXVECTOR3 camup = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); ret = E3DSetCameraTarget( camtar, camup ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetProjection( 1000.0f, proj_far, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } //地面データのロード char name1[MAX_PATH]; sprintf_s( name1, MAX_PATH, "%s\\g_6_20_1.bmp", szMediaDir ); char name2[MAX_PATH]; sprintf_s( name2, MAX_PATH, "%s\\8.bmp", szMediaDir ); char name3[MAX_PATH]; sprintf_s( name3, MAX_PATH, "%s\\g_river_6_20_1.bmp", szMediaDir ); char name4[MAX_PATH]; sprintf_s( name4, MAX_PATH, "%s\\BG43.bmp", szMediaDir ); float mapsize = 120000.0f; int mapdiv = 50; float mapheight = 5500.0f; ret = E3DLoadGroundBMP( name1, name2, name3, name4, mapsize, mapsize, mapdiv, mapdiv, mapheight, &hsid0 ); if( ret ){ _ASSERT( 0 ); return 1; } //モロ星人のロード char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\morob_6_26_r3.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } char quaname[MAX_PATH]; sprintf_s( quaname, MAX_PATH, "%s\\morob_6_26_r3.qua", szMediaDir ); int maxframe; ret = E3DAddMotion( hsid1, quaname, 1.0f, &motid1, &maxframe ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionKind( hsid1, motid1 ); if( ret ){ _ASSERT( 0 ); return 1; } curpos = D3DXVECTOR3( 53898.0f, 3000.0f, 44982.0f ); befpos = curpos; ret = E3DSetPos( hsid1, curpos ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 deg = D3DXVECTOR3( 0.0f, 120.0f, 0.0f ); ret = E3DSetDir( hsid1, deg ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetBeforePos( hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } //木(ビルボード)の読み込みと設置 // PosOnGround 命令を使うために、ChkInViewを、あらかじめ、呼んでおく必要があります。 int state; ret = E3DChkInView( scid, hsid0, &state ); if( ret ){ _ASSERT( 0 ); return 1; } srand( 321 ); int bbcnt; for( bbcnt = 0; bbcnt < BBNUM; bbcnt++ ){ int treekind; char treename[MAX_PATH]; treekind = rand() % 3; if( treekind == 0 ){ sprintf_s( treename, MAX_PATH, "%s\\tree01S.tga", szMediaDir ); }else if( treekind == 1 ){ sprintf_s( treename, MAX_PATH, "%s\\tree02S.tga", szMediaDir ); }else{ sprintf_s( treename, MAX_PATH, "%s\\tree35S.tga", szMediaDir ); } ret = E3DCreateBillboard( treename, 2000.0f, 3000.0f, 0, 0, 0, bbid + bbcnt ); if( ret ){ _ASSERT( 0 ); return 1; } int divsize; divsize = (int)mapsize / 4; int randx, randz; randx = ( rand() % divsize ) * 4; randz = ( rand() % divsize ) * 4; ret = E3DSetBillboardOnGround( bbid[bbcnt], hsid0, mapheight, -100.0f, (float)randx, (float)randz ); if( ret ){ _ASSERT( 0 ); return 1; } } //ライト ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 0.0f, -1.0f, 2.0f ); E3DCOLOR4UC col= {255, 255, 255, 255 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } //フォグ E3DCOLOR4UC fogcol = { 255, 0, 0, 255 }; ret = E3DSetLinearFogParams( 1, fogcol, 1000.0f, proj_far, -1 ); if( ret ){ _ASSERT( 0 ); return 1; } //モーションブラーの準備 //3番目の引数で何フレーム前のデータでブラーを作るかを指定 ret = E3DSetMotionBlur( hsid0, BLUR_CAMERA, 15 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionBlur( hsid1, BLUR_CAMERA, 5 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionBlur( -1, BLUR_CAMERA, 3 );//-1はビルボード if( ret ){ _ASSERT( 0 ); return 1; } blurdisp[0] = hsid0; blurdisp[1] = hsid1; blurdisp[2] = -1; return 0; }
int OneTimeSceneInit() { int ret; D3DXVECTOR3 campos = D3DXVECTOR3( 0.0f, 800.0f, -2000.0 ); ret = E3DSetCameraPos( campos ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetCameraDeg( 180.0f, 0.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetProjection( 1000.0f, 30000.0f, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\befmorph5.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 0.0f, 0.0f, 1.0f ); E3DCOLOR4UC col= {255, 255, 255, 255 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateFont( 20, 0, 400, 0, 0, 0, "MS ゴシック", &fontid1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = CreateMorph(); if( ret ){ _ASSERT( 0 ); return 1; } ret = GetMorphDispInfo(); if( ret ){ _ASSERT( 0 ); return 1; } ret = GetMorphMotion(); if( ret ){ _ASSERT( 0 ); return 1; } return 0; }
int OneTimeSceneInit() { int ret; D3DXVECTOR3 campos = D3DXVECTOR3( 0.0f, 800.0f, -2000.0 ); ret = E3DSetCameraPos( campos ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetCameraDeg( 180.0f, 0.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetProjection( 1000.0f, 30000.0f, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\poo\\poo.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } char motname[MAX_PATH]; sprintf_s( motname, MAX_PATH, "%s\\poo\\idling.qua", szMediaDir ); ret = E3DAddMotion( hsid1, motname, 1.0f, &motid1, &maxframe1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionKind( hsid1, motid1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 0.0f, 0.0f, 1.0f ); E3DCOLOR4UC col= {255, 200, 200, 200 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } int okflag; SIZE largesize = { 256, 256 }; SIZE smallsize = { 64, 64 }; ret = E3DCreateRenderTargetTexture( largesize, D3DFMT_X8R8G8B8, &scid_org, &texid_org, &okflag ); if( ret || !okflag ){ _ASSERT( 0 ); return 1; } E3DCOLOR4UC clearcol = { 0, 0, 0, 0 }; ret = E3DSetClearCol( scid_org, clearcol ); _ASSERT( !ret ); ret = E3DCreateRenderTargetTexture( smallsize, D3DFMT_A8R8G8B8, &scid_small, &texid_small, &okflag ); if( ret || !okflag ){ _ASSERT( 0 ); return 1; } ret = E3DCreateRenderTargetTexture( smallsize, D3DFMT_A8R8G8B8, &scid_work, &texid_work, &okflag ); if( ret || !okflag ){ _ASSERT( 0 ); return 1; } ret = E3DCreateRenderTargetTexture( smallsize, D3DFMT_A8R8G8B8, &scid_blur, &texid_blur, &okflag ); if( ret || !okflag ){ _ASSERT( 0 ); return 1; } ret = E3DCreateRenderTargetTexture( largesize, D3DFMT_A8R8G8B8, &scid_final, &texid_final, &okflag ); if( ret || !okflag ){ _ASSERT( 0 ); return 1; } char spname[MAX_PATH]; sprintf_s( spname, MAX_PATH, "%s\\dummy256.png", szMediaDir ); ret = E3DCreateSprite( spname, 0, 0, &spid1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetTextureToDispObj( -2, spid1, texid_org ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateSprite( spname, 0, 0, &spid2 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetTextureToDispObj( -2, spid2, texid_blur ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateSprite( spname, 0, 0, &spid3 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetTextureToDispObj( -2, spid3, texid_final ); if( ret ){ _ASSERT( 0 ); return 1; } return 0; }
int OneTimeSceneInit() { int ret; result1 = 0; result2 = 0; adj1 = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); adj2 = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); n1 = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); n2 = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); D3DXVECTOR3 campos = D3DXVECTOR3( 0.0f, 2500.0f, 0.0f ); ret = E3DSetCameraPos( campos ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetCameraDeg( 180.0f, 0.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetProjection( 1000.0f, 50000.0f, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char gname1[MAX_PATH]; char gname2[MAX_PATH]; char gname3[MAX_PATH]; char gname4[MAX_PATH]; sprintf_s( gname1, MAX_PATH, "%s\\g_6_20_1.bmp", szMediaDir ); sprintf_s( gname2, MAX_PATH, "%s\\8.bmp", szMediaDir ); sprintf_s( gname3, MAX_PATH, "%s\\g_river_6_20_1.bmp", szMediaDir ); sprintf_s( gname4, MAX_PATH, "%s\\BG43.bmp", szMediaDir ); ret = E3DLoadGroundBMP( gname1, gname2, gname3, gname4, MAPSIZE, MAPSIZE, MAPDIV, MAPDIV, MAPHEIGHT, &hsid0 ); if( ret ){ _ASSERT( 0 ); return 1; } char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\morob_6_26_r3.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &hsid1 ); if( ret ){ _ASSERT( 0 ); return 1; } char motname[MAX_PATH]; sprintf_s( motname, MAX_PATH, "%s\\morob_6_26_r3.qua", szMediaDir ); ret = E3DAddMotion( hsid1, motname, 1.0f, &motid1, &maxframe1 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMotionKind( hsid1, motid1 ); if( ret ){ _ASSERT( 0 ); return 1; } pos1.x = 53898.0f; pos1.y = 3000.0f;//初期位置は必ず地面よりも上でなければならない。 pos1.z = 44982.0; befpos1 = pos1; D3DXVECTOR3 deg1( 0.0f, 180.0f, 0.0f ); ret = E3DSetPos( hsid1, pos1 ); _ASSERT( !ret ); ret = E3DSetDir( hsid1, deg1 ); _ASSERT( !ret ); ret = E3DSetBeforePos( hsid1 );//位置を初期化した直後に必ず呼ぶこと! if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetMovableArea( gname2, MAPSIZE, MAPSIZE, MAPDIV, MAPDIV, MAPHEIGHT + 1000.0f, &hsid2 ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 0.0f, 0.0f, 1.0f ); E3DCOLOR4UC col= {255, 255, 255, 255 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } E3DCOLOR4UC fogcol; fogcol.a = 255; fogcol.r = 0; fogcol.g = 0; fogcol.b = 255; ret = E3DSetLinearFogParams( 1, fogcol, 1000.0f, 50000.0f, -1 ); if( ret ){ _ASSERT( 0 ); return 1; } char bgname1[MAX_PATH]; char bgname2[MAX_PATH]; sprintf_s( bgname1, MAX_PATH, "%s\\lake.bmp", szMediaDir ); sprintf_s( bgname2, MAX_PATH, "%s\\cloud3.bmp", szMediaDir ); ret = E3DCreateBG( scid, bgname1, bgname2, 0.001f, 0.0f, 0, 50000.0f ); if( ret ){ _ASSERT( 0 ); return 1; } return 0; }
int OneTimeSceneInit() { int ret; cameradist = 3000.0f; cameraheight = 800.0f; campos.x = (float)GROUND_SIZE * 0.5f; campos.y = (float)GROUND_HEIGHT + cameraheight; campos.z = ( (float)GROUND_SIZE * 0.5f ) - cameradist; ret = E3DSetProjection( 500.0f, 50000.0f, 60.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ZeroMemory( ci, sizeof( CHARAINFO ) * CHARA_MAX ); //赤キャラ初期化 char signame[MAX_PATH]; sprintf_s( signame, MAX_PATH, "%s\\poo\\poo.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &(ci[CHARA_RED].hsid) ); if( ret ){ _ASSERT( 0 ); return 1; } ci[CHARA_RED].pos = D3DXVECTOR3( 1000.0f, GROUND_HEIGHT, 0.0f ); ret = E3DSetPos( ci[CHARA_RED].hsid, ci[CHARA_RED].pos ); if( ret ){ _ASSERT( 0 ); return 1; } E3DCOLOR4UC redcol = { 255, 255, 0, 0 }; ret = E3DSetToonEdge0Color( ci[CHARA_RED].hsid, -1, "dummy", redcol ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetToonEdge0Width( ci[CHARA_RED].hsid, -1, "dummy", 10.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DRotateY( ci[CHARA_RED].hsid, 90.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char motname[MAX_PATH]; sprintf_s( motname, MAX_PATH, "%s\\poo\\poo.moa", szMediaDir ); ret = E3DLoadMOAFile( ci[CHARA_RED].hsid, motname, 10, 1.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateQ( &(ci[CHARA_RED].qid) ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetBeforePos( ci[CHARA_RED].hsid ); if( ret ){ _ASSERT( 0 ); return 1; } ci[CHARA_RED].hp = HPMAX; //青きゃらの初期化 sprintf_s( signame, MAX_PATH, "%s\\poo\\poo.sig", szMediaDir ); ret = E3DSigLoad( signame, 0, 1.0f, &(ci[CHARA_BLUE].hsid) ); if( ret ){ _ASSERT( 0 ); return 1; } ci[CHARA_BLUE].pos = D3DXVECTOR3( -1000.0f, GROUND_HEIGHT, 0.0f ); ret = E3DSetPos( ci[CHARA_BLUE].hsid, ci[CHARA_BLUE].pos ); if( ret ){ _ASSERT( 0 ); return 1; } E3DCOLOR4UC bcol = { 255, 0, 0, 255 }; ret = E3DSetToonEdge0Color( ci[CHARA_BLUE].hsid, -1, "dummy", bcol ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetToonEdge0Width( ci[CHARA_BLUE].hsid, -1, "dummy", 10.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DRotateY( ci[CHARA_BLUE].hsid, -90.0f ); if( ret ){ _ASSERT( 0 ); return 1; } sprintf_s( motname, MAX_PATH, "%s\\poo\\poo.moa", szMediaDir ); ret = E3DLoadMOAFile( ci[CHARA_BLUE].hsid, motname, 10, 1.0f ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateQ( &(ci[CHARA_BLUE].qid) ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DSetBeforePos( ci[CHARA_BLUE].hsid ); if( ret ){ _ASSERT( 0 ); return 1; } ci[CHARA_BLUE].hp = HPMAX; /////////////////// E3DGetMotionNum( ci[CHARA_RED].hsid, &motnum ); motionidptr = (int*)malloc( sizeof( int ) * motnum ); if( !motionidptr ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "idling", motionidptr + MOT_IDLING ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "walk", motionidptr + MOT_WALK ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "tsuki", motionidptr + MOT_TSUKI ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "kick", motionidptr + MOT_KICK ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "defence", motionidptr + MOT_DEFENCE ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "mochiage", motionidptr + MOT_MOCHIAGE ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "jitabata", motionidptr + MOT_JITABATA ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "nagerare", motionidptr + MOT_NAGERARE ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DGetMotionIDByName( ci[CHARA_RED].hsid, "tsunagi", motionidptr + MOT_TSUNAGI ); if( ret ){ _ASSERT( 0 ); return 1; } //////////////////// char bgname[MAX_PATH]; sprintf_s( bgname, MAX_PATH, "%s\\bmpfile\\a007bcg.bmp", szMediaDir ); ret = E3DCreateBG( scid, bgname, "dummy", 0.0f, 0.0f, 0, 50000.0f ); if( ret ){ _ASSERT( 0 ); return 1; } char gname[MAX_PATH]; sprintf_s( gname, MAX_PATH, "%s\\bmpfile\\gplane.mqo", szMediaDir ); ret = E3DLoadMQOFileAsGround( gname, 100.0, 0, BONETYPE_RDB2, &groundhsid ); if( ret ){ _ASSERT( 0 ); return 1; } ret = E3DCreateLight( &lid1 ); if( ret ){ _ASSERT( 0 ); return 1; } D3DXVECTOR3 ldir( 0.0f, -1.0f, 1.0f ); E3DCOLOR4UC col= {255, 255, 255, 255 }; ret = E3DSetDirectionalLight( lid1, ldir, col ); if( ret ){ _ASSERT( 0 ); return 1; } confflag = 0; gameflag = 0; return 0; }