Пример #1
0
int
ejoy2d_sprite(lua_State *L) {
	luaL_Reg l[] ={
		{ "new", lnew },
		{ "label", lnewlabel },
		{ "proxy", lnewproxy },
		{ "dfont", lnewdfont },
		{ "delete_dfont", ldeldfont },
		{ "new_material", lnewmaterial },
		{ "enable_visible_test", lenable_visible_test },
        { "update_texture", lupdate_texture },
		{ NULL, NULL },
	};
	luaL_newlib(L,l);

	lmethod(L);
	lua_setfield(L, -2, "method");
	lgetter(L);
	lua_setfield(L, -2, "get");
	lsetter(L);
	lua_setfield(L, -2, "set");
	ldfont_mothod(L);
	lua_setfield(L, -2, "dfont_method");

	return 1;
}
Пример #2
0
int
ejoy2d_sprite(lua_State *L) {
	luaL_Reg l[] ={
		{ "new", lnew },
		{ "label", lnewlabel },
		{ NULL, NULL },
	};
	luaL_newlib(L,l);

	lmethod(L);
	lua_setfield(L, -2, "method");
	lgetter(L);
	lua_setfield(L, -2, "get");
	lsetter(L);
	lua_setfield(L, -2, "set");

	return 1;
}
Пример #3
0
int
ejoy2d_sprite(lua_State *L) {
	luaL_Reg l[] ={
		{ "new", lnew },
		{ "label", lnewlabel },
		{ "label_gen_outline", lgenoutline },
        { "enable_visible_test", lenable_visible_test },
		{ NULL, NULL },
	};
	luaL_newlib(L,l);

	lmethod(L);
	lua_setfield(L, -2, "method");
	lgetter(L);
	lua_setfield(L, -2, "get");
	lsetter(L);
	lua_setfield(L, -2, "set");

	return 1;
}