void lib3ds_chunk_unknown(uint16_t chunk, Lib3dsIo *io) { if (io->log_func) { lib3ds_io_log(io, LIB3DS_LOG_WARN, "Unknown Chunk: %s (0x%X)", lib3ds_chunk_name(chunk), chunk); } }
void lib3ds_chunk_read_start(Lib3dsChunk *c, uint16_t chunk, Lib3dsIo *io) { assert(c); assert(io); lib3ds_chunk_read(c, io); if ((chunk != 0) && (c->chunk != chunk)) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Unexpected chunk found."); } ((Lib3dsIoImpl*)io->impl)->log_indent++; }
/*! * Reads a 3d-Studio chunk header from a little endian file stream. * * \param c The chunk to store the data. * \param io The file stream. * * \return True on success, False otherwise. */ void lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io) { assert(c); assert(io); c->cur = lib3ds_io_tell(io); c->chunk = lib3ds_io_read_word(io); c->size = lib3ds_io_read_dword(io); c->end = c->cur + c->size; c->cur += 6; if (c->size < 6) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Invalid chunk header."); } }
uint16_t lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io) { Lib3dsChunk d; if (c->cur >= c->end) { assert(c->cur == c->end); return 0; } lib3ds_io_seek(io, (long)c->cur, LIB3DS_SEEK_SET); d.chunk = lib3ds_io_read_word(io); d.size = lib3ds_io_read_dword(io); c->cur += d.size; if (io->log_func) { lib3ds_io_log(io, LIB3DS_LOG_INFO, "%s (0x%X) size=%lu", lib3ds_chunk_name(d.chunk), d.chunk, d.size); } return d.chunk; }
/*! * Read a zero-terminated string from a file stream. * * \param io IO input handle. * \param s The buffer to store the read string. * \param buflen Buffer length. * * \return True on success, False otherwise. */ void lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen) { char c; int k = 0; assert(io); for (;;) { if (lib3ds_io_read(io, &c, 1) != 1) { lib3ds_io_read_error(io); } *s++ = c; if (!c) { break; } ++k; if (k >= buflen) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Invalid string in input stream."); } } }
void lib3ds_material_read(Lib3dsMaterial *material, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; assert(material); lib3ds_chunk_read_start(&c, CHK_MAT_ENTRY, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_MAT_NAME: { lib3ds_io_read_string(io, material->name, 64); lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", material->name); break; } case CHK_MAT_AMBIENT: { lib3ds_chunk_read_reset(&c, io); color_read(material->ambient, io); break; } case CHK_MAT_DIFFUSE: { lib3ds_chunk_read_reset(&c, io); color_read(material->diffuse, io); break; } case CHK_MAT_SPECULAR: { lib3ds_chunk_read_reset(&c, io); color_read(material->specular, io); break; } case CHK_MAT_SHININESS: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->shininess, io); break; } case CHK_MAT_SHIN2PCT: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->shin_strength, io); break; } case CHK_MAT_TRANSPARENCY: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->transparency, io); break; } case CHK_MAT_XPFALL: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->falloff, io); break; } case CHK_MAT_SELF_ILPCT: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->self_illum, io); break; } case CHK_MAT_USE_XPFALL: { material->use_falloff = TRUE; break; } case CHK_MAT_REFBLUR: { lib3ds_chunk_read_reset(&c, io); int_percentage_read(&material->blur, io); break; } case CHK_MAT_USE_REFBLUR: { material->use_blur = TRUE; break; } case CHK_MAT_SHADING: { material->shading = lib3ds_io_read_intw(io); break; } case CHK_MAT_SELF_ILLUM: { material->self_illum_flag = TRUE; break; } case CHK_MAT_TWO_SIDE: { material->two_sided = TRUE; break; } case CHK_MAT_DECAL: { material->map_decal = TRUE; break; } case CHK_MAT_ADDITIVE: { material->is_additive = TRUE; break; } case CHK_MAT_FACEMAP: { material->face_map = TRUE; break; } case CHK_MAT_PHONGSOFT: { material->soften = TRUE; break; } case CHK_MAT_WIRE: { material->use_wire = TRUE; break; } case CHK_MAT_WIREABS: { material->use_wire_abs = TRUE; break; } case CHK_MAT_WIRE_SIZE: { material->wire_size = lib3ds_io_read_float(io); break; } case CHK_MAT_TEXMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->texture1_map, io); break; } case CHK_MAT_TEXMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->texture1_mask, io); break; } case CHK_MAT_TEX2MAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->texture2_map, io); break; } case CHK_MAT_TEX2MASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->texture2_mask, io); break; } case CHK_MAT_OPACMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->opacity_map, io); break; } case CHK_MAT_OPACMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->opacity_mask, io); break; } case CHK_MAT_BUMPMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->bump_map, io); break; } case CHK_MAT_BUMPMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->bump_mask, io); break; } case CHK_MAT_SPECMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->specular_map, io); break; } case CHK_MAT_SPECMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->specular_mask, io); break; } case CHK_MAT_SHINMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->shininess_map, io); break; } case CHK_MAT_SHINMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->shininess_mask, io); break; } case CHK_MAT_SELFIMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->self_illum_map, io); break; } case CHK_MAT_SELFIMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->self_illum_mask, io); break; } case CHK_MAT_REFLMAP: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->reflection_map, io); break; } case CHK_MAT_REFLMASK: { lib3ds_chunk_read_reset(&c, io); texture_map_read(&material->reflection_mask, io); break; } case CHK_MAT_ACUBIC: { lib3ds_io_read_intb(io); material->autorefl_map_anti_alias = lib3ds_io_read_intb(io); material->autorefl_map_flags = lib3ds_io_read_intw(io); material->autorefl_map_size = lib3ds_io_read_intd(io); material->autorefl_map_frame_step = lib3ds_io_read_intd(io); break; } default: lib3ds_chunk_unknown(chunk, io); } } lib3ds_chunk_read_end(&c, io); }
static void texture_map_read(Lib3dsTextureMap *map, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; lib3ds_chunk_read_start(&c, 0, io); while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_INT_PERCENTAGE: { map->percent = 1.0f * lib3ds_io_read_intw(io) / 100.0f; break; } case CHK_MAT_MAPNAME: { lib3ds_io_read_string(io, map->name, 64); lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", map->name); break; } case CHK_MAT_MAP_TILING: { map->flags = lib3ds_io_read_word(io); break; } case CHK_MAT_MAP_TEXBLUR: map->blur = lib3ds_io_read_float(io); break; case CHK_MAT_MAP_USCALE: map->scale[0] = lib3ds_io_read_float(io); break; case CHK_MAT_MAP_VSCALE: { map->scale[1] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_UOFFSET: { map->offset[0] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_VOFFSET: { map->offset[1] = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_ANG: { map->rotation = lib3ds_io_read_float(io); break; } case CHK_MAT_MAP_COL1: { map->tint_1[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_1[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_1[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_COL2: { map->tint_2[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_2[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_2[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_RCOL: { map->tint_r[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_r[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_r[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_GCOL: { map->tint_g[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_g[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_g[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } case CHK_MAT_MAP_BCOL: { map->tint_b[0] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_b[1] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; map->tint_b[2] = 1.0f * lib3ds_io_read_byte(io) / 255.0f; break; } default: lib3ds_chunk_unknown(chunk,io); } } lib3ds_chunk_read_end(&c, io); }
void lib3ds_node_read(Lib3dsNode *node, Lib3dsIo *io) { Lib3dsChunk c; uint16_t chunk; assert(node); lib3ds_chunk_read_start(&c, 0, io); switch (c.chunk) { case CHK_AMBIENT_NODE_TAG: case CHK_OBJECT_NODE_TAG: case CHK_CAMERA_NODE_TAG: case CHK_TARGET_NODE_TAG: case CHK_LIGHT_NODE_TAG: case CHK_SPOTLIGHT_NODE_TAG: case CHK_L_TARGET_NODE_TAG: break; default: return; } while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_NODE_ID: { node->node_id = lib3ds_io_read_word(io); lib3ds_io_log_indent(io, 1); lib3ds_io_log(io, LIB3DS_LOG_INFO, "ID=%d", (short)node->node_id); lib3ds_io_log_indent(io, -1); break; } case CHK_NODE_HDR: { lib3ds_io_read_string(io, node->name, 64); node->flags = lib3ds_io_read_word(io); node->flags |= ((uint32_t)lib3ds_io_read_word(io)) << 16; node->user_id = lib3ds_io_read_word(io); lib3ds_io_log_indent(io, 1); lib3ds_io_log(io, LIB3DS_LOG_INFO, "NAME=%s", node->name); lib3ds_io_log(io, LIB3DS_LOG_INFO, "PARENT=%d", (short)node->user_id); lib3ds_io_log_indent(io, -1); break; } case CHK_PIVOT: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_vector(io, n->pivot); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_INSTANCE_NAME: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_string(io, n->instance_name, 64); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_BOUNDBOX: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; lib3ds_io_read_vector(io, n->bbox_min); lib3ds_io_read_vector(io, n->bbox_max); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_COL_TRACK_TAG: { Lib3dsTrack *track = 0; switch (node->type) { case LIB3DS_NODE_AMBIENT_COLOR: { Lib3dsAmbientColorNode *n = (Lib3dsAmbientColorNode*)node; track = &n->color_track; break; } case LIB3DS_NODE_OMNILIGHT: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; track = &n->color_track; break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; track = &n->color_track; break; } default: lib3ds_chunk_unknown(chunk, io); } if (track) { lib3ds_track_read(track, io); } break; } case CHK_POS_TRACK_TAG: { Lib3dsTrack *track = 0; switch (node->type) { case LIB3DS_NODE_MESH_INSTANCE: { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_CAMERA: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_CAMERA_TARGET: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_OMNILIGHT: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; track = &n->pos_track; break; } case LIB3DS_NODE_SPOTLIGHT_TARGET: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; track = &n->pos_track; break; } default: lib3ds_chunk_unknown(chunk, io); } if (track) { lib3ds_track_read(track, io); } break; } case CHK_ROT_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->rot_track.type = LIB3DS_TRACK_QUAT; lib3ds_track_read(&n->rot_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_SCL_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->scl_track.type = LIB3DS_TRACK_VECTOR; lib3ds_track_read(&n->scl_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_FOV_TRACK_TAG: { if (node->type == LIB3DS_NODE_CAMERA) { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; n->fov_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->fov_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_HOT_TRACK_TAG: { if (node->type == LIB3DS_NODE_SPOTLIGHT) { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->hotspot_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->hotspot_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_FALL_TRACK_TAG: { if (node->type == LIB3DS_NODE_SPOTLIGHT) { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->falloff_track.type= LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->falloff_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_ROLL_TRACK_TAG: { switch (node->type) { case LIB3DS_NODE_CAMERA: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; n->roll_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->roll_track, io); break; } case LIB3DS_NODE_SPOTLIGHT: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; n->roll_track.type = LIB3DS_TRACK_FLOAT; lib3ds_track_read(&n->roll_track, io); break; } default: lib3ds_chunk_unknown(chunk, io); } break; } case CHK_HIDE_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->hide_track.type = LIB3DS_TRACK_BOOL; lib3ds_track_read(&n->hide_track, io); } else { lib3ds_chunk_unknown(chunk, io); } break; } case CHK_MORPH_SMOOTH: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->morph_smooth = lib3ds_io_read_float(io); } else { lib3ds_chunk_unknown(chunk, io); } } break; /* case LIB3DS_MORPH_TRACK_TAG: { if (node->type == LIB3DS_NODE_MESH_INSTANCE) { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; n->morph_track = lib3ds_track_new(node, LIB3DS_TRACK_MORPH, 0); lib3ds_track_read(n->morph_track, io); } else { lib3ds_chunk_unknown(chunk, io); } } break; */ default: lib3ds_chunk_unknown(chunk, io); } } lib3ds_chunk_read_end(&c, io); }
static void named_object_read(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; char name[64]; uint16_t chunk; Lib3dsMesh *mesh = NULL; Lib3dsCamera *camera = NULL; Lib3dsLight *light = NULL; uint32_t object_flags; lib3ds_chunk_read_start(&c, CHK_NAMED_OBJECT, io); lib3ds_io_read_string(io, name, 64); lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", name); lib3ds_chunk_read_tell(&c, io); object_flags = 0; while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) { switch (chunk) { case CHK_N_TRI_OBJECT: { mesh = lib3ds_mesh_new(name); lib3ds_file_insert_mesh(file, mesh, -1); lib3ds_chunk_read_reset(&c, io); lib3ds_mesh_read(file, mesh, io); break; } case CHK_N_CAMERA: { camera = lib3ds_camera_new(name); lib3ds_file_insert_camera(file, camera, -1); lib3ds_chunk_read_reset(&c, io); lib3ds_camera_read(camera, io); break; } case CHK_N_DIRECT_LIGHT: { light = lib3ds_light_new(name); lib3ds_file_insert_light(file, light, -1); lib3ds_chunk_read_reset(&c, io); lib3ds_light_read(light, io); break; } case CHK_OBJ_HIDDEN: object_flags |= LIB3DS_OBJECT_HIDDEN; break; case CHK_OBJ_DOESNT_CAST: object_flags |= LIB3DS_OBJECT_DOESNT_CAST; break; case CHK_OBJ_VIS_LOFTER: object_flags |= LIB3DS_OBJECT_VIS_LOFTER; break; case CHK_OBJ_MATTE: object_flags |= LIB3DS_OBJECT_MATTE; break; case CHK_OBJ_DONT_RCVSHADOW: object_flags |= LIB3DS_OBJECT_DONT_RCVSHADOW; break; case CHK_OBJ_FAST: object_flags |= LIB3DS_OBJECT_FAST; break; case CHK_OBJ_FROZEN: object_flags |= LIB3DS_OBJECT_FROZEN; break; default: lib3ds_chunk_unknown(chunk, io); } } if (mesh) mesh->object_flags = object_flags; if (camera) camera->object_flags = object_flags; if (light) light->object_flags = object_flags; lib3ds_chunk_read_end(&c, io); }
void lib3ds_io_write_error(Lib3dsIo *io) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Writing to output stream failed."); }
void lib3ds_io_read_error(Lib3dsIo *io) { lib3ds_io_log(io, LIB3DS_LOG_ERROR, "Reading from input stream failed."); }