void Mouse::advance(int step) { if (!step) return; QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0)); if (lineToCenter.length() > 150) { qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length()); if (lineToCenter.dy() < 0) angleToCenter = TwoPi - angleToCenter; angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2); if (angleToCenter < Pi && angleToCenter > Pi / 4) { // Rotate left angle += (angle < -Pi / 2) ? 0.25 : -0.25; } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { // Rotate right angle += (angle < Pi / 2) ? 0.25 : -0.25; } } else if (::sin(angle) < 0) { angle += 0.25; } else if (::sin(angle) > 0) { angle -= 0.25; } QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF() << mapToScene(0, 0) << mapToScene(-30, -50) << mapToScene(30, -50)); foreach (QGraphicsItem *item, dangerMice) { if (item == this) continue; QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0)); qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length()); if (lineToMouse.dy() < 0) angleToMouse = TwoPi - angleToMouse; angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2); if (angleToMouse >= 0 && angleToMouse < Pi / 2) { // Rotate right angle += 0.5; } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { // Rotate left angle -= 0.5; } } if (dangerMice.size() > 1 && (qrand() % 10) == 0) { if (qrand() % 1) angle += (qrand() % 100) / 500.0; else angle -= (qrand() % 100) / 500.0; } speed += (-50 + qrand() % 100) / 100.0; qreal dx = ::sin(angle) * 10; mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5; setRotation(rotation() + dx); setPos(mapToParent(0, -(3 + sin(speed) * 3))); }
//! [4] void Mouse::advance(int step) { if (!step) return; if (mReplay) { std::cout << "___________________" <<mPosList->size() << std::endl; if (mI < mPosList->size()) { setPos(mPosList->at(mI)); std::cout << mPosList->at(mI).x() << "---" << mPosList->at(mI).y() << "---" << x() << "---" << y() << std::endl; mI++; } else { finished = true; emit animationFinished(); } } else { //! [4] // Don't move too far away //! [5] QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0)); if (lineToCenter.length() > 150) { qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length()); if (lineToCenter.dy() < 0) angleToCenter = TwoPi - angleToCenter; angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2); if (angleToCenter < Pi && angleToCenter > Pi / 4) { // Rotate left angle += (angle < -Pi / 2) ? 0.25 : -0.25; } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { // Rotate right angle += (angle < Pi / 2) ? 0.25 : -0.25; } } else if (::sin(angle) < 0) { angle += 0.25; } else if (::sin(angle) > 0) { angle -= 0.25; //! [5] //! [6] } //! [6] // Try not to crash with any other mice //! [7] QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF() << mapToScene(0, 0) << mapToScene(-30, -50) << mapToScene(30, -50)); foreach (QGraphicsItem *item, dangerMice) { if (item == this) continue; QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0)); qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length()); if (lineToMouse.dy() < 0) angleToMouse = TwoPi - angleToMouse; angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2); if (angleToMouse >= 0 && angleToMouse < Pi / 2) { // Rotate right angle += 0.5; } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { // Rotate left angle -= 0.5; //! [7] //! [8] } //! [8] //! [9] } //! [9] // Add some random movement //! [10] if (dangerMice.size() > 1 && (qrand() % 10) == 0) { if (qrand() % 1) angle += (qrand() % 100) / 500.0; else angle -= (qrand() % 100) / 500.0; } //! [10] //! [11] speed += (-50 + qrand() % 100) / 100.0; qreal dx = ::sin(angle) * 10; mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5; setRotation(rotation() + dx); setPos(mapToParent(0, -(3 + sin(speed) * 3))); std::cout << QTime().elapsed() << ":" << data(0).toString().toLocal8Bit().constData() << ":" << x() << ":" << y() <<std::endl; } }
//! [4] void Mouse::timerEvent(QTimerEvent *) { //! [4] // Don't move too far away //! [5] QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0)); if (lineToCenter.length() > 150) { qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length()); if (lineToCenter.dy() < 0) angleToCenter = TwoPi - angleToCenter; angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2); if (angleToCenter < Pi && angleToCenter > Pi / 4) { // Rotate left angle += (angle < -Pi / 2) ? 0.25 : -0.25; } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { // Rotate right angle += (angle < Pi / 2) ? 0.25 : -0.25; } } else if (::sin(angle) < 0) { angle += 0.25; } else if (::sin(angle) > 0) { angle -= 0.25; //! [5] //! [6] } //! [6] // Try not to crash with any other mice //! [7] QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF() << mapToScene(0, 0) << mapToScene(-30, -50) << mapToScene(30, -50)); foreach (QGraphicsItem *item, dangerMice) { if (item == this) continue; QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0)); qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length()); if (lineToMouse.dy() < 0) angleToMouse = TwoPi - angleToMouse; angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2); if (angleToMouse >= 0 && angleToMouse < Pi / 2) { // Rotate right angle += 0.5; } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { // Rotate left angle -= 0.5; //! [7] //! [8] } //! [8] //! [9] } //! [9] // Add some random movement //! [10] if (dangerMice.size() > 1 && (qrand() % 10) == 0) { if (qrand() % 1) angle += (qrand() % 100) / 500.0; else angle -= (qrand() % 100) / 500.0; } //! [10] //! [11] speed += (-50 + qrand() % 100) / 100.0; qreal dx = ::sin(angle) * 10; mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5; rotate(dx); setPos(mapToParent(0, -(3 + sin(speed) * 3))); }