Пример #1
0
void CHSInterface::LinkExitToRoom(HS_DBREF dbExit, HS_DBREF dbRoom)
{
#ifdef PENNMUSH                 // No change in code between versions
    Exits(dbExit) = dbRoom;
    PUSH(dbExit, Exits(dbRoom));
#endif

#if defined(TM3) || defined(MUX)
    s_Exits(dbRoom, insert_first(Exits(dbRoom), dbExit));
    s_Exits(dbExit, dbRoom);
    s_Location(dbExit, NOTHING);
    link_exit(GOD, dbExit, dbRoom);
#endif

}
Пример #2
0
void 
do_link(dbref player, dbref cause, int key, char *what, char *where)
{
    dbref thing, room;
    char *buff;
    int nomtest;

    if ( (key & SIDEEFFECT) && !SideFX(player) ) {
       notify(player, "#-1 FUNCTION DISABLED");
       return;
    }

    /* Find the thing to link */

    init_match(player, what, TYPE_EXIT);
    match_everything(0);
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    nomtest = ((NoMod(thing) && !WizMod(player)) || (DePriv(player,Owner(thing),DP_MODIFY,POWER7,NOTHING) && (Owner(thing) != Owner(player))) || (Backstage(player) && NoBackstage(thing) && !Immortal(player)));
    /* Allow unlink if where is not specified */

    if (!where || !*where) {
      if (!nomtest)
	do_unlink(player, cause, key, what);
      else
	notify(player,"Permission denied.");
      return;
    }
    switch (Typeof(thing)) {
    case TYPE_EXIT:

	/* Set destination */

	room = parse_linkable_room(player, where);
	if (room != NOTHING) {
	  if (!nomtest)
	    link_exit(player, thing, room, key);
	  else
	    notify(player,"Permission denied.");
	}
	break;
    case TYPE_PLAYER:
    case TYPE_THING:

	/* Set home */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	init_match(player, where, NOTYPE);
	match_everything(MAT_NO_EXITS);
	room = noisy_match_result();
	if (!Good_obj(room))
	    break;
	if (!Has_contents(room)) {
	    notify_quiet(player, "Can't link to an exit.");
	    break;
	}
	if (!can_set_home(player, thing, room) ||
	    !could_doit(player, room, A_LLINK, 1, 0)) {
	    notify_quiet(player, "Permission denied.");
	} else if (room == HOME) {
	    notify_quiet(player, "Can't set home to home.");
	} else {
	    s_Home(thing, room);
	    if (!(Quiet(player) || (key & SIDEEFFECT)) )
		notify_quiet(player, "Home set.");
	}
	break;
    case TYPE_ROOM:

	/* Set dropto */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	room = parse_linkable_room(player, where);
	if (!Good_obj(room) && (room != HOME)) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}

	if ((room != HOME) && !isRoom(room)) {
	    notify_quiet(player, "That is not a room!");
	} else if ((room != HOME) &&
		   ((!controls(player, room) && !Link_ok(room)) ||
		    !could_doit(player, room, A_LLINK, 1, 0))) {
	    notify_quiet(player, "Permission denied.");
	} else {
	    s_Dropto(thing, room);
	    if (!Quiet(player))
		notify_quiet(player, "Dropto set.");
	}
	break;
    default:
	STARTLOG(LOG_BUGS, "BUG", "OTYPE")
	    buff = alloc_mbuf("do_link.LOG.badtype");
	sprintf(buff, "Strange object type: object #%d = %d",
		thing, Typeof(thing));
	log_text(buff);
	free_mbuf(buff);
	ENDLOG
    }
}
Пример #3
0
/* do_link
 *
 * Use this to link to a room that you own.  It also sets home for
 * objects and things, and drop-to's for rooms.
 * It seizes ownership of an unlinked exit, and costs 1 penny
 * plus a penny transferred to the exit owner if they aren't you
 *
 * All destinations must either be owned by you, or be LINK_OK.
 */
void
do_link(int descr, dbref player, const char *thing_name, const char *dest_name)
{
    dbref good_dest[MAX_LINKS];
    int ndest, i;
    struct match_data md;
    char buf[BUFFER_LEN];
    dbref thing, dest;

    if (tp_db_readonly) {
        anotify_nolisten2(player, CFAIL DBRO_MESG);
        return;
    }

    if (Guest(player)) {
        anotify_fmt(player, CFAIL "%s", tp_noguest_mesg);
        return;
    }

    init_match(descr, player, thing_name, TYPE_EXIT, &md);
    match_all_exits(&md);
    match_neighbor(&md);
    match_possession(&md);
    match_me(&md);
    match_here(&md);
    match_absolute(&md);
    match_registered(&md);

    if (Mage(OWNER(player)))
        match_player(&md);

    if ((thing = noisy_match_result(&md)) == NOTHING)
        return;

    switch (Typeof(thing)) {
        case TYPE_EXIT:
            /* we're ok, check the usual stuff */
            if (DBFETCH(thing)->sp.exit.ndest != 0) {
                if (controls(player, thing)) {
                    if ((DBFETCH(thing)->sp.exit.dest)[0] != NIL) {
                        anotify_nolisten2(player,
                                          CINFO "That exit is already linked.");
                        return;
                    }
                } else {
                    anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
                    return;
                }
            }

            /* handle costs */
            if (OWNER(thing) == OWNER(player)) {
                if (!payfor(player, tp_link_cost)) {
                    anotify_fmt(player,
                                CFAIL "It costs %d %s to link this exit.",
                                tp_link_cost,
                                (tp_link_cost == 1) ? tp_penny : tp_pennies);
                    return;
                }
            } else {
                if (!payfor(player, tp_link_cost + tp_exit_cost)) {
                    anotify_fmt(player,
                                CFAIL "It costs %d %s to link this exit.",
                                (tp_link_cost + tp_exit_cost),
                                (tp_link_cost + tp_exit_cost ==
                                 1) ? tp_penny : tp_pennies);
                    return;
                } else if (!Builder(player)) {
                    anotify_nolisten2(player, CFAIL NOBBIT_MESG);
                    return;
                } else {
                    /* pay the owner for his loss */
                    dbref owner = OWNER(thing);

                    DBFETCH(owner)->sp.player.pennies += tp_exit_cost;
                    DBDIRTY(owner);
                }
            }

            /* link has been validated and paid for; do it */
            OWNER(thing) = OWNER(player);

            if (!
                (ndest =
                 link_exit(descr, player, thing, (char *) dest_name,
                           good_dest))) {
                anotify_nolisten2(player, CFAIL "No destinations linked.");
                DBFETCH(player)->sp.player.pennies += tp_link_cost; /* Refund! */
                DBDIRTY(player);
                break;
            }

            DBFETCH(thing)->sp.exit.ndest = ndest;
            if (DBFETCH(thing)->sp.exit.dest)
                free(DBFETCH(thing)->sp.exit.dest);

            DBFETCH(thing)->sp.exit.dest =
                (dbref *) malloc(sizeof(dbref) * ndest);
            for (i = 0; i < ndest; i++)
                (DBFETCH(thing)->sp.exit.dest)[i] = good_dest[i];
            break;
        case TYPE_THING:
        case TYPE_PLAYER:
            init_match(descr, player, dest_name, TYPE_ROOM, &md);
            match_neighbor(&md);
            match_absolute(&md);
            match_registered(&md);
            match_me(&md);
            match_here(&md);
            match_null(&md);

            if (Typeof(thing) == TYPE_THING)
                match_possession(&md);
            if ((dest = noisy_match_result(&md)) == NOTHING)
                return;
	    if (Typeof(thing) == TYPE_THING && dest == NIL) {
                anotify_fmt(player, CFAIL "%s", "You cannot HOME a THING to NIL.");
                return;		
	    }
            if (!controls(player, thing)
                || !can_link_to(player, Typeof(thing), dest)) {
                anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
                return;
            }
            if (parent_loop_check(thing, dest)) {
                anotify_nolisten2(player,
                                  CFAIL "That would cause a parent paradox.");
                return;
            }
            /* do the link */
            if (Typeof(thing) == TYPE_THING) {
                DBFETCH(thing)->sp.thing.home = dest;
            } else
                DBFETCH(thing)->sp.player.home = dest;
            sprintf(buf, CSUCC "%s's home set to %s.",
                    NAME(thing), unparse_object(player, dest));
            anotify_nolisten2(player, buf);
            break;
        case TYPE_ROOM:        /* room dropto's */
            init_match(descr, player, dest_name, TYPE_ROOM, &md);
            match_neighbor(&md);
            match_possession(&md);
            match_registered(&md);
            match_absolute(&md);
            match_home(&md);
            match_null(&md);

            if ((dest = noisy_match_result(&md)) == NOTHING)
                break;

            if (!controls(player, thing)
                || !can_link_to(player, Typeof(thing), dest)
                || (thing == dest)) {
                anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
            } else {
                DBFETCH(thing)->sp.room.dropto = dest; /* dropto */
                sprintf(buf, CSUCC "%s's dropto set to %s.",
                        NAME(thing), unparse_object(player, dest));
                anotify_nolisten2(player, buf);
            }

            break;
        case TYPE_PROGRAM:
            anotify_nolisten2(player,
                              CFAIL "You can't link programs to things!");
            break;
        default:
            anotify_nolisten2(player, CFAIL "Weird object type.");
            log_status("*BUG: weird object: Typeof(%d) = %d\n",
                       thing, Typeof(thing));
            break;
    }
    DBDIRTY(thing);
    return;
}
Пример #4
0
/* use this to create an exit */
void
do_open(int descr, dbref player, const char *direction, const char *linkto)
{
    char *rname, *qname;
    dbref loc, exit = NOTHING;
    char buf2[BUFFER_LEN];

    if (!Builder(player)) {
        anotify_nolisten2(player, CFAIL NOBBIT_MESG);
        return;
    }

    if (!tp_building || tp_db_readonly) {
        anotify_nolisten2(player, CFAIL NOBUILD_MESG);
        return;
    }

    strcpy(buf2, linkto);
    for (rname = buf2; (*rname && (*rname != '=')); rname++) ;
    qname = rname;
    if (*rname)
        rname++;
    qname = '\0';

    while (((qname--) > buf2) && (isspace(*qname)))
        *qname = '\0';
    qname = buf2;
    for (; *rname && isspace(*rname); rname++) ;

    if ((loc = getloc(player)) == NOTHING)
        return;

    if (!*direction) {
        anotify_nolisten2(player,
                          CINFO
                          "You must specify a direction or action name to open.");
        return;
    } else if (!ok_name(direction)) {
        anotify_nolisten2(player, CINFO "That's a strange name for an exit!");
        return;
    }

    if (!controls(player, loc) && !(POWERS(player) & POW_OPEN_ANYWHERE)) {
        anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
        return;
    } else if (!payfor(player, tp_exit_cost)) {
        anotify_fmt(player, CFAIL "You don't have enough %s to open an exit.",
                    tp_pennies);
        return;
    } else {
        char buf[BUFFER_LEN];

        /* create the exit */
        exit = new_object(player);

        /* initialize everything */
        NAME(exit) = alloc_string(direction);
        DBFETCH(exit)->location = loc;
        OWNER(exit) = OWNER(player);
        FLAGS(exit) = TYPE_EXIT;
        DBFETCH(exit)->sp.exit.ndest = 0;
        DBFETCH(exit)->sp.exit.dest = NULL;

        /* link it in */
        PUSH(exit, DBFETCH(loc)->exits);
        DBDIRTY(loc);

        /* and we're done */
        sprintf(buf, CSUCC "Exit %s created and opened.",
                unparse_object(player, exit));
        anotify_nolisten2(player, buf);

        /* check second arg to see if we should do a link */
        if (*qname != '\0') {
            anotify_nolisten2(player, CNOTE "Trying to link...");
            if (!payfor(player, tp_link_cost)) {
                anotify_fmt(player, CFAIL "You don't have enough %s to link.",
                            tp_pennies);
            } else {
                dbref good_dest[MAX_LINKS];
                int i;
                int ndest =
                    link_exit(descr, player, exit, (char *) qname, good_dest);
                DBFETCH(exit)->sp.exit.ndest = ndest;
                DBFETCH(exit)->sp.exit.dest =
                    (dbref *) malloc(sizeof(dbref) * ndest);
                for (i = 0; i < ndest; i++) {
                    (DBFETCH(exit)->sp.exit.dest)[i] = good_dest[i];
                }
                DBDIRTY(exit);
            }
        }
    }

    if (*rname && (exit != NOTHING)) {
        char buf[BUFFER_LEN];
        PData pdat;

        sprintf(buf, CSUCC "Registered as $%s", rname);
        anotify_nolisten2(player, buf);
        snprintf(buf, sizeof(buf), "_reg/%s", rname);
        pdat.flags = PROP_REFTYP;
        pdat.data.ref = exit;
        set_property(player, buf, &pdat);

    }
}