Пример #1
0
/* Add a new, or restrict an existing, standard attribute from cnf file */
int
cnf_attribute_access(char *attrname, char *opts)
{
  ATTR *a;
  privbits flags = 0;

  upcasestr(attrname);
  if (!good_atr_name(attrname))
    return 0;

  if (strcasecmp(opts, "none")) {
    flags = list_to_privs(attr_privs_set, opts, 0);
    if (!flags)
      return 0;
  }

  a = (ATTR *) ptab_find_exact(&ptab_attrib, attrname);
  if (a) {
    if (AF_Internal(a))
      return 0;
  } else {
    a = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
    if (!a)
      return 0;
    AL_NAME(a) = strdup(attrname);
    a->data = NULL_CHUNK_REFERENCE;
    ptab_insert_one(&ptab_attrib, attrname, a);
  }
  AL_FLAGS(a) = flags;
  AL_CREATOR(a) = GOD;
  return 1;
}
Пример #2
0
/** Add new standard attributes, or change permissions on them.
 * \verbatim
 * Given the name and permission string for an attribute, add it to
 * the attribute table (or modify the permissions if it's already
 * there). Permissions may be changed retroactively, which modifies
 * permissions on any copies of that attribute set on objects in the
 * database. This is the top-level code for @attribute/access.
 * \endverbatim
 * \param player the enactor.
 * \param name the attribute name.
 * \param perms a string of attribute permissions, space-separated.
 * \param retroactive if true, apply the permissions retroactively.
 */
void
do_attribute_access(dbref player, char *name, char *perms, int retroactive)
{
  ATTR *ap, *ap2;
  privbits flags = 0;
  int i;
  int insert = 0;

  /* Parse name and perms */
  if (!name || !*name) {
    notify(player, T("Which attribute do you mean?"));
    return;
  }
  if (strcasecmp(perms, "none")) {
    flags = list_to_privs(attr_privs_set, perms, 0);
    if (!flags) {
      notify(player, T("I don't understand those permissions."));
      return;
    }
  }
  upcasestr(name);
  /* Is this attribute already in the table? */
  ap = (ATTR *) ptab_find_exact(&ptab_attrib, name);
  if (ap) {
    if (AF_Internal(ap)) {
      /* Don't muck with internal attributes */
      notify(player, T("That attribute's permissions can not be changed."));
      return;
    }
  } else {
    /* Create fresh if the name is ok */
    if (!good_atr_name(name)) {
      notify(player, T("Invalid attribute name."));
      return;
    }
    insert = 1;
    ap = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
    if (!ap) {
      notify(player, T("Critical memory failure - Alert God!"));
      do_log(LT_ERR, 0, 0, "do_attribute_access: unable to malloc ATTR");
      return;
    }
    AL_NAME(ap) = strdup(name);
    ap->data = NULL_CHUNK_REFERENCE;
  }
  AL_FLAGS(ap) = flags;
  AL_CREATOR(ap) = player;

  /* Only insert when it's not already in the table */
  if (insert) {
    ptab_insert_one(&ptab_attrib, name, ap);
  }

  /* Ok, now we need to see if there are any attributes of this name
   * set on objects in the db. If so, and if we're retroactive, set
   * perms/creator
   */
  if (retroactive) {
    for (i = 0; i < db_top; i++) {
      if ((ap2 = atr_get_noparent(i, name))) {
        if (AL_FLAGS(ap2) & AF_ROOT)
          AL_FLAGS(ap2) = flags | AF_ROOT;
        else
          AL_FLAGS(ap2) = flags;
        AL_CREATOR(ap2) = player;
      }
    }
  }

  notify_format(player, T("%s -- Attribute permissions now: %s"), name,
                privs_to_string(attr_privs_view, flags));
}
Пример #3
0
static ATTR *
attr_read(PENNFILE *f)
{
  ATTR *a;
  char *tmp;
  dbref d = GOD;
  privbits flags = 0;

  a = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
  if (!a) {
    mush_panic("Not enough memory to add attribute in attr_read()!");
    return NULL;
  }
  AL_NAME(a) = NULL;
  a->data = NULL_CHUNK_REFERENCE;
  AL_FLAGS(a) = 0;
  AL_CREATOR(a) = GOD;
  a->next = NULL;

  db_read_this_labeled_string(f, "name", &tmp);

  if (!good_atr_name(tmp)) {
    do_rawlog(LT_ERR, "Invalid attribute name '%s' in db.", tmp);
    (void) getstring_noalloc(f);        /* flags */
    (void) getstring_noalloc(f);        /* creator */
    (void) getstring_noalloc(f);        /* data */
    free_standard_attr(a, 0);
    return NULL;
  }

  AL_NAME(a) = strdup(tmp);
  db_read_this_labeled_string(f, "flags", &tmp);
  if (tmp && *tmp && strcasecmp(tmp, "none")) {
    flags = list_to_privs(attr_privs_db, tmp, 0);
    if (!flags) {
      do_rawlog(LT_ERR, "Invalid attribute flags for '%s' in db.", AL_NAME(a));
      free((char *) AL_NAME(a));
      (void) getstring_noalloc(f);      /* creator */
      (void) getstring_noalloc(f);      /* data */
      free_standard_attr(a, 0);
      return NULL;
    }
  }
  AL_FLAGS(a) = flags;

  db_read_this_labeled_dbref(f, "creator", &d);
  AL_CREATOR(a) = d;

  db_read_this_labeled_string(f, "data", &tmp);
  if (!tmp || !*tmp || !(AL_FLAGS(a) & (AF_ENUM | AF_RLIMIT))) {
    a->data = NULL_CHUNK_REFERENCE;
  } else if (AL_FLAGS(a) & AF_ENUM) {
    /* Store string as it is */
    char *t = compress(tmp);
    a->data = chunk_create(t, strlen(t), 0);
    free(t);
  } else if (AL_FLAGS(a) & AF_RLIMIT) {
    /* Need to validate regexp */
    char *t;
    pcre *re;
    const char *errptr;
    int erroffset;

    re = pcre_compile(tmp, PCRE_CASELESS, &errptr, &erroffset, tables);
    if (!re) {
      do_rawlog(LT_ERR, "Invalid regexp in limit for attribute '%s' in db.",
                AL_NAME(a));
      free_standard_attr(a, 0);
      return NULL;
    }
    pcre_free(re);              /* don't need it, just needed to check it */

    t = compress(tmp);
    a->data = chunk_create(t, strlen(t), 0);
    free(t);
  }

  return a;
}