Пример #1
0
static void
gdi_present(struct pipe_screen *screen,
            struct pipe_resource *res,
            HDC hDC)
{
   /* This will fail if any interposing layer (trace, debug, etc) has
    * been introduced between the state-trackers and the pipe driver.
    *
    * Ideally this would get replaced with a call to
    * pipe_screen::flush_frontbuffer().
    *
    * Failing that, it may be necessary for intervening layers to wrap
    * other structs such as this stw_winsys as well...
    */

   struct sw_winsys *winsys = NULL;
   struct sw_displaytarget *dt = NULL;

#ifdef HAVE_LLVMPIPE
   if (use_llvmpipe) {
      winsys = llvmpipe_screen(screen)->winsys;
      dt = llvmpipe_resource(res)->dt;
      gdi_sw_display(winsys, dt, hDC);
      return;
   }
#endif

   winsys = softpipe_screen(screen)->winsys,
   dt = softpipe_resource(res)->dt,
   gdi_sw_display(winsys, dt, hDC);
}
Пример #2
0
static void
llvmpipe_resource_destroy(struct pipe_screen *pscreen,
                          struct pipe_resource *pt)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
   struct llvmpipe_resource *lpr = llvmpipe_resource(pt);

   if (lpr->dt) {
      /* display target */
      struct sw_winsys *winsys = screen->winsys;
      winsys->displaytarget_destroy(winsys, lpr->dt);
   }
   else if (llvmpipe_resource_is_texture(pt)) {
      /* free linear image data */
      if (lpr->linear_img.data) {
         align_free(lpr->linear_img.data);
         lpr->linear_img.data = NULL;
      }
   }
   else if (!lpr->userBuffer) {
      assert(lpr->data);
      align_free(lpr->data);
   }

#ifdef DEBUG
   if (lpr->next)
      remove_from_list(lpr);
#endif

   FREE(lpr);
}
/**
 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
 */
void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
                                 unsigned num,
                                 struct pipe_sampler_view **views)
{
   unsigned i;
   uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
   uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
   const void *data[DRAW_MAX_TEXTURE_LEVELS];

   assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
   if (!num)
      return;

   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if (view) {
         struct pipe_resource *tex = view->texture;
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);

         /* We're referencing the texture's internal data, so save a
          * reference to it.
          */
         pipe_resource_reference(&lp->mapped_vs_tex[i], tex);

         if (!lp_tex->dt) {
            /* regular texture - setup array of mipmap level pointers */
            int j;
            for (j = 0; j <= tex->last_level; j++) {
               data[j] =
                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
                                                 LP_TEX_LAYOUT_LINEAR);
               row_stride[j] = lp_tex->row_stride[j];
               img_stride[j] = lp_tex->img_stride[j];
            }
         }
         else {
            /* display target texture/surface */
            /*
             * XXX: Where should this be unmapped?
             */
            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
            struct sw_winsys *winsys = screen->winsys;
            data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
                                                PIPE_TRANSFER_READ);
            row_stride[0] = lp_tex->row_stride[0];
            img_stride[0] = lp_tex->img_stride[0];
            assert(data[0]);
         }
         draw_set_mapped_texture(lp->draw,
                                 i,
                                 tex->width0, tex->height0, tex->depth0,
                                 tex->last_level,
                                 row_stride, img_stride, data);
      }
   }
}
Пример #4
0
void *
llvmpipe_resource_data(struct pipe_resource *resource)
{
   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);

   assert(!resource_is_texture(resource));

   return lpr->data;
}
Пример #5
0
static void
llvmpipe_resource_destroy(struct pipe_screen *pscreen,
			  struct pipe_resource *pt)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
   struct llvmpipe_resource *lpr = llvmpipe_resource(pt);

   if (lpr->dt) {
      /* display target */
      struct sw_winsys *winsys = screen->winsys;
      winsys->displaytarget_destroy(winsys, lpr->dt);

      if (lpr->tiled[0].data) {
         align_free(lpr->tiled[0].data);
         lpr->tiled[0].data = NULL;
      }

      FREE(lpr->layout[0]);
   }
   else if (resource_is_texture(pt)) {
      /* regular texture */
      uint level;

      /* free linear image data */
      for (level = 0; level < Elements(lpr->linear); level++) {
         if (lpr->linear[level].data) {
            align_free(lpr->linear[level].data);
            lpr->linear[level].data = NULL;
         }
      }

      /* free tiled image data */
      for (level = 0; level < Elements(lpr->tiled); level++) {
         if (lpr->tiled[level].data) {
            align_free(lpr->tiled[level].data);
            lpr->tiled[level].data = NULL;
         }
      }

      /* free layout flag arrays */
      for (level = 0; level < Elements(lpr->tiled); level++) {
         FREE(lpr->layout[level]);
         lpr->layout[level] = NULL;
      }
   }
   else if (!lpr->userBuffer) {
      assert(lpr->data);
      align_free(lpr->data);
   }

#ifdef DEBUG
   if (lpr->next)
      remove_from_list(lpr);
#endif

   FREE(lpr);
}
Пример #6
0
static void
llvmpipe_flush_frontbuffer(struct pipe_screen *_screen,
                           struct pipe_surface *surface,
                           void *context_private)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
   struct sw_winsys *winsys = screen->winsys;
   struct llvmpipe_resource *texture = llvmpipe_resource(surface->texture);

   assert(texture->dt);
   if (texture->dt)
      winsys->displaytarget_display(winsys, texture->dt, context_private);
}
Пример #7
0
/**
 * Begining rasterization of a tile.
 * \param x  window X position of the tile, in pixels
 * \param y  window Y position of the tile, in pixels
 */
static void
lp_rast_tile_begin(struct lp_rasterizer_task *task,
                   const struct cmd_bin *bin)
{
    const struct lp_scene *scene = task->scene;
    enum lp_texture_usage usage;

    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);

    task->bin = bin;
    task->x = bin->x * TILE_SIZE;
    task->y = bin->y * TILE_SIZE;

    /* reset pointers to color tile(s) */
    memset(task->color_tiles, 0, sizeof(task->color_tiles));

    /* get pointer to depth/stencil tile */
    {
        struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
        if (zsbuf) {
            struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);

            if (scene->has_depthstencil_clear)
                usage = LP_TEX_USAGE_WRITE_ALL;
            else
                usage = LP_TEX_USAGE_READ_WRITE;

            /* "prime" the tile: convert data from linear to tiled if necessary
             * and update the tile's layout info.
             */
            (void) llvmpipe_get_texture_tile(lpt,
                                             zsbuf->u.tex.first_layer,
                                             zsbuf->u.tex.level,
                                             usage,
                                             task->x,
                                             task->y);
            /* Get actual pointer to the tile data.  Note that depth/stencil
             * data is tiled differently than color data.
             */
            task->depth_tile = lp_rast_get_depth_block_pointer(task,
                               task->x,
                               task->y);

            assert(task->depth_tile);
        }
        else {
            task->depth_tile = NULL;
        }
    }
}
Пример #8
0
/**
 * Map a resource for read/write.
 */
void *
llvmpipe_resource_map(struct pipe_resource *resource,
                      unsigned level,
                      unsigned layer,
                      enum lp_texture_usage tex_usage)
{
   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
   uint8_t *map;

   assert(level < LP_MAX_TEXTURE_LEVELS);
   assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));

   assert(tex_usage == LP_TEX_USAGE_READ ||
          tex_usage == LP_TEX_USAGE_READ_WRITE ||
          tex_usage == LP_TEX_USAGE_WRITE_ALL);

   if (lpr->dt) {
      /* display target */
      struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
      struct sw_winsys *winsys = screen->winsys;
      unsigned dt_usage;

      if (tex_usage == LP_TEX_USAGE_READ) {
         dt_usage = PIPE_TRANSFER_READ;
      }
      else {
         dt_usage = PIPE_TRANSFER_READ_WRITE;
      }

      assert(level == 0);
      assert(layer == 0);

      /* FIXME: keep map count? */
      map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);

      /* install this linear image in texture data structure */
      lpr->linear_img.data = map;

      return map;
   }
   else if (llvmpipe_resource_is_texture(resource)) {

      map = llvmpipe_get_texture_image(lpr, layer, level, tex_usage);
      return map;
   }
   else {
      return lpr->data;
   }
}
Пример #9
0
static void
llvmpipe_flush_frontbuffer(struct pipe_screen *_screen,
                           struct pipe_resource *resource,
                           unsigned level, unsigned layer,
                           void *context_private,
                           struct pipe_box *sub_box)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
   struct sw_winsys *winsys = screen->winsys;
   struct llvmpipe_resource *texture = llvmpipe_resource(resource);

   assert(texture->dt);
   if (texture->dt)
      winsys->displaytarget_display(winsys, texture->dt, context_private, sub_box);
}
Пример #10
0
/**
 * Unmap a resource.
 */
void
llvmpipe_resource_unmap(struct pipe_resource *resource,
                       unsigned level,
                       unsigned layer)
{
   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);

   if (lpr->dt) {
      /* display target */
      struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
      struct sw_winsys *winsys = lp_screen->winsys;

      assert(level == 0);
      assert(layer == 0);

      winsys->displaytarget_unmap(winsys, lpr->dt);
   }
}
Пример #11
0
void
lp_scene_begin_rasterization(struct lp_scene *scene)
{
   const struct pipe_framebuffer_state *fb = &scene->fb;
   int i;

   //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   for (i = 0; i < scene->fb.nr_cbufs; i++) {
      struct pipe_surface *cbuf = scene->fb.cbufs[i];
      if (llvmpipe_resource_is_texture(cbuf->texture)) {
         assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer);
         scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
                                                           cbuf->u.tex.level);

         scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
                                                     cbuf->u.tex.level,
                                                     cbuf->u.tex.first_layer,
                                                     LP_TEX_USAGE_READ_WRITE,
                                                     LP_TEX_LAYOUT_LINEAR);
      }
      else {
         struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
         unsigned pixstride = util_format_get_blocksize(cbuf->format);
         scene->cbufs[i].stride = cbuf->texture->width0;
         scene->cbufs[i].map = lpr->data;
         scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
      }
   }

   if (fb->zsbuf) {
      struct pipe_surface *zsbuf = scene->fb.zsbuf;
      assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer);
      scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
      scene->zsbuf.blocksize = 
         util_format_get_blocksize(zsbuf->texture->format);

      scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
                                               zsbuf->u.tex.level,
                                               zsbuf->u.tex.first_layer,
                                               LP_TEX_USAGE_READ_WRITE,
                                               LP_TEX_LAYOUT_NONE);
   }
}
Пример #12
0
/**
 * Convert the color tile from tiled to linear layout.
 * This is generally only done when we're flushing the scene just prior to
 * SwapBuffers.  If we didn't do this here, we'd have to convert the entire
 * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
 * function.  It's better to do it here to take advantage of
 * threading/parallelism.
 * This is a bin command which is stored in all bins.
 */
static void
lp_rast_store_linear_color( struct lp_rasterizer_task *task )
{
    const struct lp_scene *scene = task->scene;
    unsigned buf;

    for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
        struct pipe_surface *cbuf = scene->fb.cbufs[buf];
        const unsigned layer = cbuf->u.tex.first_layer;
        const unsigned level = cbuf->u.tex.level;
        struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);

        if (!task->color_tiles[buf])
            continue;

        llvmpipe_unswizzle_cbuf_tile(lpt,
                                     layer,
                                     level,
                                     task->x, task->y,
                                     task->color_tiles[buf]);
    }
}
Пример #13
0
/**
 * Unmap a resource.
 */
void
llvmpipe_resource_unmap(struct pipe_resource *resource,
                       unsigned level,
                       unsigned layer)
{
   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);

   if (lpr->dt) {
      /* display target */
      struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
      struct sw_winsys *winsys = lp_screen->winsys;

      assert(level == 0);
      assert(layer == 0);

      /* make sure linear image is up to date */
      (void) llvmpipe_get_texture_image(lpr, layer, level,
                                        LP_TEX_USAGE_READ,
                                        LP_TEX_LAYOUT_LINEAR);

      winsys->displaytarget_unmap(winsys, lpr->dt);
   }
}
Пример #14
0
/**
 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
 */
void
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                                    unsigned num,
                                    struct pipe_sampler_view **views)
{
   unsigned i, max_tex_num;

   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);

   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);

   max_tex_num = MAX2(num, setup->fs.current_tex_num);

   for (i = 0; i < max_tex_num; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if (view) {
         struct pipe_resource *res = view->texture;
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
         struct lp_jit_texture *jit_tex;
         jit_tex = &setup->fs.current.jit_context.textures[i];

         /* We're referencing the texture's internal data, so save a
          * reference to it.
          */
         pipe_resource_reference(&setup->fs.current_tex[i], res);

         if (!lp_tex->dt) {
            /* regular texture - setup array of mipmap level offsets */
            int j;
            unsigned first_level = 0;
            unsigned last_level = 0;

            if (llvmpipe_resource_is_texture(res)) {
               first_level = view->u.tex.first_level;
               last_level = view->u.tex.last_level;
               assert(first_level <= last_level);
               assert(last_level <= res->last_level);
               jit_tex->base = lp_tex->tex_data;
            }
            else {
              jit_tex->base = lp_tex->data;
            }

            if (LP_PERF & PERF_TEX_MEM) {
               /* use dummy tile memory */
               jit_tex->base = lp_dummy_tile;
               jit_tex->width = TILE_SIZE/8;
               jit_tex->height = TILE_SIZE/8;
               jit_tex->depth = 1;
               jit_tex->first_level = 0;
               jit_tex->last_level = 0;
               jit_tex->mip_offsets[0] = 0;
               jit_tex->row_stride[0] = 0;
               jit_tex->img_stride[0] = 0;
            }
            else {
               jit_tex->width = res->width0;
               jit_tex->height = res->height0;
               jit_tex->depth = res->depth0;
               jit_tex->first_level = first_level;
               jit_tex->last_level = last_level;

               if (llvmpipe_resource_is_texture(res)) {
                  for (j = first_level; j <= last_level; j++) {
                     jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
                     jit_tex->row_stride[j] = lp_tex->row_stride[j];
                     jit_tex->img_stride[j] = lp_tex->img_stride[j];
                  }

                  if (res->target == PIPE_TEXTURE_1D_ARRAY ||
                      res->target == PIPE_TEXTURE_2D_ARRAY ||
                      res->target == PIPE_TEXTURE_CUBE ||
                      res->target == PIPE_TEXTURE_CUBE_ARRAY) {
                     /*
                      * For array textures, we don't have first_layer, instead
                      * adjust last_layer (stored as depth) plus the mip level offsets
                      * (as we have mip-first layout can't just adjust base ptr).
                      * XXX For mip levels, could do something similar.
                      */
                     jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
                     for (j = first_level; j <= last_level; j++) {
                        jit_tex->mip_offsets[j] += view->u.tex.first_layer *
                                                   lp_tex->img_stride[j];
                     }
                     if (view->target == PIPE_TEXTURE_CUBE ||
                         view->target == PIPE_TEXTURE_CUBE_ARRAY) {
                        assert(jit_tex->depth % 6 == 0);
                     }
                     assert(view->u.tex.first_layer <= view->u.tex.last_layer);
                     assert(view->u.tex.last_layer < res->array_size);
                  }
               }
               else {
                  /*
                   * For buffers, we don't have first_element, instead adjust
                   * last_element (stored as width) plus the base pointer.
                   */
                  unsigned view_blocksize = util_format_get_blocksize(view->format);
                  /* probably don't really need to fill that out */
                  jit_tex->mip_offsets[0] = 0;
                  jit_tex->row_stride[0] = 0;
                  jit_tex->img_stride[0] = 0;

                  /* everything specified in number of elements here. */
                  jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
                  jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
                                  view_blocksize;
                  /* XXX Unsure if we need to sanitize parameters? */
                  assert(view->u.buf.first_element <= view->u.buf.last_element);
                  assert(view->u.buf.last_element * view_blocksize < res->width0);
               }
            }
         }
         else {
            /* display target texture/surface */
            /*
             * XXX: Where should this be unmapped?
             */
            struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
            struct sw_winsys *winsys = screen->winsys;
            jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
                                                         PIPE_TRANSFER_READ);
            jit_tex->row_stride[0] = lp_tex->row_stride[0];
            jit_tex->img_stride[0] = lp_tex->img_stride[0];
            jit_tex->mip_offsets[0] = 0;
            jit_tex->width = res->width0;
            jit_tex->height = res->height0;
            jit_tex->depth = res->depth0;
            jit_tex->first_level = jit_tex->last_level = 0;
            assert(jit_tex->base);
         }
      }
      else {
         pipe_resource_reference(&setup->fs.current_tex[i], NULL);
      }
   }
   setup->fs.current_tex_num = num;

   setup->dirty |= LP_SETUP_NEW_FS;
}
Пример #15
0
static void
lp_resource_copy(struct pipe_context *pipe,
                 struct pipe_resource *dst, struct pipe_subresource subdst,
                 unsigned dstx, unsigned dsty, unsigned dstz,
                 struct pipe_resource *src, struct pipe_subresource subsrc,
                 unsigned srcx, unsigned srcy, unsigned srcz,
                 unsigned width, unsigned height)
{
   /* XXX what about the dstz/srcz parameters - zslice wasn't used... */
   struct llvmpipe_resource *src_tex = llvmpipe_resource(src);
   struct llvmpipe_resource *dst_tex = llvmpipe_resource(dst);
   const enum pipe_format format = src_tex->base.format;

   llvmpipe_flush_resource(pipe,
                           dst, subdst.face, subdst.level,
                           0, /* flush_flags */
                           FALSE, /* read_only */
                           TRUE, /* cpu_access */
                           FALSE, /* do_not_block */
                           "blit dest");

   llvmpipe_flush_resource(pipe,
                           src, subsrc.face, subsrc.level,
                           0, /* flush_flags */
                           TRUE, /* read_only */
                           TRUE, /* cpu_access */
                           FALSE, /* do_not_block */
                           "blit src");

   /*
   printf("surface copy from %u to %u: %u,%u to %u,%u %u x %u\n",
          src_tex->id, dst_tex->id,
          srcx, srcy, dstx, dsty, width, height);
   */

   /* set src tiles to linear layout */
   {
      unsigned tx, ty, tw, th;
      unsigned x, y;

      adjust_to_tile_bounds(srcx, srcy, width, height, &tx, &ty, &tw, &th);

      for (y = 0; y < th; y += TILE_SIZE) {
         for (x = 0; x < tw; x += TILE_SIZE) {
            (void) llvmpipe_get_texture_tile_linear(src_tex,
                                                    subsrc.face, subsrc.level,
                                                    LP_TEX_USAGE_READ,
                                                    tx + x, ty + y);
         }
      }
   }

   /* set dst tiles to linear layout */
   {
      unsigned tx, ty, tw, th;
      unsigned x, y;
      enum lp_texture_usage usage;

      adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);

      for (y = 0; y < th; y += TILE_SIZE) {
         boolean contained_y = ty + y >= dsty &&
                               ty + y + TILE_SIZE <= dsty + height ?
                               TRUE : FALSE;

         for (x = 0; x < tw; x += TILE_SIZE) {
            boolean contained_x = tx + x >= dstx &&
                                  tx + x + TILE_SIZE <= dstx + width ?
                                  TRUE : FALSE;

            /*
             * Set the usage mode to WRITE_ALL for the tiles which are
             * completely contained by the dest rectangle.
             */
            if (contained_y && contained_x)
               usage = LP_TEX_USAGE_WRITE_ALL;
            else
               usage = LP_TEX_USAGE_READ_WRITE;

            (void) llvmpipe_get_texture_tile_linear(dst_tex,
                                                    subdst.face, subdst.level,
                                                    usage,
                                                    tx + x, ty + y);
         }
      }
   }

   /* copy */
   {
      const ubyte *src_linear_ptr
         = llvmpipe_get_texture_image_address(src_tex, subsrc.face,
                                              subsrc.level,
                                              LP_TEX_LAYOUT_LINEAR);
      ubyte *dst_linear_ptr
         = llvmpipe_get_texture_image_address(dst_tex, subdst.face,
                                              subdst.level,
                                              LP_TEX_LAYOUT_LINEAR);

      if (dst_linear_ptr && src_linear_ptr) {
         util_copy_rect(dst_linear_ptr, format,
                        llvmpipe_resource_stride(&dst_tex->base, subdst.level),
                        dstx, dsty,
                        width, height,
                        src_linear_ptr,
                        llvmpipe_resource_stride(&src_tex->base, subsrc.level),
                        srcx, srcy);
      }
   }
}
Пример #16
0
/**
 * Draw vertex arrays, with optional indexing, optional instancing.
 * All the other drawing functions are implemented in terms of this function.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 */
static void
llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
   struct llvmpipe_context *lp = llvmpipe_context(pipe);
   struct draw_context *draw = lp->draw;
   const void *mapped_indices = NULL;
   unsigned i;

   if (!llvmpipe_check_render_cond(lp))
      return;

   if (info->indirect) {
      util_draw_indirect(pipe, info);
      return;
   }

   if (lp->dirty)
      llvmpipe_update_derived( lp );

   /*
    * Map vertex buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      const void *buf = lp->vertex_buffer[i].is_user_buffer ?
                           lp->vertex_buffer[i].buffer.user : NULL;
      size_t size = ~0;
      if (!buf) {
         if (!lp->vertex_buffer[i].buffer.resource) {
            continue;
         }
         buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer.resource);
         size = lp->vertex_buffer[i].buffer.resource->width0;
      }
      draw_set_mapped_vertex_buffer(draw, i, buf, size);
   }

   /* Map index buffer, if present */
   if (info->index_size) {
      unsigned available_space = ~0;
      mapped_indices = info->has_user_indices ? info->index.user : NULL;
      if (!mapped_indices) {
         mapped_indices = llvmpipe_resource_data(info->index.resource);
         available_space = info->index.resource->width0;
      }
      draw_set_indexes(draw,
                       (ubyte *) mapped_indices,
                       info->index_size, available_space);
   }

   for (i = 0; i < lp->num_so_targets; i++) {
      void *buf = 0;
      if (lp->so_targets[i]) {
         buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
         lp->so_targets[i]->mapping = buf;
      }
   }
   draw_set_mapped_so_targets(draw, lp->num_so_targets,
                              lp->so_targets);

   llvmpipe_prepare_vertex_sampling(lp,
                                    lp->num_sampler_views[PIPE_SHADER_VERTEX],
                                    lp->sampler_views[PIPE_SHADER_VERTEX]);
   llvmpipe_prepare_geometry_sampling(lp,
                                      lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
                                      lp->sampler_views[PIPE_SHADER_GEOMETRY]);
   if (lp->gs && lp->gs->no_tokens) {
      /* we have an empty geometry shader with stream output, so
         attach the stream output info to the current vertex shader */
      if (lp->vs) {
         draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
      }
   }
   draw_collect_pipeline_statistics(draw,
                                    lp->active_statistics_queries > 0);

   /* draw! */
   draw_vbo(draw, info);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
   }
   if (mapped_indices) {
      draw_set_indexes(draw, NULL, 0, 0);
   }
   draw_set_mapped_so_targets(draw, 0, NULL);

   if (lp->gs && lp->gs->no_tokens) {
      /* we have attached stream output to the vs for rendering,
         now lets reset it */
      if (lp->vs) {
         draw_vs_reset_so(lp->vs);
      }
   }

   /*
    * TODO: Flush only when a user vertex/index buffer is present
    * (or even better, modify draw module to do this
    * internally when this condition is seen?)
    */
   draw_flush(draw);
}
Пример #17
0
/**
 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
 */
void
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                                    unsigned num,
                                    struct pipe_sampler_view **views)
{
   unsigned i;

   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);

   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);

   for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if (view) {
         struct pipe_resource *tex = view->texture;
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
         struct lp_jit_texture *jit_tex;
         jit_tex = &setup->fs.current.jit_context.textures[i];
         jit_tex->width = tex->width0;
         jit_tex->height = tex->height0;
         jit_tex->first_level = view->u.tex.first_level;
         jit_tex->last_level = tex->last_level;

         if (tex->target == PIPE_TEXTURE_3D) {
            jit_tex->depth = tex->depth0;
         }
         else {
            jit_tex->depth = tex->array_size;
         }

         /* We're referencing the texture's internal data, so save a
          * reference to it.
          */
         pipe_resource_reference(&setup->fs.current_tex[i], tex);

         if (!lp_tex->dt) {
            /* regular texture - setup array of mipmap level offsets */
            void *mip_ptr;
            int j;
            /*
             * XXX this is messed up we don't want to accidentally trigger
             * tiled->linear conversion for levels we don't need.
             * So ask for first_level data (which will allocate all levels)
             * then if successful get base ptr.
             */
            mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
                                                     LP_TEX_USAGE_READ,
                                                     LP_TEX_LAYOUT_LINEAR);
            if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
               /* out of memory - use dummy tile memory */
               jit_tex->base = lp_dummy_tile;
               jit_tex->width = TILE_SIZE/8;
               jit_tex->height = TILE_SIZE/8;
               jit_tex->depth = 1;
               jit_tex->first_level = 0;
               jit_tex->last_level = 0;
            }
            else {
               jit_tex->base = lp_tex->linear_img.data;
            }
            for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
               mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
                                                        LP_TEX_USAGE_READ,
                                                        LP_TEX_LAYOUT_LINEAR);
               jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
               /*
                * could get mip offset directly but need call above to
                * invoke tiled->linear conversion.
                */
               assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
               jit_tex->row_stride[j] = lp_tex->row_stride[j];
               jit_tex->img_stride[j] = lp_tex->img_stride[j];

               if (jit_tex->base == lp_dummy_tile) {
                  /* out of memory - use dummy tile memory */
                  jit_tex->mip_offsets[j] = 0;
                  jit_tex->row_stride[j] = 0;
                  jit_tex->img_stride[j] = 0;
               }
            }
         }
         else {
            /* display target texture/surface */
            /*
             * XXX: Where should this be unmapped?
             */
            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
            struct sw_winsys *winsys = screen->winsys;
            jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
                                                         PIPE_TRANSFER_READ);
            jit_tex->row_stride[0] = lp_tex->row_stride[0];
            jit_tex->img_stride[0] = lp_tex->img_stride[0];
            jit_tex->mip_offsets[0] = 0;
            assert(jit_tex->base);
         }
      }
   }

   setup->dirty |= LP_SETUP_NEW_FS;
}
Пример #18
0
static void
prepare_shader_sampling(
   struct llvmpipe_context *lp,
   unsigned num,
   struct pipe_sampler_view **views,
   unsigned shader_type)
{

   unsigned i;
   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
   uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
   const void *addr;

   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
   if (!num)
      return;

   for (i = 0; i < num; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if (view) {
         struct pipe_resource *tex = view->texture;
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
         unsigned width0 = tex->width0;
         unsigned num_layers = tex->depth0;
         unsigned first_level = 0;
         unsigned last_level = 0;

         if (!lp_tex->dt) {
            /* regular texture - setup array of mipmap level offsets */
            struct pipe_resource *res = view->texture;
            int j;

            if (llvmpipe_resource_is_texture(res)) {
               first_level = view->u.tex.first_level;
               last_level = view->u.tex.last_level;
               assert(first_level <= last_level);
               assert(last_level <= res->last_level);
               addr = lp_tex->tex_data;

               for (j = first_level; j <= last_level; j++) {
                  mip_offsets[j] = lp_tex->mip_offsets[j];
                  row_stride[j] = lp_tex->row_stride[j];
                  img_stride[j] = lp_tex->img_stride[j];
               }
               if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
                   tex->target == PIPE_TEXTURE_2D_ARRAY ||
                   tex->target == PIPE_TEXTURE_CUBE ||
                   tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
                  num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
                  for (j = first_level; j <= last_level; j++) {
                     mip_offsets[j] += view->u.tex.first_layer *
                                       lp_tex->img_stride[j];
                  }
                  if (view->target == PIPE_TEXTURE_CUBE ||
                      view->target == PIPE_TEXTURE_CUBE_ARRAY) {
                     assert(num_layers % 6 == 0);
                  }
                  assert(view->u.tex.first_layer <= view->u.tex.last_layer);
                  assert(view->u.tex.last_layer < res->array_size);
               }
            }
            else {
               unsigned view_blocksize = util_format_get_blocksize(view->format);
               addr = lp_tex->data;
               /* probably don't really need to fill that out */
               mip_offsets[0] = 0;
               row_stride[0] = 0;
               img_stride[0] = 0;

               /* everything specified in number of elements here. */
               width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
               addr = (uint8_t *)addr + view->u.buf.first_element *
                               view_blocksize;
               assert(view->u.buf.first_element <= view->u.buf.last_element);
               assert(view->u.buf.last_element * view_blocksize < res->width0);
            }
         }
         else {
            /* display target texture/surface */
            /*
             * XXX: Where should this be unmapped?
             */
            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
            struct sw_winsys *winsys = screen->winsys;
            addr = winsys->displaytarget_map(winsys, lp_tex->dt,
                                                PIPE_TRANSFER_READ);
            row_stride[0] = lp_tex->row_stride[0];
            img_stride[0] = lp_tex->img_stride[0];
            mip_offsets[0] = 0;
            assert(addr);
         }
         draw_set_mapped_texture(lp->draw,
                                 shader_type,
                                 i,
                                 width0, tex->height0, num_layers,
                                 first_level, last_level,
                                 addr,
                                 row_stride, img_stride, mip_offsets);
      }
   }
}
Пример #19
0
/**
 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
 */
void
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                                    unsigned num,
                                    struct pipe_sampler_view **views)
{
   unsigned i;

   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);

   assert(num <= PIPE_MAX_SAMPLERS);

   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if(view) {
         struct pipe_resource *tex = view->texture;
         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
         struct lp_jit_texture *jit_tex;
         jit_tex = &setup->fs.current.jit_context.textures[i];
         jit_tex->width = tex->width0;
         jit_tex->height = tex->height0;
         jit_tex->depth = tex->depth0;
         jit_tex->last_level = tex->last_level;

         /* We're referencing the texture's internal data, so save a
          * reference to it.
          */
         pipe_resource_reference(&setup->fs.current_tex[i], tex);

         if (!lp_tex->dt) {
            /* regular texture - setup array of mipmap level pointers */
            int j;
            for (j = 0; j <= tex->last_level; j++) {
               jit_tex->data[j] =
                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
                                                 LP_TEX_LAYOUT_LINEAR);
               jit_tex->row_stride[j] = lp_tex->row_stride[j];
               jit_tex->img_stride[j] = lp_tex->img_stride[j];

               if (!jit_tex->data[j]) {
                  /* out of memory - use dummy tile memory */
                  jit_tex->data[j] = lp_dummy_tile;
                  jit_tex->width = TILE_SIZE;
                  jit_tex->height = TILE_SIZE;
                  jit_tex->depth = 1;
                  jit_tex->last_level = 0;
                  jit_tex->row_stride[j] = 0;
                  jit_tex->img_stride[j] = 0;
               }
            }
         }
         else {
            /* display target texture/surface */
            /*
             * XXX: Where should this be unmapped?
             */
            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
            struct sw_winsys *winsys = screen->winsys;
            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
							 PIPE_TRANSFER_READ);
            jit_tex->row_stride[0] = lp_tex->row_stride[0];
            jit_tex->img_stride[0] = lp_tex->img_stride[0];
            assert(jit_tex->data[0]);
         }
      }
   }

   setup->dirty |= LP_SETUP_NEW_FS;
}
Пример #20
0
static void
lp_resource_copy(struct pipe_context *pipe,
                 struct pipe_resource *dst, unsigned dst_level,
                 unsigned dstx, unsigned dsty, unsigned dstz,
                 struct pipe_resource *src, unsigned src_level,
                 const struct pipe_box *src_box)
{
   /* XXX this used to ignore srcz/dstz
    * assume it works the same for cube and 3d
    */
   struct llvmpipe_resource *src_tex = llvmpipe_resource(src);
   struct llvmpipe_resource *dst_tex = llvmpipe_resource(dst);
   const enum pipe_format format = src_tex->base.format;
   unsigned width = src_box->width;
   unsigned height = src_box->height;
   assert(src_box->depth == 1);

   /* Fallback for buffers. */
   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
      util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                                src, src_level, src_box);
      return;
   }

   llvmpipe_flush_resource(pipe,
                           dst, dst_level, dstz,
                           FALSE, /* read_only */
                           TRUE, /* cpu_access */
                           FALSE, /* do_not_block */
                           "blit dest");

   llvmpipe_flush_resource(pipe,
                           src, src_level, src_box->z,
                           TRUE, /* read_only */
                           TRUE, /* cpu_access */
                           FALSE, /* do_not_block */
                           "blit src");

   /*
   printf("surface copy from %u lvl %u to %u lvl %u: %u,%u,%u to %u,%u,%u %u x %u x %u\n",
          src_tex->id, src_level, dst_tex->id, dst_level, 
          src_box->x, src_box->y, src_box->z, dstx, dsty, dstz,
          src_box->width, src_box->height, src_box->depth);
   */

   /* set src tiles to linear layout */
   {
      unsigned tx, ty, tw, th;
      unsigned x, y;

      adjust_to_tile_bounds(src_box->x, src_box->y, width, height,
                            &tx, &ty, &tw, &th);

      for (y = 0; y < th; y += TILE_SIZE) {
         for (x = 0; x < tw; x += TILE_SIZE) {
            (void) llvmpipe_get_texture_tile_linear(src_tex,
                                                    src_box->z, src_level,
                                                    LP_TEX_USAGE_READ,
                                                    tx + x, ty + y);
         }
      }
   }

   /* set dst tiles to linear layout */
   {
      unsigned tx, ty, tw, th;
      unsigned x, y;
      enum lp_texture_usage usage;

      adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);

      for (y = 0; y < th; y += TILE_SIZE) {
         boolean contained_y = ty + y >= dsty &&
                               ty + y + TILE_SIZE <= dsty + height ?
                               TRUE : FALSE;

         for (x = 0; x < tw; x += TILE_SIZE) {
            boolean contained_x = tx + x >= dstx &&
                                  tx + x + TILE_SIZE <= dstx + width ?
                                  TRUE : FALSE;

            /*
             * Set the usage mode to WRITE_ALL for the tiles which are
             * completely contained by the dest rectangle.
             */
            if (contained_y && contained_x)
               usage = LP_TEX_USAGE_WRITE_ALL;
            else
               usage = LP_TEX_USAGE_READ_WRITE;

            (void) llvmpipe_get_texture_tile_linear(dst_tex,
                                                    dstz, dst_level,
                                                    usage,
                                                    tx + x, ty + y);
         }
      }
   }

   /* copy */
   {
      const ubyte *src_linear_ptr
         = llvmpipe_get_texture_image_address(src_tex, src_box->z,
                                              src_level,
                                              LP_TEX_LAYOUT_LINEAR);
      ubyte *dst_linear_ptr
         = llvmpipe_get_texture_image_address(dst_tex, dstz,
                                              dst_level,
                                              LP_TEX_LAYOUT_LINEAR);

      if (dst_linear_ptr && src_linear_ptr) {
         util_copy_rect(dst_linear_ptr, format,
                        llvmpipe_resource_stride(&dst_tex->base, dst_level),
                        dstx, dsty,
                        width, height,
                        src_linear_ptr,
                        llvmpipe_resource_stride(&src_tex->base, src_level),
                        src_box->x, src_box->y);
      }
   }
}