void loadHair(const FileName& fileName, OBJScene& scene, Vec3fa& offset) { /* add new hair set to scene */ OBJScene::HairSet* hairset = new OBJScene::HairSet; #if CONVERT_TO_BINARY offset = Vec3fa(zero); #endif int numHairs = 0; if (fileName.ext() == "txt") numHairs = loadHairASCII(fileName,hairset,offset); else numHairs = loadHairBin(fileName,hairset,offset); /* reduce number of hairs */ if (g_reduce_hair_segment_error != 0.0f) { std::ios_base :: fmtflags flag = std::cout.flags(); std :: streamsize prec = std::cout.precision(); std::cout << "reducing number of hair segments ... " << std::flush; std::cout.precision(3); std::cout << 1E-6*float(hairset->hairs.size()) << "M" << std::flush; for (size_t i=0; i<10; i++) { hairset = reduce_hairs(hairset,g_reduce_hair_segment_error); std::cout << " " << 1E-6*float(hairset->hairs.size()) << "M" << std::flush; } std::cout << " [DONE]" << std::endl; std::cout.flags (flag); std::cout.precision(prec); } /* add hairset to scene */ scene.hairsets.push_back(hairset); int numPoints = hairset->v.size(); int numSegments = hairset->hairs.size(); #if CONVERT_TO_BINARY FILE* fout = fopen(fileName.setExt(".bin").c_str(),"wb"); if (!fout) THROW_RUNTIME_ERROR("could not open " + fileName.str()); fwrite(&hair_bin_magick,sizeof(int),1,fout); fwrite(&numHairs,sizeof(int),1,fout); fwrite(&numPoints,sizeof(int),1,fout); fwrite(&numSegments,sizeof(int),1,fout); if (numPoints) fwrite(&hairset->v[0],sizeof(Vec3fa),numPoints,fout); if (numSegments) fwrite(&hairset->hairs[0],sizeof(OBJScene::Hair),numSegments,fout); fclose(fout); #endif }
void loadHair(const FileName& fileName, OBJScene& scene, Vec3fa& offset) { /* add new hair set to scene */ OBJScene::HairSet* hairset = new OBJScene::HairSet; #if CONVERT_TO_BINARY offset = Vec3fa(zero); #endif int numHairs = 0; if (fileName.ext() == "txt") numHairs = loadHairASCII(fileName,hairset,offset); else numHairs = loadHairBin(fileName,hairset,offset); /* reduce number of hairs */ #if 0 PRINT(hairset->hairs.size()); hairset = reduce_hairs(hairset); PRINT(hairset->hairs.size()); hairset = reduce_hairs(hairset); PRINT(hairset->hairs.size()); hairset = reduce_hairs(hairset); PRINT(hairset->hairs.size()); hairset = reduce_hairs(hairset); PRINT(hairset->hairs.size()); #endif /* add hairset to scene */ scene.hairsets.push_back(hairset); int numPoints = hairset->v.size(); int numSegments = hairset->hairs.size(); PRINT(numHairs); PRINT(numSegments); PRINT(numPoints); #if CONVERT_TO_BINARY FILE* fout = fopen(fileName.setExt(".bin").c_str(),"wb"); if (!fout) throw std::runtime_error("could not open " + fileName.str()); fwrite(&hair_bin_magick,sizeof(int),1,fout); fwrite(&numHairs,sizeof(int),1,fout); fwrite(&numPoints,sizeof(int),1,fout); fwrite(&numSegments,sizeof(int),1,fout); if (numPoints) fwrite(&hairset->v[0],sizeof(Vec3fa),numPoints,fout); if (numSegments) fwrite(&hairset->hairs[0],sizeof(OBJScene::Hair),numSegments,fout); fclose(fout); #endif }