void NoradDelta::loadAmbientLoops() { /* Logic: loop sound 1: if room == kNorad79West if player globe game play kNoradGlobeLoop2SoundNum else play kNoradRedAlertLoopSoundNum else if room >= kNorad78 && room <= kNorad79 play kNoradGlobeLoop2SoundNum else if gassed, if room >= kNorad41 && room <= kNorad49South play kNoradNewSubLoopSoundNum, kNoradWarningVolume else if room >= kNorad59 && room <= kNorad60West play kNoradSubControlLoopSoundNum, kNoradWarningVolume else play kNoradWarningLoopSoundNum, kNoradWarningVolume else play nothing loop sound 2: if gassed and not wearing air mask if room == kNorad54North play breathing unmanned loop else play breathing else if room == kNorad54North play unmanned loop else play nothing */ if (GameState.getNoradArrivedFromSub()) { RoomID room = GameState.getCurrentRoom(); if (room == kNorad79West) { if (_privateFlags.getFlag(kNoradPrivateFinishedGlobeGameFlag)) loadLoopSound1("Sounds/Norad/GlobAmb2.22K.AIFF"); else loadLoopSound1("Sounds/Norad/RedAlert.22K.AIFF"); } else if (room >= kNorad78 && room <= kNorad79) { // clone2727 says: This looks like it should be loadLoopSound1... loadLoopSound2("Sounds/Norad/RedAlert.22K.AIFF"); } else if (GameState.getNoradGassed()) { if (room >= kNorad41 && room <= kNorad49South) loadLoopSound1("Sounds/Norad/NEW SUB AMB.22K.AIFF", kNoradWarningVolume * 3); else if (room >= kNorad59 && room <= kNorad60West) loadLoopSound1("Sounds/Norad/SUB CONTRL LOOP.22K.AIFF", kNoradWarningVolume * 3); else loadLoopSound1("Sounds/Norad/WARNING LOOP.22K.AIFF", kNoradWarningVolume); } else { loadLoopSound1(""); } if (GameState.getNoradGassed() && !g_airMask->isAirFilterOn()) { if (room == kNorad54North) loadLoopSound2("Sounds/Norad/Breathing Typing.22K.AIFF", 0x100 / 2); else loadLoopSound2("Sounds/Norad/SUCKING WIND.22K.AIFF", kNoradSuckWindVolume, 0, 0); } else { if (room == kNorad54North) loadLoopSound2("Sounds/Norad/N54NAS.22K.AIFF", 0x100 / 2); else loadLoopSound2(""); } } else { // Start them off at zero... if (GameState.getNoradGassed()) loadLoopSound1("Sounds/Norad/NEW SUB AMB.22K.AIFF", 0, 0, 0); if (!g_airMask->isAirFilterOn()) loadLoopSound2("Sounds/Norad/SUCKING WIND.22K.AIFF", 0, 0, 0); } }
void TinyTSA::loadAmbientLoops() { loadLoopSound1("Sounds/TSA/T01NAE.NEW.22K.AIFF"); }