void StyleResourceLoader::loadPendingResources(RenderStyle* renderStyle, ElementStyleResources& elementStyleResources) { // Start loading images referenced by this style. loadPendingImages(renderStyle, elementStyleResources); // Start loading the SVG Documents referenced by this style. loadPendingSVGDocuments(renderStyle, elementStyleResources); }
void StyleResourceLoader::loadPendingResources(RenderStyle* renderStyle, ElementStyleResources& elementStyleResources) { // Start loading images referenced by this style. loadPendingImages(renderStyle, elementStyleResources); // Start loading the shaders referenced by this style. loadPendingShaders(renderStyle, elementStyleResources); // Start loading the SVG Documents referenced by this style. loadPendingSVGDocuments(renderStyle, elementStyleResources); // FIXME: Investigate if this clearing is necessary. elementStyleResources.clear(); }
void loadPendingResources(const PendingResources& pendingResources, Document& document, RenderStyle& style, const Element* element) { loadPendingImages(pendingResources, document, style, element); loadPendingSVGFilters(pendingResources, document, element); }
void ElementStyleResources::loadPendingResources(ComputedStyle* computedStyle) { loadPendingImages(computedStyle); loadPendingSVGDocuments(computedStyle); }