void RNDEND_load_assets(void) { rndend_win_gfx = COMMON_load_texture(WIN_GFX_PATH); rndend_loss_gfx = COMMON_load_texture(LOSS_GFX_PATH); if (exists(WIN_CHIME_PATH)) rndend_win_chime = load_sample(WIN_CHIME_PATH); else { rndend_win_chime = create_sample(8, 0, 1, 1); OH_SMEG("missing sound: %s", WIN_CHIME_PATH); } if (exists(LOSS_CHIME_PATH)) rndend_loss_chime = load_sample(LOSS_CHIME_PATH); else { rndend_loss_chime = create_sample(8, 0, 1, 1); OH_SMEG("missing sound: %s", LOSS_CHIME_PATH); } RNDEND_reset(); rndend_uv_tmp[0].u = 0.0f; rndend_uv_tmp[0].v = 0.0f; rndend_uv_tmp[1].u = 1.0f; rndend_uv_tmp[1].v = 0.0f; rndend_uv_tmp[2].u = 1.0f; rndend_uv_tmp[2].v = 1.0f; rndend_uv_tmp[3].u = 0.0f; rndend_uv_tmp[3].v = 1.0f; }
PlayerComponent::PlayerComponent() : Component( "PlayerComponent" ) { angelCounter = 200; xVel = yVel = 0.0; gravity = 0.2; speed = 2.5; angel = false; state = "idle"; startX = 1717.5; startY = 732.5; windVol = 64.0; windPan = 128.0; windFreq = 300.0; transformCounter = 0; flapCounter = 0; deathCounter = -1; wind2 = load_sample( "data/sfx/wind.wav" ); wind = load_sample( "data/sfx/wind.wav" ); die = load_sample( "data/sfx/wind.wav" ); play_sample( wind, windVol, windPan, windFreq, 1 ); play_sample( wind2, windVol/1.5, 200, windFreq/2.13, 1 ); }
class sound* sound_list::load(char* sound_name) { class sound *curr; char tmp3[1024]; curr=start; while (curr->next!=NULL) { curr=curr->next; if (strcmp(curr->name,sound_name)==0) { return curr; }; }; end->next=new sound; curr=end->next; curr->prev=end; curr->next=NULL; end=curr; strcpy(end->name,sound_name); strcpy(tmp3,game->mod); strcat(tmp3,"/sounds/"); strcat(tmp3,sound_name); end->snd=load_sample(tmp3); if (end->snd==NULL) { strcpy(tmp3,"default/sounds/"); strcat(tmp3,sound_name); end->snd=load_sample(tmp3); }; return end; };
/* ---------------------------------------------------------------------------- * Loads data about the leader type from a data file. */ void leader_type::load_from_file( data_node* file, const bool load_resources, vector<pair<size_t, string> >* anim_conversions ) { pluck_delay = s2f(file->get_child_by_name("pluck_delay")->value); whistle_range = s2f( file->get_child_by_name("whistle_range")->get_value_or_default( f2s(DEF_WHISTLE_RANGE) ) ); punch_strength = s2i(file->get_child_by_name("punch_strength")->value); //TODO default. throw_height_mult = s2f( file->get_child_by_name("throw_height_mult")->get_value_or_default( "1" ) ); if(load_resources) { //TODO don't use load_sample for these. sfx_dismiss = load_sample(file->get_child_by_name("dismiss_sfx")->value, mixer); sfx_name_call = load_sample(file->get_child_by_name("name_call_sfx")->value, mixer); sfx_whistle = load_sample(file->get_child_by_name("whistle_sfx")->value, mixer); bmp_icon = bitmaps.get(file->get_child_by_name("icon")->value, file); } #define new_conversion(id, name) \ anim_conversions->push_back(make_pair((id), (name))) new_conversion(LEADER_ANIM_IDLING, "idling"); new_conversion(LEADER_ANIM_WALKING, "walking"); new_conversion(LEADER_ANIM_PLUCKING, "plucking"); new_conversion(LEADER_ANIM_GETTING_UP, "getting_up"); new_conversion(LEADER_ANIM_DISMISSING, "dismissing"); new_conversion(LEADER_ANIM_THROWING, "throwing"); new_conversion(LEADER_ANIM_WHISTLING, "whistling"); new_conversion(LEADER_ANIM_LYING, "lying"); new_conversion(LEADER_ANIM_PAIN, "pain"); new_conversion(LEADER_ANIM_KNOCKED_DOWN, "knocked_down"); new_conversion(LEADER_ANIM_SPRAYING, "spraying"); #undef new_conversion }
int main (int argc, char *argv[]) { DirectResult ret; IFusionSound *sound; IFusionSoundBuffer *buffer; ret = FusionSoundInit (&argc, &argv); if (ret) FusionSoundErrorFatal ("FusionSoundInit", ret); if (argc != 2) { fprintf (stderr, "\nUsage: %s <filename>\n", argv[0]); return -1; } ret = FusionSoundCreate (&sound); if (ret) FusionSoundErrorFatal ("FusionSoundCreate", ret); buffer = load_sample (sound, argv[1]); if (buffer) { do_playback_tests (buffer); buffer->Release (buffer); } sound->Release (sound); return 0; }
static void *create_plugin_data(const SoundPluginType *plugin_type, struct SoundPlugin *plugin, hash_t *state, float samplerate, int block_size){ //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/SYNTH/PAD/NAMED1/etrnpadl.xi"; // one sample //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/SYNTH/PAD/NAMED1/elecpad.xi"; // multile samples //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/SYNTH/PAD/NAMED1/flpad2.xi"; // multile samples //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/SYNTH/PAD/NAMED1/BIGPAD1.XI"; // multile samples //const char *filename="/home/kjetil/brenn/downloaded/temp/waveworld/wav/synths/temp/prophe07.wav"; //const char *filename="/gammelhd/home/kjetil/poing-imperatif/karin.wav"; //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/BASS/ACOUSTIC/acbs02r.xi"; //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/SYNTH/SEQUENCE/SH101/sh101sq1.xi"; //const char *filename="/home/kjetil/brenn/downloaded/temp/CATEGORY/BELL/CHURCH/CHRBEL01.XI"; //const char *filename="/gammelhd/gammelhd/gammel_lyd/2_channel_short.wav"; //const char *filename="/gammelhd/gammelhd/gammelhd/gammel_lyd/d_lydfiler/instrument/keyboard/mellotron.sf2"; wchar_t *default_sound_filename = STRING_append(OS_get_program_path2(), STRING_append(STRING_create(OS_get_directory_separator()), STRING_append(STRING_create("sounds"), STRING_append(STRING_create(OS_get_directory_separator()), !strcmp(plugin_type->name, "Click") ? STRING_create("243749__unfa__metronome-1khz-weak-pulse.flac") : STRING_create("016.WAV"))))); Data *data = create_data(samplerate,NULL,default_sound_filename,0,RESAMPLER_CUBIC); // cubic is the default if(load_sample(data,default_sound_filename,0)==false){ free(data); return NULL; } return data; }
void playerLose() { SAMPLE *death = load_sample("Death.wav"); BITMAP *loseBackground = NULL; loseBackground = load_bitmap("Spider Victor 3D.bmp", NULL); BITMAP *explosion = NULL; explosion = load_bitmap("Explosion.bmp", NULL); BITMAP *spider = NULL; spider = load_bitmap("Spider1.bmp", NULL); playerIsDead = 1; clear_bitmap(buffer); draw_sprite(buffer, loseBackground, 0, 0); draw_sprite(buffer, explosion, turretX - 20, turretY - 20); draw_sprite(buffer, spider, spiderX[j], spiderY[j]); currentImage = 2; play_sample(death, 255, 0, 500, 0); return; }
//Load Sound .wav to memory int AddVoice(const char *filename, int sfx) { SAMPLE *samp; int v; samp=load_sample(filename); if(!samp) return 0; if((v=allocate_voice(samp))==-1) { destroy_sample(samp); return 0; } if(sfx) { voice_len_sfx++; VoicesSfx=(int*)realloc(VoicesSfx,voice_len_sfx*sizeof(int)); VoicesSfx[voice_len_sfx-1]=v; voice_set_volume(v,Effect_volume); } else { voice_len_music++; VoicesMusic=(int*)realloc(VoicesMusic,voice_len_music*sizeof(int)); VoicesMusic[voice_len_music-1]=v; voice_set_volume(v,Music_volume); } return v; }
SoundProxy::SoundProxy(const char* sndFile) { volume = 255; pan = 128; speed = 1000; snd = load_sample(sndFile); }
static void get_smpl(struct module_data *m, int size, FILE *f, void *parm) { struct xmp_module *mod = &m->mod; int i, flags; D_(D_INFO "Stored samples: %d", mod->smp); for (i = 0; i < mod->smp; i++) { flags = read32b(f); mod->xxs[i].len = read32b(f); if (flags & 0x02) { mod->xxs[i].flg |= XMP_SAMPLE_16BIT; } if (flags & 0x04) { /* Skip 32-bit samples */ mod->xxs[i].len <<= 2; fseek(f, mod->xxs[i].len, SEEK_CUR); continue; } load_sample(f, SAMPLE_FLAG_BIGEND, &mod->xxs[i], NULL); if (mod->xxs[i].len == 0) continue; D_(D_INFO "[%2X] %08x %05x%c%05x %05x %c", i, flags, mod->xxs[i].len, mod->xxs[i].flg & XMP_SAMPLE_16BIT ? '+' : ' ', mod->xxs[i].lps, mod->xxs[i].lpe, mod->xxs[i].flg & XMP_SAMPLE_LOOP ? (mod->xxs[i].flg & XMP_SAMPLE_LOOP_BIDIR ? 'B' : 'L') : ' '); } }
void abertura(){ SAMPLE *som; som = load_sample("Abertura1.wav"); play_sample(som, 255, 128, 1000, FALSE); }
void expl(){ SAMPLE *som; som = load_sample("boom.wav"); play_sample(som, 255, 128, 1000, FALSE); }
void loser(){ SAMPLE *som; som = load_sample("loser.wav"); play_sample(som, 255, 128, 1000, FALSE); }
void escnave(){ SAMPLE *som; som = load_sample("affair.wav"); play_sample(som, 255, 128, 1000, FALSE); }
int mmd_load_hybrid_instrument(HIO_HANDLE *f, struct module_data *m, int i, int smp_idx, struct SynthInstr *synth, struct InstrExt *exp_smp, struct MMD0sample *sample) { struct xmp_module *mod = &m->mod; struct xmp_instrument *xxi = &mod->xxi[i]; struct xmp_subinstrument *sub; struct xmp_sample *xxs; int length, type; int pos = hio_tell(f); synth->defaultdecay = hio_read8(f); hio_seek(f, 3, SEEK_CUR); synth->rep = hio_read16b(f); synth->replen = hio_read16b(f); synth->voltbllen = hio_read16b(f); synth->wftbllen = hio_read16b(f); synth->volspeed = hio_read8(f); synth->wfspeed = hio_read8(f); synth->wforms = hio_read16b(f); hio_read(synth->voltbl, 1, 128, f);; hio_read(synth->wftbl, 1, 128, f);; hio_seek(f, pos - 6 + hio_read32b(f), SEEK_SET); length = hio_read32b(f); type = hio_read16b(f); if (med_new_instrument_extras(xxi) != 0) return -1; xxi->nsm = 1; if (subinstrument_alloc(mod, i, 1) < 0) return -1; MED_INSTRUMENT_EXTRAS((*xxi))->vts = synth->volspeed; MED_INSTRUMENT_EXTRAS((*xxi))->wts = synth->wfspeed; sub = &xxi->sub[0]; sub->pan = 0x80; sub->vol = sample->svol; sub->xpo = sample->strans; sub->sid = smp_idx; sub->fin = exp_smp->finetune; xxs = &mod->xxs[smp_idx]; xxs->len = length; xxs->lps = 2 * sample->rep; xxs->lpe = xxs->lps + 2 * sample->replen; xxs->flg = sample->replen > 1 ? XMP_SAMPLE_LOOP : 0; if (load_sample(m, f, 0, xxs, NULL) < 0) return -1; return 0; }
void carregaSom_Abertura (SAMPLE **s, char arq[]) { *s = load_sample (arq); if (*s == NULL) { printf ("file not found: %s", arq); exit(1); } }
void chargerContenuMenu(t_graphmenu* pgm) { int i; char filename[100]; FILE *boutons_xy; boutons_xy = fopen("files/menu/boutons_xy.txt", "r"); pgm->music = load_sample("files/menu/music.wav"); pgm->flap = load_sample("files/menu/flap.wav"); if (boutons_xy==NULL) { allegro_message("Erreur chargement du fichier \"boutons_xy.txt\""); allegro_exit(); exit(EXIT_FAILURE); } rewind(boutons_xy); for(i=0; i<NIMGMENU/2; i++) { fscanf(boutons_xy, "%d", &pgm->boutons_x[i]); fscanf(boutons_xy, "%d", &pgm->boutons_y[i]); } pgm->img_menu = chargerImage("files/menu/menu.bmp"); pgm->cursor = chargerImage("files/menu/cursor.bmp"); for (i=0; i<NIMGMENU; i++) { sprintf(filename, "files/menu/bouton%d.bmp", i); pgm->img_boutons[i] = chargerImage(filename); } for (i=0; i<NIMGSON; i++) { sprintf(filename, "files/menu/son%d.bmp", i); pgm->img_son[i] = chargerImage(filename); } for (i=0; i<6; i++) { sprintf(filename, "files/menu/bird%d.bmp", i); pgm->img_perso[i] = chargerImage(filename); } for (i=0; i<4; i++) { pgm->img_perso[i+6] = pgm->img_perso[4-i]; } }
int main( void ) { int depth; /* represents color depth */ /* first, set up Allegro and the graphics mode */ allegro_init(); /* initialize Allegro */ install_keyboard(); /* install the keyboard for Allegro to use */ install_sound( DIGI_AUTODETECT, MIDI_AUTODETECT, NULL ); depth = desktop_color_depth(); /* find out what color depth is on our computer */ if (depth == 0) depth = 32; set_color_depth( depth ); /* set the color depth to depth used by our computer */ set_gfx_mode( GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0 ); /* set graphics mode */ ball = load_bitmap( "ball.bmp", NULL ); /* load the ball bitmap */ bar = load_bitmap( "bar.bmp", NULL); /* load the bar bitmap */ buffer = create_bitmap(SCREEN_W, SCREEN_H);/* create buffer */ boing = load_sample( "boing.wav" ); /* load the sound file */ pongFont = load_font( "pongfont.pcx", NULL, NULL ); /* load the font */ ball_x = SCREEN_W / 2; /* give the ball its initial x-coordinate */ ball_y = SCREEN_H / 2; /* give the ball its initial y-coordinate */ barL_y = SCREEN_H / 2; /* give left paddle its initial y-coordinate */ barR_y = SCREEN_H / 2; /* give right paddle its initial y-coordinate */ scoreL = 0; /* set left player’s score to 0 */ scoreR = 0; /* set right player’s score to 0 */ srand( time( NULL ) ); /* seed the random function ... */ direction = rand() % 4; /* and then make a random initial direction */ while ( !key[KEY_ESC] )/* until the escape key is pressed ... */ { moveBall(); /* move the ball */ respondToKeyboard(); /* respond to keyboard input */ /* now, perform double buffering */ clear_to_color( buffer, makecol( 255, 255, 255 ) ); blit( ball, buffer, 0, 0, ball_x, ball_y, ball->w, ball->h ); blit( bar, buffer, 0, 0, 0, barL_y, bar->w, bar->h ); blit( bar, buffer, 0, 0, 620, barR_y, bar->w, bar->h ); /* draw text onto the buffer */ textprintf_ex( buffer, pongFont, 75, 0, makecol( 0, 0, 0 ), -1, "Left Player Score: %d", scoreL ); textprintf_ex( buffer, pongFont, 400, 0, makecol( 0, 0, 0 ), -1, "Right Player Score: %d", scoreR ); blit( buffer, screen, 0, 0, 0, 0, buffer->w, buffer->h ); clear_bitmap( buffer ); } /* end while */ destroy_bitmap( ball ); /* destroy the ball bitmap */ destroy_bitmap( bar ); /* destroy the bar bitmap */ destroy_bitmap( buffer ); /* destroy the buffer bitmap */ destroy_sample( boing ); /* destroy the boing sound file */ destroy_font( pongFont ); /* destroy the font */ return 0; } /* end function main */
Sound::Sample::Sample(const Sample& s) : filename (s.filename), sample (0), unique (s.unique), loud (s.loud), quiet (s.quiet), last_was_loud(s.last_was_loud) { sample = load_sample(filename.c_str()); }
Sound::Sample::Sample(const std::string& f) : filename (f), sample (0), unique (true), loud (false), quiet (false), last_was_loud(false) { sample = load_sample(filename.c_str()); }
//returns a pointer to SAMPLE (char *aFilename) and shows //error message on failure SAMPLE *makeSample(char *aFilename) { SAMPLE *samplePointer; if (!(samplePointer = load_sample(aFilename))) { set_gfx_mode(GFX_TEXT, 1024,768,0,0); allegro_message("Error! Could not find the file \"%s\"!", aFilename); exit(1); } return(samplePointer); }
static void get_8smp(struct module_data *m, int size, xmp_file f, void *parm) { struct xmp_module *mod = &m->mod; int i; D_(D_INFO "Stored samples : %d ", mod->smp); for (i = 0; i < mod->smp; i++) { load_sample(m, f, 0, &mod->xxs[i], NULL); } }
Sonido::Sonido(string nombreFichero) { sample = NULL ; char buf[256] ; replace_filename(buf, Interfaz::Configuracion::GetNombreDirectorio().c_str(), nombreFichero.c_str(), sizeof(buf)); sample = load_sample(buf); if ( !sample ) { throw Error::ExcepcionParametro("Graficos::Sonido::Sonido(string)", 1); } }
//default constructor which initializes tiles in order from 1 - 15 TileShop::TileShop() { moves = 0; pictures = load_bmp("tiles.bmp", NULL); click = load_sample("click.wav"); for (int i = 0; i < 16; i++) { tiles[i] = Tile(i, pictures); } sortTiles(); }
Sound::Sample& Sound::Sample::operator = (const Sample& s) { if (&s == this) return *this; filename = s.filename; unique = s.unique; loud = s.loud; quiet = s.quiet; last_was_loud = s.last_was_loud; if (sample) destroy_sample(sample); sample = load_sample(filename.c_str()); return *this; }
/** * Loads a sample from a file, supporting both mono and stereo WAV and * mono VOC files, in 8 or 16-bit formats. */ static VALUE sample_load(VALUE self, VALUE filename) { SAMPLE *sample; Check_Type(filename, T_STRING); sample = load_sample(STR2CSTR(filename)); if (!sample) { rb_raise(rb_eRuntimeError, "could not load sample"); } return Data_Wrap_Struct(c_allegro_sample, 0, destroy_sample, sample);; }
void EffectsManager::initialize() { char filename[] = "DATA/sfx/GAME_0000.wav"; currentAnnouncer = NULL; for ( int i = 0; i < TOTAL_NUM_SFX; i++ ) { filename[14] = (i/1000)%10 + '0'; filename[15] = (i/100)%10 + '0'; filename[16] = (i/10)%10 + '0'; filename[17] = (i % 10) + '0'; basic_sfx[i] = load_sample(filename); } }
static int get_8smp(struct module_data *m, int size, HIO_HANDLE * f, void *parm) { struct xmp_module *mod = &m->mod; int i; D_(D_INFO "Stored samples : %d ", mod->smp); for (i = 0; i < mod->smp; i++) { if (load_sample(m, f, 0, &mod->xxs[i], NULL) < 0) return -1; } return 0; }
/*** * Init function */ void Initr() { int depth, res; allegro_init(); depth = desktop_color_depth(); if (depth == 0) depth = 32; set_color_depth(depth); res = set_gfx_mode(GFX_AUTODETECT_WINDOWED, 800, 600, 0, 0); if (res != 0) { allegro_message(allegro_error); exit(-1); } install_timer(); install_keyboard(); install_mouse(); // Init time counter LOCK_VARIABLE(contadorTempo); LOCK_FUNCTION(contar_tempo); install_int_ex(contar_tempo, BPS_TO_TIMER(30)); // Count time at each 30 FPS // Init music install_sound(DIGI_AUTODETECT,MIDI_AUTODETECT,NULL); set_volume(255, 128); // volume setup MIDI *mid = load_midi("..\\recursos\\musica.mid"); play_midi(mid,1); // Init SFX sompulo = load_sample("..\\recursos\\pulo.wav"); somponto = load_sample("..\\recursos\\ponto.wav"); somdano = load_sample("..\\recursos\\dano.wav"); // srand(time(NULL)); }
static bool set_new_sample(struct SoundPlugin *plugin, const wchar_t *filename, int instrument_number, int resampler_type){ bool success=false; Data *data = NULL; Data *old_data = plugin->data; filename = OS_loading_get_resolved_file_path(filename); if (filename==NULL) goto exit; data = create_data(old_data->samplerate, plugin->data, filename, instrument_number, resampler_type); if(load_sample(data,filename,instrument_number)==false) goto exit; // Put loop_onoff into storage. PLUGIN_set_effect_value2(plugin, -1, EFF_LOOP_ONOFF, data->loop_onoff==true?1.0f:0.0f, PLUGIN_STORED_TYPE, PLUGIN_STORE_VALUE, FX_single, PLAYERLOCK_NOT_REQUIRED); if(SP_is_plugin_running(plugin)){ PLAYER_lock();{ old_data->new_data = data; }PLAYER_unlock(); if (PLAYER_is_running()) RSEMAPHORE_wait(old_data->signal_from_RT,1); } else { plugin->data = data; } delete_data(old_data); update_peaks(plugin); volatile struct Patch *patch = plugin->patch; if(patch!=NULL) GFX_update_instrument_widget((struct Patch*)patch); // Update "loop" button. success = true; exit: if(success==false) free(data); return success; }