Пример #1
0
ShapeOutsideDeltas ShapeOutsideInfo::computeDeltasForContainingBlockLine(const LineLayoutBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    ASSERT(lineHeight >= 0);

    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(floatingObject) + containingBlock.marginBeforeForChild(m_layoutBox);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || !m_shapeOutsideDeltas.isForLine(borderBoxLineTop, lineHeight)) {
        LayoutUnit referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        LayoutUnit floatMarginBoxWidth = std::max(containingBlock.logicalWidthForFloat(floatingObject), LayoutUnit());

        if (computedShape().lineOverlapsShapeMarginBounds(referenceBoxLineTop, lineHeight)) {
            LineSegment segment = computedShape().getExcludedInterval((borderBoxLineTop - logicalTopOffset()), std::min(lineHeight, shapeLogicalBottom() - borderBoxLineTop));
            if (segment.isValid) {
                LayoutUnit logicalLeftMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginStartForChild(m_layoutBox) : containingBlock.marginEndForChild(m_layoutBox);
                LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin;
                LayoutUnit leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginEndForChild(m_layoutBox) : containingBlock.marginStartForChild(m_layoutBox);
                LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(m_layoutBox) - logicalRightMargin;
                LayoutUnit rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());

                m_shapeOutsideDeltas = ShapeOutsideDeltas(leftMarginBoxDelta, rightMarginBoxDelta, true, borderBoxLineTop, lineHeight);
                return m_shapeOutsideDeltas;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float.
        m_shapeOutsideDeltas = ShapeOutsideDeltas(floatMarginBoxWidth, -floatMarginBoxWidth, false, borderBoxLineTop, lineHeight);
    }

    return m_shapeOutsideDeltas;
}
Пример #2
0
SegmentList ShapeOutsideInfo::computeSegmentsForLine(LayoutUnit lineTop, LayoutUnit lineHeight) const
{
    ASSERT(lineHeight >= 0);
    SegmentList segments;

    computedShape().getExcludedIntervals((lineTop - logicalTopOffset()), std::min(lineHeight, shapeLogicalBottom() - lineTop), segments);

    for (size_t i = 0; i < segments.size(); i++) {
        segments[i].logicalLeft += logicalLeftOffset();
        segments[i].logicalRight += logicalLeftOffset();
    }

    return segments;
}
Пример #3
0
FloatPoint ShapeOutsideInfo::shapeToRendererPoint(FloatPoint point) const
{
    FloatPoint result = FloatPoint(point.x() + logicalLeftOffset(), point.y() + logicalTopOffset());
    if (m_renderer.style()->isFlippedBlocksWritingMode())
        result.setY(m_renderer.logicalHeight() - result.y());
    if (!m_renderer.style()->isHorizontalWritingMode())
        result = result.transposedPoint();
    return result;
}
Пример #4
0
LayoutRect ShapeOutsideInfo::computedShapePhysicalBoundingBox() const
{
    LayoutRect physicalBoundingBox = computedShape().shapeMarginLogicalBoundingBox();
    physicalBoundingBox.setX(physicalBoundingBox.x() + logicalLeftOffset());
    physicalBoundingBox.setY(physicalBoundingBox.y() + logicalTopOffset());
    if (m_renderer.style().isFlippedBlocksWritingMode())
        physicalBoundingBox.setY(m_renderer.logicalHeight() - physicalBoundingBox.maxY());
    if (!m_renderer.style().isHorizontalWritingMode())
        physicalBoundingBox = physicalBoundingBox.transposedRect();
    return physicalBoundingBox;
}
Пример #5
0
void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    ASSERT(lineHeight >= 0);

    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(&floatingObject) + containingBlock.marginBeforeForChild(m_renderer);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || m_borderBoxLineTop != borderBoxLineTop || m_lineHeight != lineHeight) {
        m_borderBoxLineTop = borderBoxLineTop;
        m_referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        m_lineHeight = lineHeight;

        LayoutUnit floatMarginBoxWidth = containingBlock.logicalWidthForFloat(&floatingObject);

        if (computedShape().lineOverlapsShapeMarginBounds(m_referenceBoxLineTop, m_lineHeight)) {
            LineSegment segment = computedShape().getExcludedInterval((borderBoxLineTop - logicalTopOffset()), std::min(lineHeight, shapeLogicalBottom() - borderBoxLineTop));
            if (segment.isValid) {
                LayoutUnit logicalLeftMargin = containingBlock.style().isLeftToRightDirection() ? containingBlock.marginStartForChild(m_renderer) : containingBlock.marginEndForChild(m_renderer);
                LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin;
                m_leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style().isLeftToRightDirection() ? containingBlock.marginEndForChild(m_renderer) : containingBlock.marginStartForChild(m_renderer);
                LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(m_renderer) - logicalRightMargin;
                m_rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());
                m_lineOverlapsShape = true;
                return;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float
        m_leftMarginBoxDelta = floatMarginBoxWidth;
        m_rightMarginBoxDelta = -floatMarginBoxWidth;
        m_lineOverlapsShape = false;
    }
}