Пример #1
0
const char* stateHandler(CanSignal* signal, CanSignal* signals,
                         int signalCount, float value, bool* send) {
    CanSignalState* signalState = lookupSignalState(value, signal, signals,
                                  signalCount);
    if(signalState != NULL) {
        return signalState->name;
    }
    debug("No signal state found for value %d", value);
    *send = false;
    return NULL;
}
Пример #2
0
uint64_t stateWriter(CanSignal* signal, CanSignal* signals,
        int signalCount, const char* value, bool* send, uint64_t data) {
    if(value == NULL) {
        debug("Can't write state of NULL -- not sending\r\n");
    } else {
        CanSignalState* signalState = lookupSignalState(value, signal, signals,
                signalCount);
        if(signalState != NULL) {
            checkWritePermission(signal, send);
            return encodeCanSignal(signal, signalState->value, data);
        } else {
            debug("Couldn't find a valid signal state for \"%s\"", value);
        }
    }
    *send = false;
    return 0;
}