Пример #1
0
//full screenvideo functions
static bool seq_StartFullScreenVideo(const char* videoName, const char* audioName, VIDEO_RESOLUTION resolution)
{
	const char* aAudioName = NULL;
	int chars_printed;

	bHoldSeqForAudio = false;

	chars_printed = ssprintf(aVideoName, "%s%s", aHardPath, videoName);
	ASSERT(chars_printed < sizeof(aVideoName), "sequence path + name greater than max string");

	//set audio path
	if (audioName != NULL)
	{
		sasprintf((char**)&aAudioName, "sequenceaudio/%s", audioName);
	}

	cdAudio_Pause();
	iV_SetFont(font_regular);
	iV_SetTextColour(WZCOL_TEXT_BRIGHT);

	/* We do not want to enter loop_SetVideoPlaybackMode() when we are
	 * doing intelligence videos.
	 */
	if (resolution == VIDEO_USER_CHOSEN_RESOLUTION)
	{
		//start video mode
		if (loop_GetVideoMode() == 0)
		{
			// check to see if we need to pause, and set font each time
			cdAudio_Pause();
			loop_SetVideoPlaybackMode();
			iV_SetFont(font_regular);
			iV_SetTextColour(WZCOL_TEXT_BRIGHT);
		}

		// set the dimensions to show full screen or native or ...
		seq_SetUserResolution();
	}

	if (!seq_Play(aVideoName))
	{
		seq_Shutdown();
		return false;
	}

	if (audioName == NULL)
	{
		bAudioPlaying = false;
	}
	else
	{
		// NOT controlled by sliders for now?
		static const float maxVolume = 1.f;

		bAudioPlaying = audio_PlayStream(aAudioName, maxVolume, NULL, NULL) ? true : false;
		ASSERT(bAudioPlaying == true, "unable to initialise sound %s", aAudioName);
	}

	return true;
}
Пример #2
0
//full screenvideo functions
static bool seq_StartFullScreenVideo(QString videoName, QString audioName, VIDEO_RESOLUTION resolution)
{
	QString aAudioName("sequenceaudio/" + audioName);

	bHoldSeqForAudio = false;
	aVideoName = QString("sequences/" + videoName);

	cdAudio_Pause();
	iV_SetFont(font_scaled);
	iV_SetTextColour(WZCOL_TEXT_BRIGHT);

	/* We do not want to enter loop_SetVideoPlaybackMode() when we are
	 * doing intelligence videos.
	 */
	if (resolution == VIDEO_USER_CHOSEN_RESOLUTION)
	{
		//start video mode
		if (loop_GetVideoMode() == 0)
		{
			// check to see if we need to pause, and set font each time
			cdAudio_Pause();
			loop_SetVideoPlaybackMode();
			iV_SetFont(font_scaled);
			iV_SetTextColour(WZCOL_TEXT_BRIGHT);
		}

		// set the dimensions to show full screen or native or ...
		seq_SetUserResolution();
	}

	if (!seq_Play(aVideoName.toUtf8().constData()))
	{
		seq_Shutdown();
		return false;
	}

	if (audioName.isEmpty())
	{
		bAudioPlaying = false;
	}
	else
	{
		// NOT controlled by sliders for now?
		static const float maxVolume = 1.f;

		bAudioPlaying = audio_PlayStream(aAudioName.toUtf8().constData(), maxVolume, NULL, NULL) ? true : false;
		ASSERT(bAudioPlaying == true, "unable to initialise sound %s", aAudioName.toUtf8().constData());
	}

	return true;
}