Пример #1
0
AliasClass AliasClass::unionData(rep newBits, AliasClass a, AliasClass b) {
  assertx(a.m_stag == b.m_stag);
  switch (a.m_stag) {
  case STag::None:
    break;
  case STag::Frame:
  case STag::Prop:
  case STag::ElemI:
  case STag::ElemS:
  case STag::MIState:
  case STag::Ref:
    assertx(!a.equivData(b));
    break;

  case STag::Stack:
    {
      auto const stkA = a.m_stack;
      auto const stkB = b.m_stack;

      // Make a stack range big enough to contain both of them.
      auto const highest = std::max(stkA.offset, stkB.offset);
      auto const lowest = std::min(lowest_offset(stkA), lowest_offset(stkB));
      auto const newStack = AStack { highest, highest - lowest };
      auto ret = AliasClass{newBits};
      new (&ret.m_stack) AStack(newStack);
      ret.m_stag = STag::Stack;
      assertx(ret.checkInvariants());
      assertx(a <= ret && b <= ret);
      return ret;
    }
  }

  return AliasClass{newBits};
}
Пример #2
0
bool AliasClass::maybeData(AliasClass o) const {
  assertx(m_stag == o.m_stag);
  switch (m_stag) {
  case STag::None:
    not_reached();  // handled above
  case STag::Frame:
    return m_frame.fp == o.m_frame.fp && m_frame.id == o.m_frame.id;
  case STag::Prop:
    /*
     * We can't tell if two objects could be the same from here in general, but
     * we can rule out simple cases based on type.  The props can't be the same
     * if they are at different offsets, though.
     *
     * For now we're ignoring the type information, and only using offset.
     * TODO(#2939547) TODO(#2884927)
     */
    if (m_prop.offset != o.m_prop.offset) return false;
    return true;

  /*
   * Two arrays can generally be the same even if they aren't the same SSATmp,
   * because we might have loaded it from more than one place, and we have
   * linear chains in array modification instructions.
   */
  case STag::ElemI:
    if (m_elemI.idx != o.m_elemI.idx) return false;
    return true;
  case STag::ElemS:
    if (m_elemS.key != o.m_elemS.key) return false;
    return true;

  /*
   * Stack offsets that have different StkPtr bases are always presumed to
   * possibly alias.  If both are FramePtrs but different, they can't alias.
   * Stack offsets on the same base pointer may only alias if they have
   * overlapping ranges.
   */
  case STag::Stack:
    if (m_stack.base != o.m_stack.base) {
      return !(m_stack.base->type() <= Type::FramePtr &&
               o.m_stack.base->type() <= Type::FramePtr);
    }
    {
      // True if there's a non-empty intersection of the two stack slot
      // intervals.
      auto const lowest_upper = std::min(m_stack.offset, o.m_stack.offset);
      auto const highest_lower = std::max(
        lowest_offset(m_stack),
        lowest_offset(o.m_stack)
      );
      return lowest_upper > highest_lower;
    }

  case STag::MIState:
    return m_mis.offset == o.m_mis.offset;
  }
  not_reached();
}
Пример #3
0
bool AliasClass::maybeData(AliasClass o) const {
  assertx(m_stag == o.m_stag);
  switch (m_stag) {
  case STag::None:
    not_reached();  // handled outside
  case STag::Frame:
    return m_frame.fp == o.m_frame.fp && m_frame.id == o.m_frame.id;
  case STag::Prop:
    /*
     * We can't tell if two objects could be the same from here in general, but
     * we can rule out simple cases based on type.  The props can't be the same
     * if they are at different offsets, though.
     *
     * For now we're ignoring the type information, and only using offset.
     * TODO(#2939547) TODO(#2884927)
     */
    if (m_prop.offset != o.m_prop.offset) return false;
    return true;

  /*
   * Two arrays can generally be the same even if they aren't the same SSATmp,
   * because we might have loaded it from more than one place, and we have
   * linear chains in array modification instructions.
   */
  case STag::ElemI:
    if (m_elemI.idx != o.m_elemI.idx) return false;
    return true;
  case STag::ElemS:
    if (m_elemS.key != o.m_elemS.key) return false;
    return true;

  case STag::Stack:
    {
      // True if there's a non-empty intersection of the two stack slot
      // intervals.
      auto const lowest_upper = std::min(m_stack.offset, o.m_stack.offset);
      auto const highest_lower = std::max(
        lowest_offset(m_stack),
        lowest_offset(o.m_stack)
      );
      return lowest_upper > highest_lower;
    }

  case STag::MIState:
    return m_mis.offset == o.m_mis.offset;

  /*
   * Two boxed cells can generally refer to the same RefData.
   */
  case STag::Ref:
    return true;
  }
  not_reached();
}
Пример #4
0
bool AliasClass::subclassData(AliasClass o) const {
  switch (m_stag) {
  case STag::None:
  case STag::Frame:
  case STag::Prop:
  case STag::ElemI:
  case STag::ElemS:
  case STag::MIState:
    return equivData(o);
  case STag::Stack:
    if (m_stack.base != o.m_stack.base) return false;
    return m_stack.offset <= o.m_stack.offset &&
           lowest_offset(m_stack) >= lowest_offset(o.m_stack);
  }
  not_reached();
}
Пример #5
0
bool AliasClass::subclassData(AliasClass o) const {
  assertx(m_stag == o.m_stag);
  switch (m_stag) {
  case STag::None:
  case STag::Frame:
  case STag::Prop:
  case STag::ElemI:
  case STag::ElemS:
  case STag::MIState:
  case STag::Ref:
    return equivData(o);
  case STag::Stack:
    return m_stack.offset <= o.m_stack.offset &&
           lowest_offset(m_stack) >= lowest_offset(o.m_stack);
  }
  not_reached();
}
Пример #6
0
AliasClass AliasClass::unionData(rep newBits, AliasClass a, AliasClass b) {
  assertx(a.m_stag == b.m_stag);
  switch (a.m_stag) {
  case STag::None:
    break;
  case STag::Frame:
  case STag::Prop:
  case STag::ElemI:
  case STag::ElemS:
  case STag::MIState:
  case STag::Ref:
    assertx(!a.equivData(b));
    break;

  case STag::Stack:
    {
      auto const stkA = a.m_stack;
      auto const stkB = b.m_stack;

      // If two AStack have different bases, we can't union them any better
      // than AStackAny, since we don't know where they are relative to each
      // other.  We know two AStacks with different FramePtr bases can't alias,
      // but that doesn't help us represent a union of them.
      if (stkA.base != stkB.base) return AliasClass{newBits};

      // Make a stack range big enough to contain both of them.
      auto const highest = std::max(stkA.offset, stkB.offset);
      auto const lowest = std::min(lowest_offset(stkA), lowest_offset(stkB));
      auto const newStack = AStack {
        stkA.base,
        highest,
        highest - lowest
      };
      auto ret = AliasClass{newBits};
      new (&ret.m_stack) AStack(newStack);
      ret.m_stag = STag::Stack;
      assertx(ret.checkInvariants());
      assertx(a <= ret && b <= ret);
      return ret;
    }
  }

  return AliasClass{newBits};
}