Пример #1
0
static int CBaseEntity_GetInputDispatchEffectPosition (lua_State *L) {
  Vector pVector;
  QAngle pAngle;
  luaL_checkentity(L, 1)->GetInputDispatchEffectPosition(luaL_checkstring(L, 2), pVector, pAngle);
  lua_pushvector(L, pVector);
  lua_pushangle(L, pAngle);
  return 2;
}
static int IPhysicsObject_GetShadowPosition (lua_State *L) {
  Vector position;
  QAngle angles;
  lua_pushinteger(L, luaL_checkphysicsobject(L, 1)->GetShadowPosition(&position, &angles));
  lua_pushvector(L, position);
  lua_pushangle(L, angles);
  return 3;
}
Пример #3
0
static int QAngle___unm (lua_State *L) {
  QAngle a = *(QAngle *)luaL_checkangle(L, 1);
  a.x = -a.x;
  a.y = -a.y;
  a.z = -a.z;
  lua_pushangle(L, &a);
  return 1;
}
static int IPhysicsObject_GetPosition (lua_State *L) {
  Vector worldPosition;
  QAngle angles;
  luaL_checkphysicsobject(L, 1)->GetPosition(&worldPosition, &angles);
  lua_pushvector(L, worldPosition);
  lua_pushangle(L, angles);
  return 2;
}
Пример #5
0
static int QAngle___mul (lua_State *L) {
  QAngle in = *(QAngle *)luaL_checkangle(L, 1);
  float scale = luaL_checknumber(L, 2);
  QAngle out;
  out[0] = in[0]*scale;
  out[1] = in[1]*scale;
  out[2] = in[2]*scale;
  lua_pushangle(L, &out);
  return 1;
}
Пример #6
0
static int QAngle___sub (lua_State *L) {
  QAngle a = *(QAngle *)luaL_checkangle(L, 1);
  QAngle b = *(QAngle *)luaL_checkangle(L, 2);
  QAngle c;
  c.x = a.x - b.x;
  c.y = a.y - b.y;
  c.z = a.z - b.z;
  lua_pushangle(L, &c);
  return 1;
}
Пример #7
0
/*
** Open QAngle object
*/
int luaopen_QAngle (lua_State *L) {
  luaL_newmetatable(L, "QAngle");
  luaL_register(L, NULL, QAnglemeta);
  lua_pushstring(L, "angle");
  lua_setfield(L, -2, "__type");  /* metatable.__type = "angle" */
  luaL_register(L, "_G", QAngle_funcs);
  lua_pop(L, 2);
  QAngle v = vec3_angle;
  lua_pushangle(L, &v);
  lua_setglobal(L, "vec3_angle");  /* set global vec3_angle */
  return 1;
}
Пример #8
0
static int QAngle___div (lua_State *L) {
  QAngle a = *(QAngle *)luaL_checkangle(L, 1);
  float b = luaL_checknumber(L, 2);
  QAngle c;
  CHECK_VALID(a);
  Assert( b != 0.0f );
  vec_t oob = 1.0f / b;
  c.x = a.x * oob;
  c.y = a.y * oob;
  c.z = a.z * oob;
  lua_pushangle(L, &c);
  return 1;
}
Пример #9
0
static int CBaseEntity_GetRenderAngles (lua_State *L) {
  QAngle v = luaL_checkentity(L, 1)->GetRenderAngles();
  lua_pushangle(L, v);
  return 1;
}
Пример #10
0
static int luasrc_SharedRandomAngle (lua_State *L) {
  lua_pushangle(L, SharedRandomAngle(luaL_checkstring(L, 1), luaL_checknumber(L, 2), luaL_checknumber(L, 3), luaL_optint(L, 4, 0)));
  return 1;
}
Пример #11
0
static int player_get(lua_State *L)
{
	player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
	const char *field = luaL_checkstring(L, 2);

	if (!plr) {
		if (fastcmp(field,"valid")) {
			lua_pushboolean(L, false);
			return 1;
		}
		return LUA_ErrInvalid(L, "player_t");
	}

	if (fastcmp(field,"valid"))
		lua_pushboolean(L, true);
	else if (fastcmp(field,"name"))
		lua_pushstring(L, player_names[plr-players]);
	else if (fastcmp(field,"mo"))
	{
		if (plr->spectator)
			lua_pushnil(L);
		else
			LUA_PushUserdata(L, plr->mo, META_MOBJ);
	}
	else if (fastcmp(field,"cmd"))
		LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
	else if (fastcmp(field,"playerstate"))
		lua_pushinteger(L, plr->playerstate);
	else if (fastcmp(field,"viewz"))
		lua_pushfixed(L, plr->viewz);
	else if (fastcmp(field,"viewheight"))
		lua_pushfixed(L, plr->viewheight);
	else if (fastcmp(field,"deltaviewheight"))
		lua_pushfixed(L, plr->deltaviewheight);
	else if (fastcmp(field,"bob"))
		lua_pushfixed(L, plr->bob);
	else if (fastcmp(field,"aiming"))
		lua_pushangle(L, plr->aiming);
	else if (fastcmp(field,"health"))
		lua_pushinteger(L, plr->health);
	else if (fastcmp(field,"pity"))
		lua_pushinteger(L, plr->pity);
	else if (fastcmp(field,"currentweapon"))
		lua_pushinteger(L, plr->currentweapon);
	else if (fastcmp(field,"ringweapons"))
		lua_pushinteger(L, plr->ringweapons);
	else if (fastcmp(field,"powers"))
		LUA_PushUserdata(L, plr->powers, META_POWERS);
	else if (fastcmp(field,"pflags"))
		lua_pushinteger(L, plr->pflags);
	else if (fastcmp(field,"panim"))
		lua_pushinteger(L, plr->panim);
	else if (fastcmp(field,"flashcount"))
		lua_pushinteger(L, plr->flashcount);
	else if (fastcmp(field,"flashpal"))
		lua_pushinteger(L, plr->flashpal);
	else if (fastcmp(field,"skincolor"))
		lua_pushinteger(L, plr->skincolor);
	else if (fastcmp(field,"score"))
		lua_pushinteger(L, plr->score);
	else if (fastcmp(field,"dashspeed"))
		lua_pushfixed(L, plr->dashspeed);
	else if (fastcmp(field,"dashtime"))
		lua_pushinteger(L, plr->dashtime);
	else if (fastcmp(field,"normalspeed"))
		lua_pushfixed(L, plr->normalspeed);
	else if (fastcmp(field,"runspeed"))
		lua_pushfixed(L, plr->runspeed);
	else if (fastcmp(field,"thrustfactor"))
		lua_pushinteger(L, plr->thrustfactor);
	else if (fastcmp(field,"accelstart"))
		lua_pushinteger(L, plr->accelstart);
	else if (fastcmp(field,"acceleration"))
		lua_pushinteger(L, plr->acceleration);
	else if (fastcmp(field,"charability"))
		lua_pushinteger(L, plr->charability);
	else if (fastcmp(field,"charability2"))
		lua_pushinteger(L, plr->charability2);
	else if (fastcmp(field,"charflags"))
		lua_pushinteger(L, plr->charflags);
	else if (fastcmp(field,"thokitem"))
		lua_pushinteger(L, plr->thokitem);
	else if (fastcmp(field,"spinitem"))
		lua_pushinteger(L, plr->spinitem);
	else if (fastcmp(field,"revitem"))
		lua_pushinteger(L, plr->revitem);
	else if (fastcmp(field,"actionspd"))
		lua_pushfixed(L, plr->actionspd);
	else if (fastcmp(field,"mindash"))
		lua_pushfixed(L, plr->mindash);
	else if (fastcmp(field,"maxdash"))
		lua_pushfixed(L, plr->maxdash);
	else if (fastcmp(field,"jumpfactor"))
		lua_pushfixed(L, plr->jumpfactor);
	else if (fastcmp(field,"lives"))
		lua_pushinteger(L, plr->lives);
	else if (fastcmp(field,"continues"))
		lua_pushinteger(L, plr->continues);
	else if (fastcmp(field,"xtralife"))
		lua_pushinteger(L, plr->xtralife);
	else if (fastcmp(field,"gotcontinue"))
		lua_pushinteger(L, plr->gotcontinue);
	else if (fastcmp(field,"speed"))
		lua_pushfixed(L, plr->speed);
	else if (fastcmp(field,"jumping"))
		lua_pushboolean(L, plr->jumping);
	else if (fastcmp(field,"secondjump"))
		lua_pushinteger(L, plr->secondjump);
	else if (fastcmp(field,"fly1"))
		lua_pushinteger(L, plr->fly1);
	else if (fastcmp(field,"scoreadd"))
		lua_pushinteger(L, plr->scoreadd);
	else if (fastcmp(field,"glidetime"))
		lua_pushinteger(L, plr->glidetime);
	else if (fastcmp(field,"climbing"))
		lua_pushinteger(L, plr->climbing);
	else if (fastcmp(field,"deadtimer"))
		lua_pushinteger(L, plr->deadtimer);
	else if (fastcmp(field,"exiting"))
		lua_pushinteger(L, plr->exiting);
	else if (fastcmp(field,"homing"))
		lua_pushinteger(L, plr->homing);
	else if (fastcmp(field,"skidtime"))
		lua_pushinteger(L, plr->skidtime);
	else if (fastcmp(field,"cmomx"))
		lua_pushfixed(L, plr->cmomx);
	else if (fastcmp(field,"cmomy"))
		lua_pushfixed(L, plr->cmomy);
	else if (fastcmp(field,"rmomx"))
		lua_pushfixed(L, plr->rmomx);
	else if (fastcmp(field,"rmomy"))
		lua_pushfixed(L, plr->rmomy);
	else if (fastcmp(field,"numboxes"))
		lua_pushinteger(L, plr->numboxes);
	else if (fastcmp(field,"totalring"))
		lua_pushinteger(L, plr->totalring);
	else if (fastcmp(field,"realtime"))
		lua_pushinteger(L, plr->realtime);
	else if (fastcmp(field,"laps"))
		lua_pushinteger(L, plr->laps);
	else if (fastcmp(field,"ctfteam"))
		lua_pushinteger(L, plr->ctfteam);
	else if (fastcmp(field,"gotflag"))
		lua_pushinteger(L, plr->gotflag);
	else if (fastcmp(field,"weapondelay"))
		lua_pushinteger(L, plr->weapondelay);
	else if (fastcmp(field,"tossdelay"))
		lua_pushinteger(L, plr->tossdelay);
	else if (fastcmp(field,"starpostx"))
		lua_pushinteger(L, plr->starpostx);
	else if (fastcmp(field,"starposty"))
		lua_pushinteger(L, plr->starposty);
	else if (fastcmp(field,"starpostz"))
		lua_pushinteger(L, plr->starpostz);
	else if (fastcmp(field,"starpostnum"))
		lua_pushinteger(L, plr->starpostnum);
	else if (fastcmp(field,"starposttime"))
		lua_pushinteger(L, plr->starposttime);
	else if (fastcmp(field,"starpostangle"))
		lua_pushangle(L, plr->starpostangle);
	else if (fastcmp(field,"angle_pos"))
		lua_pushangle(L, plr->angle_pos);
	else if (fastcmp(field,"old_angle_pos"))
		lua_pushangle(L, plr->old_angle_pos);
	else if (fastcmp(field,"axis1"))
		LUA_PushUserdata(L, plr->axis1, META_MOBJ);
	else if (fastcmp(field,"axis2"))
		LUA_PushUserdata(L, plr->axis2, META_MOBJ);
	else if (fastcmp(field,"bumpertime"))
		lua_pushinteger(L, plr->bumpertime);
	else if (fastcmp(field,"flyangle"))
		lua_pushinteger(L, plr->flyangle);
	else if (fastcmp(field,"drilltimer"))
		lua_pushinteger(L, plr->drilltimer);
	else if (fastcmp(field,"linkcount"))
		lua_pushinteger(L, plr->linkcount);
	else if (fastcmp(field,"linktimer"))
		lua_pushinteger(L, plr->linktimer);
	else if (fastcmp(field,"anotherflyangle"))
		lua_pushinteger(L, plr->anotherflyangle);
	else if (fastcmp(field,"nightstime"))
		lua_pushinteger(L, plr->nightstime);
	else if (fastcmp(field,"drillmeter"))
		lua_pushinteger(L, plr->drillmeter);
	else if (fastcmp(field,"drilldelay"))
		lua_pushinteger(L, plr->drilldelay);
	else if (fastcmp(field,"bonustime"))
		lua_pushboolean(L, plr->bonustime);
	else if (fastcmp(field,"capsule"))
		LUA_PushUserdata(L, plr->capsule, META_MOBJ);
	else if (fastcmp(field,"mare"))
		lua_pushinteger(L, plr->mare);
	else if (fastcmp(field,"marebegunat"))
		lua_pushinteger(L, plr->marebegunat);
	else if (fastcmp(field,"startedtime"))
		lua_pushinteger(L, plr->startedtime);
	else if (fastcmp(field,"finishedtime"))
		lua_pushinteger(L, plr->finishedtime);
	else if (fastcmp(field,"finishedrings"))
		lua_pushinteger(L, plr->finishedrings);
	else if (fastcmp(field,"marescore"))
		lua_pushinteger(L, plr->marescore);
	else if (fastcmp(field,"lastmarescore"))
		lua_pushinteger(L, plr->lastmarescore);
	else if (fastcmp(field,"lastmare"))
		lua_pushinteger(L, plr->lastmare);
	else if (fastcmp(field,"maxlink"))
		lua_pushinteger(L, plr->maxlink);
	else if (fastcmp(field,"texttimer"))
		lua_pushinteger(L, plr->texttimer);
	else if (fastcmp(field,"textvar"))
		lua_pushinteger(L, plr->textvar);
	else if (fastcmp(field,"lastsidehit"))
		lua_pushinteger(L, plr->lastsidehit);
	else if (fastcmp(field,"lastlinehit"))
		lua_pushinteger(L, plr->lastlinehit);
	else if (fastcmp(field,"losstime"))
		lua_pushinteger(L, plr->losstime);
	else if (fastcmp(field,"timeshit"))
		lua_pushinteger(L, plr->timeshit);
	else if (fastcmp(field,"onconveyor"))
		lua_pushinteger(L, plr->onconveyor);
	else if (fastcmp(field,"awayviewmobj"))
		LUA_PushUserdata(L, plr->awayviewmobj, META_MOBJ);
	else if (fastcmp(field,"awayviewtics"))
		lua_pushinteger(L, plr->awayviewtics);
	else if (fastcmp(field,"awayviewaiming"))
		lua_pushangle(L, plr->awayviewaiming);
	else if (fastcmp(field,"spectator"))
		lua_pushboolean(L, plr->spectator);
	else if (fastcmp(field,"bot"))
		lua_pushinteger(L, plr->bot);
	else if (fastcmp(field,"jointime"))
		lua_pushinteger(L, plr->jointime);
#ifdef HWRENDER
	else if (fastcmp(field,"fovadd"))
		lua_pushfixed(L, plr->fovadd);
#endif
	else {
		lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
		I_Assert(lua_istable(L, -1));
		lua_pushlightuserdata(L, plr);
		lua_rawget(L, -2);
		if (!lua_istable(L, -1)) { // no extra values table
			CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", field);
			return 0;
		}
		lua_getfield(L, -1, field);
		if (lua_isnil(L, -1)) // no value for this field
			CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", field);
	}

	return 1;
}
Пример #12
0
static int luasrc_QAngle (lua_State *L) {
  QAngle v = QAngle((vec_t)luaL_optnumber(L, 1, 0.0f), (vec_t)luaL_optnumber(L, 2, 0.0f), (vec_t)luaL_optnumber(L, 3, 0.0f));
  lua_pushangle(L, &v);
  return 1;
}
Пример #13
0
static int QAngle___add (lua_State *L) {
  QAngle result;
  VectorAdd(*(QAngle *)luaL_checkangle(L, 1), *(QAngle *)luaL_checkangle(L, 2), result);
  lua_pushangle(L, &result);
  return 1;
}