Пример #1
0
int lua_mapgen(map * m, std::string terrain_type, mapgendata md, int t, float d, const std::string & scr) {
    lua_State* L = lua_state; 
    {
        map** map_userdata = (map**) lua_newuserdata(L, sizeof(map*));
        *map_userdata = m;
        luah_setmetatable(L, "map_metatable");
        luah_setglobal(L, "map", -1);
    }
   
    int err = luaL_loadstring(L, scr.c_str() );
    if(err) {
        // Error handling.
        const char* error = lua_tostring(L, -1);
        debugmsg("Error loading lua mapgen: %s", error);
        return err;
    }
//    int function_index = luaL_ref(L, LUA_REGISTRYINDEX); // todo; make use of this
//    lua_rawgeti(L, LUA_REGISTRYINDEX, function_index);

    lua_pushstring(L, terrain_type.c_str());
    lua_setglobal(L, "tertype");
    lua_pushinteger(L, t);
    lua_setglobal(L, "turn");

    err=lua_pcall(L, 0 , LUA_MULTRET, 0);
    if(err) {
        // Error handling.
        const char* error = lua_tostring(L, -1);
        debugmsg("Error running lua mapgen: %s", error);
    }

//    luah_remove_from_registry(L, function_index); // todo: make use of this

    return err;
}
Пример #2
0
int lua_mapgen(map *m, std::string terrain_type, mapgendata, int t, float, const std::string &scr)
{
    if( lua_state == nullptr ) {
        return 0;
    }
    lua_State *L = lua_state;
    {
        map **map_userdata = (map **) lua_newuserdata(L, sizeof(map *));
        *map_userdata = m;
        luah_setmetatable(L, "map_metatable");
        luah_setglobal(L, "map", -1);
    }

    int err = luaL_loadstring(L, scr.c_str() );
    if( lua_report_error( L, err, scr.c_str() ) ) {
        return err;
    }
    //    int function_index = luaL_ref(L, LUA_REGISTRYINDEX); // todo; make use of this
    //    lua_rawgeti(L, LUA_REGISTRYINDEX, function_index);

    lua_pushstring(L, terrain_type.c_str());
    lua_setglobal(L, "tertype");
    lua_pushinteger(L, t);
    lua_setglobal(L, "turn");

    err = lua_pcall(L, 0 , LUA_MULTRET, 0);
    lua_report_error( L, err, scr.c_str() );

    //    luah_remove_from_registry(L, function_index); // todo: make use of this

    return err;
}
Пример #3
0
void update_globals(lua_State *L) {
    // Make sure the player reference is up to date.
    {
        player** player_userdata = (player**) lua_newuserdata(L, sizeof(player*));
        *player_userdata = &g->u;

        // Set the metatable for the player.
        luah_setmetatable(L, "player_metatable");

        luah_setglobal(L, "player", -1);
    }

    // Make sure the map reference is up to date.
    {
        map** map_userdata = (map**) lua_newuserdata(L, sizeof(map*));
        *map_userdata = &g->m;

        // Set the metatable for the player.
        luah_setmetatable(L, "map_metatable");

        luah_setglobal(L, "map", -1);
    }
}