Пример #1
0
int w_Joint_getReactionTorque(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	float inv_dt = (float)luaL_checknumber(L, 2);
	lua_pushnumber(L, t->getReactionTorque(inv_dt));
	return 1;
}
Пример #2
0
int w_Joint_getType(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	const char *type = "";
	Joint::getConstant(t->getType(), type);
	lua_pushstring(L, type);
	return 1;
}
Пример #3
0
int w_Joint_getBodies(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	Body *b1 = nullptr;
	Body *b2 = nullptr;

	luax_catchexcept(L, [&]() {
		b1 = t->getBodyA();
		b2 = t->getBodyB();
	});

	luax_pushtype(L, b1);
	luax_pushtype(L, b2);
	return 2;
}
Пример #4
0
int w_Joint_destroy(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	luax_catchexcept(L, [&](){ t->destroyJoint(); });
	return 0;
}
Пример #5
0
int w_Joint_getUserData(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	lua_remove(L, 1);
	return t->getUserData(L);
}
Пример #6
0
int w_Joint_getCollideConnected(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	luax_pushboolean(L, t->getCollideConnected());
	return 1;
}
Пример #7
0
int w_Joint_getReactionForce(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	lua_remove(L, 1);
	return t->getReactionForce(L);
}
Пример #8
0
int w_Joint_getAnchors(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	lua_remove(L, 1);
	return t->getAnchors(L);
}
Пример #9
0
int w_Joint_destroy(lua_State *L)
{
	Joint *t = luax_checkjoint(L, 1);
	EXCEPT_GUARD(t->destroyJoint();)
	return 0;