int main(int argc, char** argv) { struct mSDLRenderer renderer = {}; struct mCoreOptions opts = { .useBios = true, .rewindEnable = true, .audioBuffers = 512, .videoSync = false, .audioSync = true, .volume = 0x100, }; struct mArguments args; struct mGraphicsOpts graphicsOpts; struct mSubParser subparser; initParserForGraphics(&subparser, &graphicsOpts); bool parsed = parseArguments(&args, argc, argv, &subparser); if (!parsed || args.showHelp) { usage(argv[0], subparser.usage); freeArguments(&args); return !parsed; } if (args.showVersion) { version(argv[0]); freeArguments(&args); return 0; } renderer.core = mCoreFind(args.fname); if (!renderer.core) { printf("Could not run game. Are you sure the file exists and is a compatible game?\n"); freeArguments(&args); return 1; } renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height); #ifdef BUILD_GL mSDLGLCreate(&renderer); #elif defined(BUILD_GLES2) || defined(USE_EPOXY) mSDLGLES2Create(&renderer); #else mSDLSWCreate(&renderer); #endif renderer.ratio = graphicsOpts.multiplier; if (renderer.ratio == 0) { renderer.ratio = 1; } opts.width = renderer.width * renderer.ratio; opts.height = renderer.height * renderer.ratio; if (!renderer.core->init(renderer.core)) { freeArguments(&args); return 1; } mInputMapInit(&renderer.core->inputMap, &GBAInputInfo); mCoreInitConfig(renderer.core, PORT); applyArguments(&args, &subparser, &renderer.core->config); mCoreConfigLoadDefaults(&renderer.core->config, &opts); mCoreLoadConfig(renderer.core); renderer.viewportWidth = renderer.core->opts.width; renderer.viewportHeight = renderer.core->opts.height; #if SDL_VERSION_ATLEAST(2, 0, 0) renderer.player.fullscreen = renderer.core->opts.fullscreen; renderer.player.windowUpdated = 0; #else renderer.fullscreen = renderer.core->opts.fullscreen; #endif renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio; renderer.filter = renderer.core->opts.resampleVideo; if (!mSDLInit(&renderer)) { freeArguments(&args); renderer.core->deinit(renderer.core); return 1; } renderer.player.bindings = &renderer.core->inputMap; mSDLInitBindingsGBA(&renderer.core->inputMap); mSDLInitEvents(&renderer.events); mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config)); mSDLAttachPlayer(&renderer.events, &renderer.player); mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config)); int ret; // TODO: Use opts and config ret = mSDLRun(&renderer, &args); mSDLDetachPlayer(&renderer.events, &renderer.player); mInputMapDeinit(&renderer.core->inputMap); mSDLDeinit(&renderer); freeArguments(&args); mCoreConfigFreeOpts(&opts); mCoreConfigDeinit(&renderer.core->config); renderer.core->deinit(renderer.core); return ret; } int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) { struct mCoreThread thread = { .core = renderer->core }; if (!mCoreLoadFile(renderer->core, args->fname)) { return 1; } mCoreAutoloadSave(renderer->core); struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core); if (debugger) { mDebuggerAttach(debugger, renderer->core); mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL); } if (args->patch) { struct VFile* patch = VFileOpen(args->patch, O_RDONLY); if (patch) { renderer->core->loadPatch(renderer->core, patch); } } else { mCoreAutoloadPatch(renderer->core); } renderer->audio.samples = renderer->core->opts.audioBuffers; renderer->audio.sampleRate = 44100; bool didFail = !mSDLInitAudio(&renderer->audio, &thread); if (!didFail) { #if SDL_VERSION_ATLEAST(2, 0, 0) mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver); mSDLSuspendScreensaver(&renderer->events); #endif if (mCoreThreadStart(&thread)) { renderer->runloop(renderer, &thread); mSDLPauseAudio(&renderer->audio); mCoreThreadJoin(&thread); } else { didFail = true; printf("Could not run game. Are you sure the file exists and is a compatible game?\n"); } #if SDL_VERSION_ATLEAST(2, 0, 0) mSDLResumeScreensaver(&renderer->events); mSDLSetScreensaverSuspendable(&renderer->events, false); #endif if (mCoreThreadHasCrashed(&thread)) { didFail = true; printf("The game crashed!\n"); } } renderer->core->unloadROM(renderer->core); return didFail; } static bool mSDLInit(struct mSDLRenderer* renderer) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Could not initialize video: %s\n", SDL_GetError()); return false; } return renderer->init(renderer); } static void mSDLDeinit(struct mSDLRenderer* renderer) { mSDLDeinitEvents(&renderer->events); mSDLDeinitAudio(&renderer->audio); #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_DestroyWindow(renderer->window); #endif renderer->deinit(renderer); SDL_Quit(); }
bool retro_load_game(const struct retro_game_info* game) { struct VFile* rom; if (game->data) { data = anonymousMemoryMap(game->size); dataSize = game->size; memcpy(data, game->data, game->size); rom = VFileFromMemory(data, game->size); } else { data = 0; rom = VFileOpen(game->path, O_RDONLY); } if (!rom) { return false; } core = NULL; #ifdef M_CORE_GBA if (!core && GBAIsROM(rom)) { core = GBACoreCreate(); } #endif #ifdef M_CORE_GB if (!core && GBIsROM(rom)) { core = GBCoreCreate(); } #endif if (!core) { rom->close(rom); mappedMemoryFree(data, game->size); return false; } mCoreInitConfig(core, NULL); core->init(core); core->setAVStream(core, &stream); outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL); core->setVideoBuffer(core, outputBuffer, 256); core->setAudioBufferSize(core, SAMPLES); blip_set_rates(core->getAudioChannel(core, 0), core->frequency(core), 32768); blip_set_rates(core->getAudioChannel(core, 1), core->frequency(core), 32768); core->setRumble(core, &rumble); #ifdef M_CORE_GBA if (core->platform(core) == PLATFORM_GBA) { struct GBA* gba = core->board; gba->luminanceSource = &lux; const char* sysDir = 0; if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) { char biosPath[PATH_MAX]; snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin"); struct VFile* bios = VFileOpen(biosPath, O_RDONLY); if (bios) { core->loadBIOS(core, bios, 0); } } GBACheatDeviceCreate(&cheats); GBACheatAttachDevice(gba, &cheats); GBACheatSetInit(&cheatSet, "libretro"); GBACheatAddSet(&cheats, &cheatSet); } #endif savedata = anonymousMemoryMap(SIZE_CART_FLASH1M); struct VFile* save = VFileFromMemory(savedata, SIZE_CART_FLASH1M); _reloadSettings(); core->loadROM(core, rom); core->loadSave(core, save); core->reset(core); return true; }
bool retro_load_game(const struct retro_game_info* game) { struct VFile* rom; if (game->data) { data = anonymousMemoryMap(game->size); dataSize = game->size; memcpy(data, game->data, game->size); rom = VFileFromMemory(data, game->size); } else { data = 0; rom = VFileOpen(game->path, O_RDONLY); } if (!rom) { return false; } core = mCoreFindVF(rom); if (!core) { rom->close(rom); mappedMemoryFree(data, game->size); return false; } mCoreInitConfig(core, NULL); core->init(core); core->setAVStream(core, &stream); size_t size = 256 * 224 * BYTES_PER_PIXEL; outputBuffer = malloc(size); memset(outputBuffer, 0xFF, size); core->setVideoBuffer(core, outputBuffer, 256); core->setAudioBufferSize(core, SAMPLES); blip_set_rates(core->getAudioChannel(core, 0), core->frequency(core), 32768); blip_set_rates(core->getAudioChannel(core, 1), core->frequency(core), 32768); core->setPeripheral(core, mPERIPH_RUMBLE, &rumble); savedata = anonymousMemoryMap(SIZE_CART_FLASH1M); struct VFile* save = VFileFromMemory(savedata, SIZE_CART_FLASH1M); _reloadSettings(); core->loadROM(core, rom); core->loadSave(core, save); const char* sysDir = 0; const char* biosName = 0; char biosPath[PATH_MAX]; environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir); #ifdef M_CORE_GBA if (core->platform(core) == PLATFORM_GBA) { core->setPeripheral(core, mPERIPH_GBA_LUMINANCE, &lux); biosName = "gba_bios.bin"; } #endif #ifdef M_CORE_GB if (core->platform(core) == PLATFORM_GB) { memset(&cam, 0, sizeof(cam)); cam.height = GBCAM_HEIGHT; cam.width = GBCAM_WIDTH; cam.caps = 1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER; cam.frame_raw_framebuffer = _updateCamera; core->setPeripheral(core, mPERIPH_IMAGE_SOURCE, &imageSource); environCallback(RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE, &cam); const char* modelName = mCoreConfigGetValue(&core->config, "gb.model"); struct GB* gb = core->board; if (modelName) { gb->model = GBNameToModel(modelName); } else { GBDetectModel(gb); } switch (gb->model) { case GB_MODEL_AGB: case GB_MODEL_CGB: biosName = "gbc_bios.bin"; break; case GB_MODEL_SGB: biosName = "sgb_bios.bin"; break; case GB_MODEL_DMG: default: biosName = "gb_bios.bin"; break; } } #endif if (core->opts.useBios && sysDir && biosName) { snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, biosName); struct VFile* bios = VFileOpen(biosPath, O_RDONLY); if (bios) { core->loadBIOS(core, bios, 0); } } core->reset(core); _setupMaps(core); return true; }