MosquitoNode::MosquitoNode(const trmb::TextureHolder& textures, sf::Vector2f position, bool active, sf::FloatRect worldBounds , SceneNode &houseLayer) : mBeginSimulationEvent(0x5000e550) , mBeginScoreboardEvent(0xf5e88b6e) , mCreateTextPrompt(0x25e87fd8) , mClearTextPrompt(0xc1523265) , mTextures(textures) , mWorldBounds(worldBounds) , mHouseLayer(houseLayer) , mAnimation(textures.get(Textures::ID::MosquitoAnimation)) , mPreviousPosition() , mHasMalaria(false) , mIndoor(false) , mSimulationMode(false) , mPause(false) , mDelaySet(false) , mActive(active) , mTotalDelayTime() , mUpdateDelayTime() , mTotalMovementTime(sf::seconds(1.0)) , mUpdateMovementTime() , mRandomDevice() // ALW - obtain random number from hardware , mGenerator(mRandomDevice()) // ALW - Seed the generator , mWeightedDistribution() { setPosition(position); mAnimation.setFrameSize(sf::Vector2i(64, 64)); mAnimation.setNumFrames(8); mAnimation.setDuration(sf::seconds(1)); mAnimation.setRepeating(true); if (mActive) { // ALW - A Mosquito will only spawn already active during the simulation mode. mSimulationMode = true; } // ALW - Change the range and weights std::vector<float> intervals = { 0, 1, 2, 3 }; std::vector<float> weights = { 0.05f, 0.1f, 0.20f }; decltype(mWeightedDistribution.param()) new_range(intervals.begin(), intervals.end(), weights.begin()); mWeightedDistribution.param(new_range); }
FlappyCatColorScheme::FlappyCatColorScheme() : mRandomDevice() , mGenerator(mRandomDevice()) , mScheme(ColorsSize, Color()) { // }