void respawnself() { if(ispaused()) return; if(m_mp(gamemode)) { int seq = (player1->lifesequence<<16)|((lastmillis/1000)&0xFFFF); if(player1->respawned!=seq) { addmsg(N_TRYSPAWN, "rc", player1); player1->respawned = seq; } } else { spawnplayer(player1); showscores(false); lasthit = 0; if(cmode) cmode->respawned(player1); } }
void respawnself() { if(paused || ispaused()) return; if(m_mp(gamemode)) { if(player1->respawned!=player1->lifesequence) { addmsg(N_TRYSPAWN, "rc", player1); player1->respawned = player1->lifesequence; } } else { spawnplayer(player1); showscores(false); lasthit = 0; if(cmode) cmode->respawned(player1); } }