Пример #1
0
void Logger::log(Fw::LogLevel level, const std::string& message)
{
    static bool ignoreLogs = false;
    if(ignoreLogs)
        return;

    const static std::string logPrefixes[] = { "", "", "WARNING: ", "ERROR: ", "FATAL ERROR: " };

    std::string outmsg = logPrefixes[level] + message;
    std::cout << outmsg << std::endl;

    if(m_outFile.good()) {
        m_outFile << outmsg << std::endl;
        m_outFile.flush();
    }

    std::size_t now = std::time(NULL);
    m_logMessages.push_back(LogMessage(level, outmsg, now));
    if(m_logMessages.size() > MAX_LOG_HISTORY)
        m_logMessages.pop_front();

    if(m_onLog) {
        // schedule log callback, because this callback can run lua code that may affect the current state
        g_eventDispatcher.addEvent([=] {
            if(m_onLog)
                m_onLog(level, outmsg, now);
        });
    }

    if(level == Fw::LogFatal) {
        g_window.displayFatalError(message);
        ignoreLogs = true;
        exit(-1);
    }
}
Пример #2
0
void Logger::log(Fw::LogLevel level, const std::string& message)
{
#ifdef NDEBUG
    if(level == Fw::LogDebug)
        return;
#endif

    static bool ignoreLogs = false;
    if(ignoreLogs)
        return;

    const static std::string logPrefixes[] = { "", "", "WARNING: ", "ERROR: ", "FATAL ERROR: " };

    std::string outmsg = logPrefixes[level] + message;

    /*
#if !defined(NDEBUG) && !defined(WIN32)
    // replace paths for improved debug with vim
    std::stringstream tmp;
    boost::smatch m;
    boost::regex e ("/[^ :]+");
    while(boost::regex_search(outmsg,m,e)) {
        tmp << m.prefix().str();
        tmp << g_resources.getRealDir(m.str()) << m.str();
        outmsg = m.suffix().str();
    }
    if(!tmp.str().empty())
        outmsg = tmp.str();
#endif
    */

    std::cout << outmsg << std::endl;

    if(m_outFile.good()) {
        m_outFile << outmsg << std::endl;
        m_outFile.flush();
    }

    std::size_t now = std::time(NULL);
    m_logMessages.push_back(LogMessage(level, outmsg, now));
    if(m_logMessages.size() > MAX_LOG_HISTORY)
        m_logMessages.pop_front();

    if(m_onLog) {
        // schedule log callback, because this callback can run lua code that may affect the current state
        g_dispatcher.addEvent([=] {
            if(m_onLog)
                m_onLog(level, outmsg, now);
        });
    }

    if(level == Fw::LogFatal) {
#ifdef FW_GRAPHICS
        g_window.displayFatalError(message);
#endif
        ignoreLogs = true;
        exit(-1);
    }
}
Пример #3
0
void Logger::fireOldMessages()
{
    if(m_onLog) {
        auto backup = m_logMessages;
        for(const LogMessage& logMessage : backup)
            m_onLog(logMessage.level, logMessage.message, logMessage.when);
    }
}
Пример #4
0
void Logger::fireOldMessages()
{
    std::lock_guard<std::recursive_mutex> lock(m_mutex);

    if(m_onLog) {
        auto backup = m_logMessages;
        for(const LogMessage& logMessage : backup) {
            m_onLog(logMessage.level, logMessage.message, logMessage.when);
        }
    }
}