Пример #1
0
match_result attempt_match(const char* begin, const char* end, token_kind& kind, std::size_t& length)
{
    auto result = [&] (match_result r, token_kind kind_, std::size_t length_)
                  {
                      kind = kind_;
                      length = length_;
                      return r;
                  };
    
    if (begin == end)
    {
        return result(match_result::unmatched, token_kind::unknown, 0);
    }
    
    switch (*begin)
    {
    case '[': return result(match_result::complete, token_kind::array_begin,          1);
    case ']': return result(match_result::complete, token_kind::array_end,            1);
    case '{': return result(match_result::complete, token_kind::object_begin,         1);
    case '}': return result(match_result::complete, token_kind::object_end,           1);
    case ':': return result(match_result::complete, token_kind::object_key_delimiter, 1);
    case ',': return result(match_result::complete, token_kind::separator,            1);
    case 't': return match_true( begin, end, kind, length);
    case 'f': return match_false(begin, end, kind, length);
    case 'n': return match_null( begin, end, kind, length);
    case '-':
    case '0':
    case '1':
    case '2':
    case '3':
    case '4':
    case '5':
    case '6':
    case '7':
    case '8':
    case '9':
        return match_number(begin, end, kind, length);
    case '\"':
        return match_string(begin, end, kind, length);
    case ' ':
    case '\t':
    case '\n':
    case '\r':
        return match_whitespace(begin, end, kind, length);
    case '/':
        return match_comment(begin, end, kind, length);
    default:
        return result(match_result::unmatched, token_kind::unknown, 1);
    }
}
Пример #2
0
static dbref
parse_linkable_dest(int descr, dbref player, dbref exit, const char *dest_name)
{
    dbref dobj;        /* destination room/player/thing/link */
    char buf[BUFFER_LEN];
    struct match_data md;

    init_match(descr, player, dest_name, NOTYPE, &md);
    match_absolute(&md);
    match_everything(&md);
    match_home(&md);
    match_null(&md);

    if ((dobj = match_result(&md)) == NOTHING || dobj == AMBIGUOUS) {
        sprintf(buf, CINFO "I couldn't find '%s'.", dest_name);
        anotify_nolisten2(player, buf);
        return NOTHING;

    }

    if (!tp_teleport_to_player && Typeof(dobj) == TYPE_PLAYER) {
        sprintf(buf,
                CFAIL "You can't link to players.  Destination %s ignored.",
                unparse_object(player, dobj));
        anotify_nolisten2(player, buf);
        return NOTHING;
    }

    if (!can_link(player, exit)) {
        anotify_nolisten2(player, CFAIL "You can't link that.");
        return NOTHING;
    }

    if (!can_link_to(player, Typeof(exit), dobj)) {
        sprintf(buf, CFAIL "You can't link to %s.",
                unparse_object(player, dobj));
        anotify_nolisten2(player, buf);
        return NOTHING;
    } else
        return dobj;
}
Пример #3
0
/* do_link
 *
 * Use this to link to a room that you own.  It also sets home for
 * objects and things, and drop-to's for rooms.
 * It seizes ownership of an unlinked exit, and costs 1 penny
 * plus a penny transferred to the exit owner if they aren't you
 *
 * All destinations must either be owned by you, or be LINK_OK.
 */
void
do_link(int descr, dbref player, const char *thing_name, const char *dest_name)
{
    dbref good_dest[MAX_LINKS];
    int ndest, i;
    struct match_data md;
    char buf[BUFFER_LEN];
    dbref thing, dest;

    if (tp_db_readonly) {
        anotify_nolisten2(player, CFAIL DBRO_MESG);
        return;
    }

    if (Guest(player)) {
        anotify_fmt(player, CFAIL "%s", tp_noguest_mesg);
        return;
    }

    init_match(descr, player, thing_name, TYPE_EXIT, &md);
    match_all_exits(&md);
    match_neighbor(&md);
    match_possession(&md);
    match_me(&md);
    match_here(&md);
    match_absolute(&md);
    match_registered(&md);

    if (Mage(OWNER(player)))
        match_player(&md);

    if ((thing = noisy_match_result(&md)) == NOTHING)
        return;

    switch (Typeof(thing)) {
        case TYPE_EXIT:
            /* we're ok, check the usual stuff */
            if (DBFETCH(thing)->sp.exit.ndest != 0) {
                if (controls(player, thing)) {
                    if ((DBFETCH(thing)->sp.exit.dest)[0] != NIL) {
                        anotify_nolisten2(player,
                                          CINFO "That exit is already linked.");
                        return;
                    }
                } else {
                    anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
                    return;
                }
            }

            /* handle costs */
            if (OWNER(thing) == OWNER(player)) {
                if (!payfor(player, tp_link_cost)) {
                    anotify_fmt(player,
                                CFAIL "It costs %d %s to link this exit.",
                                tp_link_cost,
                                (tp_link_cost == 1) ? tp_penny : tp_pennies);
                    return;
                }
            } else {
                if (!payfor(player, tp_link_cost + tp_exit_cost)) {
                    anotify_fmt(player,
                                CFAIL "It costs %d %s to link this exit.",
                                (tp_link_cost + tp_exit_cost),
                                (tp_link_cost + tp_exit_cost ==
                                 1) ? tp_penny : tp_pennies);
                    return;
                } else if (!Builder(player)) {
                    anotify_nolisten2(player, CFAIL NOBBIT_MESG);
                    return;
                } else {
                    /* pay the owner for his loss */
                    dbref owner = OWNER(thing);

                    DBFETCH(owner)->sp.player.pennies += tp_exit_cost;
                    DBDIRTY(owner);
                }
            }

            /* link has been validated and paid for; do it */
            OWNER(thing) = OWNER(player);

            if (!
                (ndest =
                 link_exit(descr, player, thing, (char *) dest_name,
                           good_dest))) {
                anotify_nolisten2(player, CFAIL "No destinations linked.");
                DBFETCH(player)->sp.player.pennies += tp_link_cost; /* Refund! */
                DBDIRTY(player);
                break;
            }

            DBFETCH(thing)->sp.exit.ndest = ndest;
            if (DBFETCH(thing)->sp.exit.dest)
                free(DBFETCH(thing)->sp.exit.dest);

            DBFETCH(thing)->sp.exit.dest =
                (dbref *) malloc(sizeof(dbref) * ndest);
            for (i = 0; i < ndest; i++)
                (DBFETCH(thing)->sp.exit.dest)[i] = good_dest[i];
            break;
        case TYPE_THING:
        case TYPE_PLAYER:
            init_match(descr, player, dest_name, TYPE_ROOM, &md);
            match_neighbor(&md);
            match_absolute(&md);
            match_registered(&md);
            match_me(&md);
            match_here(&md);
            match_null(&md);

            if (Typeof(thing) == TYPE_THING)
                match_possession(&md);
            if ((dest = noisy_match_result(&md)) == NOTHING)
                return;
	    if (Typeof(thing) == TYPE_THING && dest == NIL) {
                anotify_fmt(player, CFAIL "%s", "You cannot HOME a THING to NIL.");
                return;		
	    }
            if (!controls(player, thing)
                || !can_link_to(player, Typeof(thing), dest)) {
                anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
                return;
            }
            if (parent_loop_check(thing, dest)) {
                anotify_nolisten2(player,
                                  CFAIL "That would cause a parent paradox.");
                return;
            }
            /* do the link */
            if (Typeof(thing) == TYPE_THING) {
                DBFETCH(thing)->sp.thing.home = dest;
            } else
                DBFETCH(thing)->sp.player.home = dest;
            sprintf(buf, CSUCC "%s's home set to %s.",
                    NAME(thing), unparse_object(player, dest));
            anotify_nolisten2(player, buf);
            break;
        case TYPE_ROOM:        /* room dropto's */
            init_match(descr, player, dest_name, TYPE_ROOM, &md);
            match_neighbor(&md);
            match_possession(&md);
            match_registered(&md);
            match_absolute(&md);
            match_home(&md);
            match_null(&md);

            if ((dest = noisy_match_result(&md)) == NOTHING)
                break;

            if (!controls(player, thing)
                || !can_link_to(player, Typeof(thing), dest)
                || (thing == dest)) {
                anotify_fmt(player, CFAIL "%s", tp_noperm_mesg);
            } else {
                DBFETCH(thing)->sp.room.dropto = dest; /* dropto */
                sprintf(buf, CSUCC "%s's dropto set to %s.",
                        NAME(thing), unparse_object(player, dest));
                anotify_nolisten2(player, buf);
            }

            break;
        case TYPE_PROGRAM:
            anotify_nolisten2(player,
                              CFAIL "You can't link programs to things!");
            break;
        default:
            anotify_nolisten2(player, CFAIL "Weird object type.");
            log_status("*BUG: weird object: Typeof(%d) = %d\n",
                       thing, Typeof(thing));
            break;
    }
    DBDIRTY(thing);
    return;
}