Пример #1
0
void
ColumnMajorMatrixTest::exp()
{
    ColumnMajorMatrix matrix1(3,3), matrix_exp1(3,3);
    ColumnMajorMatrix matrix2(3,3), matrix_exp2(3,3);
    Real err = 1.0e-10;
    Real e = 2.71828182846;
    Real e1 = (e*e*e*e - e)/3, e2 = (2*e + e*e*e*e)/3;

    matrix1(0,0) = 2.0;
    matrix1(0,1) = 1.0;
    matrix1(0,2) = 1.0;
    matrix1(1,0) = 1.0;
    matrix1(1,1) = 2.0;
    matrix1(1,2) = 1.0;
    matrix1(2,0) = 1.0;
    matrix1(2,1) = 1.0;
    matrix1(2,2) = 2.0;

    matrix1.exp(matrix_exp1);

    CPPUNIT_ASSERT( std::abs(matrix_exp1(0,0) - e2) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(0,1) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(0,2) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(1,0) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(1,1) - e2) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(1,2) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(2,0) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(2,1) - e1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp1(2,2) - e2) < err );

    matrix2(0,0) = 1.0;
    matrix2(0,1) = 1.0;
    matrix2(0,2) = 0.0;
    matrix2(1,0) = 0.0;
    matrix2(1,1) = 0.0;
    matrix2(1,2) = 2.0;
    matrix2(2,0) = 0.0;
    matrix2(2,1) = 0.0;
    matrix2(2,2) = -1.0;

    matrix2.exp(matrix_exp2);

    CPPUNIT_ASSERT( std::abs(matrix_exp2(0,0) - e) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(0,1) - (e-1)) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(0,2) - (-(-(e*e)+(2*e)-1)/e)) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(1,0) - 0.0) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(1,1) - 1) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(1,2) - (2*(e-1)/e)) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(2,0) - 0.0) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(2,1) - 0.0) < err );
    CPPUNIT_ASSERT( std::abs(matrix_exp2(2,2) - (1/e)) < err );

     }
Пример #2
0
void MatrixTest::testMatrixMatrixOperations ()
{
  Matrix<2,3,int> lMatrix;
  Matrix<3,2,int> rMatrix;
  Matrix<2,2,int> result(0);
  assignList(lMatrix) = 1, 2, 3,
                        4, 5, 6;
  assignList(rMatrix) = 6, 5,
                        4, 3,
                        2, 1;

  // Matrix matrix multiplication
  multiply (lMatrix, rMatrix, result);
  validateEquals (result(0,0), 20);
  validateEquals (result(0,1), 14);
  validateEquals (result(1,0), 56);
  validateEquals (result(1,1), 41);

  // Bitwise comparison
  Matrix<2,3,int> matrixA(1);
  Matrix<2,3,int> matrixB(2);
  validate (matrixA == matrixA);
  validate (! (matrixA == matrixB));

  // Test equalsReturnIndex
  Matrix<2,3,double> matrix1(1);
  Matrix<2,3,double> matrix2(2);
  int i=equalsReturnIndex(matrix1,matrix2);
  validateEquals(i,0);
}
Пример #3
0
void ShowJointInfo(const NewtonCustomJoint* joint)
{
	NewtonJointRecord info;

	if (showContacts) {
		joint->GetInfo (&info);

		dMatrix bodyMatrix0;
		NewtonBodyGetMatrix (info.m_attachBody_0, &bodyMatrix0[0][0]);
		dMatrix matrix0 (*((dMatrix*) &info.m_attachmenMatrix_0[0]));
		matrix0 = matrix0 * bodyMatrix0;
		DebugDrawLine (matrix0.m_posit, matrix0.m_posit + matrix0.m_front, dVector (1, 0, 0));
		DebugDrawLine (matrix0.m_posit, matrix0.m_posit + matrix0.m_up, dVector (0, 1, 0));
		DebugDrawLine (matrix0.m_posit, matrix0.m_posit + matrix0.m_right, dVector (0, 0, 1));


		dMatrix bodyMatrix1;
		NewtonBodyGetMatrix (info.m_attachBody_1, &bodyMatrix1[0][0]);
		dMatrix matrix1 (*((dMatrix*) &info.m_attachmenMatrix_1[0]));
		matrix1 = matrix1 * bodyMatrix1;
		DebugDrawLine (matrix1.m_posit, matrix1.m_posit + matrix1.m_front, dVector (1, 0, 0));
		DebugDrawLine (matrix1.m_posit, matrix1.m_posit + matrix1.m_up,	   dVector (0, 1, 0));
		DebugDrawLine (matrix1.m_posit, matrix1.m_posit + matrix1.m_right, dVector (0, 0, 1));

	}

}
CustomUniversal::CustomUniversal(const dMatrix& pinsAndPivoFrame, NewtonBody* child, NewtonBody* parent)
	:NewtonCustomJoint(6, child, parent)
{
	dMatrix matrix0;

	m_limit_0_On = true;
	m_angularMotor_0_On = false;
	m_angularDamp_0 = 0.5f;
	m_angularAccel_0 = -4.0f;
	m_minAngle_0 = -45.0f * 3.141592f / 180.0f;
	m_maxAngle_0 =  45.0f * 3.141592f / 180.0f;

	m_limit_1_On = true;
	m_angularMotor_1_On = false; 
	m_angularDamp_1 = 0.3f;
	m_angularAccel_1 = -4.0f;
	m_minAngle_1 = -45.0f * 3.141592f / 180.0f;
	m_maxAngle_1 =  45.0f * 3.141592f / 180.0f;


	// Get the global matrices of each rigid body.
	NewtonBodyGetMatrix(m_body0, &matrix0[0][0]);

	dMatrix matrix1 (GetIdentityMatrix());
	if (m_body1) {
		NewtonBodyGetMatrix(m_body1, &matrix1[0][0]);
	}

	// calculate the relative matrix of the pin and pivot on each body
 	m_localMatrix0 = pinsAndPivoFrame * matrix0.Inverse();
	m_localMatrix1 = pinsAndPivoFrame * matrix1.Inverse();
}
void dgCollisionInstance::CalcAABB (const dgMatrix& matrix, dgVector& p0, dgVector& p1) const
{
//	m_childShape->CalcAABB (matrix, p0, p1);
//	p0 = (matrix.m_posit + (p0 - matrix.m_posit).CompProduct4(m_maxScale) - m_padding) & dgVector::m_triplexMask;
//	p1 = (matrix.m_posit + (p1 - matrix.m_posit).CompProduct4(m_maxScale) + m_padding) & dgVector::m_triplexMask;

	switch (m_scaleType)
	{
		case m_unit:
		{
			m_childShape->CalcAABB (matrix, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}

		case m_uniform:
		case m_nonUniform:
		{
			dgMatrix matrix1 (matrix);
			matrix1[0] = matrix1[0].Scale4(m_scale.m_x);
			matrix1[1] = matrix1[1].Scale4(m_scale.m_y);
			matrix1[2] = matrix1[2].Scale4(m_scale.m_z);
			m_childShape->CalcAABB (matrix1, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}

		case m_global:
		default:
		{
			dgMatrix matrix1 (matrix);
			matrix1[0] = matrix1[0].Scale4(m_scale.m_x);
			matrix1[1] = matrix1[1].Scale4(m_scale.m_y);
			matrix1[2] = matrix1[2].Scale4(m_scale.m_z);
			m_childShape->CalcAABB (m_aligmentMatrix * matrix1, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}
	}

	dgAssert (p0.m_w == dgFloat32 (0.0f));
	dgAssert (p1.m_w == dgFloat32 (0.0f));
}
void dgCollisionInstance::CalcAABB (const dgMatrix& matrix, dgVector& p0, dgVector& p1) const
{
	switch (m_scaleType)
	{
		case m_unit:
		{
			m_childShape->CalcAABB (matrix, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}

		case m_uniform:
		case m_nonUniform:
		{
			dgMatrix matrix1 (matrix);
			matrix1[0] = matrix1[0].Scale(m_scale.m_x);
			matrix1[1] = matrix1[1].Scale(m_scale.m_y);
			matrix1[2] = matrix1[2].Scale(m_scale.m_z);
			m_childShape->CalcAABB (matrix1, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}

		case m_global:
		default:
		{
			dgMatrix matrix1 (matrix);
			matrix1[0] = matrix1[0].Scale(m_scale.m_x);
			matrix1[1] = matrix1[1].Scale(m_scale.m_y);
			matrix1[2] = matrix1[2].Scale(m_scale.m_z);
			m_childShape->CalcAABB (m_aligmentMatrix * matrix1, p0, p1);
			p0 -= m_padding;
			p1 += m_padding;
			break;
		}
	}

	dgAssert (p0.m_w == dgFloat32 (0.0f));
	dgAssert (p1.m_w == dgFloat32 (0.0f));
}
Пример #7
0
void DemoSoundListener::PostUpdate (const NewtonWorld* const world, dFloat timestep)
{
	DemoEntityManager* const scene = (DemoEntityManager*) NewtonWorldGetUserData(world);

	DemoCamera* const camera = scene->GetCamera();
	dMatrix matrix0 (camera->GetCurrentMatrix ());
	dMatrix matrix1 (camera->GetNextMatrix ());
	dVector veloc ((matrix1.m_posit - matrix0.m_posit).Scale (1.0f / timestep));
	//printf ("%f %f %f %f\n", veloc.m_x, veloc.m_y, veloc.m_z, timestepInSecunds);

	UpdateListener (matrix1.m_posit, veloc, matrix0.m_front, matrix0.m_up);
	dSoundManager::Update();
}
Пример #8
0
void CustomPathFollow::SubmitConstraints (dFloat timestep, int threadIndex)
{
	dMatrix matrix0;
		
	// Get the global matrices of each rigid body.
	NewtonBodyGetMatrix(m_body0, &matrix0[0][0]);
	matrix0 = m_localMatrix0 * matrix0;

	dMatrix matrix1 (EvalueCurve (matrix0.m_posit));

	// Restrict the movement on the pivot point along all tree the normal and binormal of the path
	const dVector& p0 = matrix0.m_posit;
	const dVector& p1 = matrix1.m_posit;

	NewtonUserJointAddLinearRow (m_joint, &p0[0], &p1[0], &matrix0.m_up[0]);
	NewtonUserJointAddLinearRow (m_joint, &p0[0], &p1[0], &matrix0.m_right[0]);
	
	// get a point along the ping axis at some reasonable large distance from the pivot
	dVector q0 (p0 + matrix0.m_front.Scale(MIN_JOINT_PIN_LENGTH));
	dVector q1 (p1 + matrix1.m_front.Scale(MIN_JOINT_PIN_LENGTH));

	// two more constraints rows to inforce the normal and binormal 
 	NewtonUserJointAddLinearRow (m_joint, &q0[0], &q1[0], &matrix0.m_up[0]);
	NewtonUserJointAddLinearRow (m_joint, &q0[0], &q1[0], &matrix0.m_right[0]);


//	Julio: at this point the path follow will maintaing the pivot fixed to the path and will allow it to slide freelly
//	it will also spin around the path tangent, if more control is needed then more constraion rows need to be submited 
//	for example friction along the oath tangent be added to make more realistic behavior
//  or anothet point contration along the binormal to make no spin around the path tangent

/*
	// example of ading friction
	dVector veloc0; 
	dVector omega0; 

	NewtonBodyGetVelocity(m_body0, &veloc0[0]);
	NewtonBodyGetOmega(m_body0, &omega0[0]);

	veloc0 += omega0 * (matrix0.m_posit - p0);

	dFloat relAccel; 
	relAccel = - (veloc0 % matrix0.m_front) / timestep;

	#define MaxFriction 10.0f
	NewtonUserJointAddLinearRow (m_joint, &p0[0], &p0[0], &matrix0.m_front[0]);
	NewtonUserJointSetRowAcceleration (m_joint, relAccel);
	NewtonUserJointSetRowMinimumFriction (m_joint, -MaxFriction);
	NewtonUserJointSetRowMaximumFriction(m_joint, MaxFriction);
*/
}
void MapsMerge::GaleShapleyMatcherStrategy::testGaleShapleyAlgorithm() {

	// Initialization
	const int dimension = 4;
	    int prefer[2 * dimension][dimension] = { 
		{7, 5, 6, 4},
        {5, 4, 6, 7},
        {4, 5, 6, 7},
        {4, 5, 6, 7},
    
		{0, 1, 2, 3},
        {0, 1, 2, 3},
        {0, 1, 2, 3},
        {0, 1, 2, 3},
    };
	vector<vector<int>> matrix1(dimension, vector<int>(dimension));
	vector<vector<int>> matrix2(dimension, vector<int>(dimension));
	
	cout << "Before initialization" << endl;

	//for (int i = 0; i < dimension; i++) {
	//	matrix1[i].assign(&prefer[i][0], &prefer[i][dimension]);
	//	matrix1[i + dimension].assign(&prefer[i + dimension][0], &prefer[i + dimension][dimension]);
	//}

	matrix1[0][0] = 3; matrix1[0][1] = 1; matrix1[0][2] = 2; matrix1[0][3] = 0;
	matrix1[1][0] = 1; matrix1[1][1] = 0; matrix1[1][2] = 2; matrix1[1][3] = 3;
	matrix1[2][0] = 0; matrix1[2][1] = 1; matrix1[2][2] = 2; matrix1[2][3] = 3;
	matrix1[3][0] = 0; matrix1[3][1] = 1; matrix1[3][2] = 2; matrix1[3][3] = 3;
	matrix2[0][0] = 0; matrix2[0][1] = 1; matrix2[0][2] = 2; matrix2[0][3] = 3;
	matrix2[1][0] = 0; matrix2[1][1] = 1; matrix2[1][2] = 2; matrix2[1][3] = 3;
	matrix2[2][0] = 0; matrix2[2][1] = 1; matrix2[2][2] = 2; matrix2[2][3] = 3;
	matrix2[3][0] = 0; matrix2[3][1] = 1; matrix2[3][2] = 2; matrix2[3][3] = 3;

	Utils::printMatrix("Matrix 1", matrix1);
	Utils::printMatrix("Matrix 2", matrix2);

	cout << "After initialization" << endl;
	
	// Algorithm
	vector<int> result = algGaleShapley(matrix1, matrix2);

	cout << "After algorithm" << endl;

	// Print results
	cout << "Results: " << endl;
	for (int i = 0; i < result.size(); i++) {
		cout << result[i] << ", ";
	}
}
Пример #10
0
void dgWorld::BodySetMatrix (dgBody* const body, const dgMatrix& matrix)
{
	#define DG_RECURSIVE_SIZE	1024

	dgBody* queue[DG_RECURSIVE_SIZE];

	dgInt32 index = 1;
	queue[0] = body;
	m_genericLRUMark ++;
	body->m_genericLRUMark = m_genericLRUMark;
	dgMatrix relMatrix (body->GetMatrix().Inverse() * matrix);
	while (index) {
		index --;
		dgBody* body1 = queue[index];
		dgAssert (body1 != m_sentinelBody);

		// why should I do this? I do no remember the reason
		//m_broadPhase->Remove (body);
		//m_broadPhase->Add (body);

		dgMatrix matrix1 (body1->GetMatrix() * relMatrix);
		//body1->SetOmega (dgVector (dgFloat32 (0.0f)));
		//body1->SetVelocity (dgVector (dgFloat32 (0.0f)));
		body1->SetOmega (matrix1.RotateVector (body1->GetOmega()));
		body1->SetVelocity (matrix1.RotateVector (body1->GetVelocity()));
		
		body1->SetMatrix (matrix1);
		body1->UpdateCollisionMatrix (dgFloat32 (0.0f), 0);
		body1->SetSleepState(false);

		for (dgBodyMasterListRow::dgListNode* jointNode = body1->m_masterNode->GetInfo().GetFirst(); jointNode; jointNode = jointNode->GetNext()) {
			dgBodyMasterListCell& cell = jointNode->GetInfo();
			body1 = cell.m_bodyNode;
			if (body1 != m_sentinelBody) {
				if (body1->m_genericLRUMark != m_genericLRUMark) {
					dgConstraint* constraint;
					constraint = cell.m_joint;
					if (constraint->GetId() != dgConstraint::m_contactConstraint) {
						body1->m_genericLRUMark = m_genericLRUMark;
						queue[index] = body1;
						index ++;
						dgAssert (index < DG_RECURSIVE_SIZE);
					}
				}
			}
		}
	}
}
Пример #11
0
void CustomJoint::CalculateLocalMatrix (const dMatrix& pinsAndPivotFrame, dMatrix& localMatrix0, dMatrix& localMatrix1) const
{
	dMatrix matrix0;

	// Get the global matrices of each rigid body.
	NewtonBodyGetMatrix(m_body0, &matrix0[0][0]);
	dMatrix matrix1 (dGetIdentityMatrix());
	if (m_body1) {
		NewtonBodyGetMatrix(m_body1, &matrix1[0][0]);
	}

	// create a global matrix at the pivot point with front vector aligned to the pin vector
	dAssert (pinsAndPivotFrame.SanityCheck());
	// calculate the relative matrix of the pin and pivot on each body
 	localMatrix0 = pinsAndPivotFrame * matrix0.Inverse();
	localMatrix1 = pinsAndPivotFrame * matrix1.Inverse();
}
Пример #12
0
void NewtonCustomJoint::CalculateLocalMatrix (const dVector& pivot, const dVector& dir, dMatrix& localMatrix0, dMatrix& localMatrix1) const
{
	dMatrix matrix0;

	// Get the global matrices of each rigid body.
	NewtonBodyGetMatrix(m_body0, &matrix0[0][0]);

	dMatrix matrix1 (GetIdentityMatrix());
	if (m_body1) {
		NewtonBodyGetMatrix(m_body1, &matrix1[0][0]);
	}

	// create a global matrix at the pivot point with front vector aligned to the pin vector
	dMatrix pinAndPivotMatrix (dgGrammSchmidt(dir));
	pinAndPivotMatrix.m_posit = pivot;
	pinAndPivotMatrix.m_posit.m_w = 1.0f;

	// calculate the relative matrix of the pin and pivot on each body
 	localMatrix0 = pinAndPivotMatrix * matrix0.Inverse();
	localMatrix1 = pinAndPivotMatrix * matrix1.Inverse();
}
Пример #13
0
GAIndividual<CodeVInt> GSTM::crossover(const GAIndividual<CodeVInt> &indivl1, const GAIndividual<CodeVInt> &indivl2)
{
	if (indivl1 == indivl2)
		return indivl1;
	GAIndividual<CodeVInt> indivl;
	int i, j, n;
	vector<int> arr(m_numDim), flag(m_numDim+1);
	vector<vector<int>> matrix1(m_numDim), matrix2(m_numDim);
	for (i = 0; i < m_numDim; i++)
	{
		matrix1[i].resize(m_numDim);
		matrix2[i].resize(m_numDim);
	}
	map<int, vector<int> > frag;
	for (i = 0; i<m_numDim; i++)
		arr[i] = indivl1.data().m_x[i];
	for (i = 0; i<m_numDim + 1; i++)
		flag[i] = 0;
	for (i = 0; i<m_numDim; i++)
	{
		for (j = 0; j<m_numDim; j++)
		{
			matrix1[i][j] = 0;
			matrix2[i][j] = 0;
		}
	}
	for (i = 0; i<m_numDim; i++)
	{
		matrix1[arr[i]][arr[(i + 1) % m_numDim]] = 1;
		matrix1[arr[(i + 1) % m_numDim]][arr[i]] = 1;
		matrix2[indivl2.data().m_x[i]][indivl2.data().m_x[(i + 1) % m_numDim]] = 1;
		matrix2[indivl2.data().m_x[(i + 1) % m_numDim]][indivl2.data().m_x[i]] = 1;
	}
	for (i = 0; i<m_numDim; i++)
	{
		if (matrix2[arr[i]][arr[(i + 1) % m_numDim]] == 0)
			flag[i + 1] = 1;
	}
	flag[0] = flag[m_numDim];
	int m = 0;
	n = 0;
	j = 0;
	frag[n].push_back(arr[j++]);
	m++;
	while (flag[j] == 0 && m<m_numDim)
	{
		frag[n].push_back(arr[j++]);
		m++;
	}
	i = m_numDim;
	while (flag[i] == 0 && m<m_numDim)
	{
		frag[n].insert(frag[n].begin(), arr[i - 1]);
		i--;
		m++;
	}
	while (m<m_numDim)
	{
		if (flag[j] == 1) n++;
		frag[n].push_back(arr[j++]);
		m++;
		while (flag[j] == 0)
		{
			frag[n].push_back(arr[j++]);
			m++;
		}
	}
	vector<int> visited(m_numDim);
	map<int, int> mp;
	for (i = 0; i<m_numDim; i++)
		visited[i] = 0;
	m = 0;
	for (i = 0; i <= n; i++)
	{
		visited[m++] = frag[i].front();
		mp[visited[m - 1]] = i;
		if (frag[i].size()>1)
		{
			visited[m++] = frag[i].back();
			mp[visited[m - 1]] = i;
		}
	}
	int starts;
	i = Global::msp_global->getRandInt(0, m - 1);
	j = 0;
	arr[j++] = visited[i];
	starts = visited[i];
	if (frag[mp[visited[i]]].front() == starts)
	{
		for (size_t z = 1; z<frag[mp[visited[i]]].size(); z++)
			arr[j++] = frag[mp[visited[i]]][z];
		starts = frag[mp[visited[i]]].back();
		if (frag[mp[visited[i]]].size()>1)
		{
			int fg = 0;
			if (visited[m - 1] == visited[i]) fg = 1;
			for (int z = 0; z<m; z++)
			{
				if (visited[z] == frag[mp[visited[i]]].back())
				{
					visited[z] = visited[m - 1];
					m--;
					if (fg == 1) i = z;
					break;
				}
			}
		}
		visited[i] = visited[m - 1];
		m--;
	}
	else if (frag[mp[visited[i]]].back() == starts)
	{
		for (int z = frag[mp[visited[i]]].size() - 2; z >= 0; z--)
			arr[j++] = frag[mp[visited[i]]][z];
		starts = frag[mp[visited[i]]].front();
		if (frag[mp[visited[i]]].size()>1)
		{
			int fg = 0;
			if (visited[m - 1] == visited[i]) fg = 1;
			for (int z = 0; z<m; z++)
			{
				if (visited[z] == frag[mp[visited[i]]].front())
				{
					visited[z] = visited[m - 1];
					m--;
					if (fg == 1) i = z;
					break;
				}
			}
		}
		visited[i] = visited[m - 1];
		m--;
	}
	n--;
	for (i = 0; i <= n; i++)
	{
		double min = DBL_MAX;
		int temp;
		int pos = -1;
		TravellingSalesman * ptr = dynamic_cast<TravellingSalesman*>(Global::msp_global->mp_problem.get());
		for (int z = 0; z<m; z++)
		{
			if (min>ptr->getCost()[starts][visited[z]] && matrix1[starts][visited[z]] == 0 && matrix2[starts][visited[z]] == 0)
			{
				min = ptr->getCost()[starts][visited[z]];
				temp = visited[z];
				pos = z;
			}
		}
		if (pos == -1)
		{
			temp = visited[0];
			pos = 0;
		}
		arr[j++] = temp;
		if (frag[mp[temp]].front() == temp)
		{
			for (size_t z = 1; z<frag[mp[temp]].size(); z++)
				arr[j++] = frag[mp[temp]][z];
			starts = frag[mp[temp]].back();
			if (frag[mp[temp]].size()>1)
			{
				int fg = 0;
				if (visited[m - 1] == visited[pos]) fg = 1;
				for (int z = 0; z<m; z++)
				{
					if (visited[z] == frag[mp[temp]].back())
					{
						visited[z] = visited[m - 1];
						m--;
						if (fg == 1) pos = z;
						break;
					}
				}
			}
			visited[pos] = visited[m - 1];
			m--;
		}
		else if (frag[mp[temp]].back() == temp)
		{
			for (int z = frag[mp[temp]].size() - 2; z >= 0; z--)
				arr[j++] = frag[mp[temp]][z];
			starts = frag[mp[temp]].front();
			if (frag[mp[temp]].size()>1)
			{
				int fg = 0;
				if (visited[m - 1] == visited[pos]) fg = 1;
				for (int z = 0; z<m; z++)
				{
					if (visited[z] == frag[mp[temp]].front())
					{
						visited[z] = visited[m - 1];
						m--;
						if (fg == 1) pos = z;
						break;
					}
				}
			}
			visited[pos] = visited[m - 1];
			m--;
		}
	}
	for (i = 0; i<m_numDim; i++)
		indivl.data().m_x[i] = arr[i];
	return indivl;
}
Пример #14
0
void RenderJointsDebugInfo (NewtonWorld* const world, dFloat size)
{
	glDisable(GL_TEXTURE_2D);
	glDisable (GL_LIGHTING);
	glBegin(GL_LINES);

	// this will go over the joint list twice, 
	for (NewtonBody* body = NewtonWorldGetFirstBody(world); body; body = NewtonWorldGetNextBody(world, body)) {	
		for (NewtonJoint* joint = NewtonBodyGetFirstJoint(body); joint; joint = NewtonBodyGetNextJoint(body, joint)) {
			NewtonJointRecord info;
			NewtonJointGetInfo (joint, &info);

			if (strcmp (info.m_descriptionType, "customJointNotInfo")) {

				// draw first frame
				dMatrix matrix0;
				NewtonBodyGetMatrix (info.m_attachBody_0, &matrix0[0][0]);
				matrix0 = dMatrix (&info.m_attachmenMatrix_0[0][0]) * matrix0;
				dVector o0 (matrix0.m_posit);

				dVector x (o0 + matrix0.RotateVector (dVector (size, 0.0f, 0.0f, 0.0f)));
				glColor3f (1.0f, 0.0f, 0.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (x.m_x, x.m_y, x.m_z);

				dVector y (o0 + matrix0.RotateVector (dVector (0.0f, size, 0.0f, 0.0f)));
				glColor3f (0.0f, 1.0f, 0.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (y.m_x, y.m_y, y.m_z);

				dVector z (o0 + matrix0.RotateVector (dVector (0.0f, 0.0f, size, 0.0f)));
				glColor3f (0.0f, 0.0f, 1.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (z.m_x, z.m_y, z.m_z);


				// draw second frame
				dMatrix matrix1 (dGetIdentityMatrix());
				if (info.m_attachBody_1) {
					NewtonBodyGetMatrix (info.m_attachBody_1, &matrix1[0][0]);
				}
				matrix1 = dMatrix (&info.m_attachmenMatrix_1[0][0]) * matrix1;
				dVector o1 (matrix1.m_posit);

				x = o1 + matrix1.RotateVector (dVector (size, 0.0f, 0.0f, 0.0f));
				glColor3f (1.0f, 0.0f, 0.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (x.m_x, x.m_y, x.m_z);

				y = o1 + matrix1.RotateVector (dVector (0.0f, size, 0.0f, 0.0f));
				glColor3f (0.0f, 1.0f, 0.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (y.m_x, y.m_y, y.m_z);

				z = o1 + matrix1.RotateVector (dVector (0.0f, 0.0f, size, 0.0f));
				glColor3f (0.0f, 0.0f, 1.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (z.m_x, z.m_y, z.m_z);

				if (!strcmp (info.m_descriptionType, "limitballsocket")) {
					// draw the cone limit of this joint
					int steps = 12;
					dMatrix coneMatrix (dRollMatrix(info.m_maxAngularDof[1]));
					dMatrix ratationStep (dPitchMatrix(2.0f * 3.14151693f / steps));

					dVector p0 (coneMatrix.RotateVector(dVector (size * 0.5f, 0.0f, 0.0f, 0.0f)));
					dVector q0 (matrix1.TransformVector(p0));

					glColor3f (1.0f, 1.0f, 0.0f);
					for (int i = 0; i < (steps + 1); i ++) {
						dVector p1 (ratationStep.RotateVector(p0));
						dVector q1 (matrix1.TransformVector(p1));

						glVertex3f (o0.m_x, o0.m_y, o0.m_z);
						glVertex3f (q0.m_x, q0.m_y, q0.m_z);
				
						glVertex3f (q0.m_x, q0.m_y, q0.m_z);
						glVertex3f (q1.m_x, q1.m_y, q1.m_z);

						p0 = p1;
						q0 = q1;
					}
				}
			}
		}
	}
	glEnd();
}
Пример #15
0
gmx_bool mrqmin_new(real x[],real y[],real sig[],int ndata,real a[], 
		int ia[],int ma,real **covar,real **alpha,real *chisq, 
		void (*funcs)(real, real [], real *, real []), 
		real *alamda)
     /* Levenberg-Marquardt method, attempting to reduce the value Chi^2 
      * of a fit between a set of data points x[1..ndata], y[1..ndata]
      * with individual standard deviations sig[1..ndata], and a nonlinear 
      * function dependent on ma coefficients a[1..ma]. The input array
      * ia[1..ma] indicates by nonzero entries those components of a that
      * should be fitted for, and by zero entries those components that 
      * should be held fixed at their input values. The program returns 
      * current best-fit values for the parameters a[1..ma], and 
      * Chi^2 = chisq. The arrays covar[1..ma][1..ma], alpha[1..ma][1..ma]
      * are used as working space during most iterations. Supply a routine
      * funcs(x,a,yfit,dyda,ma) that evaluates the fitting function yfit, 
      * and its derivatives dyda[1..ma] with respect to the fitting 
      * parameters a at x. On the first call provide an initial guess for 
      * the parameters a, and set alamda < 0 for initialization (which then 
      * sets alamda=.001). If a step succeeds chisq becomes smaller and 
      * alamda de-creases by a factor of 10. If a step fails alamda grows by 
      * a factor of 10. You must call this routine repeatedly until 
      * convergence is achieved. Then, make one final call with alamda=0, 
      * so that covar[1..ma][1..ma] returns the covariance matrix, and alpha 
      * the curvature matrix.
      * (Parameters held fixed will return zero covariances.)
      */
{
  void covsrt(real **covar, int ma, int ia[], int mfit);
  gmx_bool gaussj(real **a, int n, real **b,int m);
  void mrqcof_new(real x[], real y[], real sig[], int ndata, real a[],
	      int ia[], int ma, real **alpha, real beta[], real *chisq,
	      void (*funcs)(real, real [], real *, real []));
  int j,k,l;
  static int mfit;
  static real ochisq,*atry,*beta,*da,**oneda;

  if (*alamda < 0.0) {                    /* Initialization. */
    atry=rvector(1,ma);
    beta=rvector(1,ma);
    da=rvector(1,ma);
    for (mfit=0,j=1;j<=ma;j++)
      if (ia[j]) mfit++;
    oneda=matrix1(1,mfit,1,1);
    *alamda=0.001;
    mrqcof_new(x,y,sig,ndata,a,ia,ma,alpha,beta,chisq,funcs);
    ochisq=(*chisq);
    for (j=1;j<=ma;j++)
      atry[j]=a[j];
  }
  for (j=1;j<=mfit;j++) { /* Alter linearized fitting matrix, by augmenting. */
    for (k=1;k<=mfit;k++) 
      covar[j][k]=alpha[j][k]; /* diagonal elements. */
    covar[j][j]=alpha[j][j]*(1.0+(*alamda));
    oneda[j][1]=beta[j];
  }
  if (!gaussj(covar,mfit,oneda,1))      /* Matrix solution. */
    return FALSE;
  for (j=1;j<=mfit;j++) 
    da[j]=oneda[j][1];
  if (*alamda == 0.0) { /* Once converged, evaluate covariance matrix. */
    covsrt_new(covar,ma,ia,mfit);
    free_matrix(oneda,1,mfit,1);
    free_vector(da,1);
    free_vector(beta,1);
    free_vector(atry,1);
    return TRUE;
  }
  for (j=0,l=1;l<=ma;l++) /* Did the trial succeed? */
    if (ia[l]) atry[l]=a[l]+da[++j];
  mrqcof_new(x,y,sig,ndata,atry,ia,ma,covar,da,chisq,funcs);
  if (*chisq < ochisq) {
    /* Success, accept the new solution. */
    *alamda *= 0.1;
    ochisq=(*chisq);
    for (j=1;j<=mfit;j++) {
	for (k=1;k<=mfit;k++) alpha[j][k]=covar[j][k];
	beta[j]=da[j];
    }
    for (l=1;l<=ma;l++) a[l]=atry[l];
  } else {               /* Failure, increase alamda and return. */
    *alamda *= 10.0;
    *chisq=ochisq;
  }
  return TRUE;
}
Пример #16
0
int tests() {
    {
        //assignment
        Matrix<double> matrix(5, 5, 1);
        Matrix<double> copyMatrix = matrix;
        if (matrix != copyMatrix) {
            return 101;
        }
    }
    {
        //test simple matrix accessor
        Matrix<double> matrix(5, 5, 1);
        if (matrix[1][1] != 1) {
            return 102;
        }

        if (matrix(1, 1) != 1) {
            return 103;
        }
    }
    {
        //test matrix addition
        Matrix<double> matrix1(3, 3, 1);
        Matrix<double> matrix2(3, 3, 3);
        Matrix<double> result(3, 3, 4);
        Matrix<double> matrix3 = matrix1 + matrix2;
        if (matrix3 != result) {
            return 104;
        }
    }
    {
        //test cumulative matrix addition
        Matrix<double> matrix1(3, 3, 1);
        Matrix<double> matrix2(3, 3, 3);
        Matrix<double> result(3, 3, 4);
        matrix1 += matrix2;
        if (matrix1 != result) {
            return 105;
        }
    }
    {
        //test matrix subtraction
        Matrix<double> matrix1(5, 5, 20);
        Matrix<double> matrix2(5, 5, 50);
        Matrix<double> result(5, 5, -30);

        Matrix<double> matrix3 = matrix1 - matrix2;

        if (matrix3 != result) {
            return 106;
        }
    }
    {
        //test cumulative matrix subtraction
        Matrix<double> matrix1(5, 5, 20);
        Matrix<double> matrix2(5, 5, 50);
        Matrix<double> result(5, 5, -30);
        matrix1 -= matrix2;
        if (matrix1 != result) {
            return 107;
        }
    }
    {
        //test matrix multiplication
        Matrix<double> matrix1(5, 3, 1);
        Matrix<double> matrix2(5, 5, 2);

        Matrix<double> matrix3 = matrix1 * matrix2;

        Matrix<double> result(5, 3, 15);
        if (result != matrix3) {
            return 108;
        }
    }
    {
        //test cumulative multiplication
        Matrix<double> matrix1(5, 3, 1);
        Matrix<double> matrix2(5, 5, 2);

        matrix1 *= matrix2;

        Matrix<double> result(5, 3, 15);

        if (result != matrix1) {
            return 109;
        }
    }
    {
        Matrix<string> matrix("sorin");

        Matrix<string> result(1, 1, "sorin");

        if (result != matrix) {
            return 110;
        }
    }
    {
        Matrix<double> matrix1(5, 5, 6);
        Matrix<double> matrix2(matrix1);

        if (matrix1 != matrix2) {
            return 111;
        }
    }

    return 0;
}
Пример #17
0
static void AddPathFollow (DemoEntityManager* const scene, const dVector& origin)
{
	// create a Bezier Spline path for AI car to drive
	DemoEntity* const rollerCosterPath = new DemoEntity(dGetIdentityMatrix(), NULL);
	scene->Append(rollerCosterPath);
	
	dBezierSpline spline;
	dFloat64 knots[] = {0.0f, 1.0f / 5.0f, 2.0f / 5.0f, 3.0f / 5.0f, 4.0f / 5.0f, 1.0f};

	dBigVector o (origin[0], origin[1],  origin[2],  0.0f);
	dBigVector control[] =
	{
		dBigVector(100.0f - 100.0f, 20.0f, 200.0f - 250.0f, 1.0f) + o,
		dBigVector(150.0f - 100.0f, 10.0f, 150.0f - 250.0f, 1.0f) + o,
		dBigVector(175.0f - 100.0f, 30.0f, 250.0f - 250.0f, 1.0f) + o,
		dBigVector(200.0f - 100.0f, 70.0f, 250.0f - 250.0f, 1.0f) + o,
		dBigVector(215.0f - 100.0f, 20.0f, 250.0f - 250.0f, 1.0f) + o,
		dBigVector(150.0f - 100.0f, 50.0f, 350.0f - 250.0f, 1.0f) + o,
		dBigVector( 50.0f - 100.0f, 30.0f, 250.0f - 250.0f, 1.0f) + o,
		dBigVector(100.0f - 100.0f, 20.0f, 200.0f - 250.0f, 1.0f) + o,
	};

	spline.CreateFromKnotVectorAndControlPoints(3, sizeof (knots) / sizeof (knots[0]), knots, control);

	DemoBezierCurve* const mesh = new DemoBezierCurve (spline);
	rollerCosterPath->SetMesh(mesh, dGetIdentityMatrix());
	
	mesh->SetVisible(true);
	mesh->SetRenderResolution(500);
	mesh->Release();
	
	const int count = 32;
	NewtonBody* bodies[count];

	dBigVector point0;
	
	dVector positions[count + 1];
	dFloat64 knot = spline.FindClosestKnot(point0, origin + dVector(100.0f - 100.0f, 20.0f, 200.0f - 250.0f, 0.0f), 4);
	positions[0] = dVector (point0.m_x, point0.m_y, point0.m_z, 0.0);
	dFloat average = 0.0f;
	for (int i = 0; i < count; i ++) {
		dBigVector point1;
		average += positions[i].m_y;
		dBigVector tangent(spline.CurveDerivative(knot));
		tangent = tangent.Scale (1.0 / sqrt (tangent % tangent));
		knot = spline.FindClosestKnot(point1, dBigVector (point0 + tangent.Scale (2.0f)), 4);
		point0 = point1;
		positions[i + 1] = dVector (point0.m_x, point0.m_y, point0.m_z, 0.0);
	}

	average /= count;
	for (int i = 0; i < count + 1; i ++) {
		positions[i].m_y = average;
	}

	dFloat attachmentOffset = 0.8f;
	for (int i = 0; i < count; i ++) {
		dMatrix matrix;
		dVector location0 (positions[i].m_x, positions[i].m_y, positions[i].m_z, 0.0);
		bodies[i] = CreateWheel(scene, location0, 1.0f, 0.5f);
		NewtonBodySetLinearDamping(bodies[i], 0.0f);
		NewtonBody* const box = bodies[i];
		NewtonBodyGetMatrix(box, &matrix[0][0]);

		dVector location1 (positions[i + 1].m_x, positions[i + 1].m_y, positions[i + 1].m_z, 0.0);
		dVector dir (location1 - location0);
		matrix.m_front = dir.Scale (1.0f / dSqrt (dir % dir));
		matrix.m_right = matrix.m_front * matrix.m_up;
		dMatrix matrix1 (dYawMatrix(0.5f * 3.141692f) * matrix);
		NewtonBodySetMatrix(box, &matrix1[0][0]);
		matrix.m_posit.m_y += attachmentOffset;		
		new MyPathFollow(matrix, box, rollerCosterPath);

		dVector veloc (dir.Scale (20.0f));
		NewtonBodySetVelocity(box, &veloc[0]);
	}
	
	for (int i = 1; i < count; i ++) {
		NewtonBody* const box0 = bodies[i - 1];
		NewtonBody* const box1 = bodies[i];

		dMatrix matrix0;
		dMatrix matrix1;
		NewtonBodyGetMatrix(box0, &matrix0[0][0]);
		NewtonBodyGetMatrix(box1, &matrix1[0][0]);
		matrix0.m_posit.m_y += attachmentOffset;
		matrix1.m_posit.m_y += attachmentOffset;
		new CustomDistanceRope (matrix1.m_posit, matrix0.m_posit, box1, box0);
	}
	
	void* const aggregate = NewtonCollisionAggregateCreate (scene->GetNewton());
	for (int i = 0; i < count; i ++) {
		NewtonCollisionAggregateAddBody(aggregate, bodies[i]);
	}
	NewtonCollisionAggregateSetSelfCollision (aggregate, false);

#ifdef _USE_HARD_JOINTS
	NewtonSkeletonContainer* const skeleton = NewtonSkeletonContainerCreate(scene->GetNewton(), bodies[0], NULL);
	for (int i = 1; i < count; i++) {
		NewtonSkeletonContainerAttachBone(skeleton, bodies[i], bodies[i - 1]);
	}
	NewtonSkeletonContainerFinalize(skeleton);
#endif
}
Пример #18
0
void testMatrix3()
{
	reportTesting("Matrix3 class");	

	Matrix3 matrix3d = Matrix3(
		1.0f, 2.0f, 3.0f,
		4.0f, 5.0f, 6.0f,
		7.0f, 8.0f, 9.0f);
	assertEquals(__LINE__, 
		1.0f, 2.0f, 3.0f,
		4.0f, 5.0f, 6.0f,
		7.0f, 8.0f, 9.0f, matrix3d);

	//Constructors
	Matrix3 matrix = Matrix3(matrix3d);	
	assertEquals(__LINE__, matrix, matrix3d);

	matrix3d = Matrix3();
	assertEquals(__LINE__, 
		0.0f, 0.0f, 0.0f,
		0.0f, 0.0f, 0.0f,
		0.0f, 0.0f, 0.0f, matrix3d);

	
	assertEquals(__LINE__,
		1.0f, 0.0f, 0.0f,
		0.0f, 1.0f, 0.0f,
		0.0f, 0.0f, 1.0f, 
		Matrix3::newIdentity());

	//Getters and setters
	matrix3d.set(
		9.0f, 8.0f, 7.0f,
		6.0f, 5.0f, 4.0f,
		3.0f, 2.0f, 1.0f);
	assertEquals(__LINE__, 
		9.0f, 8.0f, 7.0f,
		6.0f, 5.0f, 4.0f,
		3.0f, 2.0f, 1.0f, matrix3d);

	matrix3d(0,0) = 10.0f;
	matrix3d(0,1) = 11.0f;
	matrix3d(0,2) = 12.0f;
	matrix3d(1,0) = 13.0f;
	matrix3d(1,1) = 14.0f;
	matrix3d(1,2) = 15.0f;
	matrix3d(2,0) = 16.0f;
	matrix3d(2,1) = 17.0f;
	matrix3d(2,2) = 18.0f;
	assertEquals(__LINE__, 
		10.0f, 11.0f, 12.0f,
		13.0f, 14.0f, 15.0f,
		16.0f, 17.0f, 18.0f, matrix3d);


	matrix3d = matrix1();
	const Matrix3 m = matrix1();
	assertEquals(__LINE__, 1.0f, m(0,0));
	assertEquals(__LINE__, 2.0f, m(0,1));
	assertEquals(__LINE__, 3.0f, m(0,2));
	assertEquals(__LINE__, 4.0f, m(0,3));
	assertEquals(__LINE__, 5.0f, m(0,4));
	assertEquals(__LINE__, 6.0f, m(0,5));
	assertEquals(__LINE__, 7.0f, m(0,6));
	assertEquals(__LINE__, 8.0f, m(0,7));
	assertEquals(__LINE__, 9.0f, m(0,8));

	//Operators
	matrix3d = matrix1();
	matrix3d += matrix2();
	assertEquals(__LINE__,
		2.0f, 11.0f, 5.0f,
		12.0f, 8.0f, 13.0f,
		11.0f, 14.0f, 14.0f, matrix3d);
	
	matrix3d = matrix1();
	Matrix3 other = matrix3d + matrix2();
	assertEquals(__LINE__, matrix1(), matrix3d);
	assertEquals(__LINE__,
		2.0f, 11.0f, 5.0f,
		12.0f, 8.0f, 13.0f,
		11.0f, 14.0f, 14.0f, other);


	matrix3d = matrix1();
	matrix3d -= matrix2();
	assertEquals(__LINE__,
		0.0f, -7.0f, 1.0f,
		-4.0f, 2.0f, -1.0f,
		3.0f, 2.0f, 4.0f, matrix3d);
	
	matrix3d = matrix1();
	other = matrix3d - matrix2();
	assertEquals(__LINE__, matrix1(), matrix3d);
	assertEquals(__LINE__,
		0.0f, -7.0f, 1.0f,
		-4.0f, 2.0f, -1.0f,
		3.0f, 2.0f, 4.0f, other);


	matrix3d = matrix1();
	matrix3d *= Matrix3(
		9.0f, 8.0f, 7.0f, 
		6.0f, 10.0f, 4.0f, 
		3.0f, 2.0f, 1.0f);

	assertEquals(__LINE__,
		30.0f, 34.0f, 18.0f,
		84.0f, 94.0f, 54.0f,
		138.0f, 154.0f, 90.0f, matrix3d);

	matrix3d = matrix1();
	other = matrix3d * Matrix3(
		9.0f, 8.0f, 7.0f, 
		6.0f, 10.0f, 4.0f, 
		3.0f, 2.0f, 1.0f);

	assertEquals(__LINE__, matrix1(), matrix3d);
	assertEquals(__LINE__,
		30.0f, 34.0f, 18.0f,
		84.0f, 94.0f, 54.0f,
		138.0f, 154.0f, 90.0f, other);


	matrix3d = matrix1();
	matrix3d *= 3;
	assertEquals(__LINE__,
		3.0f, 6.0f, 9.0f,
		12.0f, 15.0f, 18.0f,
		21.0f, 24.0f, 27.0f, matrix3d);

	matrix3d = matrix1();
	other = matrix1() * 3;
	assertEquals(__LINE__,
		3.0f, 6.0f, 9.0f,
		12.0f, 15.0f, 18.0f,
		21.0f, 24.0f, 27.0f, other);

	matrix3d = matrix1();
	other = 2 * matrix1();
	assertEquals(__LINE__,
		2.0f, 4.0f, 6.0f,
		8.0f, 10.0f, 12.0f,
		14.0f, 16.0f, 18.0f, other);


	//Methods
	matrix3d.set(
		5, 0, 1,
       -2, 3, 4,
       0, 2, -1);
	assertEquals(__LINE__, -59.0f, matrix3d.determinant());
	assertTrue(__LINE__, matrix3d.isInvertible());

	matrix3d.set(
		 1, 3, 10,
		-1, 1, 10,
		 0, 2, 10);
	assertEquals(__LINE__, 0.0f, matrix3d.determinant());
	assertTrue(__LINE__, !matrix3d.isInvertible());


	matrix3d.set(
		3, 0, 2,
		9, 1, 7,
		1, 0, 1);
	matrix3d.inverse();
	assertEquals(__LINE__,
		 1.0f, 0.0f, -2.0f,
	    -2.0f, 1.0f, -3.0f,
		-1.0f, 0.0f,  3.0f, matrix3d);

	matrix3d = matrix1();
	matrix3d.transpose();
	assertEquals(__LINE__,
		1.0f, 4.0f, 7.0f,
		2.0f, 5.0f, 8.0f,
		3.0f, 6.0f, 9.0f, matrix3d);


	//Auxiliary functions
	matrix3d = matrix1();
	other = transpose(matrix3d);
	assertEquals(__LINE__, matrix1(), matrix3d);
	assertEquals(__LINE__,
		1.0f, 4.0f, 7.0f,
		2.0f, 5.0f, 8.0f,
		3.0f, 6.0f, 9.0f, other);

	
	matrix3d.set(
		3, 0, 2,
		9, 1, 7,
		1, 0, 1);
	other = inverse(matrix3d);
	assertEquals(__LINE__,
		3, 0, 2,
		9, 1, 7,
		1, 0, 1, matrix3d);
	assertEquals(__LINE__,
		 1.0f, 0.0f, -2.0f,
	    -2.0f, 1.0f, -3.0f,
		-1.0f, 0.0f,  3.0f, other);
}
Пример #19
0
gmx_bool mrqmin(real x[], real y[], real sig[], int ndata, real a[], 
	    int ma, int lista[], int mfit, 
	    real **covar, real **alpha, real *chisq,
	    void (*funcs)(real,real *,real *,real *),
	    real *alamda) 
{
  int k,kk,j,ihit;
  static real *da,*atry,**oneda,*beta,ochisq;
  
  if (*alamda < 0.0) {
    oneda=matrix1(1,mfit,1,1);
    atry=rvector(1,ma);
    da=rvector(1,ma);
    beta=rvector(1,ma);
    kk=mfit+1;
    for (j=1;j<=ma;j++) {
      ihit=0;
      for (k=1;k<=mfit;k++)
	if (lista[k] == j) ihit++;
      if (ihit == 0)
	lista[kk++]=j;
      else if (ihit > 1) {
	nrerror("Bad LISTA permutation in MRQMIN-1", FALSE);
	return FALSE;
      }
    }
    if (kk != ma+1) {
      nrerror("Bad LISTA permutation in MRQMIN-2", FALSE);
      return FALSE;
    }
    *alamda=0.001;
    mrqcof(x,y,sig,ndata,a,ma,lista,mfit,alpha,beta,chisq,funcs);
    ochisq=(*chisq);
  }
  for (j=1;j<=mfit;j++) {
    for (k=1;k<=mfit;k++) covar[j][k]=alpha[j][k];
    covar[j][j]=alpha[j][j]*(1.0+(*alamda));
    oneda[j][1]=beta[j];
  }
  if (!gaussj(covar,mfit,oneda,1))
    return FALSE;
  for (j=1;j<=mfit;j++)
    da[j]=oneda[j][1];
  if (*alamda == 0.0) {
    covsrt(covar,ma,lista,mfit);
    free_vector(beta,1);
    free_vector(da,1);
    free_vector(atry,1);
    free_matrix(oneda,1,mfit,1);
    return TRUE;
  }
  for (j=1;j<=ma;j++) atry[j]=a[j];
  for (j=1;j<=mfit;j++)
    atry[lista[j]] = a[lista[j]]+da[j];
  mrqcof(x,y,sig,ndata,atry,ma,lista,mfit,covar,da,chisq,funcs);
  if (*chisq < ochisq) {
    *alamda *= 0.1;
    ochisq=(*chisq);
    for (j=1;j<=mfit;j++) {
      for (k=1;k<=mfit;k++) alpha[j][k]=covar[j][k];
      beta[j]=da[j];
      a[lista[j]]=atry[lista[j]];
    }
  } else {
    *alamda *= 10.0;
    *chisq=ochisq;
  }
  return TRUE;
}